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Digital Gaming => Computer Gaming => Topic started by: Grim.Reaper on May 15, 2021, 05:07:52 AM

Title: Campaign Series Vietnam
Post by: Grim.Reaper on May 15, 2021, 05:07:52 AM
Quick overview video....looking forward to this one later in the year.


Title: Re: Campaign Series Vietnam
Post by: MOS:96B2P on May 15, 2021, 12:26:44 PM
Sounds interesting.  From what I can tell it sounds like individual battles (scenarios).  I wonder if there is an actual campaign?  If you could start in 1965 with the American intervention (or wherever the players interest is) and fight linked scenarios (campaign) this might be really cool. 

I think a Vietnam campaign was created for the Operational Art of War but I've not got around to downloading and playing it.  Maybe something I should do while keeping an eye on this one.     

I found the below information on Matrix.

Campaign Series Vietnam introduces a wide variety of new units with special capabilities, such as helicopters, riverine units, tunnel rats, civilians, and supply units. New tactical realities include flight limitations, no-go zones, IEDs and hidden minefields, tunnels, and unconventional warfare.
Title: Re: Campaign Series Vietnam
Post by: JasonPratt on May 20, 2021, 12:56:50 PM
The original version of the Campaign Series did include historical and dynamic campaigns, but I'm fuzzy about whether the new series has done so in its first game (set during the modern Israeli-Arab wars).

I think Groghead member Crossroads is a dev working on the series, so he should be around soon to provide details.  :notworthy:
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on May 20, 2021, 01:09:43 PM
Would seem kind of silly if a game called "Campaign Series Vietnam" didn't ship with an actual campaign. If that is the case, perhaps the name should be changed to "Scenario Series Vietnam"?
Title: Re: Campaign Series Vietnam
Post by: W8taminute on May 20, 2021, 02:02:34 PM
I'm looking forward to this game as well.  I do hope it comes with a campaign.  What I really want is a digitized version of this but with an Ai not a Vassal mod.

https://www.gmtgames.com/p-911-vietnam-1965-1975-gmt-edition.aspx

(https://www.gmtgames.com/images/product/medium/911.jpg)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 21, 2021, 10:33:41 AM
Until we rebuild the Campaign system (it is effectively broken at the moment), which is coming later, we will be offering "A Week In..." series of scenarios in lieu of the traditional campaigns.

"A Week In..." style of scenarios will have you commanding a brigade sized unit during a week, (350 turns - 7 days), where you will be given daily tasks that need to be completed.

For example, "A Week In The Mekong" focuses on the Riverine unit based at My Tho and might look something like this:

Day 1:
   Welcome to My Tho
   3rd/47th at My Tho
   4th/47th at Riverine base
   3rd/60th at Riverine base
Day 1 Missions:
3rd/60th Company x 1 advance towards Tan Hiep airfield, secures it for future helicopter operations, remaining at My Tho – will remain here overnight (Relieved Day 2 by elements 7th ARVN)
3rd/47th secures area directly north of riverine base – between canal, QL4, My Tho – ordered to return to base
   4th/47th secures Tho Son island (south of base) – ordered to return to base

Day 2
   3rd/47th at My Tho
   4th/47th at Riverine base
   3rd/60th at Riverine base
Day 2 Missions
   3rd/60th Company x 1 returns to My Tho

   3rd/60th remainder securing My Tho and Riverine Base (can rescue Company x 1)
      Company x 1 with Engineers road clearing QL4 to Khiem Ich (Cai Lay – 40,75)

3rd/47th & 4th/47th sweep east "island" and town of Ap Tan Thuong – Returns to base after mission.

and so on.
Title: Re: Campaign Series Vietnam
Post by: hellfish6 on May 21, 2021, 11:50:42 AM
I really like that idea.
Title: Re: Campaign Series Vietnam
Post by: devoncop on May 21, 2021, 12:52:11 PM
Quote from: hellfish6 on May 21, 2021, 11:50:42 AM
I really like that idea.

Me too ( to coin a much misused phrase😉)

It gives the player great attachment to their command in such a mini campaign and increases immersion hugely.



Title: Re: Campaign Series Vietnam
Post by: demjansk1942 on May 21, 2021, 02:49:41 PM
What's broken?.....  some issue with code?  I was looking forward to the game
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 21, 2021, 03:04:45 PM
Yes, the Campaign code is broken at the moment, it will be fixed, just not in time for the CSVN 1.00 to be released.
Title: Re: Campaign Series Vietnam
Post by: demjansk1942 on May 21, 2021, 04:10:32 PM
Thanks Jason hope you get it working to your satisfaction
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 21, 2021, 04:15:53 PM
Yes, most definitely, it will be redone - since we have the opportunity to do so, to make it far more interesting.

There will still be ample content to play with CSVN 1.00 and, as always, it comes with the full suite of editors to make your own scenarios.
Title: Re: Campaign Series Vietnam
Post by: berto on May 21, 2021, 06:30:36 PM
Little known fact:  John Tiller did not code the campaign front-end (and scenario launcher, etc.) to the Campaign Series.  John wrote the core game engine and editors.  The campaign EXE was written by an unheralded, long forgotten Talonsoft programmer.
Title: Re: Campaign Series Vietnam
Post by: JasonPratt on May 21, 2021, 09:25:34 PM
Quote from: Jason Petho on May 21, 2021, 10:33:41 AM
"A Week In..." style of scenarios will have you commanding a brigade sized unit during a week, (350 turns - 7 days), where you will be given daily tasks that need to be completed.

ACCEPTABLE!!  :D :D :D :D :smitten:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 21, 2021, 09:46:16 PM
Glad to hear you like the idea!

I'll make sure to make it fun and interesting!
Title: Re: Campaign Series Vietnam
Post by: demjansk1942 on May 22, 2021, 04:04:57 AM
I don't play the Middle East version much but this should be a good game
Title: Re: Campaign Series Vietnam
Post by: Crossroads on May 22, 2021, 05:19:42 AM
Quote from: JasonPratt on May 20, 2021, 12:56:50 PM
The original version of the Campaign Series did include historical and dynamic campaigns, but I'm fuzzy about whether the new series has done so in its first game (set during the modern Israeli-Arab wars).

I think Groghead member Crossroads is a dev working on the series, so he should be around soon to provide details.  :notworthy:

That's correct, Jason, there are two different types of campaigns as you recall.

First, the Linked Campaigns, which are manually created by the scenario designer. These consist of a select number of scenarios, and a certain pathway around them depending on your success, or failure, per each scenario completed in the campaign. Casualties carry over as well, so can't go all gung-ho there. Once we have the Lua based CS Event Engine available here as well, these should be a complete hoot.

Then, the Dynamic Campaigns that are auto generated by the dynamic campaign generator. Here, the designer does not create any scenarios as such, but sets the paratemets as how it flows. Each one scenario is then generated within the campaign per the Dynamic Battle Generator engine you might recall from the John Tiller Campaign Series. I wrote a Developer Diary of how to create Dynamic Campaigns (https://www.matrixgames.com/forums/tm.asp?m=3643689) a few years back (A "few years?" In 2014! Yikes!).  These are way cool as well.

Once the Dynamic Campaigns are migrated to latest standards, the individual Dynamic Battle Generator for individual battles should be available as well. I wrote a Dev Diary on those (https://www.matrixgames.com/forums/tm.asp?m=3610165) way back then as well.   

Alas, both need a fair bit of TLC yet before available. Thank you for your patience!
Title: Re: Campaign Series Vietnam
Post by: Crossroads on August 27, 2021, 12:16:13 PM
 8)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F12395%2F828C17F8DBE14EA9AFB1399072560F48.jpg&hash=983fa3cce7cf0184e4104335be054e8b340026c6)
Title: Re: Campaign Series Vietnam
Post by: Crossroads on August 27, 2021, 12:19:28 PM
Project hand-off to Matrix Games at the end of October... Wish us luck!
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on August 27, 2021, 12:34:45 PM
Quote from: Crossroads on August 27, 2021, 12:19:28 PM
Project hand-off to Matrix Games at the end of October... Wish us luck!

Great, this is definitely on my list to purchase.
Title: Re: Campaign Series Vietnam
Post by: al_infierno on August 27, 2021, 12:51:47 PM
 <:-)
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on August 27, 2021, 12:52:21 PM
Quote from: Crossroads on August 27, 2021, 12:19:28 PM
Project hand-off to Matrix Games at the end of October... Wish us luck!

Tell Paolo to give us press code!
Title: Re: Campaign Series Vietnam
Post by: Crossroads on August 27, 2021, 01:22:50 PM
Quote from: Jarhead0331 on August 27, 2021, 12:52:21 PM
Quote from: Crossroads on August 27, 2021, 12:19:28 PM
Project hand-off to Matrix Games at the end of October... Wish us luck!

Tell Paolo to give us press code!

O0

Exciting times, still plenty to do, but can almost smell the napalm in the morning now...
Title: Re: Campaign Series Vietnam
Post by: devoncop on August 27, 2021, 01:43:02 PM
Most anticipated game for me.

Brilliant news.

Fingers crossed for you.
Title: Re: Campaign Series Vietnam
Post by: Gusington on August 27, 2021, 02:20:27 PM
Good look Crossroads!
Title: Re: Campaign Series Vietnam
Post by: Crossroads on August 27, 2021, 02:24:37 PM
Thanks for your support guys! Little by little we can start posting more sneak peeks etc I am sure. 
Title: Re: Campaign Series Vietnam
Post by: z1812 on August 27, 2021, 03:32:57 PM
I too am looking forward to this. The linked scenario  system sounds very interesting.

There is a lot more information and screenshots here.   https://www.matrixgames.com/forums/tm.asp?m=4661692
Title: Re: Campaign Series Vietnam
Post by: Old TImer on August 27, 2021, 06:56:38 PM
Day 1 buy for me.  Most anticipated game in awhile.
Title: Re: Campaign Series Vietnam
Post by: Dammit Carl! on August 27, 2021, 07:13:58 PM
Day. 1. Buy. For. Damn. Sure.

Thanks to any and all who've worked on that and given further life to the series.

Title: Re: Campaign Series Vietnam
Post by: al_infierno on August 27, 2021, 08:31:31 PM
+1 to the last few comments.  Feels like I've been waiting ages on this one.
Title: Re: Campaign Series Vietnam
Post by: MikeGER on August 28, 2021, 05:59:37 AM
Want  :D
Title: Re: Campaign Series Vietnam
Post by: Crossroads on September 06, 2021, 04:23:30 AM
Here's a little sneak peek of the game. As per the era covered, there'll be a good few French Indochina War scenarios in addition to early US involvement (and Vietnamese Civil War in between). I am mostly involved at the moment with programming CS Event Engine stuff to Indochina War scenarios by David Galster.

Here's a playtest turn 5 of 15 of Operation Tulipe, kicking of the Hoa Binh campaign (with two scenarios available, this one, and Operation Lotus). Things of note perhaps since CS: Middle East v2.0 

This is obviously the 2D side of things, with the Zoom-in view and NATO symbols on chits (can be unit images as well). There's the 3D view still there as well.

Screenshot from my 3440:1440 monitor:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2F53BB10A68F84467FB4225BB1404586EF.jpg&hash=0f4140aac8473716ded53cfb0b9f15e927bdc5cb)

Title: Re: Campaign Series Vietnam
Post by: devoncop on September 06, 2021, 11:03:42 AM
 Looks magnificent and very refreshing to see less popular facets of the Indo China war being depicted.

Really looking forward to some pre release AAR's like you did for the CSME  :)

No pressure..... ;)
Title: Re: Campaign Series Vietnam
Post by: Gusington on September 06, 2021, 12:26:38 PM
^+1, looks slick.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on September 06, 2021, 02:33:02 PM
Thanks guys. I am planning to write a couple of Dev diaries at some stage, one about how to add Lua files to scenarios, as that's where the CS Event Engine stuff interacting with the game engine resides. Lua files are not mandatory, one can build new scenarios with the full set of Editors just like previously, but events and other Lua code do add some neat capabilities there.

Any other particulars you guys would like to see?
Title: Re: Campaign Series Vietnam
Post by: Crossroads on September 25, 2021, 04:16:17 AM
To have a countdown towards Campaign Series: Vietnam 1948-1967 of a sorts, we're launching a series of Developer Diaries at our CSLegion.com site.

Here's the first one: Campaign Series Event Engine in Vietnam 1.0 - Triggering Events (https://cslegion.com/developer-diary/campaign-series-event-engine-in-vietnam-1-0-part-1/)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2F5583C19D8CE34E67A0CA0EA84B6EDA73.jpg&hash=ae2d1c4b17e04319e8bfe6f937cd5ff070040d6d)

Also, I've updated the FAQ section there, have a look (https://cslegion.com/about/faqs/).

There's a Weekly Digest email campaign put in place as well, do sign up if interested. Sign-up form is available at our site, or with direct access, here (https://cslegion.us17.list-manage.com/subscribe?u=60e469fc24006d0cec709b183&id=bd297b087f).

:)
Title: Re: Campaign Series Vietnam
Post by: Crossroads on October 02, 2021, 05:04:30 AM
Quote from: Crossroads on September 25, 2021, 04:16:17 AM
To have a countdown towards Campaign Series: Vietnam 1948-1967 of a sorts, we're launching a series of Developer Diaries at our CSLegion.com site.

Here's the first one: Campaign Series Event Engine in Vietnam 1.0 - Triggering Events (https://cslegion.com/developer-diary/campaign-series-event-engine-in-vietnam-1-0-part-1/)
And here's the other blog series, covering the content available in Vietnam 1948-1967.

Part 1: French Indochina War in Vietnam 1.0 (directs to CSLegion.com). (https://cslegion.com/vietnam/the-french-indochina-war-in-vietnam-1-0/)

It all starts rather innocently, with a Company sized jump to Giong Dinh:

(https://cslegion.com/wp-content/uploads/2021/09/ICW.jpg)

Your questions and comments welcome as always :)


Title: Re: Campaign Series Vietnam
Post by: devoncop on October 02, 2021, 05:35:46 AM
 Good stuff.

Can I assume the first scenario you highlighted is not one of the tutorial (boot camp) ones or am I wrong ?

I love the idea of being able to follow a campaign through in both French Indo China and Vietnam from the initial low level problems with small forces up to serious conflict as the **** hits the fan  :)

Looking forward to seeing lots more on the run up to release.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on October 02, 2021, 05:41:57 AM
Quote from: devoncop on October 02, 2021, 05:35:46 AM
Good stuff.

Can I assume the first scenario you highlighted is not one of the tutorial (boot camp) ones or am I wrong ?

I love the idea of being able to follow a campaign through in both French Indo China and Vietnam from the initial low level problems with small forces up to serious conflict as the **** hits the fan  :)

Looking forward to seeing lots more on the run up to release.

Cheers Devoncop, no, the Bootcamp scenarios are clearly named thus. Great fun, too, as Jason's made them not only to show how the engine works but also a quite tough to get a result. Worth a replay, or several, evenm each of them.

Just to be clear about campaigns, these are each individual scenarios here. So a "campaign" would be playing through each of them individually. We need to upgrade the front end code to have the Linked Campaign engine brought up to par, that won't make 1.0 unfortunately. Available in a later UPDATE.

That said, Dien Bien Phu for instance is quite a meat grinder, the French really ended up in the middle of a hornet's nest there...  :knuppel2:
Title: Re: Campaign Series Vietnam
Post by: devoncop on October 02, 2021, 11:14:36 AM
Thanks for the clarification.

I was aware the true "campaign" features are still a work in progress for post release but working through the scenarios individually within the context of a major engagement like Dien Bien Phu is great too as it really let's the player grasp the increasingly desperate situation faced by the French on the ground.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on October 03, 2021, 07:30:30 AM
I noticed my choice of words in that blog could be interpreted as the scenarios would be linked, "if your command survives" or something like that. I fixed that, just to be sure.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on October 26, 2021, 10:51:30 AM
We got our release date assigned: January 20, 2022 it is! So missed the train before the Christmas period, but right after it. How neat!
Title: Re: Campaign Series Vietnam
Post by: al_infierno on October 26, 2021, 12:49:57 PM
 <:-)
Title: Re: Campaign Series Vietnam
Post by: Dammit Carl! on October 26, 2021, 06:58:55 PM
Sweet!
Title: Re: Campaign Series Vietnam
Post by: devoncop on October 27, 2021, 12:54:48 AM
Straight in the diary  :smitten:

Best of luck with the launch. O0
Title: Re: Campaign Series Vietnam
Post by: Crossroads on October 27, 2021, 07:14:26 AM
Thank you guys! I've meant to continue with the next CSEE blog, then another one covering the game content with Vietnamese Civil War scenarios next. At least a bit more time for those as well.

Otherwise we'll use the additional time available for further testing and polishing the game.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on November 08, 2021, 01:50:17 PM
Quote from: Crossroads on September 25, 2021, 04:16:17 AM
To have a countdown towards Campaign Series: Vietnam 1948-1967 of a sorts, we're launching a series of Developer Diaries at our CSLegion.com site.

Here's the first one: Campaign Series Event Engine in Vietnam 1.0 - Triggering Events (https://cslegion.com/developer-diary/campaign-series-event-engine-in-vietnam-1-0-part-1/)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2F5583C19D8CE34E67A0CA0EA84B6EDA73.jpg&hash=ae2d1c4b17e04319e8bfe6f937cd5ff070040d6d)

Also, I've updated the FAQ section there, have a look (https://cslegion.com/about/faqs/).

There's a Weekly Digest email campaign put in place as well, do sign up if interested. Sign-up form is available at our site, or with direct access, here (https://cslegion.us17.list-manage.com/subscribe?u=60e469fc24006d0cec709b183&id=bd297b087f).


And here's the next blog talking about CS Event Engine and the Lua APIs that come with it: Accessing Adaptive AI. (https://cslegion.com/developer-diary/campaign-series-event-engine-in-vietnam-1-0-accessing-adaptive-ai/) (redirects to CSLegion.com)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2FB635D9F0826B45E89FBF215A486636F2.jpg&hash=d1f305790d2bc57cf067c61c66893e909fd28ab9)

In the blog, I try to describe how Adaptive AI, first time available with CS: Middle East 2.0, has been revamped and revised for CS: Vietnam 1.0. I guess in other words, how Adaptive AI 1.0 has evolved to Adaptive AI 2.0.

I don't know many games that provides the scenario designers and modders with pretty much full access to game CRT and other percentage rolls. Not for total control perhaps, as many die rolls contain so many parameters, but certainly with a means to nudge things to a certain direction. We're quite excited about this!

Any questions let us know and we'll try to answer them here  :)




Title: Re: Campaign Series Vietnam
Post by: al_infierno on November 08, 2021, 02:15:06 PM
My question for you is, why does nothing happen when I throw my money at the screen?  The game isn't appearing on my hard drive :(
Title: Re: Campaign Series Vietnam
Post by: berto on November 08, 2021, 06:06:34 PM
Don't throw coins at the screen.  Toss bills.  Wads of them!  Yeah, that might work.   ;D
Title: Re: Campaign Series Vietnam
Post by: Crossroads on November 08, 2021, 07:36:06 PM
True. Coins might work with the Witcher series though  <:-)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 18, 2021, 11:25:04 AM
Campaign Series Vietnam 1948-1967 - First of three teaser videos.

https://www.youtube.com/watch?v=ABjFNvXQ7eY
Title: Re: Campaign Series Vietnam
Post by: Rayfer on November 18, 2021, 12:34:13 PM
JP....your link doesn't seem to work.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 18, 2021, 12:36:20 PM
Weird, it doesn't like to be embedded. Fixed.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 20, 2021, 12:43:05 PM
Campaign Series Vietnam Teaser 2/3

https://www.youtube.com/watch?v=aFutrtiENNM
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on November 20, 2021, 01:04:30 PM
Both links lead to the first video.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 20, 2021, 01:37:04 PM
Fixed
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 22, 2021, 11:33:26 AM
Campaign Series Vietnam 1948-1967 Teaser 3

https://www.youtube.com/watch?v=3mdBCQ-i4rM
Title: Re: Campaign Series Vietnam
Post by: al_infierno on November 22, 2021, 04:55:42 PM
Looks great!  Cannot wait.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 23, 2021, 11:20:21 AM
And finally, the full teaser.

https://www.youtube.com/watch?v=5xnNscEs7RY
Title: Re: Campaign Series Vietnam
Post by: Crossroads on November 23, 2021, 01:19:42 PM
Here's the CSLegion.com blog post with links to all four videos as well:

This link redirects to CSLegion.com (https://cslegion.com/vietnam/campaign-series-vietnam-1948-1967-teaser-videos-are-now-out/)

Title: Re: Campaign Series Vietnam
Post by: Crossroads on December 05, 2021, 09:56:29 AM
Just finished my next article talking about CS: Vietnam scenario content (redirects to CSLegion.com):


There will be 25 scenarios covering this era between the French and US involvement, starting with these:

(https://cslegion.com/wp-content/uploads/2021/12/vietnamese_civil_war_1.jpg)

Just for something different, it is not all about the figting in the jungle. Here's the starting situation for not the Viet Cong but Binh Xuyen's private militia player in the Battle of Saigon, 1955.

(https://cslegion.com/wp-content/uploads/2021/12/assimiliation_battle_of_saigon.jpg)

Viet Cong? We'll get there  :knuppel2:

Any questions, comments, what not, let us hear about them!
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on December 05, 2021, 11:02:47 AM
Although I find the early years of the Vietnam Conflict intriguing, I am personally much more interested in gaming the later half of the war from 1968 through 1972. I don't want to take any of the spotlight off of this title, which is certainly a must have, but can you shed some light on when we will see content starting with the Tet Offensive? I presume that this will be just a matter of designing the scenarios and building the OOBs, since the game system and UI work will already be completed? In short...how long do you think the wait will be?

Thanks!
Title: Re: Campaign Series Vietnam
Post by: Crossroads on December 05, 2021, 11:18:44 AM
Quote from: Jarhead0331 on December 05, 2021, 11:02:47 AM
Although I find the early years of the Vietnam Conflict intriguing, I am personally much more interested in gaming the later half of the war from 1968 through 1972. I don't want to take any of the spotlight off of this title, which is certainly a must have, but can you shed some light on when we will see content starting with the Tet Offensive? I presume that this will be just a matter of designing the scenarios and building the OOBs, since the game system and UI work will already be completed? In short...how long do you think the wait will be?

Thanks!
There's some 30 scenarios completed already for that time period for the CSEE Lua scripting to be done next, implementing the computer player's battle plans. I am not sure I've seen a target for how many scenarios exactly there should be for the release, but I reckon a good few more.

Then there's the plan for having CS Middle East 3.0 UPDATE out next, meaning those scenarios would be brought up to speed in having CSEE scripted to them as well, I'd take a wild guess by saying that we'd need at least a year and a half more?

Perhaps not the answer you were looking for, but we are a small team working on our free time on this...
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 13, 2021, 01:04:24 PM
24 days to final hand off and 39 days until release for CS Vietnam 1948-1967!
Title: Re: Campaign Series Vietnam
Post by: devoncop on December 13, 2021, 01:49:05 PM
 :smitten:

Stunning map detail. I love the specific named urban structures on this one. Makes for much more immersion and something a lot of other games could learn from.
Title: Re: Campaign Series Vietnam
Post by: Gusington on December 13, 2021, 02:00:27 PM
^was just looking at those names myself!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 13, 2021, 02:05:09 PM
If you like labels, here's Saigon!

This is from the master Warzone C and D map that includes most of III Corps area (note the jump map). This master map is included in the installation to create your own scenarios.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on December 15, 2021, 06:39:49 AM
Quote from: Crossroads on November 08, 2021, 01:50:17 PM
Quote from: Crossroads on September 25, 2021, 04:16:17 AM
To have a countdown towards Campaign Series: Vietnam 1948-1967 of a sorts, we're launching a series of Developer Diaries at our CSLegion.com site.

Here's the first one: Campaign Series Event Engine in Vietnam 1.0 - Triggering Events (https://cslegion.com/developer-diary/campaign-series-event-engine-in-vietnam-1-0-part-1/)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2F5583C19D8CE34E67A0CA0EA84B6EDA73.jpg&hash=ae2d1c4b17e04319e8bfe6f937cd5ff070040d6d)

Also, I've updated the FAQ section there, have a look (https://cslegion.com/about/faqs/).

There's a Weekly Digest email campaign put in place as well, do sign up if interested. Sign-up form is available at our site, or with direct access, here (https://cslegion.us17.list-manage.com/subscribe?u=60e469fc24006d0cec709b183&id=bd297b087f).


And here's the next blog talking about CS Event Engine and the Lua APIs that come with it: Accessing Adaptive AI. (https://cslegion.com/developer-diary/campaign-series-event-engine-in-vietnam-1-0-accessing-adaptive-ai/) (redirects to CSLegion.com)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2FB635D9F0826B45E89FBF215A486636F2.jpg&hash=d1f305790d2bc57cf067c61c66893e909fd28ab9)

In the blog, I try to describe how Adaptive AI, first time available with CS: Middle East 2.0, has been revamped and revised for CS: Vietnam 1.0. I guess in other words, how Adaptive AI 1.0 has evolved to Adaptive AI 2.0.

I don't know many games that provides the scenario designers and modders with pretty much full access to game CRT and other percentage rolls. Not for total control perhaps, as many die rolls contain so many parameters, but certainly with a means to nudge things to a certain direction. We're quite excited about this!

Any questions let us know and we'll try to answer them here  :)

Our final blog of a three part series discussing the Lua powered Campaign Series Event Engine is now out:

Campaign Series Event Engine in Vietnam 1.0: Scenario Design (https://cslegion.com/vietnam/campaign-series-event-engine-in-vietnam-1-0-scenario-design/) (redirects to our website CSLegion.com)

While I tried to cover how Event Engine brings a completely new toolkit to all scenario designers (remember, the game ships with full set of editors), I also try to explain how playing our new Vietnam game differs from previous Campaign Series games.

It should feel... different.

(https://cslegion.com/wp-content/uploads/2021/12/op_chopper_strength-1024x555.jpg)

Any questions we're happy to take them here  :smiley6600:
Title: Re: Campaign Series Vietnam
Post by: Crossroads on December 15, 2021, 06:44:39 AM
Providing a Lua file with battle plans and how it is executed, events, mishaps, what not, was also one of the reasons it took us so long to have the game out. Programming and testing ca. 100 Lua files took a bit of an effort to complete.

Hopefully it will be worth it.

Also, we are still learning about this as well, sharing and comparing our Lua notes with each other, early days still. But certainly what we have soon out is not your regular linear battles of the old. Planting your flag, finally, on that paddy just might not cut it.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 20, 2021, 07:24:07 PM
Wishing everyone a Merry Christmas!

Here is a present for you all!

https://www.dropbox.com/s/koubi0k371cixrr/CSVN_Manual.pdf?dl=0 (https://www.dropbox.com/s/koubi0k371cixrr/CSVN_Manual.pdf?dl=0)
Title: Re: Campaign Series Vietnam
Post by: al_infierno on December 20, 2021, 07:55:41 PM
 <:-)
Title: Re: Campaign Series Vietnam
Post by: devoncop on December 21, 2021, 12:10:30 AM
Some quality Christmas reading their Jason.

Many thanks indeed.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 21, 2021, 12:32:03 AM
You're most welcome!

Let me know if you find anything odd, there's still time to revise it before our final hand off.

Merry Christmas!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 24, 2021, 02:09:21 PM
https://www.twitch.tv/campaignserieslegion/schedule?seriesID=5fb6374d-0955-4832-81bb-ada6770ab0d5 (https://www.twitch.tv/campaignserieslegion/schedule?seriesID=5fb6374d-0955-4832-81bb-ada6770ab0d5)

I'll be doing a live session tomorrow for a few hours. I'll be happy to answer any questions.
Title: Re: Campaign Series Vietnam
Post by: devoncop on December 25, 2021, 02:14:20 AM
Quote from: Jason Petho on December 24, 2021, 02:09:21 PM
https://www.twitch.tv/campaignserieslegion/schedule?seriesID=5fb6374d-0955-4832-81bb-ada6770ab0d5 (https://www.twitch.tv/campaignserieslegion/schedule?seriesID=5fb6374d-0955-4832-81bb-ada6770ab0d5)

I'll be doing a live session tomorrow for a few hours. I'll be happy to answer any questions.

Great stuff.....any chance it will be put onto You Tube.....I cant watch it live so You Tube is always better for me ?
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 25, 2021, 04:32:29 AM
It won't be able to be on YouTube, those will be different videos.

BUT, you can still watch the live streams after the fact on Twitch.
Title: Re: Campaign Series Vietnam
Post by: devoncop on December 25, 2021, 06:35:23 AM
Never having used Twitch I never realised that  :idiot2:

Thanks Jason. O0
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 30, 2021, 02:26:06 AM
I did another live session tonight, this time it recorded.

Here is the link for YouTube : 
Title: Re: Campaign Series Vietnam
Post by: devoncop on December 30, 2021, 04:59:31 AM
About halfway through the You Tube presentation so far Jason, and you guys have really nailed the atmosphere of the Vietnam conflicts. I think that has struck me most along with the implementation of the new visibility rules.


I particularly love the scenario briefings and the necessity of reading them carefully to work out the objectives as a mission commander would have had to do ....rather than a simple " take the two starred VP hexes to win" that so many games are content with.


Aside from the early "Twitch glitch"  :)  your presentation was flawless and I look forward to more content including the boot camp tutorials .

Cheers

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 30, 2021, 09:01:14 AM
Thank you so much! 

Certainly so much more to think about now with the Campaign Series.

Apologies about the "Twitch" issue... I tried to make fun of it with the cheesy music.. ha!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 08, 2022, 09:01:51 PM
I did another live session, playing a couple scenarios by request, dealing with the French in Indochina

Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 09, 2022, 12:40:14 PM
In other news, I started a new During Action Report on the AAR section, have a look: http://www.grogheads.com/forums/index.php?topic=26154.msg702387#msg702387

My first PBEM battle against a human controlled US player. Wish me luck! That said, let us see if all the experience I gained from programming the Lua side for the French Indochina War scenarios by David Galster and then the Vietnamese Civil War scenario playtests taught me anythings.

Graduation, or death?  :knuppel2:

Scenario played is the Battle of Landing Zone Albany, November 1965  :smitten:

(https://upload.wikimedia.org/wikipedia/commons/7/76/Bruce_Crandall%27s_UH-1D.jpg)

Picture from Wiki Commons.

Title: Re: Campaign Series Vietnam
Post by: demjansk1942 on January 09, 2022, 03:06:14 PM
Looks like Hal Moore kneeling down?
Title: Re: Campaign Series Vietnam
Post by: berto on January 10, 2022, 05:22:44 PM
The LZ Albany Battle followed by two days the earlier Battle of LZ XRay, showcased in the movie We Were Soldiers.  At LZ Albany (not depicted in the movie, but covered in the book by the same name), Col. Moore and his 1st/7th Cavalry had already left the scene.  (Spoiler Alert: At LZ Albany, the 2nd/7th Cavalry did not fare so well.)
Title: Re: Campaign Series Vietnam
Post by: Big Ivan on January 10, 2022, 10:33:25 PM
Quote from: Crossroads on January 09, 2022, 12:40:14 PM
In other news, I started a new During Action Report on the AAR section, have a look: http://www.grogheads.com/forums/index.php?topic=26154.msg702387#msg702387

My first PBEM battle against a human controlled US player. Wish me luck! That said, let us see if all the experience I gained from programming the Lua side for the French Indochina War scenarios by David Galster and then the Vietnamese Civil War scenario playtests taught me anythings.

Graduation, or death?  :knuppel2:

Scenario played is the Battle of Landing Zone Albany, November 1965  :smitten:

(https://upload.wikimedia.org/wikipedia/commons/7/76/Bruce_Crandall%27s_UH-1D.jpg)

Picture from Wiki Commons.

"A Human Controlled US Player" That cut me to the quick Crossroads!
Title: Re: Campaign Series Vietnam
Post by: al_infierno on January 11, 2022, 01:07:46 AM
 O0 Can't wait for this one!
Title: Re: Campaign Series Vietnam
Post by: devoncop on January 11, 2022, 05:10:41 AM
Quote from: al_infierno on January 11, 2022, 01:07:46 AM
O0 Can't wait for this one!

Release of the year for me and the upcoming expansions just add to the appeal.
Title: Re: Campaign Series Vietnam
Post by: demjansk1942 on January 11, 2022, 05:58:57 AM
That picture above looks like Colonel Hal Moore especially the watch on
The left hand and profile.
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 11, 2022, 07:47:44 AM
Quote from: demjansk1942 on January 11, 2022, 05:58:57 AM
That picture above looks like Colonel Hal Moore especially the watch on
The left hand and profile.

The US Army does not credit that photo as picturing Hal Moore. The official caption states that it is Maj Bruce P. Crandall's UH-1D discharging infantry on a search and destroy operation.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 11, 2022, 08:39:37 AM
Quote from: Big Ivan on January 10, 2022, 10:33:25 PM

"A Human Controlled US Player" That cut me to the quick Crossroads!
Ha. Everyone knows your wife approves all your moves, right?
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 11, 2022, 09:05:56 AM
Are we still on for a January 20th release of the game?  Apologize if I missed that confirmation somwhere.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 11, 2022, 10:40:52 AM
Quote from: Grim.Reaper on January 11, 2022, 09:05:56 AM
Are we still on for a January 20th release of the game?  Apologize if I missed that confirmation somwhere.
Apparently so :bd: This literally just in: https://twitter.com/Matrix_Wargames/status/1480904979699445763

(https://pbs.twimg.com/media/FI07OTsXwAICF2O?format=jpg&name=small)
Title: Re: Campaign Series Vietnam
Post by: Old TImer on January 12, 2022, 10:17:17 PM
woo hoo at last!
Title: Re: Campaign Series Vietnam
Post by: W8taminute on January 13, 2022, 10:40:17 AM
Great news!
Title: Re: Campaign Series Vietnam
Post by: JasonPratt on January 13, 2022, 06:19:30 PM
Yessing YESSSS!!!  :notworthy:
Title: Re: Campaign Series Vietnam
Post by: al_infierno on January 13, 2022, 06:38:37 PM
Quote from: gregb41352 on January 12, 2022, 10:17:17 PM
woo hoo at last!
Quote from: JasonPratt on January 13, 2022, 06:19:30 PM
Yessing YESSSS!!!  :notworthy:
Quote from: W8taminute on January 13, 2022, 10:40:17 AM
Great news!

All of these and then some!
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 15, 2022, 11:08:55 AM
Thanks, Grogs!  :hug:

I just finished the set of articles that I set out to write a couple of months ago - in September, actually, yikes! - with a blog post about the actual Vietnam War scenarios covered in the game.

Here's the link: The Vietnam War in CS: Vietnam 1.0  (https://cslegion.com/developer-diary/the-vietnam-war-in-cs-vietnam-1-0/)(redirects to CSLegion.com)

It starts with Operation STARLITE, which Jason is also live-playing at our Twitch Channel.

(https://cslegion.com/wp-content/uploads/2022/01/cslegion_vw_starlite_maptips-980x616.jpg)

Then there's the battle of Long Tan, depicted in the recent Danger Close movie from 2019, and finally a few words about the Khe Sanh hill fight scenarios, prelude to better known battle of Khe Sanh of 1968, included in the coming DLC for the game.

Any questions, comments, do give a shout.! Apologies for all the typos there, it's been a hectic past few days.


... Only a few days until the game comes out. It has been a long road here, quite incredible to see this happening, finally! Thank you everyone for your patience :notworthy:  , little did we anticipate it would take us this long to arrive to here where we are now. 
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 15, 2022, 11:15:41 AM
... forgot to mention Jason's continuing the live-playing of Operation STARLITE at our Twitch channel at 11am PST. See you there!

https://www.twitch.tv/campaignserieslegion/schedule

Edit: Oops, sorry, it is Ap Bac 1963 today!
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 17, 2022, 06:06:25 PM
Been playing around with the press code and I must say, it is like seeing an old friend who is aging gracefully. Look forward to some AAR action once I finish the Boot Camp scenarios.
Title: Re: Campaign Series Vietnam
Post by: al_infierno on January 17, 2022, 06:17:48 PM
 :smitten:
Title: Re: Campaign Series Vietnam
Post by: W8taminute on January 17, 2022, 07:10:49 PM
Cool!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 17, 2022, 07:59:15 PM
Feel free to ask any questions! I'm always happy to help!
Title: Re: Campaign Series Vietnam
Post by: MikeGER on January 18, 2022, 04:22:07 AM
Quote from: MikeGER on August 28, 2021, 05:59:37 AM
Want  :D

when is the aporox. release time on Thursday ? :bd:

(if the release is technically handled by Slitherine it should show up in their store in the morning, UK time
  a generic Steam release would be 6pm UK)

^^ and is there a preload ;) 

na, i am just jocking,
(even so the mastermaps i had a glimpse on seem to cover almost whole! Indochina in a 250m hex grid pattern, its a New York minute download  :) )
Title: Re: Campaign Series Vietnam
Post by: demjansk1942 on January 18, 2022, 05:29:44 AM
I didn't realize that another game will come out from 1967-1975.  This is going to be a completely stand alone game?
Title: Re: Campaign Series Vietnam
Post by: devoncop on January 18, 2022, 06:54:04 AM
Quote from: demjansk1942 on January 18, 2022, 05:29:44 AM
I didn't realize that another game will come out from 1967-1975.  This is going to be a completely stand alone game?

They have said their on the You Tube Channel of one of the playthroughs there will be DLC's following on from this game : "Yes indeed. There will be DLC's to cover post 1968, the fighting in Laos, Cambodia, and the Korean War."





1) 1967-72....the Final US War Years

2) 1972-75... The End Game

3) The Laos Civil War

4) The Cambodian Civil War

5) The Cambodian v Vietnamese War

6) The Korean War
Title: Re: Campaign Series Vietnam
Post by: stolypin on January 18, 2022, 09:54:20 AM
Quote from: devoncop on January 18, 2022, 06:54:04 AM
Quote from: demjansk1942 on January 18, 2022, 05:29:44 AM
I didn't realize that another game will come out from 1967-1975.  This is going to be a completely stand alone game?

They have said their on the You Tube Channel of one of the playthroughs there will be DLC's following on from this game : "Yes indeed. There will be DLC's to cover post 1968, the fighting in Laos, Cambodia, and the Korean War."







1) 1967-72....the Final US War Years

2) 1972-75... The End Game

3) The Laos Civil War

4) The Cambodian Civil War

5) The Cambodian v Vietnamese War

6) The Korean War

My interest (already high) has increased even more.
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 18, 2022, 04:37:30 PM
I'm in love with this one. I just completed the third boot camp scenario, which introduces air assault and helicopter operations. I kicked so much ass with the air cavalry in the mountains around Dak To. The aging system has its problems, which I will address at the proper time, but this team has done a fantastic job of making an extremely comprehensive and thoughtful wargame covering this exciting period of conflict. It's as if they were aware of the limitations of the system and took every effort to make the best possible game around them.

I'm very pleased so far and look forward to digging in deeper.

Air Assault!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 18, 2022, 04:40:58 PM
Thank you for the kind words, thank you!!

I'm glad you're enjoying it!

I'm curious to hear what we can do to improve!
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 18, 2022, 05:41:36 PM
Quote from: Jarhead0331 on January 18, 2022, 04:37:30 PM
I'm in love with this one. I just completed the third boot camp scenario, which introduces air assault and helicopter operations. I kicked so much ass with the air cavalry in the mountains around Dak To. The aging system has its problems, which I will address at the proper time, but this team has done a fantastic job of making an extremely comprehensive and thoughtful wargame covering this exciting period of conflict. It's as if they were aware of the limitations of the system and took every effort to make the best possible game around them.

I'm very pleased so far and look forward to digging in deeper.

Air Assault!

Sounds good...looking forward to release in couple of days, certainly day one purchase for me.
Title: Re: Campaign Series Vietnam
Post by: demjansk1942 on January 18, 2022, 06:40:43 PM
I bought Middle East, looking at this one, still in the 40 ballpark?
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 18, 2022, 06:55:23 PM
Quote from: demjansk1942 on January 18, 2022, 06:40:43 PM
I bought Middle East, looking at this one, still in the 40 ballpark?

They likely won't say until release day per usual Matrix methods....but if I am a betting person, I suspect $39.99.  Guess we will see in two days.
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 19, 2022, 03:40:36 PM
Hey Jason...is there a bug in the 4th Tutorial "Hearts and Minds"? There don't seem to be any labels on the map and toggling the label button does not seem to have any effect.  It makes it impossible to locate the Phase 1 village objectives.

Thanks.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 19, 2022, 03:41:53 PM
Wait, let me check! How bizarre!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 19, 2022, 03:44:46 PM
Alas, yes, they have been deleted for some bizarre reason. I am attaching the modified map here for you.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 19, 2022, 03:46:02 PM
Fortunately, the bootcamps use all the same maps, so I just had to resave one of the other maps with the proper name. See the post above for the file.
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 19, 2022, 03:58:36 PM
Awesome! Thanks!
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 19, 2022, 04:59:30 PM
Definitely some other irregularities with this scenario. Is there someplace I can report suspected bugs (other than here), that you would prefer?
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 19, 2022, 05:16:33 PM
You could email me, if you wish,  jasonpetho at hotmail dot com
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 19, 2022, 06:08:35 PM
Quote from: Jason Petho on January 19, 2022, 05:16:33 PM
You could email me, if you wish,  jasonpetho at hotmail dot com

Thanks, done.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 19, 2022, 06:26:22 PM
Responded!
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 20, 2022, 10:34:39 AM
Out now...39.99....bought and downloading.

Busy day for releases:)
Title: Re: Campaign Series Vietnam
Post by: Blucher on January 20, 2022, 10:52:04 AM
I also bought been waiting for this forever.....
Title: Re: Campaign Series Vietnam
Post by: devoncop on January 20, 2022, 11:07:05 AM
Bought and downloaded without a hitch.

Damn that intro video is good  :)
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 20, 2022, 11:09:18 AM
Quote from: devoncop on January 20, 2022, 11:07:05 AM
Bought and downloaded without a hitch.

Damn that intro video is good  :)

Although good, I hope a way to skip after first run through since long:)  I am guessing there is....
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 20, 2022, 11:10:29 AM
Thank you so much!!

You might want to grab this: https://www.matrixgames.com/forums/tm.asp?m=5131062 (https://www.matrixgames.com/forums/tm.asp?m=5131062)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 20, 2022, 11:12:31 AM
Yes, you can stop the intro video by simply moving the "novideo.txt" file from the Videos folder to the main folder.

You can also stop the intro music by moving the "nomusic.txt" from the Sounds folder to the main folder.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 20, 2022, 11:39:43 AM
Quote from: Grim.Reaper on January 20, 2022, 10:34:39 AM
Out now...39.99....bought and downloading.

Busy day for releases:)

Quote from: Blucher on January 20, 2022, 10:52:04 AM
I also bought been waiting for this forever.....

Quote from: devoncop on January 20, 2022, 11:07:05 AM
Bought and downloaded without a hitch.

Damn that intro video is good  :)

Thank you, appreciate your support! Long time coming, also at this end of the desk  :buck2:
Title: Re: Campaign Series Vietnam
Post by: berto on January 20, 2022, 12:20:36 PM
Quote from: Grim.Reaper on January 20, 2022, 11:09:18 AM
Quote from: devoncop on January 20, 2022, 11:07:05 AM
Bought and downloaded without a hitch.

Damn that intro video is good  :)

Although good, I hope a way to skip after first run through since long:)  I am guessing there is....

You can also abort the video showing by:  In the WMPlayer window, click on the 'X' in the upper right corner.  But yeah, copy/pasting Videos/novideo.txt into the main folder is the best long-term solution.
Title: Re: Campaign Series Vietnam
Post by: Con on January 20, 2022, 12:21:40 PM
I got it as well
Been a long time since I played a Campaign game - even longer since I did PBEM.
Anyone interested in doing a smallish PBEM scenario in Vietnam?  I think (fingers crossed) that I can commit to one turn a night
Thanks
Con
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 20, 2022, 12:22:50 PM
Quote from: berto on January 20, 2022, 12:20:36 PM
Quote from: Grim.Reaper on January 20, 2022, 11:09:18 AM
Quote from: devoncop on January 20, 2022, 11:07:05 AM
Bought and downloaded without a hitch.

Damn that intro video is good  :)

Although good, I hope a way to skip after first run through since long:)  I am guessing there is....

You can also abort the video showing by:  In the WMPlayer window, click on the 'X' in the upper right corner.  But yeah, copy/pasting Videos/novideo.txt into the main folder is the best long-term solution.

Great, thanks for the tip...will give that a try later
Title: Re: Campaign Series Vietnam
Post by: devoncop on January 20, 2022, 12:31:17 PM
Quote from: Con on January 20, 2022, 12:21:40 PM
I got it as well
Been a long time since I played a Campaign game - even longer since I did PBEM.
Anyone interested in doing a smallish PBEM scenario in Vietnam?  I think (fingers crossed) that I can commit to one turn a night
Thanks
Con

Hi Con

I am by no means a veteran Campaign Series player and you may have to guide me a bit through the PBEM procedure with file transfers as I am used to the Slitherine/Matrix PBEM++ system which is idiot proof :)

With that caveat, as I am retired I can play at the speed that suits you.

If interested feel free to email me at devoncop@aol.com.

Happy to play either side.

Cheers

Ian
Title: Re: Campaign Series Vietnam
Post by: al_infierno on January 20, 2022, 01:09:05 PM
Day one purchase for me as well!
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 20, 2022, 02:59:28 PM
Quote from: al_infierno on January 20, 2022, 01:09:05 PM
Day one purchase for me as well!

Thank you!   :hug:
Title: Re: Campaign Series Vietnam
Post by: Tripoli on January 20, 2022, 03:24:14 PM
Quote from: Crossroads on January 20, 2022, 02:59:28 PM
Quote from: al_infierno on January 20, 2022, 01:09:05 PM
Day one purchase for me as well!

Thank you!   :hug:

I just pulled the trigger on it as well. 
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 20, 2022, 04:02:34 PM
Quote from: Tripoli on January 20, 2022, 03:24:14 PM

I just pulled the trigger on it as well.
Thank you for your support, @Tripoli  :)
Title: Re: Campaign Series Vietnam
Post by: Con on January 20, 2022, 04:02:56 PM
I will say the cries of German Sanitater as I wound the Viet Cong brings back a rush of nostalgia for when I sunk countless hours into Talonsoft Eastern Front game.
That being said it does jolt you a bit out of the immersive jungle combat with Fortunate son blaring in the background feel
Perhaps French Aux-San would work better?  At least it would reinforce the French colonial aspect.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 20, 2022, 04:25:03 PM
You can stop the video from playing by moving the "novideo.txt" file from the Videos folder to the main folder.

You can stop the music from playing by moving the "nomusic.txt" file from the Sounds folder to the main folder.

You can also turn off the background music or other sounds if you wish under the Options - Sounds menu.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 20, 2022, 04:26:08 PM
Here's an ages old dev diary I did about modding music files in Campaign Series games (http://www.matrixgames.com/forums/fb.asp?m=3736911). So with your favourite tunes in hand, convert them to ogg format, and load into the game!
Title: Re: Campaign Series Vietnam
Post by: ArizonaTank on January 20, 2022, 06:12:01 PM
While I want the devs to keep up the good work...hopefully somebody is starting work on a new engine.

It would be a bummer if we go into the middle of the 21st century with a 20th century game engine. 
Title: Re: Campaign Series Vietnam
Post by: nelmsm on January 20, 2022, 11:10:08 PM
Picked it up.  Not sure why as I probably won't get much chance to play it for awhile but I have been looking forward to it for a long while.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 21, 2022, 01:01:51 AM
Thank you so much for your support, it is truly appreciated!
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 21, 2022, 01:14:01 AM
Quote from: ArizonaTank on January 20, 2022, 06:12:01 PM
While I want the devs to keep up the good work...hopefully somebody is starting work on a new engine.

It would be a bummer if we go into the middle of the 21st century with a 20th century game engine.
Cheers @Arizona Tank, do you mean the presentation layer of the game? If I may rephrase this a bit:

What we did with CS Middle East is we took our time bringing the Game ("rules") engine from World War 2 to Modern Wars (up to 1985) level. New weapons systems, new capabilities, etc. This work with Game engine (as I defined it here) continued with CS Vietnam, in particular with how different the Vietnam battleground was with vasts Jungles. Concealment, tactics, it took a while.

Then, the Lua based Event Engine was upgraded to what it is now, with over 800 function apis each scenario can call as it is being played. That took a good time to implement as well.

Now, with Game and Event engines in good shape, yes, we have plans for upgrading our Graphics engine as well, there's no date on that yet though.
Title: Re: Campaign Series Vietnam
Post by: MikeGER on January 21, 2022, 06:45:02 AM
Hint for Grogs with old eyes

to (re)familiarise myself with CS I had played some CS Middle East the last days before the release.
now when I start Vietnam the unit window seemed to be smaller, readable, but out of my comfort zone.
(i like to trade in some sharpness for size)

I use a general windows setting of 125%, but Vietnam doesn't scale up.

the solution is find the Vietnam.exe and in its application setting tick-on High DPI scaling override and change it to "System"

Now where I have my usual look and feel I can start diggin into it  :) 

(https://share-your-photo.com/img/45bccaea31.jpg)
a screenshot playing with 125%    ...it look sharper on my screen then processed by the image hoster
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 21, 2022, 07:01:30 AM
Quote from: MikeGER on January 21, 2022, 06:45:02 AM
I use a general windows setting of 125%, but Vietnam doesn't scale up.

the solution is find the Vietnam.exe and in its application setting tick-on High DPI scaling override and change it to "System"
Oh, excellent, thanks for the tip!

Edit: this here, right?

(https://www.grogheads.com/forums/index.php?action=dlattach;topic=25604.0;attach=16843;image)
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 21, 2022, 07:14:58 AM
The size of the text is my biggest issue right now, my old eyes are struggling on 4K monitor.  I know I can change scaling and screen resolution, but that is a pain to change before and after playing a game.  I tried the dpi settings and really didn't make any difference for me.  I also tried a third party auto scale program that I have used with other games that has this issue, but this game doesn't work with it for some reason.

Going to continue try playing it, but if there is ever the ability to scale the font within the game, that would be my number one request:} Also at times the game can feel a little sluggish loading and such, but I can be more patient with that stuff.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 21, 2022, 07:27:06 AM
Quote from: Grim.Reaper on January 21, 2022, 07:14:58 AM
The size of the text is my biggest issue right now, my old eyes are struggling on 4K monitor.  I know I can change scaling and screen resolution, but that is a pain to change before and after playing a game.  I tried the dpi settings and really didn't make any difference for me.  I also tried a third party auto scale program that I have used with other games that has this issue, but this game doesn't work with it for some reason.

Going to continue try playing it, but if there is ever the ability to scale the font within the game, that would be my number one request:} Also at times the game can feel a little sluggish loading and such, but I can be more patient with that stuff.
Duly noted.

For now, Desktop scaling (with the possible DPI overrides) would be how the font size (and everything else, of course) appears larger on hi res monitors.
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 21, 2022, 07:40:28 AM
Quote from: Crossroads on January 21, 2022, 07:27:06 AM
Quote from: Grim.Reaper on January 21, 2022, 07:14:58 AM
The size of the text is my biggest issue right now, my old eyes are struggling on 4K monitor.  I know I can change scaling and screen resolution, but that is a pain to change before and after playing a game.  I tried the dpi settings and really didn't make any difference for me.  I also tried a third party auto scale program that I have used with other games that has this issue, but this game doesn't work with it for some reason.

Going to continue try playing it, but if there is ever the ability to scale the font within the game, that would be my number one request:} Also at times the game can feel a little sluggish loading and such, but I can be more patient with that stuff.
Duly noted.

For now, Desktop scaling (with the possible DPI overrides) would be how the font size (and everything else, of course) appears larger on hi res monitors.

Right, but having to change it to play one game, just extra steps that when I am lazy, I just move on:)

Another potential future option instead of auto scale fonts, would be if the game had an in-game setting to set the resolution/scaling.  That way the game would handle it versus being manual.  That is what my third party program did, basically changed the resolution automatically when starting the game and then auto reverted back to previous settings upon exit.  If that other program would work with this, then I would be all set.  Not sure what is different about this game where it doesn't work as it has worked with all my other older games.  But that is ok, I like the gameplay, just need to figure out how to make it work for me.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 21, 2022, 08:20:18 AM
Those are valid issues you are pointing out. From dev team's point of view, or at least from my point of view, I find it a bit strange Microsoft keeps punting the ball at us developers for such basic OS level issues like font scaling for one. Font scaling option in Windows settings has remained a bit of a mystery for me as where it works and where not. I see no effect say in Microsoft Office apps? What?

Or scaling in general. I am on Windows 11 now and for instance for the first time I took advantage of multiple desktops, I have one for regular use what ever that is, another for gaming, and a third desktop for work, with all the hours I am working remotely nowadays.

Why would multiple desktops then solve the issues you are observing. With 4K monitors now in mainstream, 8K monitors around the corner who knows, why aren't such simple things such as scaling per app solved better. Why can't I launch Campaign Series at 125% scaling?

Instead, I need to set the Desktop scaling in general to that, as you said as well. And when I do that, it is not only my gaming desktop that scales, but my home and work desktops too.

We are diligently keeping up with latest version of Visual Studio, all good, that's what we are supposed to do. And all said, Desktop scaling works quite nicely in itself. But it has done so for a few years, now. One'd expect it to become much more versatile and dynamic, instead of the blunt tool it currently is.
Title: Re: Campaign Series Vietnam
Post by: MikeGER on January 21, 2022, 11:29:40 AM
Quote from: Crossroads on January 21, 2022, 07:01:30 AM
Edit: this here, right?

yes  :)

i have another personal comfy improvment question:

Is there a file somewhere that i can edit (with a text editor) to change a few hotkey bindings?

instead of the arrow keys i would like to use WASD and so had to change some bindings
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 21, 2022, 12:09:12 PM
Quote from: MikeGER on January 21, 2022, 11:29:40 AM

i have another personal comfy improvment question:

Is there a file somewhere that i can edit (with a text editor) to change a few hotkey bindings?

instead of the arrow keys i would like to use WASD and so had to change some bindings
Sorry, no. They are what they are.
Title: Re: Campaign Series Vietnam
Post by: MikeGER on January 21, 2022, 12:16:14 PM
Quote from: Crossroads on January 21, 2022, 12:09:12 PM

Sorry, no. They are what they are.
no problem  :)

thanks for the ultra fast response   :bd:
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 21, 2022, 12:18:51 PM
Quote from: MikeGER on January 21, 2022, 12:16:14 PM

thanks for the ultra fast response   :bd:
You are welcome! It is Friday evening, I don't have a life, so of course I am here by my computer  :nerd:
Title: Re: Campaign Series Vietnam
Post by: Blucher on January 21, 2022, 12:23:40 PM
I really love the fog of war in this. Its outstanding Viet Cong dissapear into the jungle its great.
Title: Re: Campaign Series Vietnam
Post by: devoncop on January 21, 2022, 12:25:32 PM
Quote from: Blucher on January 21, 2022, 12:23:40 PM
I really love the fog of war in this. Its outstanding Viet Cong dissapear into the jungle its great.

It is part of what makes this game special.

Really atmospheric game to play.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 21, 2022, 12:29:22 PM
Thanks guys, also why it took us the time it took to deliver the game. So many basic features such as Concealment factors and modifiers were totally revamped, in addition to making them part of Adaptive AI data, so can be tuned at per-scenario basis.
Title: Re: Campaign Series Vietnam
Post by: Pete Dero on January 21, 2022, 04:14:56 PM
Quote from: MikeGER on January 21, 2022, 11:29:40 AM
Quote from: Crossroads on January 21, 2022, 07:01:30 AM
Edit: this here, right?

yes  :)

i have another personal comfy improvment question:

Is there a file somewhere that i can edit (with a text editor) to change a few hotkey bindings?

instead of the arrow keys i would like to use WASD and so had to change some bindings

You could use Autohotkey for this  (https://www.autohotkey.com/docs/misc/Remap.htm - https://www.autohotkey.com/docs/KeyList.htm).

I need this sometimes as I live in one of the few countries who uses Azerty keyboards, but is also useful in many other cases.
Title: Re: Campaign Series Vietnam
Post by: ArizonaTank on January 21, 2022, 04:51:36 PM
Quote from: Crossroads on January 21, 2022, 01:14:01 AM
Quote from: ArizonaTank on January 20, 2022, 06:12:01 PM
While I want the devs to keep up the good work...hopefully somebody is starting work on a new engine.

It would be a bummer if we go into the middle of the 21st century with a 20th century game engine.
Cheers @Arizona Tank, do you mean the presentation layer of the game? If I may rephrase this a bit:

What we did with CS Middle East is we took our time bringing the Game ("rules") engine from World War 2 to Modern Wars (up to 1985) level. New weapons systems, new capabilities, etc. This work with Game engine (as I defined it here) continued with CS Vietnam, in particular with how different the Vietnam battleground was with vasts Jungles. Concealment, tactics, it took a while.

Then, the Lua based Event Engine was upgraded to what it is now, with over 800 function apis each scenario can call as it is being played. That took a good time to implement as well.

Now, with Game and Event engines in good shape, yes, we have plans for upgrading our Graphics engine as well, there's no date on that yet though.

I don't want to throw the thread off the tracks...so I'll just say this:

Ultimately, an upgrade graphically won't really get there IMHO.

Right now it seems like all of the JTS family of games are locked into a very old fashioned UI flow that was good 25 years ago...but has fallen far behind these days (IMHO); basically using the same UI framework for everything.

I guess my word, "game engine" doesn't really capture what I mean. Maybe what is closer to what I mean is the "look, feel and ease of use" of the game.

For examples of what I mean look at "War in the East 2." It is arguably more complex than most JTS based games...but the interface is a great tool, not a chore. Another example would be "Lock'n Load Tactical Digital" that has a wonderful UI flow. I'd also give honorable mention to the "Decisive Campaigns" series.

And while I am dreaming about UI, it might also be wonderful to someday have a 3d map....I might say that is a leap...but then there is "Grand Tactician: The Civil War" that is getting very close to Nirvanna.

Don't get me wrong. I am not trying to say the games you guys are putting out are not great...  They are great, and I have all of them. You guys are clearly working wonders with the tools you have...but I am just trying to make a humble suggestion.


 
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 21, 2022, 05:20:33 PM
Quoteit might also be wonderful to someday have a 3d map

Alas, yes, that is a lovely dream to have indeed. The problem with that, from a scenario design perspective, is a couple of things. 1. Game Scale. The scale that we're creating the game at is platoon level. The action that you'd be seeing would be too small to be useful. 2. That would put a stop to any of the big scenarios that we like to build due to the limitations of the hardware that most people have. Our maps are HUGE, 3D in these type of games tend to be limited in size due to a variety of hardware limitations. Would be nice to have? Absolutely. Realistic? No, unfortunately.

Quotethe interface is a great tool, not a chore.

How would you suggest improving the interface? What is wrong specifically with the current interface that is complicated to use? I'm genuinely curious.

Thank you for your feedback and support!
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 21, 2022, 05:40:04 PM
Quote from: Jason Petho on January 21, 2022, 05:20:33 PM

Quotethe interface is a great tool, not a chore.

How would you suggest improving the interface? What is wrong specifically with the current interface that is complicated to use? I'm genuinely curious.

Thank you for your feedback and support!

I wasn't asked, but I'll echo the sentiment. One of my few complaints with CSVN is the UI, and I realize this has nothing to do with the team, but the underlying engine of the game.

It is little things like having to change from movement to fire mode...the way units need to be selected or unselected in stacks...some of the colors make it difficult to perceive which units are actively selected...having to hit F2 and go to the unit handbook to see the organization of a particular unit (this is something that should be in the unit sidebar)...the frustrating Windows "ding!" sound that goes off every time you try to do something that the UI doesn't want to let you do...

So, it's a bunch of little things that add up to make the UI feel very archaic and antiquated. I do think it holds the game from having a little bit of a broader appeal. Of course, nothing that is going to hold any of us Grogs back!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 21, 2022, 05:44:09 PM
Thank you!! That's the kind of feedback that helps us sort out how to "modernize" the UI!

It's in the details... thank you for sharing the details!
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 21, 2022, 10:27:03 PM
This one has me scratching my head...

Its the 1948 Battle for Giong Dinh pitting a French airborne force supported by Foreign Legionnaires against a fairly heavily defended Viet Minh HQ force entrenched in the village. I made steady progress, took all objectives in the village with relatively light casualties and held village points for long enough to earn three event based point awards. It appears the majority of the enemy force was wiped out too...so, how in the heck was this a minor defeat for the French? What is the arbitrary objective that I failed to achieve?   Is it that I did not find and destroy the weapon and supply caches? The briefing did not make it sound like this was a primary objective, the failure of which would result in a defeat, even in the face of successful occupation of all map objectives.

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/272547439_10209359184612776_4408928351224298611_n.jpg?_nc_cat=101&ccb=1-5&_nc_sid=730e14&_nc_ohc=715IWRNo-70AX8JOmFX&_nc_ht=scontent-lga3-2.xx&oh=00_AT9VnnAZuhaK17r5oxvnQeuTHXml-_68ID9kXFQrHY9scQ&oe=61F02EBE)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 21, 2022, 11:41:45 PM
Ah yes... that is one that is about subtly in the scenario briefing. I've tried to explain that not everything will be spelled out for you in detail. There is an additional mission of probing outside of the village areas to hunt down supplies and the headquarters that is around the area.

That is where you will gain the victory by holding the objectives, killing the VC, but also going out to find the supplies and headquarters and destroying them.

If you just sit in the village area where the objectives are, you won't win.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 21, 2022, 11:44:39 PM
I'll update the mission briefing to emphasize the importance of that part of the mission.

I'll include it in 1.01
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 21, 2022, 11:47:18 PM
Quote"MISSION:\n" ..
                   "\n" ..
                   "Your primary mission is to secure the village of Giong Dinh.\n" ..
                   "\n" ..
                   "Clearing the village of all Viet Minh forces and be on the lookout for any supplies as a secondary mission. If they are found, they should be destroyed. Expands your area of operations to search out these caches.\n" ..
                   "\n" ..

That should help clarify the missions. That was on one of the first scripts and briefings I wrote, so hadn't got the hang of ensuring all the details were there, but not too obvious.

Hope that helps.
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 22, 2022, 02:21:54 AM
Quote from: Jason Petho on January 21, 2022, 11:41:45 PM
Ah yes... that is one that is about subtly in the scenario briefing. I've tried to explain that not everything will be spelled out for you in detail. There is an additional mission of probing outside of the village areas to hunt down supplies and the headquarters that is around the area.

That is where you will gain the victory by holding the objectives, killing the VC, but also going out to find the supplies and headquarters and destroying them.

If you just sit in the village area where the objectives are, you won't win.

I understand that some ambiguity involving the objectives, strength, location, etc. of the enemy and perhaps other matters (ie. civilian presence) makes a lot of sense, particularly with respect to this conflict, but I don't think that ambiguity should carry over to the player's own objectives or their importance for spelling the difference between victory and defeat. This needs to be spelled out clearly. I also think where there are primary and secondary objectives, the point allocation needs to be adjusted to achieve an outcome that makes sense. For instance, since clearing the village and holding it is the primary mission, shouldn't accomplishing this result in at least a draw or minor victory, while also achieving the secondary mission will result in the major victory? If not, there should be an indication that command will not consider the mission a success unless...

In any event, the disappointing end result did not impact the enjoyment I had playing through the scenario. It was a real nail biter. Jumping into a rice paddy and advancing to contact in the vill.  Great stuff.

One other point I'd like to make...I wish there was more visual material in the game. Like photos of units and vehicles in the unit handbook or photographic or artistic unit cards on the sidebar.  Sort of like what you see in the other Tiller titles.

Title: Re: Campaign Series Vietnam
Post by: devoncop on January 22, 2022, 02:55:27 AM
I agree JH.

It's a great scenario. I am 12 turns in out of the 20 and took the village from the two ends with the French paras and thought all was going well until I read your post ! Now I have 8 turns to get out into the VC infested paddies again and try and track down some supplies and the HQ....my boys wont  be happy. :)

Thanks for posting as it saves me feeling the same way as you in 8 turns time  :)

Edit : Thanks to the tip I JUST managed a major victory...exactly 600 points which was the minimum for a major on the last turn. Managed to take out the HQ,some supplies and some river craft....It is a fine scenario.

Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 22, 2022, 05:57:44 AM
I haven't gotten deep into the game as I continue to try and find the best way to handle the small text and resolution.  But if this is true that the player doesn't receive clear mission objectives and it includes guessing or puzzle guessing to figure out, not sure I am going to enjoy it.  Agree with jh that having some of it for the enemy is fine, but why wouldn't the player know what they were tasked to do?  Possibly a design decision that will backfire as may result in a lot of frustrated players, including myself.  I have hard enough time winning at these games, last thing I need is to guess what even my orders are:)
Title: Re: Campaign Series Vietnam
Post by: devoncop on January 22, 2022, 06:10:22 AM
I would say it is absolutely vital to read the SMEAC very carefully and the dynamic missions you are sometimes tasked with during the scenario. At Geong Dinh for example the SMEAC explicitly talks of the need to find and destroy the VC HQ
In the vicinity of the village that has been recruiting in the area as well as supplies. The VP's may be in the village but just taking them would just snip the head off the weed rather than destroying the root  :)

There is a big difference where you used to just look for the VP flags and capture them regardless of the other wider considerations. I like to think of the missions as being given by superior commanders who will lay out your priorities and you have to achieve as many as you can.

I appreciate some may have problems with this less black and white approach but most feedback has been very positive so far.
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 22, 2022, 06:33:14 AM
Quote from: devoncop on January 22, 2022, 06:10:22 AM
I would say it is absolutely vital to read the SMEAC very carefully and the dynamic missions you are sometimes tasked with

Well, even that is part of my problem with the text and such not the easiest to read with old eyes and larger monitors, without having to manually adjust the screen resolution/scaling before each game:)

Haven't gotten far enough to determine how big of a deal it will be for me, but if the orders aren't clear enough to know your objectives, I do think I will be frustrated by that as I think my orders/tasks should be clear.  I guess we will see.
Title: Re: Campaign Series Vietnam
Post by: devoncop on January 22, 2022, 06:43:00 AM
I can certainly appreciate it would be frustrating not to be able to read the text clearly so I can feel your pain, I am lucky not to have that issue..

Like you say, the only way to see if the occasional ambiguities in missions spoil it for you is to give a few a go. I suspect it will be much less of a problem than you think.

Of course you can always ignore the " official" victory scores and decide yourself what you would consider a win and just aim for that 🙂
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 22, 2022, 07:21:33 AM
This is something we actually focused a lot on our play testing: do the instructions, while maybe not always absolutely clear on all details, at least have enough there that one can pick up the intel from there to successfully finish the scenario.

Some of it sort of becomes second nature after having survived in the jungle for a while: spot an enemy HQ consider it a priority target, look for supply caches, if there's a tunnel send a tunnel rat there, or at least if you have engineers blow it up, and so on.

We understand there is a fine line between challenging and frustrating, this was a challenging theatre of war. There was also not many previous examples in gaming as how to do this, so we are learning as we walk as well.

On my own behalf I can only attest that when we've succeeded in setting the balance properly it can be so immersive. And if not, it can turn towards frustration.

Thank you for you feedback as always. This is a living game, we are listening!
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 22, 2022, 08:16:07 AM
Quote from: Crossroads on January 22, 2022, 07:21:33 AM
This is something we actually focused a lot on our play testing: do the instructions, while maybe not always absolutely clear on all details, at least have enough there that one can pick up the intel from there to successfully finish the scenario.

Some of it sort of becomes second nature after having survived in the jungle for a while: spot an enemy HQ consider it a priority target, look for supply caches, if there's a tunnel send a tunnel rat there, or at least if you have engineers blow it up, and so on.

We understand there is a fine line between challenging and frustrating, this was a challenging theatre of war. There was also not many previous examples in gaming as how to do this, so we are learning as we walk as well.

On my own behalf I can only attest that when we've succeeded in setting the balance properly it can be so immersive. And if not, it can turn towards frustration.

Thank you for you feedback as always. This is a living game, we are listening!

Certainly not trying to change immersion and the "feel".....maybe at the bottom of the briefings (or initially hidden), there is a "spoilers/hint" section where additional notes about the mission objectives could be for those who would want it:)  Again, maybe in the long run a non issue...hope to get some play in this weekend.
Title: Re: Campaign Series Vietnam
Post by: Tripoli on January 22, 2022, 08:20:52 AM
Here's a question/possible way of looking at the vague victory conditions: Could this be considered "mission analysis"?  In Real Life, mission analysis from the perspective is 2 levels higher.  Therefore, a company commander should be focused on what he needs to do from the perspective of the brigade commander.  So when the mission says to secure an area, the nature of the war in Vietnam (with NVA/VC re-infiltrating an area) means that an implied task is also also destroy supply caches.  While doing this is semi-realistic, it would have to be spelled out early in the game that the player would have to do mission analysis and provide some training (in game) on how to do it.
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on January 22, 2022, 08:31:13 AM
Quote from: Crossroads on January 22, 2022, 07:21:33 AM
This is something we actually focused a lot on our play testing: do the instructions, while maybe not always absolutely clear on all details, at least have enough there that one can pick up the intel from there to successfully finish the scenario.

Some of it sort of becomes second nature after having survived in the jungle for a while: spot an enemy HQ consider it a priority target, look for supply caches, if there's a tunnel send a tunnel rat there, or at least if you have engineers blow it up, and so on.

We understand there is a fine line between challenging and frustrating, this was a challenging theatre of war. There was also not many previous examples in gaming as how to do this, so we are learning as we walk as well.

On my own behalf I can only attest that when we've succeeded in setting the balance properly it can be so immersive. And if not, it can turn towards frustration.

Thank you for you feedback as always. This is a living game, we are listening!

I want to make it clear for the record that I'm not complaining, not in the least. This is a fantastic wargame that fills a large void in the genre in a thoughtful and enjoyable way. You guys have outdone yourselves with everything across the board. In fact, if the game wasn't so good, I wouldn't even be posting my thoughts, which are all intended to be constructive. I hope it is coming across that way.

I agree with Devoncop. You've got to read the briefing and you must do so carefully. I had indeed forgotten over the course of the mission that there was likely an HQ unit and supply cache somewhere in the AO. However, I think this is only partially my fault, as per my prior posts, this aspect of the mission was not emphasized in a meaningful way.

But yes, I appreciate the point that in this war taking ground and holding it is typically not the prime objective. Finding the enemy, pining him and eliminating him together with his leadership and ability to fight may often times be the overriding consideration.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 22, 2022, 08:57:21 AM
All good, your feedback is appreciated, the good, the bad, the ugly, have it coming!  :clap:
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 22, 2022, 09:13:51 AM
Although not as good as my usual auto resolution changing tool (allowed changing res, play the game, change it back automatically), found a "hotkey" program that allows you to change resolution by pressing a hotkey, so a lot easier than going through the various Windows steps.  Good enough for now.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 22, 2022, 09:27:51 AM
Quote from: Grim.Reaper on January 22, 2022, 09:13:51 AM
Although not as good as my usual auto resolution changing tool (allowed changing res, play the game, change it back automatically), found a "hotkey" program that allows you to change resolution by pressing a hotkey, so a lot easier than going through the various Windows steps.  Good enough for now.
That's interesting, I am not familiar with those at all. What tool are you using?
Title: Re: Campaign Series Vietnam
Post by: Grim.Reaper on January 22, 2022, 09:59:47 AM
Quote from: Crossroads on January 22, 2022, 09:27:51 AM
Quote from: Grim.Reaper on January 22, 2022, 09:13:51 AM
Although not as good as my usual auto resolution changing tool (allowed changing res, play the game, change it back automatically), found a "hotkey" program that allows you to change resolution by pressing a hotkey, so a lot easier than going through the various Windows steps.  Good enough for now.
That's interesting, I am not familiar with those at all. What tool are you using?

This is my usual tool (Reso)....you can basically have it create a desktop shortcut that will change the resolution before starting the game, then it plays the game, then when game closes will set back to your default.  Works with all my older games, even the other Tiller games.  But with this one, it doesn't work.  Once in the game it makes the screen go crazy for some reason, which I have never seen before.  If you could make it work, would be a life saver for me:)

https://www.bcheck.net/apps/#reso


This is the one you can assign hot keys, still a little clunky but works
https://funk.eu/hrc/

There are other hotkey versions out there as well, haven't tried them all.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 22, 2022, 10:08:47 AM
^ Thanks, I'll have a look.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 22, 2022, 11:27:52 AM
Quote from: Grim.Reaper on January 22, 2022, 08:16:07 AM
Certainly not trying to change immersion and the "feel".....maybe at the bottom of the briefings (or initially hidden), there is a "spoilers/hint" section where additional notes about the mission objectives could be for those who would want it:)  Again, maybe in the long run a non issue...hope to get some play in this weekend.

This is a good idea, something I can add maybe to the manual in time in Section 9. That will take a time to develop though, so maybe for 1.02.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 22, 2022, 11:29:29 AM
Quote from: Jarhead0331 on January 22, 2022, 02:21:54 AM
One other point I'd like to make...I wish there was more visual material in the game. Like photos of units and vehicles in the unit handbook or photographic or artistic unit cards on the sidebar.  Sort of like what you see in the other Tiller titles.

This would be awesome, we are mostly concerned about copyright and other legal issues, so things like this wasn't included.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 22, 2022, 11:29:52 AM
Quote from: devoncop on January 22, 2022, 02:55:27 AM
Edit : Thanks to the tip I JUST managed a major victory...exactly 600 points which was the minimum for a major on the last turn. Managed to take out the HQ,some supplies and some river craft....It is a fine scenario.

YAY! Glad you won that one!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 22, 2022, 11:32:10 AM
Quote from: Tripoli on January 22, 2022, 08:20:52 AM
Here's a question/possible way of looking at the vague victory conditions: Could this be considered "mission analysis"?  In Real Life, mission analysis from the perspective is 2 levels higher.  Therefore, a company commander should be focused on what he needs to do from the perspective of the brigade commander.  So when the mission says to secure an area, the nature of the war in Vietnam (with NVA/VC re-infiltrating an area) means that an implied task is also also destroy supply caches.  While doing this is semi-realistic, it would have to be spelled out early in the game that the player would have to do mission analysis and provide some training (in game) on how to do it.

Yes, that's kind of what I was thinking. Good idea. I do know that the SMEAC's do provide some additional clarity in other scenarios.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 22, 2022, 11:34:11 AM
Quote from: Jarhead0331 on January 22, 2022, 08:31:13 AM

I want clear for the record that I'm not complaining, not in the least. This is a fantastic wargame that fills a large void in the genre in a thoughtful and enjoyable way. You guys have outdone yourselves with everything across the board. In fact, if the game wasn't so good, I wouldn't even be posting my thoughts, which are all intended to be constructive. I hope it is coming across that way.

I agree with Devoncop. You've got to read the briefing and you must do so carefully. I had indeed forgotten over the course of the mission that there was likely an HQ unit and supply cache somewhere in the AO. However, I think this is only partially my fault, as per my prior posts, this aspect of the mission was not emphasized in a meaningful way.

But yes, I appreciate the point that in this war taking ground and holding it is typically not the prime objective. Finding the enemy, pining him and eliminating him together with his leadership and ability to fight may often times be the overriding consideration.

Yes, it is taken to heart and we're listening closely! We really appreciate all the feedback, good, bad, ugly. It is what helps us improve the game even more!

Thank you so much for the support and thoughts!!
Title: Re: Campaign Series Vietnam
Post by: Tripoli on January 22, 2022, 11:54:28 AM
Quote from: Jason Petho on January 22, 2022, 11:29:29 AM
Quote from: Jarhead0331 on January 22, 2022, 02:21:54 AM
One other point I'd like to make...I wish there was more visual material in the game. Like photos of units and vehicles in the unit handbook or photographic or artistic unit cards on the sidebar.  Sort of like what you see in the other Tiller titles.

This would be awesome, we are mostly concerned about copyright and other legal issues, so things like this wasn't included.

Possibly consider putting in code to let the modders create an image pack(s)?  That would avoid any copyright issue, but allow images in the game.  IMHO, for tactical game like this, images add a lot of "vibe" to a scenario.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 22, 2022, 11:59:00 AM
Quote from: Tripoli on January 22, 2022, 11:54:28 AM

Possibly consider putting in code to let the modders create an image pack(s)?  That would avoid any copyright issue, but allow images in the game.  IMHO, for tactical game like this, images add a lot of "vibe" to a scenario.

This is already possible, and we have some cool Unit Picture community mods for Middle East game already. See the Unit Picture Mods by Ian / Hoplite1963 in the mods forum (https://www.matrixgames.com/forums/tt.asp?forumid=1519) for instance.

He hinted starting a similar project for Vietnam as well, fingers crossed! I agree these very much are worth the effort and add immersion.
Title: Re: Campaign Series Vietnam
Post by: Tripoli on January 22, 2022, 12:27:48 PM
Quote from: Crossroads on January 22, 2022, 11:59:00 AM
Quote from: Tripoli on January 22, 2022, 11:54:28 AM

Possibly consider putting in code to let the modders create an image pack(s)?  That would avoid any copyright issue, but allow images in the game.  IMHO, for tactical game like this, images add a lot of "vibe" to a scenario.

This is already possible, and we have some cool Unit Picture community mods for Middle East game already. See the Unit Picture Mods by Ian / Hoplite1963 in the mods forum (https://www.matrixgames.com/forums/tt.asp?forumid=1519) for instance.

He hinted starting a similar project for Vietnam as well, fingers crossed! I agree these very much are worth the effort and add immersion.

Thanks.  I was unaware of that functionality.   O0
Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 23, 2022, 01:24:50 AM
We've tried to keep the game as modder friendly as possible as a principle, up to a point that the game data files come in encrypted and plain-text versions.

For any H2H play mode, the game uses encrypted data, while for any vs-computer play mode, plain text it is. Those can be edited wholly if some one so wishes. And knows what he is doing.

I wrote a bunch of modder Dev Diaries (https://www.matrixgames.com/forums/tm.asp?m=3918444) at the time Middle East came out, they are still relevant for most part.
Title: Re: Campaign Series Vietnam
Post by: berto on February 25, 2022, 10:02:36 AM
CSVN UPDATE v1.10 available here:

https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.10.00.zip (https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.10.00.zip)

1.1.1 Errata
No errata for 1.10

17.1.2 Enhancements
Improved Highlighting of selected unit in Unit List.
Changed and increased font for numbers in the Unit List.
Implemented Display à Hex Jump for map, scn editors and in game (ALT + X).
Updated Scrolling Options and Screen Edge default.
Added new assault sounds to enhance play.
Added new combat and assault graphics with much more variation.
Added aircraft ordnance indicators to quickly identify ordnance loads in CAS dialog.
Airstrikes are centered on the map when they arrive.
Added "Ambush" feature where 0 Assault value units will potentially suffer losses or eliminations if attempting to perform an assault.
Implemented Separate Side A and Side B Objective Points displays in Victory dialog.
Implemented ability for selecting unit in the Organization dialog to find a unit on the map.
Implemented cycle through currently selected/highlighted company using Next.
Implemented Option for centering map on combat area.
Implemented Option à Center on Action to recenter the map to where combat occurs
Implemented TrackID Jump (ALT + K) to find and select a unit by its TrackID
PBEM: With Enhanced Reporting ON, no dialogs are displaying during replay. With Enhanced Reporting OFF, dialogs will display with full details.
Helicopters flying Nap of the Earth at night have an increased movement cost over day time flight

17.1.3 Fixes
Fixed bug allowing unrestricted helicopter transport load if at LZ.
Fix bug triggering indiscriminate op-fire directed at Civilians (when in same hex).
Fixed Line of Sight issue in some situations.
Fixed Fog of War unit reveal issues in some situations.
Updated sounds to streamline play.
Removed odd sound files for assaults.
Fixed reconnaissance by assault issue.
Fixed several airstrike issues: where airstrikes never happen, where "authorized denied" airstrikes might mistakenly remove an aircraft from the availability pool; where bogus airstrikes might be assigned; where MultiStrike aircraft might be confined to a single strike.
Fixed issue where sometimes the Toggle Display of Units (hotkey K) would break.
Fixed commando flagged units being unable to scale cliffs.
Removed ability for the AI to conduct any form of friendly fire.
Removed ability for loaded unit to load onto another unit.
Fixed a movement cost bug.
Fixed other minor bugs and made code improvements.
Fixed issue where underground units were occasionally impacted by above ground fire
Fixed text overrun in Scenario Information dialog for the A Week In scenarios with multi-day visibility.
Fixed a PBEM bug where Side B could not start the scenario if it was a Side B starting scenario.

17.1.4 Graphics
Updated Ontos graphic when moving over full hex bridge.
Added SA-2 PAVN graphics.
Options à Elevation Delta default changed from 3 to 1.

17.1.5 Data
On-map AC Gunships revised stats to be direct fire, not indirect fire
Revised US Army ATG units in mid-60's with Scorpion.
Added SA-2 to PAVN and associated org files.
Added SA-2 to China and associated org files.
Replaced NVA RPG2 with VC RPG2 where appropriate.
Updated weapon values for M60A3.
Updated unittext with new units above.
Added additional organizations to the US OOB's at the Brigade, Division, Corps and Army level.
Updated Cambodian Leader to be able to load.
Updated US and ARVN Jeep w/MG graphics when loaded.
Added ARVN Rice Cache, District Leader, Local Leader
Added VC Rice Cache, District Leader, Local Leader

17.1.6 Scenarios
Fixed Map Labels in Bootcamp 4
Fixed Map Labels in Ap Bac 67
Adjusted Scripting in Bootcamp 4 to correct messaging error
Adjusted Scripting in Tu Vu for more variety
Adjusted Scripting in Giong Dinh for more variety
Adjusted Scripting for Mao Khe to make VM mine aware
Adjusted Scripting in Ben Tre Rebellion to correct ferry error
Added Construction Engineers/Dozers in Into the Hills and other tweaks
Updated Scripting A Week in Mekong
Updated reinforcements for Street Without Joy
Updated Scripting/Scenario A Week in Binh Long
Updated Scripting/Scenario Saigon 55
Updated Scripting/Scenario Long Walk Home
Adjusted many scenario/org files to replace NVA with VC RPG2

17.1.7 Mods
3D – US M35 and Huey Mod for different visuals
2D – Boardgame Vibe Mod

17.1.8 Manual
Added abbreviation list of Map Hints
Added new menu items where appropriate
Revised Scrolling section of manual
Revised other sections, adding additional details
Title: Re: Campaign Series Vietnam
Post by: Crossroads on February 25, 2022, 10:40:40 AM
Thanks to everyone for your comments and feedback  :bd:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 28, 2022, 12:17:50 PM
The 1.11 UPDATE is available here:

https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.11.00.zip (https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.11.00.zip)


Errata
• No errata for 1.11

Enhancements
• Implemented Help →Unit Handbook (Passenger) (ALT + F2) to reveal stats of passenger.
• Implemented Higher Organization Highlight (select and press CTRL) in the scenario editor.
• Implemented dialog windows minimize, maximize and restore for many of the larger dialogs.

Fixes
• Damage Results dialog will no longer display "Unknown effects vs unknown units" when direct firing at a hex with hidden units
• Fixed PBEM replay issue where in some cases FOW was inactive.
• Fixed additional FOW unit reveal bug.
• Fixed Fog of War unit reveal issues in some situations.
• Fixed a ford crossing bug
• Fixed bug when starting scenario via File (new or open), where the Lua values were not being reset probably. (Non-issue if exiting to the front end and starting from there)

Graphics
• Fixed several unit display artifacts.
• Fixed 3D stone wall disappearing in water
• Cleaned up some game engine and scenario editor dialog display issues
• Updated various unit heavy weapon graphics for ARVN

Data
• Updated flags for Crewed Boats for Nation ID's 10, 12, 49 and 50
• Revised movement values in Scrub and Paths for infantry
• Added additional/new background sounds
• Updated csluachk.pl file with additional functionality for checking Lua files

Scenarios
• Adjusted Scripting for ALL scenarios to remedy issue with PBEM play
• Adjusted Scripting for A Week In scenarios to provide warnings for correct laagering
• Added new scenario for PBEM play: XP_671231_PBEM_Set_A01
• Added new scenario for PBEM play: XP_671231_PBEM_Set_A02
• Added new scenario for PBEM play: XP_671231_PBEM_Set_A03
• Added new scenario for PBEM play: XP_671231_PBEM_Set_B01
• Adjusted Scripting for ALL scenarios to use updated aircraft allotment model
• Continued filling in black areas of DMZ master map

Mods
• No new mods for 1.11

Manual
• Update Log for 1.11
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 28, 2022, 04:50:24 PM
It should be noted that the 1.11 UPDATE is not backwards compatible due to to game engine updates and many lua file updates.

It is highly recommended to finish any ongoing games that you have BEFORE updating.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 09, 2022, 11:55:10 AM
Campaign Series Vietnam 1948-1967 is currently on sale for 30% off.

https://www.matrixgames.com/game/campaign-series-vietnam (https://www.matrixgames.com/game/campaign-series-vietnam)

You can see some of the latest game play here:

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on May 09, 2022, 04:27:47 PM
I've done my part!  :D <:-)

(I mean shortly after release.)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 09, 2022, 04:35:58 PM
Thank you for the support, Jason!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 19, 2022, 12:08:17 PM
The CS Vietnam 1.20 UPDATE is now available:

https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.20.00.zip (https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.20.00.zip)

Errata
• No errata for 1.20

Enhancements
• Implemented new and improved Tool Bars.
• Implemented colour-coded border map labels.
• Implemented dynamic, customizable message dialog backgrounds (with all such image BMP's in a new game folder, Backgrounds).
• Implemented two new CSEE message dialogs: Bulletin (between Message & Report in size), and Remark (the smallest, smaller that Note). Also implemented new CSEE functions pertaining to the new dialogs, including an auto sizing, all-purpose dialog() function.
• Incorporated the previous Monochrome ("Coin") bases mod as the new Alternate Bases. The earlier Alternate Bases have been retained as Insignia Bases.
• In user.lua, revised csee_check() with improved CSEE memory management (garbage collection)
• Reinforcement arrival scatter extends to all types of reinforcements, not just paratroops.

Fixes
• Increased size of some game engine memory buffers to mitigate the possibility of CSEE-related memory overruns.
• Fixed a bug blocking helicopter overflights of fully or over-stacked hexes.
• Fixed a bug where the Command Report might show an undercount of unavailable artillery units.
• Lua Constants – whether set in init.lua, user.lua, or in the scenario.lua file – will no longer be saved in the game file. This will bypass the possibility of saving problematically long Lua constant values, which might overrun some internal program buffers leading to crashes and/or corrupted save game files.
• Fixed unit flag issues, in particular how artillery ammo supply was calculated and the ability to build landing zones.
• Fixed vehicular movement issue when moving offroad.
• Fixed another recon by assault issue.
• Fixed a number of CSlint issues.
• Other minor fixes.

Graphics
• Substituted new Toolbar graphics.
• Implemented new "button" monochrome unit bases.
• Tweaks to "coin" monochrome unit bases graphics.
• Minor UI graphics fixes.
• New Dialog background graphics.
• Routine 2D map graphics fixes.

Data
• Updated American M60A2 Tank Battalion.
• Revised Lua scripting to speed up unit movement.
• Revised Assault and Defence bonus for ARVN.
• Revised Digging In chance.
• Revised LUA_FUNCTIONS_REFERENCE.txt
• Revised CSlint tools.
• Map Editor – Plain, Water & Forest labels have been renamed Anthro, Hydro & Natural.

Scenarios
• Added missing Rung Sat .ai file.
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong scripting to implement new background dialogs.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Revised A Week in Binh Long scripting to implement new background dialogs.
• Revised A Week in Binh Long map.
• Multiple scenario Lua file revisions.
• Revised Bootcamp 4 scripting to correct rare instance where second set of civilians would not be triggered for release.
• Continued filling in black areas of DMZ master map.

Mods
• New Community 3D Mapping Mod.

Manual
• Revised Multiple sections pertaining to new features.
• Update Log for 1.20.

Title: Re: Campaign Series Vietnam
Post by: devoncop on May 19, 2022, 12:17:17 PM
Hi Jason

Nice patch.

Have the ARVN been buffed in 1.20 ? If so to what extent ?

Cheers

Ian
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 19, 2022, 12:31:29 PM
Yes they have.

The ARVN have an increased assault bonus when assaulting.

The ARVN have an increased defensive bonus when being assaulted.

These are both quite significant.
Title: Re: Campaign Series Vietnam
Post by: devoncop on May 19, 2022, 12:52:31 PM
Cheers Jason

Good decision I think. The ARVN may not be world beaters but they now should be able to be a bit less squishy  ;)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 19, 2022, 12:54:25 PM
Don't forget, there are better ways to assault than others!

I'll have to make a video on that to explain it in detail.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 23, 2022, 01:54:00 AM
Here we go, a tutorial on how to assault! This explains the basics and gives some examples on what to think about when conducting an assault. This does include anything related to armoured vehicles, it is just an overview for infantry tactics. That being said, if there is interest in this type of video, I am happy to make some more.

Title: Re: Campaign Series Vietnam
Post by: Tripoli on May 23, 2022, 07:59:43 AM
Jason-I would be interested in the instructional videos
Title: Re: Campaign Series Vietnam
Post by: Big Ivan on May 23, 2022, 08:08:26 AM
Excellent video Jason, thanks for posting it!! :)
Title: Re: Campaign Series Vietnam
Post by: Old TImer on May 24, 2022, 01:30:10 AM
Very instructive.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on May 25, 2022, 12:34:17 AM
Quote from: gregb41352 on May 24, 2022, 01:30:10 AM
Very instructive.
The new and improved Assault mechanism (improving on the 'Extreme Assault' of the old) is such a key mechanism now. Great video, Jason  O0

Now, everyone, go and conquer the world with your Vietminh and Vietcong units!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on June 14, 2022, 11:37:03 AM
We have handed off the 1.21 UPDATE to Matrix/Slitherine.

You can expect the following in the UPDATE.

17.1 Vietnam Update Log for 1.21
17.1.1 Errata


No errata for 1.21
17.1.2 Enhancements

In the game engine Status Bar, spread out display elements to mitigate info crowding.
Implemented new CSEE function: counters_active(), function_name().
Removed the OK button from most reports, clicking anywhere will dismiss the dialog.
Added new command-line parameter (-V), for reporting the EXE version and whether or not the built in DEBUG or RELEASE mode.

17.1.3 Fixes
Fixed the dialog box text possibly showing twice issue.
Fixed a dialog box memory management issue.
Fixed a bug where, on resuming a game, Lua constants might not be reset properly.
Fixed a CTD bug involving ambush messaging.
Fixed a bug where a unit might be able to perform two or more consecutive ambush assaults.
Reinforcement random scatter will not place units on waterways.
Fixed Ford waterway crossing issue.
Fixed a number of CSlint issues.
Other minor fixes and code improvements.
Revised Artillery Scatter methodology.

17.1.4 Graphics
Added ~60 new Backgrounds images.

17.1.5 Data
Revised ATC defence values.
Revised watercraft movement.
Revised Assault and Defence bonus for Cambodians.
Revised Digging In chance.
Revised LUA_FUNCTIONS_REFERENCE.txt
Revised CSlint tools.
Revised Snake Gunship close attack values.
Revised Artillery Scatter values.

17.1.6 Scenarios
Revised A Week in Mekong scripting to remedy issues found during play.
Revised A Week in Mekong map.
Revised A Week in Binh Long scripting to remedy issues found during play.
Revised both A Week in... scripting to include Laager note for successful laager (after 2 turns)
Multiple scenario Lua file revisions.
Revised Bootcamp 4 script to correct in_area count.
Revised Srok Dong script to correct in_area count.

17.1.7 Mods
No new mods for 1.21.

17.1.8 Manual
Update Log for 1.21.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 04, 2022, 03:17:33 PM
Here we go, a tutorial on how to find organizations in the larger scenarios, specifically the A Week in ... series of scenarios! This explains how to find specific units and how they are organized in the game.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 04, 2022, 03:18:04 PM
Here is the video AAR of turns 21 to 25 of the 420 turn A Week in Binh Long. There are seven days within this scenario, each day being 40 day turns and 20 night turns. Each day will bring a new mission for each of the battalions under my command. In this video, I give a brief overview of the last five turns and the actions that I have encountered thus far. Attack plans and future plans for various units. 1st/16th has pretty well secured all of Area ALABAMA while 2d/28th has nearly completed securing Area KILO and LOUISIANA, there are some Viet Cong holding out which are slowly being surrounded to be eliminated.



This video is released tomorrow morning, sorry!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 04, 2022, 03:19:26 PM
This is the Sunday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. We are still in the middle of the night of Day 5, doing what we can to secure Area KILO before day break of Day 6. It's been a grind. Even worse, Dong Tam was attacked by Sappers... and well, that was a mess. I did take some time to explain the difference between Mekong and Bing Long, from a campaign point of view and there were some great questions by those following on Twitch.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 08, 2022, 11:28:28 AM
This is the Wednesday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. It's been some simple combat, but some good assaults and how to assault with some basic encirclement tactics. I finished Day 5 night and started Day 6, with new missions. I'm definitely not prepared for Day 6.

Title: Re: Campaign Series Vietnam
Post by: bruce205 on July 11, 2022, 06:56:40 PM
I sincerely hope you Grogs are playing this.  It is a Brilliant Game !!  What say you ?
Title: Re: Campaign Series Vietnam
Post by: JasonPratt on July 11, 2022, 09:02:16 PM
Well, I own it, but somehow not played yet! WHY!?!  :hide:
Title: Re: Campaign Series Vietnam
Post by: al_infierno on July 11, 2022, 09:04:03 PM
Quote from: JasonPratt on July 11, 2022, 09:02:16 PM
Well, I own it, but somehow not played yet! WHY!?!  :hide:

Lol, same  :-[  :buck2:
Title: Re: Campaign Series Vietnam
Post by: SirAndrewD on July 11, 2022, 09:10:47 PM
Quote from: al_infierno on July 11, 2022, 09:04:03 PM
Quote from: JasonPratt on July 11, 2022, 09:02:16 PM
Well, I own it, but somehow not played yet! WHY!?!  :hide:

Lol, same  :-[  :buck2:

And that is why I don't own it. 

Came close a few times but I've been down that path too often.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on July 13, 2022, 03:27:11 AM
You guys  :smitten:
Title: Re: Campaign Series Vietnam
Post by: Crossroads on July 13, 2022, 05:01:04 AM
I'm definitively with -budd- and his signature camp

Quote*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

I just got my Matrix Anniversary Coupon, 44% off, please please Flashpoint Campaigns Southern Storm can I buy you now. FC series is an exception to budd's rule though, I actually play it...

Just posted at the Wargaming forum, Lock n Load's Blood and Fury sequel to their World at War 85 and Storming the Gap mega-game is soon out in Gamesfound.  Storming the Gap, I've tried it with Vassal as a quick solo, haven't had a chance (ermm) to play it live yet at the local club, due to covid first and now that I am bit (more than usual as a geek) vary of meeting a lot of people in small rooms.

Storming the Gap boardgame also has an acclaimed solo module, I have it, just haven't tried it yet because of reasons.

Compaas Game's The Thirld World War 4-in-1 mega box came in April, I just opened it for the first time. That has to count.
Title: Re: Campaign Series Vietnam
Post by: bruce205 on July 13, 2022, 06:17:32 PM
And I thought you guys were Grogs !!!  No mention from Crossroads about mentioned game ?  A developer for crying out loud  :)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 14, 2022, 01:37:52 AM
Well, I'm biased. I'm loving it. even if I am getting my @$$ handed to me.

This is the Wednesday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. Here we are nearly finished the morning of Day 6. I finally have some reinforcements. WOO HOO! Alas, they are just some Regional Force units, but that's OK, they will be helpful! The day is progressing quickly and I still have lots of real estate to capture.

Title: Re: Campaign Series Vietnam
Post by: devoncop on July 14, 2022, 04:19:59 AM
Quote from: bruce205 on July 11, 2022, 06:56:40 PM
I sincerely hope you Grogs are playing this.  It is a Brilliant Game !!  What say you ?

I am still playing this regularly, it is a very fine game and most of the scenarios are incredibly well put together.
Title: Re: Campaign Series Vietnam
Post by: Crossroads on July 14, 2022, 08:03:09 AM
Quote from: bruce205 on July 13, 2022, 06:17:32 PM
And I thought you guys were Grogs !!!  No mention from Crossroads about mentioned game ?  A developer for crying out loud  :)
I am both playing it and firmly in the Wargamer middleground of buying maybe not all games but deffo more games than I need  :smitten:
Title: Re: Campaign Series Vietnam
Post by: Crossroads on July 14, 2022, 12:03:56 PM
Quote from: devoncop on July 14, 2022, 04:19:59 AM
I am still playing this regularly, it is a very fine game and most of the scenarios are incredibly well put together.
Hello Ian I hope all is well with you! How about another Indochina War PBEM one of these days?
Title: Re: Campaign Series Vietnam
Post by: devoncop on July 15, 2022, 01:47:41 AM
Quote from: Crossroads on July 14, 2022, 12:03:56 PM
Quote from: devoncop on July 14, 2022, 04:19:59 AM
I am still playing this regularly, it is a very fine game and most of the scenarios are incredibly well put together.
Hello Ian I hope all is well with you! How about another Indochina War PBEM one of these days?

Hello Sir !

I will definitely be up for it in a short while but for now I have 6 or 7 PBEM's underway of Strategic Command ACW so to save me getting more grief from my wife I had better finish a few of those first 🙂

Title: Re: Campaign Series Vietnam
Post by: Crossroads on July 15, 2022, 09:56:16 AM
Quote from: devoncop on July 15, 2022, 01:47:41 AM

Hello Sir !

I will definitely be up for it in a short while but for now I have 6 or 7 PBEM's underway of Strategic Command ACW so to save me getting more grief from my wife I had better finish a few of those first 🙂
Sounds like a plan then, you have my e-mail address, send me a message once done.

I'd suggest Hoa Binh 1 - Operation Tulipe, with French and ARVN forces executing a neat hammer-and-anvil operation against a strong VM presence in the area. I'd be happy to take the VM side again. All optional rules on if that's ok with you.

I am a bit busy myself with RL as well, so no need to hurry. Besides, we want to keep our trouble and strife happy with us, right. Maybe in a few weeks time, then.

Let me know  :bd:
Title: Re: Campaign Series Vietnam
Post by: Old TImer on July 16, 2022, 11:47:33 AM
Quote from: devoncop on July 14, 2022, 04:19:59 AM
Quote from: bruce205 on July 11, 2022, 06:56:40 PM
I sincerely hope you Grogs are playing this.  It is a Brilliant Game !!  What say you ?

I am still playing this regularly, it is a very fine game and most of the scenarios are incredibly well put together.

I agree that this is a brilliant game and I haven't stopped playing it.  Looking forward to the expansions.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 20, 2022, 09:55:50 AM
The Campaign Series Vietnam 1.22 UPDATE is now available.

You can download it directly here: https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.22.00.zip (https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.22.00.zip)

Here is a list of changes:

17.1 Vietnam Update Log for 1.22

17.1.1 Errata
• No errata for 1.22

17.1.2 Enhancements
• Ambush situations will now come with assault background sounds.
• Implemented several new CSEE functions: attack_nearest_arc(), hexes_habitat().
• Enhanced Developer debugging.

17.1.3 Fixes
• Fixed a hex spotting issue affecting artillery and airstrike scatter.
• Fixed a unit concealment issue involving helicopters.
• Fixed an off-road movement issue.
• Fixed an issue where on-map LZ markers might fail to show intermittently.
• Fixed a CSEE/SAI bug involving Leaders/HQs in some circumstances failing to follow movement orders properly.
• Fixed several other CSEE glitches/bugs and made other improvements.
• Fixed other minor bugs and made other minor code improvements.

17.1.4 Graphics
• Revised A Week in Mekong campaign BMPs.
• Revised new Rice icon 3D graphics.

17.1.5 Data
• Revised the artillery scatter probability.
• Revised the airstrike scatter probability.

17.1.6 Scenarios
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Revised several scenarios to explicitly account for onmap_only in functions such as: within(), in_area(), in_box(), and several others.

17.1.7 Mods
• No new mods for 1.22

17.1.8 Manual
• Revised manual to 1.22 standards.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 21, 2022, 02:18:35 AM
This is the Wednesday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. Made it through another 10 turns or so of A Week in Mekong, Day 6. It is nearing the end of the day as I received the notifications about where my units should be laagering for the night. Will I make it? 3d/60th maybe, the other two battalions aren't going to. I see more night fighting in my future!

Title: Re: Campaign Series Vietnam
Post by: bruce205 on July 22, 2022, 06:24:12 PM
Good stuff Jason.  If one of the developers has issues than I will be f&&&%$$#!!  And have been !!
Title: Re: Campaign Series Vietnam
Post by: Philippe on July 22, 2022, 10:09:10 PM
Any thoughts om whether the powers that be at Matrix/Slitherine will put this out on Steam ?  Matrix's downloads are a pain to use, and the updates only seem to work less than half the time.  I own this thing on Matrix, but want a Steam release so that I can have quick and reliable dowloads and updates.  My computer is already too bloated and I can't afford keeping games installed on the off chance that I'll get around to playing them.  I'll probably take a pass on any future Matrix/Slitherine releases that don't have Steam keys from the get-go.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 22, 2022, 10:42:10 PM
Alas, that is out of our court, but we are trying to do everything we can to convince them to put it on steam.

If enough of their customers asked though, that would help them make a decision about it!
Title: Re: Campaign Series Vietnam
Post by: Rayfer on July 23, 2022, 06:20:44 AM
Quote from: Philippe on July 22, 2022, 10:09:10 PM
Any thoughts om whether the powers that be at Matrix/Slitherine will put this out on Steam ?  Matrix's downloads are a pain to use, and the updates only seem to work less than half the time.  I own this thing on Matrix, but want a Steam release so that I can have quick and reliable dowloads and updates.  My computer is already too bloated and I can't afford keeping games installed on the off chance that I'll get around to playing them.  I'll probably take a pass on any future Matrix/Slitherine releases that don't have Steam keys from the get-go.

Put my name on the list of customers hoping this (and other) Matrix games get onto Steam for all the same reasons Philippe stated.
Title: Re: Campaign Series Vietnam
Post by: Sigwolf on July 23, 2022, 08:00:52 AM
I also would really like this on steam.  I have it from matrix, but I echo the other comments about the ease of distribution/updates from steam.
Title: Re: Campaign Series Vietnam
Post by: Bardolph on July 23, 2022, 11:30:39 AM
Adding to the chorus. I bought Strategic Command ACW off the Matrix website when it came out, but only because I knew it was getting a Steam release.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 23, 2022, 11:45:47 AM
Please, please send your desires to Slitherine/Matrix so they know.

That would be extremely helpful

Thank you for the support!!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 24, 2022, 05:00:07 PM
This is the Sunday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. Day 6 night has fallen and I didn't quite finish securing all the locations that I was tasked with for Day 6, although pretty darn close. I also found out that I have 3d/60th Infantry platoons operating with 3d/47th Infantry in Area SIGMA and RO. Ugh. My helicopters are working overtime to get everyone where they are supposed to be for the night. I miss my gunships. 

Title: Re: Campaign Series Vietnam
Post by: Sigwolf on July 25, 2022, 01:28:50 PM
Quote from: Jason Petho on July 23, 2022, 11:45:47 AM
Please, please send your desires to Slitherine/Matrix so they know.

That would be extremely helpful

Thank you for the support!!
Jason, any idea which way is most efficient?  Post on their forums?  E-mail to support@matrixgames?  Something else?
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 25, 2022, 01:31:27 PM
I would definitely email them as well as post on the forums.

That way they get it and it shows there is interest to other people so they can also chime in.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 28, 2022, 08:52:04 AM
This is the Wednesday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. Day 6 night went quite quickly, but I spent a lot of it doing large movements still trying to organize my forces again for the final day. I'm still surprised my units were so disorganized, I really thought I had them in decent shape. Alas, no. On the bright side, we made it to morning and have found the new missions for Day 7. A Viet Cong regular force battalion is operating in the area, which means a hard fight ahead.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 31, 2022, 05:58:31 PM
This is the Sunday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. Day 7 has started in earnest and I have already run into heavily defended Viet Cong positions. I am sorting out my forces and preparing for assaults. One assault went off without a hitch, but I have run into another complex that is very well defended. Smoke will be my friend.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 31, 2022, 11:06:46 PM
Here is a basic introduction to the game and game mechanics as well explains some of the interface. This is designed for people that are not hardcore players but want to dabble in the series. The interface, mods, movement, combat, assaulting, recon are all some of the topics I go over in this video.

Title: Re: Campaign Series Vietnam
Post by: bruce205 on August 01, 2022, 06:50:01 PM
Excellent Jason !  Keep them coming please.  Always amazed at your and the teams dedication to this game !
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 01, 2022, 07:11:11 PM
You're most welcome! Thank you for the support!

Let me know if there is anything else you'd like to see!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 04, 2022, 01:50:56 AM
This is the Wednesday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. Day 7 is all combat, combat and then some more combat. That is the theme of this session. A whole bunch of fighting. Some good, but mostly bad. Ugh, I wish I had my gunships.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 07, 2022, 10:57:07 AM
Stream day today! I will be streaming at 10AM Pacific for a couple hours, continuing on with A Week in the Mekong Delta. It will be two hours of combat as it is the final day in the campaign!

https://www.twitch.tv/campaignserieslegion (https://www.twitch.tv/campaignserieslegion)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 07, 2022, 05:54:49 PM
This is the Sunday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. With the final day in the campaign, Day 7 is turning out to be as expected. A large battle, with lots of small battles. I'm finally making some progress as I push through the afternoon. Some losses, some wins. It's a hell of a fight!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 11, 2022, 09:12:45 AM
This is the Wednesday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. With the final day in the campaign, Day 7 is turning out to be as expected. Extremely thankful for my ARVN troops, as they are bearing the brunt of the final assaults of the day. This session provides a lot of good lessons for infantry combat with heavy support and airstrikes. Literally, two hours worth of examples!


Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 14, 2022, 05:34:31 PM
This is the Sunday live play session where I continue to play through A Week in the Mekong Delta. Using the 1.22 UPDATE, the battle continues. With the final day in the campaign, Day 7 is winding down and darkness has fallen. Unfortunately, the road clearing operation took a bit longer than I thought, so my convoy is moving at night. Will I make it back in time? I'm not sure.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 18, 2022, 09:14:38 AM
The final A Week in Mekong session, as we ended the scenario. After, there was a great Q&A session where I was able to answer a bunch of questions! Thank you for those that participated, they were fantastic questions!

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on August 18, 2022, 09:43:56 AM
 :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 21, 2022, 05:01:30 PM
Starting the A Week in Binh Long campaign. This will be significantly more complicated than A Week in the Mekong Delta. Everything is different and will require a new toolkit to complete the missions that will be assigned for this campaign. It starts off slow, with only two battalions in the field on Day 1, but will grow to 9+ battalions as the week progresses. There was also some great viewer questions!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 25, 2022, 01:56:11 AM
The second session of A Week in Binh Long. And just like that, I'm already taking casualties, to IED's and snipers at the moment. I did run into a nest at Hill 171 in Area LOUISIANA where 2d/28th Infantry is operating. Two Companies of 1st/16th conducted two flawless Combat Assaults into Area ALASKA while the rest of the battalion pushes north on QL13.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 28, 2022, 06:00:14 PM
The third session of A Week in Binh Long. I finally have a bridge built south of Loc Ninh, and the column will be moving north. We have landed an LRRP team in Cambodia, let's see how long it survives! Otherwise, IED's continue to be the bane of my existence and causing my casualties. I did take some time to jump into Bootcamp 2 for Nic to see if we could figure out his problem, which was resolved, but if you want a good laugh - watch me get DESTROYED!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 01, 2022, 01:59:24 AM
The fourth session of A Week in Binh Long. Half way through Day 1. Things looked liked they were going smooth, but alas, was I wrong indeed. I went over some methodology of what I do when I play to keep things organized in my head and answered a bunch of questions. There was some combat and some unexpected surprises.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 04, 2022, 06:47:06 PM
The fifth session of A Week in Binh Long. The Firebase is safe! There's far more movement now happening in the background. The NVA/VC are active, I just haven't found them yet. The daylight of Day one is coming to a close and I have secured most of the operation areas for the day, but we're suddenly being attacked in Area ALASKA by a company sized Viet Cong unit. My LRRP unit operating in Cambodia has spotted some regular NVA and started to set IED's on the trails. Some great questions from audience and some great suggestions for additional play enhancements relating to the LRRP's!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 08, 2022, 07:30:01 AM
The sixth session of A Week in Binh Long. The southern airfield in Area ALASKA was attacked, but the firepower of the United States saves the day. Day One day light nearly comes to a close. We ran into some Viet Cong not far from the LOUSIANA 5 Firebase, but they disappeared into the jungle again. Will the Firebase be attacked tonight? I'm not sure and am nervous with night about to fall. Unfortunately, I lost my slicks that were transporting my LRRP's, so will have to wait for some additional slicks for that special forces task.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 11, 2022, 09:13:53 PM
The seventh session of A Week in Binh Long. It was a night session, burning through night turns and building defences around the main cities. Some great questions by viewers, thank you for that. With some fantastic ideas. We ended up hitting the first turn of Day 2 and formulated some plans to figure out how we will tackle the day.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 15, 2022, 09:24:43 AM
The eighth session of A Week in Binh Long. The start of Day 2 proceeds without too many hitches. I provide some excellent examples of how to use your Pink Teams (Loaches and Gunships). The 2d/2d Infantry has arrived on the map in the south and convoys are proceeding up Route 301 and QL13 towards Chon Thanh. Three new Areas to clear, one for each battalion but by the looks of things they won't be too complicated to secure. There is some serious helicopter management that is required though!

Title: Re: Campaign Series Vietnam
Post by: bruce205 on September 15, 2022, 06:23:51 PM
Great game Grognards!  Get it and keep these guys in business.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 18, 2022, 05:33:54 PM
The ninth session of A Week in Binh Long. The first 10 turns are under the belt of Day 2. There is some exceptional progress, as 1st/16th has nearly finished clearing Area MISSOURI. 2d/2d Infantry is on the road heading towards Chon Thanh (Area ARIZONA) while 2d/28th Infantry is nearly completed its move into Area GEORGIA. Before I started today's session, I did over a scripting example for one of the TET DLC scenarios, to show the logic behind what a Viet Cong company will do as it starts the scenario!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 22, 2022, 09:42:09 AM
The tenth session of A Week in Binh Long. The continuation of Day 2. Things are going quite well, although the Viet Cong have engaged in some action against the 2d/28th and 1st/16th Infantry! My pink teams are successful again, but one of my firebases is threatened. To the south 2d/2d is arriving at Chon Thanh and I'm learning the finer nuances of helicopter management. I wish I had more, but alas... one does with what they have.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 26, 2022, 03:22:09 PM
The eleventh session of A Week in Binh Long. Caveat - I recorded this while on the road with not the best internet and is using the twitch recording, so, it might not be the same standards as usual. Positive vibes though! The three battalions are making great progress and we have been dealing with the Viet Cong incursion around the Firebase at LZ GEORGIA, showing the power of assaulting and how to use the helicopters effectively.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 29, 2022, 08:49:57 AM
The twelfth session of A Week in Binh Long. Caveat - I recorded this while on the road, the recording should be better than the last as am using the proper software. 2d/28th has cleared Area GEORGIA and repulsed the attack near the Firebase. 1st/16th has been slacking on their duties and 2d/2d Infantry has finally fully arrived at Chon Thanh. An Engineer task force was sent north to clear QL13 from Chon Thanh to An Loc before night fall.  The calm before the storm.


Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 02, 2022, 11:02:03 PM
The thirteenth session of A Week in Binh Long. Caveat - I recorded this while on the road, the recording should be better than the last as am using the proper software. We have managed to proceed through all the Day 2 night turns and made it to Day 3 and figured out what the missions will be. The Viet Cong were more active this night, they would appear and disappear. It was a cat and mouse session indeed!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 06, 2022, 02:09:31 AM
The fourteenth session of A Week in Binh Long. I'm back at home with the recording and we have finally made it to Day 3. 2d/28th Infantry has combat assaulted into its Firebase area, securing it and getting it ready for the Construction Engineers to fly in. 1st/16th Infantry is stuck in a plantation, moving by road as they have no helicopters. One company from that battalion hunted down some Viet Cong though! They are in the middle of a firefight. 2d/2d Infantry is maneuvering northwest of Chon Thanh to secure their area and have combat assaulted into their Firebase area with a single company and 1st/2d Infantry from 1st Brigade is slowly arriving on scene. They have a two Areas to secure on Day 3.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 09, 2022, 05:50:37 PM
The fifteenth session of A Week in Binh Long. Day 3 continues. We performed a text book combat assault into Area FLORIDA with 2d/28th, even though we seemed to have run into a hornets nest in the jungle nearby. To go hunt it down, or not. That is the question.  1st/16th is making slow progress as it convoys through a terrible jungle road, fortunately without having run into an ambush. 2d/2d Infantry has made a successful combat assault into Minh Thanh as is clearing the plantation. 1st/2nd Infantry has arrived by plane at Lai Khe and is about to start its tasks of clearing Area VIRGINIA and PENNSYLVANIA. Fortunately we have another cavalry troop from 1st/4th Cavalry that will help with that task as those areas are huge!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 13, 2022, 09:31:50 AM
The sixteenth session of A Week in Binh Long. Day 3 continues. A brand new unit makes its appearance in the game, it will be included with the 1.23 UPDATE to be released around October 20th, 2022. We have had the good fortunate having some more slicks arrive today, although these will be the last helicopters I receive for the rest of the week. You know what that means! My battalions in the field are running into a variety of ambushes and hidden Viet Cong, leading to losses and tactical decisions. Another day, another cluster firetruck.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 15, 2022, 10:59:25 AM
We have the 1.23 UPDATE ready to hand off on Sunday. Barring any disasters, it should be available around Thursday.

17.1 Vietnam Update Log for 1.23

17.1.1 Errata
• No errata for 1.23

17.1.2 Enhancements
• In the Scenario Editor, implemented a new, standalone Missions Dialog, for specifying one or more Mission Types for each side. (We anticipate making expanded use of this legacy capability, both in the EAI and the CSEE/SAI.)
• Expanded the list of Mission Types from the legacy 11 to 23.
• Extended the sound categories from 35 to 43, to accommodate the eight new aircraft/helicopter sound types.
• Extended Map Hints to display 'W' marker labels at inland Waterway hexes.
• In 2D, when direct firing blindly into apparently empty hexes, the tracer fire and explosion graphics will newly display.
• Trace fire and light arms explosion graphics will no longer display, and map recentering to the target hex will not happen, if the target hex is out of Line of Sight.
• Implemented the new CSEE functions: game(), game_name(), scenario(), missions(), mission_name(), region(), region_name(), biome(), biome_name(), condition(), shuffle().
• Implemented a new CSEE/SAI uber function, attack_sequential().
• Implemented a new CSlint utility, csflgfix.pl, for modifying unit flag values.
• Revised the CSlint utilities csscnchk.pl & csluachk.pl to accommodate the new Mission Types and new CSEE functions.
• With the -V command-line option, every game EXE will display its version # and build time/date.
• Revamped the log system ERRID codes, for better CSEE/SAI debugging.
• Updated several CSlint utilities.

17.1.3 Fixes
• Fixed an assault CTD bug (where all ground units are overrun, and with helicopters flying overhead).
• Fixed a bug where, during day turns only, the Status Bar and HexInfo Box flare (starshell) counts were in disagreement (showing as 0 in the HexInfo Box).
• Fixed a CTD bug in the legacy airstrike system.
• Fixed a bug where in certain airstrike situations some aircraft animations will fail to show.
• Fixed a potential CTD bug if an aircraft Sp*.bit shadow file is missing.
• Fixed some flaws in the attack_way_point() and defend_way_point() CSEE functions.
• Fixed several other flaws in the CSEE/SAI.
• Fixed other minor bugs, and made other minor code improvements.

17.1.4 Graphics
• Revised A Week in Mekong campaign BMPs.
• Added new Special Forces supply icon 3D graphics.
• Fixed a number of *.bit unit outline files.

17.1.5 Data
• Revised the Sounds.dat to incorporate the new sounds for aircraft and helicopters.
• Fixed several other sound issues.
• Revised the Weapon.pdt to incorporate the new special forces supply units.
• Raised village TEM to 0.70.
• Added new Special Forces supply unit to US/France/Australia.
• Revised other platoon files to incorporate new sounds.

17.1.6 Scenarios
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Added Mission Types to all scenarios for future use.
• Revised a number of Lua file errors.

17.1.7 Mods
• No new mods for 1.23.

17.1.8 Manual
• Revised manual to 1.23 standards.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 16, 2022, 09:24:04 PM
The seventeenth session of A Week in Binh Long. Day 3 continues. We start off with a detail overview of the 1.23 UPDATE, coming available later this week. We also test the new Special Forces Supply unit to see if it will land in Cambodia or not. The battalions in the field and at it. Some Viet Cong have been spotted and in some cases have attacked some of my units. I'm organizing task forces to deal with them. The area around Minh Thanh has a group of snipers and RPG teams that I'm sending an infantry company in to dislodge. The week is definitely heating up!

Title: Re: Campaign Series Vietnam
Post by: Emir Agic on October 17, 2022, 06:30:15 AM
Will there be a graphics overhaul soon? If I remember correctly, developers said it was planned to be done.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 17, 2022, 09:25:59 AM
Graphics are being worked on.

What specifically are you wanting to be updated?
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 20, 2022, 09:20:27 AM
The eighteenth session of A Week in Binh Long. Day 3 continues. I did something a little different today and showed off the various MODS that are available. Playing a turn with each of them, so you can see how they look. Otherwise, it was an IED casualty day and I lost another LRRP team - to a minefield of all things! Otherwise the battalions are making excellent progress in the field and the additional helicopters are making life easier. Oh, my MIKE force seems to be built of paper tigers.

Title: Re: Campaign Series Vietnam
Post by: Emir Agic on October 20, 2022, 03:01:06 PM
Quote from: Jason Petho on October 17, 2022, 09:25:59 AM
Graphics are being worked on.

What specifically are you wanting to be updated?

I would like to see 2D grpahics overhaul, in vein, for example, Flashpoint Campaigns Red Storm. They started with not so impressive 2D map but improved it a lot by hiring guy from community who made moded map. Now, new version is at corner and 2D map is just splendid (see attached screenshot). I'm not sure if something like this is possible with CS:V engine but, at least for me, current graphics is big turn off factor. I like setting, options, number of scenarios... but presentation is lacking.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 20, 2022, 03:15:37 PM
Fundamentally, how maps are made in Southern Storm and how they are made in Campaign Series are two different things, that's the biggest hurdle. The Southern Storm map is a large map graphic, essentially, where the Campaign Series is a set of hexagon tiles so you can make a map at your leisure using the included Map Editor.

Of course, the Campaign Series graphics are fully moddable. In the last YouTube video, I went through a few 3D Mods that are available for the game. That means one can change the tiles to suit their style.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 23, 2022, 06:06:19 PM
The nineteenth session of A Week in Binh Long. Day 3 continues, we're a little over half way through the day. Seems the Viet Cong are getting braver and have started to come out to play. Area FLORIDA is mostly secured, 2d/28th has done an excellent job. I'm getting used to my helicopter management (although I had forgotten a bunch down in the south nearly the entire session today... d'oh!).  1st/16th has secured Area IDAHO and 2d/2d Infantry is fortifying Minh Thanh. I ran into some Viet Cong, but all seems to get going well on that front as I can captured or destroyed most of what I found. The new battalion on the block, 1st/2d Infantry, is going to be clearing some Viet Cong that is taking back some points along the western edge of the operating areas and along QL13 our MIKE force has some mortars to plop some smoke. We're ready for an assault.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 24, 2022, 09:31:46 AM
The latest patch for Campaign Series Vietnam from the Campaign Series Legion team has just gone live!

You can download it from the game launchers check for update button, the product page download area, as well as the following Download Link:

https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.23.00.zip (https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.23.00.zip)

This patch comes with a large number of enhancements, fixes and revisions of scenarios, graphics, units and much more! To see the full list of changes please see the changelog below.

17.1 Vietnam Update Log for 1.23

17.1.1 Errata
• No errata for 1.23

17.1.2 Enhancements
• In the Scenario Editor, implemented a new, standalone Missions Dialog, for specifying one or more Mission Types for each side. (We anticipate making expanded use of this legacy capability, both in the EAI and the CSEE/SAI.)
• Expanded the list of Mission Types from the legacy 11 to 23.
• Extended the sound categories from 35 to 43, to accommodate the eight new aircraft/helicopter sound types.
• Extended Map Hints to display 'W' marker labels at inland Waterway hexes.
• In 2D, when direct firing blindly into apparently empty hexes, the tracer fire and explosion graphics will newly display.
• Trace fire and light arms explosion graphics will no longer display, and map recentering to the target hex will not happen, if the target hex is out of Line of Sight.
• Implemented the new CSEE functions: game(), game_name(), scenario(), missions(), mission_name(), region(), region_name(), biome(), biome_name(), condition(), shuffle().
• Implemented a new CSEE/SAI uber function, attack_sequential().
• Implemented a new CSlint utility, csflgfix.pl, for modifying unit flag values.
• Revised the CSlint utilities csscnchk.pl & csluachk.pl to accommodate the new Mission Types and new CSEE functions.
• With the -V command-line option, every game EXE will display its version # and build time/date.
• Revamped the log system ERRID codes, for better CSEE/SAI debugging.
• Updated several CSlint utilities.

17.1.3 Fixes
• Fixed an assault CTD bug (where all ground units are overrun, and with helicopters flying overhead).
• Fixed a bug where, during day turns only, the Status Bar and HexInfo Box flare (starshell) counts were in disagreement (showing as 0 in the HexInfo Box).
• Fixed a CTD bug in the legacy airstrike system.
• Fixed a bug where in certain airstrike situations some aircraft animations will fail to show.
• Fixed a potential CTD bug if an aircraft Sp*.bit shadow file is missing.
• Fixed some flaws in the attack_way_point() and defend_way_point() CSEE functions.
• Fixed several other flaws in the CSEE/SAI.
• Fixed other minor bugs, and made other minor code improvements.

17.1.4 Graphics
• Revised A Week in Mekong campaign BMPs.
• Added new Special Forces supply icon 3D graphics.
• Fixed a number of *.bit unit outline files.

17.1.5 Data
• Revised the Sounds.dat to incorporate the new sounds for aircraft and helicopters.
• Fixed several other sound issues.
• Revised the Weapon.pdt to incorporate the new special forces supply units.
• Raised village TEM to 0.70.
• Added new Special Forces supply unit to US/France/Australia.
• Revised other platoon files to incorporate new sounds.

17.1.6 Scenarios
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Added Mission Types to all scenarios for future use.
• Revised a number of Lua file errors.

17.1.7 Mods
• No new mods for 1.23.

17.1.8 Manual
• Revised manual to 1.23 standards.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 27, 2022, 10:29:28 AM
The twentieth session of A Week in Binh Long. Day 3 continues, although the end of the day is getting close. There's still a bit to do, but I've been making some good progress in some areas, not so good in other areas. Most the areas are now secured and I have been hunting down some Viet Cong with an armoured cavalry task force, but the Viet Cong completely disappeared. The MIKE force had a successful assault and cleared the Viet Cong Engineer that cut our important QL13 Main Supply Route. Otherwise, the battalions are converging towards their firebases for the night. Will I make it? Ugh... not everywhere!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 30, 2022, 05:39:20 PM
The twenty-first session of A Week in Binh Long. Darkness has fallen at the end of the session. With that, the Viet Cong are coming out of their hiding places. I ran into a company as I was withdrawing in the north, taking casualties, causing me to retreat into the jungle. It appears that the Day 1 Firebase at Area LOUISIANA has fallen, which is something else I have to do on Day 4. The Viet Cong company in the deep south was spotted and presumably is heading towards QL13 and no means to intercept as night is falling. I have a sneaky suspicion it is going to be a hard night.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 03, 2022, 01:53:35 AM
The twenty-second session of A Week in Binh Long. The night turns have gone by quickly. We were very fortunate to have an armoured cavalry troop located at the wrong base and was en route south, allowing it to stave off a Viet Cong night attack against a QL13 position that was occupied by some ARVN troops. Pure luck that, no kidding! (I'm going to add some randomization for this attacking company for a future update).  We also managed to destroy an additional Viet Cong unit in the north, stuck between two firebases. Day 4 is only a few turns away.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 06, 2022, 07:54:21 PM
The twenty-third session of A Week in Binh Long. Day 4 has arrived, and with that we learned we will be receiving an additional two US infantry battalions with another Cavalry Troop and an ARVN battalion will be released. There is a lot going on today, with a lot of Task Forces being created to secure the new areas and recapture areas that were lost. An overview of all the missions assigned today were gone through and the main reference map was updated. A challenging day ahead, but fun indeed!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 08, 2022, 02:19:55 AM
How to Script the AI with Lua for the Campaign Series Vietnam PC Wargame.

This is a basic tutorial for learning how to script the AI for an attacking Viet Cong company against a position. I take you behind the scenes to share with you my process when scripting each company in such a way to add some variability which allows for replayability. This is intended to be a tutorial set of videos that will cover each of the five attacking Viet Cong Companies.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 10, 2022, 10:57:59 AM
The twenty-fourth session of A Week in Binh Long. A few more turns of the beginning of Day 4. Quite the adventure so far, running into some Viet Cong and noticing that they are still active in the field. I am quickly realizing I don't have enough helicopters to do everything I need. There are some tough decisions being made, especially due to the distance to some of the firebases that are required to be built. The brand new battalion, 1st/28th Infantry has arrived on the map, but we're still waiting for 1st/26th to arrive. Both of these are1st Brigade battalions. The next few sessions will be full of action and confusion, how fun!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 13, 2022, 09:54:31 PM
The twenty-fifth session of A Week in Binh Long. Lots of great discussion today by viewers, thank you all for tuning in to chat! Some great ideas and some hints on future improvements. We made to turn 190, 25% of the way through Day 4. I went over a bit how I wasn't performing some Search and Destroy missions and what the implications of that will be later on in the scenario (for your entertainment, of course). We are still waiting for 1st/16th to arrive by air at Minh Thanh, leaving that sector not very well defended at the moment. Otherwise, the other battalions are in the middle of their tasks while a few things slip through the cracks as it is a lot to take care of. Onward and positive vibes!


Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 17, 2022, 03:39:57 AM
The twenty-sixth session of A Week in Binh Long. The turns have slowed down as there is a lot to do. I still cranked out a few and we're making some decent progress. The 2d/28th Infantry has run into some resistance and I'm tackling them with some Pink Teams. This is a difficult task as drawing fire isn't always a sure thing. 1st/26th is still missing, it should have landed at Minh Thanh by now, which is leaving that new base quite vulnerable, as the 1st/16th Infantry has pulled out to the other side of QL13. 3rd Brigade HQ is getting its final destination, although a couple days late. I have to learn to follow instructions, apparently. Ha!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 20, 2022, 09:30:58 PM
The twenty-seventh session of A Week in Binh Long. *CAVEAT* Using a brand new set of BETA EXE's for the 1.30 UPDATE, and one of the new features killed the combat/movement sounds for this session. Otherwise, things are progressing. 1st/26th Infantry finally started arriving at Minh Thanh! I had the misfortune of losing some gunships (Snakes) as they were supporting the ARVN 4th/9th operation. Otherwise, I'm finally getting the rest of the battalions organized and firebases starting to be built. Nearly half way through the day and I feel like I'm making some decent progress. The Viet Cong still keep taking pot shots are my helicopters, which I'm trying to hunt down and eliminate.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 24, 2022, 10:27:38 AM
The twenty-eighth session of A Week in Binh Long. We have sound! YAY! Back into Day 4, almost at the halfway point of the day. We have 1st/26th arriving at Minh Thanh finally and I am sending them out into the bush to see if they can find some contact. I ran into some Viet Cong in a few sectors, although it is light action so far, things are heating up. Helicopters losses were minimal this session although a few of them were riddled with holes. Some of the firebases have finally been completed and I have my engineers on the right paths for clearing some of the vital Main Supply Routes in the area. I noticed a brand new ARVN squadron that was released that I get to use for road security... Amen to that!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 26, 2022, 02:40:35 AM
How to Script the AI with Lua for the Campaign Series Vietnam PC Wargame.

This is the second basic tutorial for learning how to script the AI for the second attacking Viet Cong company against a position. I take you behind the scenes to share with you my process when scripting each company in such a way to add some variability which allows for replayability. This is intended to be a tutorial set of videos that will cover each of the five attacking Viet Cong Companies.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 27, 2022, 10:19:40 PM
The twenty-ninth session of A Week in Binh Long.  A little hiccup in the beginning, although you won't notice it on YouTube, until I point it out anyway! Regardless, it was an excellent session today! Everything was going my way, even when my LRRP team was ambushed. Lots of lucky rolls and situations during the session and I took the time to go over some hints and tips about supply and how it works in the game. Even though we are at the halfway point of Day 4, many of the areas are becoming secured and the battalions have mostly been airlifted to their proper Areas of Operations. There are a few stragglers and I see I may need some additional support in some sectors to ensure everything is cleared by the end of the day. We are also sending some troops into the jungle to conduct search and destroy operations, for better or worse.

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on November 29, 2022, 09:20:33 AM
So epic....  :dreamer:

One day I may actually play it! -- but I'm glad to own it anyway.  :coolsmiley:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 29, 2022, 10:20:58 AM
*chuckles*

Most definitely! Do it, do it... you know you want to!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 01, 2022, 02:33:32 AM
The thirtieth session of A Week in Binh Long.  Well holy crap, this was a rough session. I had a platoon ambushed in Area KENTUCKY while another platoon ran into a large Viet Cong force after which I promptly ran away, and then I lost two Patton's in Area WYOMING. On the bright side, we did develop a plan with maintaining security at the two key bridges on QL13, I will be curious to see how that pans out during the night. The battalions in the field and making good progress in the other Area's of Operations, even checking off a few and gaining some Event Points for clearing Area TEXAS. Keeping the forces organized is a challenge, but I think I've got a handle on things and should be fine as we creep closer to the end of Day 4. Well, in theory.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 05, 2022, 01:02:36 AM
The thirty-first session of A Week in Binh Long.  Things are really heating up! One company from 1st/26th has run into a reinforced company sized Viet Cong position northeast of Minh Thanh. Today's session was developing a plan and engaging that company with artillery, gunships and more infantry. What a mess, but heck of a lot of fun! Much further to the north, in Area KENTUCKY, two Viet Cong companies were spotted, but the 2d/28th is nowhere near there and we're creeping up to the end of the day. That will bite me in the future. Ugh. Otherwise, the other battalions and making excellent progress for Day 4!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 08, 2022, 12:56:20 PM
The thirty-second session of A Week in Binh Long.  Night is creeping closer, meaning Day 4 is going to be ending in a handful of turns. The 1st/26th Infantry had some exceptional combat today around Minh Thanh. American firepower certainly won the day there, with the 155mm battery, 105mm battery and Pink Teams in the area overwhelming the Viet Cong, the infantry barely had to fight. Elsewhere, I almost lost an LRRP team on the border of Cambodia and I did lose a couple supply trucks as they were returning to Loc Ninh. What a mess, what a mess indeed. The rest of the battalions are doing well and nearly in their laager positions for the night. The biggest challenge will be the 2d/28th Infantry in Area KENTUCKY. There is a massive VC force in the area and there are platoons scattered all over the place. Should be a fun night.


Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 11, 2022, 07:48:18 PM
The thirty-third session of A Week in Binh Long. Night has come to Day 4. No silent night in these parts, that's for sure. Two firebases are being attacked, one in Area KENTUCKY, the other in Area WASHINGTON. Gunships are called up from An Loc and Loc Ninh to hopefully stem the attacks before they get started. Elsewhere, the Viet Cong are securing road sections through the areas and capturing various objectives around the map. I have my work cut out for me on Day 5 and this night is just getting started!


Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 15, 2022, 10:26:48 AM
The thirty-fourth session of A Week in Binh Long. Wow. Just Wow. That was quite the attack on at Firebase KENTUCKY. We played through the remainder of the night and suffered some serious casualties from the attack. It seemed to be about a battalion sized force that hit the Firebase. Unfortunately, that also included my LRRP team in the north getting ambushed and killed as well as losing a couple of Snakes to ground fire. I'm happy the night is finally over and DAY 5 is about to start. 

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 18, 2022, 08:55:28 PM
The thirty-fifth session of A Week in Binh Long. Well there we go, starting a new Day. Day 5. I have nine battalions operating in the field now, each with its own mission. This includes three ARVN battalions, one being a Regional Force battalion that was released due to combat. That being said, there's a lot to do and lots of units need to be flown across the map to their new operating areas. I went over some of the new additions for the 1.30 UPDATE that is due in January/February 2023 - lots of exciting goodies for sure! I am hunting down the Viet Cong that attacked the firebase in Area KENTUCKY before I head to the new Area IOWA.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 22, 2022, 01:36:39 PM
The thirty-sixth session of A Week in Binh Long. With the reminder that I'm testing the 1.30 UPDATE that will be released early in the new year, I tried out the new mine system and how side awareness comes into play. Phew, that's a challenge to get used to indeed. We shall see if that's the way it will play out for the 1.30 UPDATE. Otherwise, Day 5 continues where I am still taking losses around Firebase KENTUCKY. I found a Viet Cong company in the plantation just north of Minh Thanh, so I need to decide how I will deal with that. Ben Cat was attacked and held by the Viet Cong, they are raking in the points while I figure out how to recapture it. Things are getting more challenging as the hours of the day go on.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 26, 2022, 02:41:55 PM
The thirty-seventh session of A Week in Binh Long. There is a lot more Viet Cong activity during this session. Minh Thanh was attacked, but superior firepower and defensive position saved the day. Only one platoon remains of the two Viet Cong companies that attacked the base. Elsewhere, the Viet Cong force around Firebase KENTUCKY was finally destroyed and the 2d/28th Infantry is starting to fly to the east to Area IOWA. Unfortunately, Area IOWA found me running into two ambushes by the Viet Cong and I lost my supply trucks and their escorts. Down at Ben Cat, the Viet Cong have captured the town and my ARVN counterattack is not going so well, as a platoon has already been overrun. Otherwise, there are scattered Viet Cong forces around while the other battalions continue on with their missions. It's a more hectic day, but fun!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 29, 2022, 04:00:51 AM
The thirty-eighth session of A Week in Binh Long. Day 5 is turning into an interesting quagmire. One of my small D Company task forces based out of An Loc as stirred a hornets nest west of the city. I had some terrible misfortunate with an M113 and a recon troops north of Minh Thanh and I have almost recaptured Ben Cat from a Viet Cong company. That has taken some doing and I am grateful for the firepower the allies have, that's for sure! Meanwhile, the other battalions are continuing with their missions, some better than others. I'm grateful to have some additional ARVN troops too!



Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 01, 2023, 06:53:39 PM
The thirty-ninth session of A Week in Binh Long.  Happy New Year! Here's to a fantastic coming year! Thank you so much for watching and your support, it is truly appreciated. Exciting times for the future of the Campaign Series. Stay tuned! Day 5 continues to be a mess. Some nice revelations though as I found some ARVN Construction Platoons that can be given to the ARVN battalions in the field, leaving the American firebase building units to their own battalions. The ARVN Cavalry Troop finally has secured Ben Cat with the help of a lot of Snakes, although the Cavalry Troop suffered some brutal losses. It seems the Viet Cong force northwest of An Loc is actually a battalion sized force, and I have nothing to be able to deal with it except for artillery strikes. Minh Thanh plantation is cleared after a couple of jump scares - literally!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 05, 2023, 10:57:41 AM
The fortieth session of A Week in Binh Long.  Spent the first little bit going over some of the new features of the 1.30 UPDATE that will be available in February(ish), also the features that will be included in the Middle East 2.30 UPDATE. Exciting times for this year, that's for sure! Otherwise, senseless violence in some key areas on the map. I ran into some additional Viet Cong hiding in the jungle. My helicopter operations are running fairly smoothly and I came to realize that I won't be getting more additional units for the rest of the scenario. That will make things significantly more challenging as the last few days proceed.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 08, 2023, 07:58:17 PM
The forty-first session of A Week in Binh Long. A significant update is done to the Unit List! Check it out! It will be available in the 1.30 UPDATE. We are slowly securing the areas of today's missions. There is more Viet Cong activity in some areas, in some cases fairly large forces. I am utilizing an ARVN Cavalry troop and Snakes to deal with a small Viet Cong force in the south. It should be an interesting scrap as they are dug into the jungle southwest of Chon Thanh. To the northwest of An Loc is a battalion sized Viet Cong force that I am plastering with artillery, but I don't know to what effect. I shall find out as soon as I can spare some troops in that sector.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 12, 2023, 10:25:22 AM
The forty-second session of A Week in Binh Long. The second half of the day of Day 5. Alas, I lost two gunships this session. One in combat and another by a chance shot. On the bright side, if there is one, they were Snakes, my precious Hogs are still safe. The combat southwest of Chon Thanh was quite flawless, that attack was fantastic and a good example of how firepower saves the day and can eradicate with extreme prejudice against the Viet Cong!  To the northwest of An Loc, on the other hand, I keep accidently running into larger and larger Viet Cong forces - without the troops to deal with them!

Title: Re: Campaign Series Vietnam
Post by: Crossroads on January 14, 2023, 04:42:43 AM
Campaign Series: Vietnam 1948-1967 listed as one of The 5 Best Strategy Games of 2022 by Strategy and Wargaming.

Neat, thank you S&W !!

https://strategyandwargaming.com/2023/01/02/the-5-best-strategy-games-of-2022/
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 15, 2023, 05:57:05 PM
The forty-third session of A Week in Binh Long. We are creeping closer to the end of Day 5. I have realized that I am going to run out of time for some of the units making it to where they need to be for their night laagering. Of course, that means I will lose points for that, but, I'm well into a Minor Victory at the moment. The Viet Cong should be more active tonight, so I am taking the time to go around and ensure all of the firebases have extra defences, expanding out and establishing listening posts to see if I'm going to be attacked. Safety first!


Title: Re: Campaign Series Vietnam
Post by: al_infierno on January 15, 2023, 06:05:11 PM
Looking great!   :ThumbsUp:

And we finally have the perfect emoji for this game:

:jarhead0331:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 18, 2023, 01:04:08 PM
Hahah, that's awesome! Good one!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 19, 2023, 02:44:34 AM
The forty-fourth session of A Week in Binh Long. Well, we almost burned through all the day turns of Day 5. Generally, things are pretty clean, but I can see a few units will likely make it in time for their nightly bivouac. I realized that even one of my battalion HQ's were in the wrong place. The ARVN 4th/9th has started the evening hours under RPG attack, I will have to send a patrol out to deal with that. I brought an abundance of Hog's and Snake's to remedy that situation. Slight overkill, but that's OK!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 22, 2023, 07:34:52 PM
The forty-fifth session of A Week in Binh Long. Well, night has fallen. We managed to get about halfway through the Day 5 night. What does that mean? Well, it was a race to get my units to their laager positions for the night. In most cases, I was successful. Alas, in some cases, I missed the cut off by and will be penalized accordingly. Additionally, the Viet Cong are very active and are coming out of the woodwork. I have spotted a good dozen areas where the Viet Cong have captured Victory Locations that will need to be recaptured on Day 6, on top of all the other missions that will be coming in the morning. I've been doing what I can with gunships, although I did lose a couple of Loaches tonight. That doesn't bode well. Lastly, the Area WASHINGTON firebase is under attack by a Viet Cong company supported by heavy weapons. The ARVN there are unlikely to survive.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 26, 2023, 01:40:26 AM
The forty-sixth session of A Week in Binh Long. We finally made it through the night of Day 5 and started Day 6. The night was troubling, but I saved the Regional Force units that were at the Area WASHINGTON Firebase. I introduced the Viet Cong force operating in the area to my Snakes and caused some fairly decent casualties. They melt like butter when in the open, yay for that! Otherwise, there is a lot more Viet Cong activity throughout the northern and central sectors, leaving a lot that I will need to recapture on Day 6. We went over the missions for the new day, there are a lot of them and assets are few. The story of my life. 

Title: Re: Campaign Series Vietnam
Post by: Tanaka on January 26, 2023, 10:07:40 PM
Quote from: Jason Petho on January 26, 2023, 01:40:26 AMThe forty-sixth session of A Week in Binh Long. We finally made it through the night of Day 5 and started Day 6. The night was troubling, but I saved the Regional Force units that were at the Area WASHINGTON Firebase. I introduced the Viet Cong force operating in the area to my Snakes and caused some fairly decent casualties. They melt like butter when in the open, yay for that! Otherwise, there is a lot more Viet Cong activity throughout the northern and central sectors, leaving a lot that I will need to recapture on Day 6. We went over the missions for the new day, there are a lot of them and assets are few. The story of my life. 


I see lots of compliments of this game over here as well:

https://rpgcodex.net/forums/threads/the-john-tiller-thread-of-hex-hell-and-suffering.130823/page-2
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 27, 2023, 10:48:44 AM
Oh wow, thanks for pointing that out!!
Title: Re: Campaign Series Vietnam
Post by: Old TImer on January 27, 2023, 06:20:44 PM
"I see lots of compliments of this game over here as well:

https://rpgcodex.net/forums/threads/the-john-tiller-thread-of-hex-hell-and-suffering.130823/page-2"

Dang!  Thanks for the link Jason!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 29, 2023, 06:05:41 PM
The forty-seventh session of A Week in Binh Long. The new day has started, Day 6. There is a lot going on here in this session, with lots of planning and organizing our transportation to our new firebase locations throughout the Area of Operations. Area WASHINGTON firebase is still under attack, but with our gunships present, we're causing mass casualties against the Viet Cong that have decided to stick around. The Regional Force company that is defending it is taking some casualties though, unfortunately. Elsewhere I lost a Patton in an assault against a Viet Cong recon platoon. Ugh. The air is buzzing with every helicopter in the sky this morning and a variety of jets have come out of the clouds to pummel the Viet Cong. Yay for a good day! 

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 02, 2023, 01:54:01 AM
The forty-eighth session of A Week in Binh Long. Well that was a rough session. I was ambushed in a number of areas and suffered some serve losses. In particular, an RPG team wiped out a platoon of ACAV's carrying a platoon of Engineers. Elsewhere, I lost some Loaches and some ARVN Regional Force units as well as landed into a hot LZ. Additionally, I made a mistake with watching the fuel gauge on some Slicks, so they are sitting having a picnic when I need them the most during this phase of Day 6. I have my work cut out for me today, that's for sure! Elsewhere in the other area of Operations, things aren't terrible and I've managed to secure most of the other Firebase locations.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 05, 2023, 05:48:52 PM
The forty-ninth session of A Week in Binh Long. We checked the Victory status so far and I'm doing quite well. Although you wouldn't think so today, as I had some serious losses today in the terms of important equipment. The Viet Cong has definitely stepped up attacks, I am running into various platoons far more often than I had been during the early part of the week. Some of the Area of Operations are faring better than other areas in their complexity. While I should be able to secure the areas, I'm not sure I'll get the troops back to their bases by the end of the day. On the bright side, I'm having a lot of fun. This is such a fascinating way to play the Campaign Series! 

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 09, 2023, 09:58:15 AM
The fiftieth session of A Week in Binh Long. Wow! Can you believe it, I've been in 100 hours on this campaign! Absolutely exhilarating!  So, my planned revisions to the ambushes were not fruitful (one of two was). I figured out why after the fact, I put the ambush to the wrong company. Ha! Close, but not close enough. The company attack that did work managed to destroy three Patton's, which mean that ones I get the correct company working, it will be a very bad day for someone who plays this with the 1.30 UPDATE. I'm also going to ensure the ambush locations are varied. Lots of action all around the map. The Viet Cong ambushes have stepped up elsewhere and I'm doing what I can to tame them and still accomplish my missions.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 12, 2023, 06:28:39 PM
The fifty-first session of A Week in Binh Long. That turned out to be an expensive session. I lost a lot of gunships this turn. The Viet Cong seems to have had enough of my gunships ruling the skies. Viet Cong activity has stepped up significantly and I am running into more of them as I progress with the turns in Day 6. Fortunately, I have lots of other firepower to help deal with the issues, but as usual, I'm running out of time. I'm almost half way through Day 6 and still a long way to go to complete most of the battalion objectives for the day. I'm getting more and more nervous as the hours tick by and Day 7 nears.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 13, 2023, 12:12:10 AM
So I have been tinkering with a new colour scheme for the terrain for Campaign Series Vietnam - to be added as a MOD.

It is substantially different.
IT IS NOT FINAL - DISREGARD THE GREEN ARTIFACTS, this is only a proof of concept, so I quickly resized one file to get the other files (hence the green artifacts!)

Thoughts? Comments?

(https://www.matrixgames.com/forums/download/file.php?id=1164352)

(https://www.matrixgames.com/forums/download/file.php?id=1164351)

(https://www.matrixgames.com/forums/download/file.php?id=1164350)

(https://www.matrixgames.com/forums/download/file.php?id=1164349)

(https://www.matrixgames.com/forums/download/file.php?id=1164355)

(https://www.matrixgames.com/forums/download/file.php?id=1164354)

(https://www.matrixgames.com/forums/download/file.php?id=1164353)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 13, 2023, 12:12:52 AM
Keep in mind, with 50 elevations, the terrain file is same graphics file for all the screenshots.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 13, 2023, 03:31:21 PM
I'm thinking the lower levels (0-5) can be a bit brighter green.

They are pretty dark in these screenshots.

I'll try a revised colour ramp that impacts those lower elevations.
Title: Re: Campaign Series Vietnam
Post by: -budd- on February 13, 2023, 06:49:18 PM
It really is an impossible task with that many elevations. Appreciate the effort I think altering colors every 5 elevation steps is abut the best you can do. For anything more granular we could just use the elevation number toggle.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 14, 2023, 12:44:48 AM
Alright! Take Two!

I think this turned out nicer. What do you think?

I'm calling this the 2D - Hypsometric Tint Mod

The only thing I have to figure out is the jump map.

(https://www.matrixgames.com/forums/download/file.php?id=1164429)

(https://www.matrixgames.com/forums/download/file.php?id=1164428)

(https://www.matrixgames.com/forums/download/file.php?id=1164427)

(https://www.matrixgames.com/forums/download/file.php?id=1164426)

(https://www.matrixgames.com/forums/download/file.php?id=1164425)

(https://www.matrixgames.com/forums/download/file.php?id=1164430)

(https://www.matrixgames.com/forums/download/file.php?id=1164431)

(https://www.matrixgames.com/forums/download/file.php?id=1164432)

(https://www.matrixgames.com/forums/download/file.php?id=1164433)

(https://www.matrixgames.com/forums/download/file.php?id=1164434)
Title: Re: Campaign Series Vietnam
Post by: JasonPratt on February 14, 2023, 08:40:18 AM
Well, I like it, and with others I certainly appreciate the attempt in any case!  :notworthy:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 15, 2023, 12:05:47 PM
Alright, here's a BETA Version of the mod.  CAVEAT, the jump map will look like it does above for now.

You can download it here:

2D HYPSOMETRIC TINT MOD (https://www.dropbox.com/s/aug3efivw1p8x9g/2D%20-%20Hypsometric%20Tint%20Mod.zip?dl=0)

And you can watch how to add it using the same steps as in here:

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 16, 2023, 02:20:02 AM
The fifty-second session of A Week in Binh Long. I showed off a new 2D Map Mod that I whipped up this week to help you identify the varying contours easier. Let me know it the comments what you think!? Otherwise, the session today was mostly a good one! I had a few losses and ran into a few ambushes, but I was finally able to clear QL13 north and south of Chon Thanh. I also came to the realization that all of the armoured troops of Quarter Horse will be arriving and laagering in Chon Thanh for the night! That's a huge armoued force consolidated together. Exciting times to be had!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 19, 2023, 08:29:16 PM
The fifty-third session of A Week in Binh Long. Had a few technical issues today. When I was trying to sort out the audio/video during the editing, I think there might be a few issues. Let me know how it sounds. Otherwise, it was a rough day. A few more ambushes found, some losses were taken and I'm trying to deal with a large Viet Cong force near Minh Thanh. I also sent some helicopters towards the airfield in Area Washington and they've only spotted some RPG's, so it might be a good opportunity to go take it back. I'll rally some troops to do just that and support the ARVN Regional Force (what's left of it) in their recapture. Over the halfway point of Day 6, things will start getting progressively worse.

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on February 20, 2023, 09:32:28 AM
I can't believe we have only a day and a half to go!

So, probably done by August!  :evil:  :notworthy:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 21, 2023, 02:39:10 AM
It really depends on how the combat portion of Day 7 goes. It will be time consuming, that I would imagine.

So yes, I would venture to guess by the summer!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 23, 2023, 01:57:08 AM
The fifty-fourth session of A Week in Binh Long. A successful combat assault into the Area Washington firebase and airfield, there are still some Viet Cong in the area, but at least I have secured the airfield. Elsewhere the Viet Cong are engaging my troops all over the map. It seems things are heating up. Manageable so far, which is a bonus, but as we are getting closer to the end of Day 6, I'm going to have to pull the troops back to the bases, leaving the night for the Viet Cong. I am trying to attack the Viet Cong I have found throughout the map though, some places I am doing better than others.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 26, 2023, 06:54:38 PM
The fifty-fifth session of A Week in Binh Long. Well that was an exceptional session! Luck was on our side today. I showed off the primary reason for doing the search and destroy missions today - which is something you should be doing since Day 1, but I have not for Day 7 reasons. It was exciting to see some successes! We only have a handful of turns of Day 6 before night falls and the main action starts happening. I am well into the major victory area now as Day 6 comes to a close, but that will all change as Day 7 starts. Exciting times ahead! Below is a link to the 2D Hypsometric Tint Map Mod.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 02, 2023, 09:20:45 AM
The fifty-sixth session of A Week in Binh Long. A Viet Cong here, a Viet Cong there, a Viet Cong everywhere! It seems that as the day light portion of Day 6 is coming to a close, the Viet Cong have stepped up their activities. I have seen many Objectives flipping to the Viet Cong and some of those in very key areas. On the bright side, I think I will have most of my battalions and cavalry troops where they are supposed to be come night fall, with the exception of a few. I'm in a hot battle west of Minh Thanh and I see I stirred a hornets nest west of Loc Ninh. Night is coming. Night is going to be bad.

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on March 02, 2023, 12:24:44 PM
Thus come forth the Vietnamese Verewolves....!  :HideEyes:

(And the rock apes come forth to mess with you all!)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 04, 2023, 01:39:19 AM
Here is a basic introduction to how I make the hypsometric tint mod (mods) for the Campaign Series Vietnam game. This is a very simplified "For Your Information" style video and not a formalized process.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 05, 2023, 06:17:33 PM
The fifty-seventh session of A Week in Binh Long. Night has fallen and the Viet Cong have started to come out to play. As expected, things are getting worse as the turns go by. Even though the night has just begun, I'm already taking some unexpected losses. I lost some APC's, an ARVN 155mm Battery, even one of my Task Force headquarters. The Viet Cong have been spotted inside An Loc and around Chon Thanh. The main attacks even come yet, so I am doing what I can to prepare for them. Out in the countryside, the Viet Cong are cutting off roads and highways and capturing villages.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 09, 2023, 01:20:56 AM
The fifty-eighth session of A Week in Binh Long. Well, we are burning through night turns of Day 6, but not in a good way. There is lots of ambient light provided by the burning wrecks from Viet Cong attacks. It seems the Viet Cong are hitting most of the main cities in various strengths. Some are small probes, some seem to be more determined. An Loc, for example, is finally starting to regain some semblance of control. On the bright side, I did have an ARVN battalion become released - due to its being attacked too much. Ha! 

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 12, 2023, 04:46:52 PM
The fifty-ninth session of A Week in Binh Long. The proverbial crap has hit the fan with two hours of intense combat the whole way through, although it seemed lighter at the beginning. As we get closer to the end of the night of Day 6, the Viet Cong are attack in full force. Loc Ninh and An Loc are infiltrated by Viet Cong platoons and assaulting left - right and center. I am suffering some severe losses all over the place. At least I didn't least any helicopters this session... ha!

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on March 13, 2023, 07:29:24 AM
Sounds like the NVA decided to get rid of I MEAN SUPPORT IN A COMRADELY FASHION a bunch of South Vietnamese insurgents this Tet holiday.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 13, 2023, 09:51:51 AM
*laughs* Pretty much.

It's a good preview of what the Tet DLC will be like.
Title: Re: Campaign Series Vietnam
Post by: JasonPratt on March 14, 2023, 07:20:43 AM
Note to self, Tet DLC, noted....  :notworthy:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 16, 2023, 12:38:03 AM
The sixtieth session of A Week in Binh Long. 120 hours later, we finally hit the dawn of Day 7. What a mess, seriously! Loc Ninh and An Loc have suffered terrible losses in both territory and men and material. Fortunately, the south, with the exceptional of Lai Khe has remained unscathed. I have spent the first turn of Day 7 deciding on what my courses of actions will be. There are a lot of things to consider for this day and how I plan on recapturing many areas I have secured once before.

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on March 16, 2023, 07:20:41 AM
Coincidentally, An Loc also isn't doing so well in the Fire in the Lake multiplayer match I'm losing at the moment. (The NVA player, Airboy as he's known to many of us here, playing FitL for his first time, just made his first big red wave move. W8 and I, as the US and ARVN respectively, naturally focused too much on the VC player, and on beefing ourselves up, not enough on undermining AB's coming threat. I love that game so much!)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 16, 2023, 10:31:20 AM
I watched some videos on Fire in the Lake! Looks like a blast!
Title: Re: Campaign Series Vietnam
Post by: bruce205 on March 17, 2023, 04:23:51 PM
Hey Pratt, is Fire in the Lake good solo on Tabletop Simulator ? Thanks
Title: Re: Campaign Series Vietnam
Post by: nelmsm on March 17, 2023, 05:04:31 PM
Quote from: bruce205 on March 17, 2023, 04:23:51 PMHey Pratt, is Fire in the Lake good solo on Tabletop Simulator ? Thanks

Don't know about TTS but I"m having a blast with it on Vassal in a 4 player game.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 19, 2023, 05:13:52 PM
The sixty-first session of A Week in Binh Long. Silly me for thinking that the night would be worse than the day. The morning has turned into hell in a handbasket. Loc Ninh and An Loc are being succumb to mortar and rocket attacks while the Viet Cong are still conducting assaults and attacks. Some are fairing better than others. I have been able to start allocating resources and developing plans for counter attacks. The coming next sessions will be a race to the wire to see who can get to the main cities the fastest with the mostest. On the bright side...ha, who am I kidding, there's no bright side with today's session.

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on March 20, 2023, 08:12:40 AM
Quote from: bruce205 on March 17, 2023, 04:23:51 PMHey Pratt, is Fire in the Lake good solo on Tabletop Simulator? Thanks

Yes and no: the module makers are VERY careful to only provide the material from the official VASSAL modules provided by GMT, which means some key solo material will always be missing. Of course the bot rules themselves can still be found as part of the main rulebook (provided directly by GMT on their site), but the bots require some randomization effects which only come as part of the official hardcopy.

You could of course hash up some randomization / flowchart rules yourself. Or better yet if you have a copy of the game, then you have those at hand already, in which case the TTS modules work just as well as a physical tabletop for solo, with all the advantages of being digital (so saving, undoing, copying or deleting pieces, importing tools, etc.)
Title: Re: Campaign Series Vietnam
Post by: Old TImer on March 20, 2023, 11:39:53 AM
GMT has also developed a new bot flow chart and cards that greatly simplify the bot player.
You can get it from GMT.
Title: Re: Campaign Series Vietnam
Post by: JasonPratt on March 22, 2023, 04:45:35 PM
At least the night is over!


...for now...
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 23, 2023, 09:25:03 AM
The sixty-second session of A Week in Binh Long. Another few turns of the morning of Day 7. I'm having some local successes in some areas, but not the key areas yet although I do see the light at the of the tunnel. Or is that a fire? I think its fire, definitely fire. Ha! On the bright side, one of the battalions has touched down from the field north of An Loc, so hopefully next session I can start taking back that city. Loc Ninh isn't faring that well as a brand new massive attack has started. I'm also down 30,000 Points this past turn.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 26, 2023, 04:59:57 PM
The sixty-third session of A Week in Binh Long. Loc Ninh is looking worse and worse as the morning progresses. I think I will have to take some drastic measures to secure the city.  The rocket attacks are absolutely brutal, wiping out platoons left and right. An Loc is still hanging on and I have a battalion advancing from the north which will offer some relief. Lai Khe has fallen and I am saving what I can while the "cavalry" works its way south to save the day. Day 7 is hard, really hard, but fun!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 26, 2023, 09:57:21 PM
Here's a poster size planning map for A WEEK IN BINH LONG

PDF OF PLANNING MAP (Game map) (https://www.dropbox.com/s/s2fhb51u2wx175a/binh_long_planning_map_poster.pdf?dl=0)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 28, 2023, 10:50:21 AM
Good day!

Here is a link to the PDF version of the pending 1.30 UPDATE manual.

CSVN 1.30 UPDATE MANUAL (https://www.dropbox.com/s/rer3rx6r84jql0p/CSVN_Manual.pdf?dl=0)

Thank you for your support!

Jason Petho
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 30, 2023, 12:18:40 AM
The sixty-fourth session of A Week in Binh Long. Let's start with the good news, An Loc has a battalion slowly advancing from the north. The first company has arrived in the northern suburbs and in the coming turns will finally make some headway. To the south, Chon Than had a sniper in the wire that was calling some mortar fire, but that seems to be fixed now. There is a task force well on its way towards Lai Khe, getting ready to recapture that, or at least start to next session. The bad news? Well, Loc Ninh is down to one hex, everything else is under Viet Cong control. I have lost access to the airfield, so I have to land any reinforcements either to the north, west or south - all about a 5 turn walk to Loc Ninh. That is the priority going forward and I am starting to transfer a battalion from the south by helicopter to help as the roads are still closed, of course.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 30, 2023, 05:16:11 PM
Here's a poster sized planning map for A WEEK IN MEKONG

A WEEK IN MEKONG PLANNING MAP (https://www.dropbox.com/s/bw92i3l5vq65tfp/mekong_planning_map_poster.pdf?dl=0)
Title: Re: Campaign Series Vietnam
Post by: JasonPratt on March 31, 2023, 08:05:46 AM
 :notworthy:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 02, 2023, 06:44:18 PM
The sixty-fifth session of A Week in Binh Long. Alas, I have lost Loc Ninh. My reinforcements didn't arrive in time and I have completely lost the city. On the bright side, I am a couple turns away from starting the counterattack with infantry that have been flown from Minh Thanh. This session found me assaulting An Loc from the north and making some decent progress as well as starting an attacking on Lei Khe. Helicopters are flying around in support of all operations today, with no losses this session - shockingly enough! There have been a couple ambushes, but I am generally starting to turn the tide. Slowly, very slowly.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 06, 2023, 01:24:19 AM
The sixty-sixth session of A Week in Binh Long. Around Loc Ninh I have started the attack on the Hill of Doom. This will be an interesting and deadly fight as there are recoilless rifles and machines on the hill and it is supported by mortars are rockets from nearby positions. My ammunition situation improved a little bit, which was fortunate because the day started off poorly with all the supply vehicles losses. An Loc has swung into my favour and I have secured most of the town due to some exceptional assaults and gunship action. Down at Lei Khe, the attack has started and I am curious to see how this will turn out. Exciting times indeed, although I did drop below the Major Victory threshold this turn.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 09, 2023, 08:52:09 PM
The sixty-seventh session of A Week in Binh Long. It is nice to have a day with some progress! I have started the attack on the Hill of Doom, it is going well so far and I managed to secure a bunker at the top of the hill. Caution against rockets though still need to be considered, meaning I will have to continually move my platoons around the hill in to avoid being hit. An Loc has been secured and cleared of the Viet Cong. I have to clear the surrounds, but that was a huge victory for this session. In the south, Lei Khe is in the middle of the counter-attack which is slowly swinging in my favour. All in all, it was a good session, with advancements in key areas and not too many surprises by the Viet Cong.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 13, 2023, 01:13:09 AM
The sixty-eighth session of A Week in Binh Long. As expected, around the Hill of Doom the rockets came and what a mess they caused. To the west of Loc Ninh there is a battalion sized attack happening against my troops there. I'm attempting to conduct a fighting withdrawal while the battalion attacks Loc Ninh from the south. Maybe that will be a good thing?  I hit a DRAW now in the point total, but I still have 40 turns to recover. Keep in mind that 20 of those will be at night.... without flares. An Loc has been secured, the last of the Viet Cong have been captured in the town and base. I am organizing task forces now and clearing the surrounding area. Lai Khe is going well, slow, but well. I should have that taken care of next session assuming I can continue to proceed at the same advance. It's messy, but there's progress!


Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 16, 2023, 04:16:57 PM
The sixty-ninth session of A Week in Binh Long. I'm making some progress around An Loc, the outskirts. Cleaning up and expanding the area of control, although that has come at a price. The Hill of Doom has fallen but the Viet Cong made my attack in the west of Loc Ninh run away. That was a surprise and not a good one as I suffered quite a few complete platoon losses. I started attacking Loc Ninh from the south and have run into another counter-attack. On the bright side, Lai Khe has been recaptured and I will organize those forces into a few tactical groups to start scouring the countryside. There are less than 40 turns remaining, with 20 of those being at night. I haven't increased the victory level back to a Minor Victory yet, but I started gaining points again instead of losing them every turn. Yay progress!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 20, 2023, 01:17:18 AM
The seventieth session of A Week in Binh Long. The village south of An Loc has been cleared! Finally! Overwhelming firepower and force does the trick, of course. That means that the An Loc area has finally been secured. Loc Ninh is still suffering a terrible fate in the hands of the Viet Cong. I will have to transfer more troops north, the troops I have there are just not enough to mount an effective counter-attack. In the deep south, Lai Khe has been cleared and a couple of task forces have been organized to start a search and destroy mission east of Lai Khe. The tables are turning, albeit slowly!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 23, 2023, 06:09:40 PM
The seventy-first session of A Week in Binh Long. Well that was a decent session. Cleaning up in quite a few areas and making some good progress all in all. I seem to have a good attack going into the south of Loc Ninh and made a decision to fly in a few more infantry companies to deal with the task. My armoured column has almost arrived at the Area Washington Firebase airfield. I know it is defended so we shall see what kind of chaos will ensue there when I start the attack. All of my transport helicopters are around An Loc to lift the infantry to where they need to go. I do love air operations, they offer such interesting options and opportunities!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 26, 2023, 09:25:01 AM
The 1.30 UPDATE is finally released.

You can download it here: DOWNLOAD FOR 1.30 UPDATE (https://ftp.matrixgames.com/pub/CampaignSeriesVietnam/CampaignSeriesVietnam-UpdateComp-v1.30.00.zip)
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 26, 2023, 09:52:08 AM
Published on April 26, 2023
Version 1.30 brings a wealth of new features, UI additions, quality of life improvements, changes, enhancements, scenario improvements and fixes. Allowing you to command the battlefield with more options and detail than ever before! You can download the update here.



The full details can be found in the complete changelog and the revised manual – but a few highlights include:

 A new Game Action speed system – which allows for speeding up, down and pausing of AI turns, PBEM replays as well as human player turns.
New side bar unit list icons, including new icons for Double time and Slow time.
Double time
This allows infantry type units the ability to increase how far they move during a turn. Units that use double time movement, will become fatigued for the remainder of that, and the next turn. Units moving double time, will be more likely to lose concealment too.
Slow time
This allows infantry type units the ability to move at a slower, more cautious pace during a turn. Units that use Slow Time Movement will use more Action Points than they normally do, but will be less likely to suffer casualties if they stumble into a minefield or an IED.
 A makeover of the unit list and info boxes adding a revised layout and new graphics.
Roaming mode – (CTRL+SPACE) Allows you to quickly identify units by moving the mouse over the map. Clicking anywhere on the map will then toggle it off.
Overhaul of the mine and IED system with improved movement effect, including the addition to night and enemy proximity effects.
Place all button in the Arrived dialog for placing all listed reinforcements with a single click.
Revised the Scenario Information dialog to display the scenario's map region and biome
 Please let us know how you find all of the new changes, systems and gameplay.



Full changelog below

Enhancements

• Implementation of new Game Action Speed system for speeding up, slowing down, pausing the AI turns, PBEM replays and human player turns. See Status → Action Speed → AI Play → Slow Down and Status → Action Speed → Replay → Slow Down for setting the AI play and Replay speeds while in the Human Player turn mode with new ALT+ and CTRL+ associated Hot Keys.

• Implemented a message to display a confirmation of the changed Action Speed.

• Unit List and Info Box were given makeovers to make it easier to read the information with larger and bolder fonts, revised layout and new graphics.

• Implemented Options → Unit List → Unselected Highlights → White, Black, Alternate, None options for the Unit List.

• Implemented new side bar Unit List icons, including new icons for Double Time and Slow Time

• Implemented a white halo for red Unit List values.

• Implemented Display → Roaming Mode (CTRL+SPACE) for quickly identifying units as you move the mouse over the map. Clicking anywhere on the map will toggle OFF Roaming Mode.

• Implemented Slow Time for all units except Aircraft that allows units to expend more Action Points when moving to reduce the likelihood of casualties from Mines and IED's.

• Updated the Toolbar to incorporate buttons for Slow Time, Roaming Mode, and Game Action Speeds and revised placement of the Jump Map button.

• Implemented new, dynamic, random Hex Info Box CSLogoXX images, with the option to fix images on a per scenario basis by appending [LG##] to the scenario description in the scenario editor.

• Implemented Options → Damage Results → Position → Center, Upper Left, Upper Right, Lower Left and Lower Right, allowing the user to display the Damage Results where they prefer.

• Overhaul of Mine/IED system with improved movement effects, including the addition to night and enemy proximity effects, delayed side awareness and several bug fixes.

• IED's now operate much like Mines in most ways. (For instance, step-down reductions, on activation and removal, not all in one go.)

• Revised the Scenario Information dialog to display the scenario's map region and biome.

• Implemented the Scenario Information dialog in the scenario editor.

• The Location Dialog will no longer display the '=' and '+' border labels, just the relevant place names.

• Implemented a new Place All button in the Arrived Dialog for placing all listed reinforcements with a single click.

• Units moving Double Time will be more likely to lose concealment and Units moving in Slow Time will be more likely to remain concealed.

• Implemented single button Opportunity Fire Limit adjustments within the Opportunity Fire

Dialog.

• Implemented new XAlliedAttack/XAxisAttack hex flags that has the game engine recording any combat action originating from any hex and for any such hex, the "authorization denied" will not apply to artillery fire and.

• Implemented additional Lua CSEE Debugging capabilities in the scenario editor.

• Updates/improvements in the Find Organization Dialog in game and the Forces Dialog in the scenario editor providing additional information such as the hex location.

• The Units/SPs/Losses Dialog will now also show unit type surviving Strength Points in addition to Strength Point losses.

• Watercraft out in open water and in waterways will no longer have a chance of being concealed.

• Implemented additional testing features, for on the fly toggling ON/OFF new and work-inprogress features.

• Implemented several new CSEE functions: fire_indirect_nearest_from(), garrison(), accompany(), order_airstrike(), move_slow(), has_attack().

Fixes

• Fixed the unscripted (no Scripted AI) artillery blind fire strikes. The AI will no longer fire blindly (to be implemented in the future).

• In the map editor, fixed an issue where the region and biome changes were not saving to the .map file.

• Fixed a number of LCG issues in the code, including more than one Crash to Desktop.

• Fixed color inconsistency in Command Report and Damage Results Dialogs.

• Fixed a bug in the map editor where the biome would not show properly in Values → Region and where the biome would not show properly in the Values → Biome.

• Updated the frontend code to process the latest version # LCG .scl files properly.

• Fixed a bug possibly preventing an amphibious unit moving from land to water or vice versa.

• Fixed a bug where Landing Zones might be cleared in waterway hexes.

• Fixed a bug where loaded waterway transports may be prevented from moving.

• Fixed several bugs preventing the display of the on-map Unknown Unit marker.

• Fixed a bug where a ferrying watercraft unit may leave a hex and potentially strand a ferried ground unit in the water. Ferrying watercraft will no longer be able to move if any potential ferried units have moved to shore. This action costs 50 Action Points.

• When entering a roadblock hex, the moving side will gain side awareness immediately and the roadblock marker will instantly show.

• Fixed a bug for some Options changes for the Unit List would not update automatically.

• Fixed the broken Static All toolbar option.

• Fixed a bug where the DaisyCutter operations were not working for ground units.

• Fixed a bug where on PBEM (and LAN Play) scenario start, the New Scenario dialog (and Player Dialog), the Rules button was broken.

• Fixed a bug with Units → Move Air Units Off Map in the scenario editor.

• Revised CSEE counters_weakest() function.

• Fixed several UI color and background pattern issues.

• Extended the game opening splash video by 10 seconds, in case the Windows Media Player is unusually slow to start.

• Fixed other minor bugs and made other code improvements.

Graphics

• Fixed several minor UI color issues.

• Fixed several 3D map graphic issues.

• Added photos for the new dynamic, random Hex InfoBox CSLogo## images.

Data

• Updated cswpnchk.pl to check for fire capable units with a zero-fire cost.

• Revised Colored Dirt to have the same terrain effects as Beach.

• Revised a few units to ensure the data and weapon files matched.

Scenarios

• Revised A Week in Binh Long scripting to remedy issues found during play.

• Revised A Week in Binh Long map.

• Revised A Week in Binh Long scenario file to include updated units, missions.

• Revised Bootcamp 4 scripting to remedy an early release issue.

• Revised several additional Lua file errors.

Mods

• New 2D Hypsometric Tint mod.

• Additional new 2D Hypsometric Tint mod.

• 2D Brown Water mod has replaced the 2D Blue Water mod which is now default.

Manual

• The manual has been revised to the 1.30 UPDATE
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 27, 2023, 12:45:46 AM
The seventy-second session of A Week in Binh Long. The first part of the session goes over the new 1.30 UPDATE, providing some insight into what it includes and how to install it. Then we get right into the attack. We are running out of day light, unfortunately. 10 more turns before I'm fighting the remainder of the scenario at night. On a positive note, the attack on Loc Ninh is going well... from the south. The western attack had a nasty surprise by a North Vietnamese infantry company overrunning the 2d/28th Infantry headquarters. That was an unexpected surprise! Alas, I lost some more gunships this session. There is action all over the map, which is keeping me on my toes!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on April 30, 2023, 05:28:19 PM
The seventy-third session of A Week in Binh Long. I finally have a foot hold into southern Loc Ninh! Yay for small miracles! My other attacks against the airfields in the west and east are also going well. All in all, it was a good session. The issue coming is night is only a handful of turns away. This will make the combat operations significantly more challenging! I am pooling my helicopters read for leap frogging across the map during the night as that will be the fastest mode of transportation. I'm currently sitting at a Minor Defeat, but there's a chance I can turn it around!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 04, 2023, 01:13:55 AM
The seventy-fourth session of A Week in Binh Long. The push into Loc Ninh continues and I found some rockets on Rattlesnake Ridge. Unfortunately, a few helicopters were shot down this session, including some lucky hits at a landing zone by an RPG team. The Tong Le Chon airfield has been mostly secured and the ARVN 3rd/9th Infantry has successfully secured the Chi Linh Special Forces camp and airfield! I'm still stuck in a Minor Defeat, although with the number of areas I have been securing, the numbers should start changing in my favour. This will be especially true with recapturing Loc Ninh. Night is a couple turns away, that will be a big hinder on ground operations in the near future.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 07, 2023, 05:40:03 PM
The seventy-fifth session of A Week in Binh Long. What a great session! Lots of great banter and discourse throughout, thank you to those that attend the live sessions. Loc Ninh is slowly coming under my control, although there's a pretty intense counter attack by the Viet Cong that is causing me some anxiety. Night has fallen, which will make operations much more difficult. Helicopters will be the life blood of operations going forward for the rest of the scenario. The Viet Cong are being clever and moving in behind me where I've already been, capturing areas that I had already been through. Sneaky buggers. Can you believe it's been 150 hours already for this scenario?

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 11, 2023, 12:43:15 AM

The seventy-sixth session of A Week in Binh Long. An intense seesaw battle happening over the Loc Ninh airfield. The rocket attacks, when they hit, are absolutely brutal. I have managed to land reinforcements on the airfield, although it is touch and go as the airfield is surrounded. Elsewhere around the map, apart from some random ambushes, my helicopters are ferrying troops to the various corners of the map to continue securing the objectives that the Viet Cong have captured. It does seem they are moving in behind me though in some areas, so I have to pay very close attention. It will be a hard night, very hard.


Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 14, 2023, 04:37:54 PM
The seventy-seventh session of A Week in Binh Long. Getting down to the nitty gritty. Loc Ninh seems secured now although the rocket attacks are generally not making me happy. Happiness is having a couple of platoons working their way along the eastern ridgeline where some of the rocket launchers have met a timely demise. Helicopters are buzzing around trying get more boots on the ground in Loc Ninh as well as the surrounding plantation and jungle. A race against time to collect as many points and clear as many areas as I can before the end of the scenario. Only ten turns left. Ten turns!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 18, 2023, 01:46:02 PM
The seventy-eighth session of A Week in Binh Long. Rockets. Blasted Rockets! Again, the rockets take out half a platoon in the combat around Loc Ninh. Just brutal. For better news, I am making progress in advancing into the town of Loc Ninh. It's a bloody affair, as it is intense urban combat, at night... without flares. Unfortunately, I've stumbled down into the Major Defeat threshold. Will I managed to creep my way up to a Minor Victory? Draw? Heck even a Minor Defeat? There's only a couple more episodes left of the campaign!

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on May 18, 2023, 06:00:44 PM
Go go ARVN Gangsters! I'm doing my part to win a co-op Fire in the Lake game right now, so don't let me down!  :ThumbsUp:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 19, 2023, 09:14:58 AM
Bahaha, thank you! I need all the help I can get!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 21, 2023, 05:11:45 PM
The seventy-ninth session of A Week in Binh Long. Racing around the operating areas, trying to recapture many lost objectives. It is a race against time there are less than a handful of turns left. This session provides some excellent methodology for urban combat and at night. How to assault, what to think about when assaulting and how best to prepare your troops for the combat. There was also some great discussion points! We're getting close to the end here and what a blast it has been!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 25, 2023, 12:24:29 AM
The eightieth session of A Week in Binh Long. Well, we finally managed to complete the scenario. 160 hours later and the campaign is under our belts. I should get a medal for that! Not for my performance though, what a battle that was indeed! I did finally end up securing most of Loc Ninh, which was a personal victory after the chaos that was Day 7. I haven't had that hard of a fight in a long time and quite enjoyed it! It will be tempting not to start it up again.

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on May 25, 2023, 08:22:57 AM
 :notworthy:  :notworthy:  :notworthy:

Now for an after-action analysis of the Days (and maybe nights)!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 25, 2023, 09:05:38 AM
That's coming on Sunday during the live stream.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on May 28, 2023, 06:15:42 PM
The eighty-first session of A Week in Binh Long. We spent today session reviewing the scenario/campaign. Discussions varied from tactics to suggestions to ideas. Lots of tidbits on how to play the campaign more effectively and offering alternate solutions to having a better Day 7 than I had. Things to consider, things to contemplate, things to engage in!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on June 01, 2023, 12:49:05 AM
Starting a new and shorter scenario since we finished A Week in Binh Long. Tonight we played the first half of The Contradiction - The Battle of Minh Thanh Road. Our core unit is a couple of cavalry troops from 1st/4th Cavalry (Quarter Horse) and we are going to ambush and destroy a Viet Cong Regiment. Exciting times to be had with all this firepower!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on June 04, 2023, 04:37:53 PM
An error was found in the script and I decided to give it another go. I started from turn 8, near the start of the ambush site. Silly me for doing so, especially live. What a mess. Things were going so well before the Viet Cong decided to get serious. These 12 turns are an example of ways to experience and defeat an ambush, but then get surprised and have a bad day!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on June 08, 2023, 12:59:34 AM
I could say that the ambush rolled into our favour and it was a glorious victory. Well, that's what the press would say. The reality is that the ambush was finally cleared when the Viet Cong finally decided to withdraw from the highway. That was a rough session today, with more losses than I could shake a stick at. Lots of valuable lessons learned though!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on June 11, 2023, 04:51:21 PM
An all French scenario session today! After a few questions about how to win the Giong Dinh scenario has come to my attention recently, I decided to give it a whirl with the 1.30 UPDATE and see how it went. I show some tactics on what do to and, of course, what not to do. Ha!  The scenario only takes about an hour so then I started up Blood and Coal, Battle of Mao Khe and managed to play through the first 12 turns. It's a mess, but a heck of a lot of fun!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on June 15, 2023, 12:52:41 PM
It was a very late session last night, damn work getting in the way of my schedule. We ended up finishing up Blood and Coal successfully! That was a fun little scenario, the French parachutists were the core of the counter attack, with some valuable lessons how to assault. The second game was the start of a Rendevous with Destiny - Battle of Ia Drang. This is the first landing with 1st/7th Cavalry in to LZ XRAY in the Ia Drang Valley. I did do a modification, which I explained in my babbles, although I'm having second doubts. Let me know what think!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on June 18, 2023, 07:41:29 PM
My internet crashed during the live stream, but I kept recording and played through these two scenarios. I played the two primary Ia Drang scenarios. Let me know what you think about the first one and if I should remove the extra helicopter platoon. The second one, Broken Arrow, I knew I added some options for the attacks, but the attacks in this case were pretty tame. I might see about revising the script for a future update or try it offline another go and see if it is just a fluke. What do you think?

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on June 22, 2023, 01:00:10 AM
Since the CS Middle East 2.30 UPDATE still hasn't been released, although should be released tomorrow, I started up another Vietnam scenario. This has me operating a couple Marine Battalions into the DMZ and trying to hunt down some PAVN regulars. Well holy crap! What a mess so far. I'm just getting started and it is already nerve wracking. But it's fun, a lot of fun. I lost some precious helicopters though, which will make my attack in the north quite difficult. Give it a watch, tell me what you think!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on June 25, 2023, 05:28:16 PM
Continuing on with Operation Hickory, we are stumbling forward into well position NVA defences. Both the American Marines and the ARVN Parachutists are having a hell of a time making progress. The ARVN are taking brutal losses in the forests just south of the DMZ, while the Marines are holding their own... so far. My helicopter situations went from bad to terrible. This is a good scenario to learn how to attack... or die.

Title: Re: Campaign Series Vietnam
Post by: Boggit on July 04, 2023, 09:09:10 AM
Thanks for the update Jason. :ThumbsUp:
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 04, 2023, 02:50:52 PM
You're most welcome!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 09, 2023, 06:58:36 PM
Back to Vietnam for today's session! We are continuing on with Into the DMZ and the brutal fighting that is happening in this sector. This session provides a lot of good examples of how to use the Free World firepower to reduce well defended bunkers and trenches, especially when operating in close quarters with the enemy. Jungle bunker busting at its finest.  Alas, the ARVN Parachutists, on the other hand, are having a hell of a go. It's a rough fight, very indeed.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 16, 2023, 07:20:52 PM
We finished off Into the DMZ - Operation Hickory. While I would like to say it went swimmingly well, it generally didn't. There were a lot of valuable lessons learned in this session. This session is a bit longer than usual as I played through until the end so we can start up something new next time. This was a challenging scenario and I know what I would do next time I played. There are a lot of small challenges in the scenario, which makes it most fascinating to play.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 23, 2023, 05:59:07 PM
Back to Vietnam and we started a new scenario today. Hunting in Ho Bo Woods, Operation Crimp. This takes place in III Corps area northwest of Saigon near the Iron Triangle. The star of this episode is the 1st Australians and we land into LZ March and attempt to clear the plantation. Of course, I have suffered casualties and it took quite a bit to get my troops organized into a coherent attack, but we're on the way! The US Airborne is nearly on scene in their slicks getting ready to land at LZ April! Exciting times to be had.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on July 30, 2023, 04:57:24 PM
It is most interesting to play this scenario. Operating in the plantation and things seem to be going relatively smoothly when all of a sudden, well, they aren't. The losses haven't been too bad thus far, although the Australians have definitely taken the brunt of the casualties so far. You can see the differences between the Australian and US Airborne troops, especially in terms of movement in the jungle terrain. Let's just say I'm glad I have the firepower I do in this scenario, it's all about the firepower.


Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 06, 2023, 05:19:34 PM
We wrapped up Operation Crimp, which went fairly well. I cleaned up the map, mostly, although seemed to have missed some key Event Point items, including an elusive headquarters that I was struggling to destroy. After that, we started up a Dien Bien Phu scenario, the Loss of Beatrice. In this scenario I'm playing the Viet Minh and assaulting a well defended French position. Night is about to fall but I have managed to get a toehold in the position. Exciting times for the Viet Minh!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 13, 2023, 07:33:58 PM
If you like the French scenarios, this session was for you!  We finished off Loss of Beatrice, which turned out to be pretty easy as I was already in the western part of the defences. Beatrice fell and there didn't appear to be a counter-attack, so it was ending turns until the end. Next we played Ninh Binh Attaque, which was a fantastic little battle and went right to the wire on turn 12. Absolutely fun and nerve racking. Then we started another French scenario called GM1 Counter where I am trying to recapture Ninh Binh. I spent the first few turns preparing for the assault that will be coming. Exciting times with lots of explanations!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 20, 2023, 05:46:05 PM
Another session with some French scenarios. I finished off GM Counter and then started up Operation Tulipe. Operation Tulipe seems to be an interesting scenario, I am up against a significant Viet Minh force as I am attempting to clear a highway while advancing from the north and south. It's a little larger than the other French scenarios I have been playing, which is a nice change - I do prefer the larger ones. There are lots of options for assaulting and maneuvering. While I am making good progress, some lessons were learned in assaulting a well defended town.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on August 27, 2023, 05:59:26 PM
Campaign Series Vietnam:  We wrapped up Operation Tulipe with great success. It went to the last turn though, so that was fun! Lots of small battles cumulating into the large affair. There are a lot of small unit tactics lessons in this video, as well as showing the importance of heavy weapon reliance for the French forces, much as we see later on when the US arrives in Vietnam. In that sense, it is good practice!


Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 11, 2023, 11:25:51 PM
Campaign Series Vietnam: Well then, here I go trying to do something fancy and it blows up in my face. Completely and horribly. Here are some good examples about how NOT to attack a well defended position, especially against regular NVA troops, with ARVN troops. I was thinking that my flanking move would save the ARVN some casualties instead of a frontal assault against some hills. Silly me.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on September 26, 2023, 09:56:18 AM
Day 2 of the Hill 50 series is much easier than Day 1. I'm not trying anything fancy this time and the attacks are going relatively smoothly. There are some great examples of how to assault defended positions, especially as the Marines have the advantage of firepower - as they should. I have received another ARVN parachute battalion as reinforcements, but with a low level defence, they really are paper tigers when facing NVA regulars, as we are here.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 01, 2023, 06:04:39 PM
Campaign Series Vietnam:  I'm back after a month holiday and was streaming live today! We returned to Tightening the Noose and wrapped that up before we started with Operation Chopper, the first large use of American helicopters in the Vietnam theatre circa 1962. It's a fun little scenario with not enough heavy weapons and a lot of hide and seek with ARVN versus Viet Cong forces. I suspect this won't go well. HA!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 08, 2023, 07:05:25 PM
That was an interesting scenario. I played through Operation Chopper to the end. Alas, I ran into a few situations where I lost significant numbers of helicopters and my Birddog.  What does that mean? Well, I lost something fierce because it, even though I was well warned about it. I did find the HQ, but didn't have the forces to take it out. After that we started the Battle of U Minh Forest. An early war scenario where I have command of a handful of ARVN battalions and we are tasked with rooting out the Viet Cong U-Minh Battalion. 

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 15, 2023, 06:24:00 PM
Campaign Series Vietnam:  All my positive vibes in the world don't seem to be helping my ARVN troops as they attempt to push into the U Minh Forest. I have a lot of troops to assist with the assault, but alas, they are struggling to gain some ground. Surprisingly enough, I haven't lost any helicopters. My Hogs are providing some excellent fire support thus far, I just wish I had more of them. It's a slog, but a fun battle nevertheless! There are some valuable tactical lessons to be learned in the swamps. 

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 22, 2023, 05:24:47 PM
We spent the session playing this to the end. Well. Wow. Just wow. There are some great lessons that were learned in this playthrough.  The most important lesson is the quality of Rangers compared to ARVN regulars in this scenario. Knowing what I know now, I would definitely make sure they were the primary battalion into the forest instead of the ARVN regulars that were on the airfield at the start of the scenario. Generally it was a very difficult scenario. Impossible? No, but definitely a challenge and a half. I look forward to trying this one again in the future.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on October 29, 2023, 06:42:25 PM
 A new scenario. The Swarm: The battle of Dong Xoai. This is a small scenario over a wide space. Helicopter management and following instructions are important. The first half of the scenario has gone better than I had hoped, so that's good. Well, it did. I have lost part of the CIDG camp, but the Viet Cong around Dong Xoai have taken a terrible toll. On the other hand, the Viet Cong battalions in the other areas are causing me some terrible grief. Losses are mounting.

Title: Re: Campaign Series Vietnam
Post by: JasonPratt on October 30, 2023, 02:41:29 PM
Quote from: Jason Petho on October 15, 2023, 06:24:00 PMCampaign Series Vietnam:  All my positive vibes in the world don't seem to be helping my ARVN troops.

I'm having the exact same problem right now in Round 2 of my current Fire in the Lake mp game. The VC got an overpowered momentum early in Round 1, that let them stay eligible each turn, so they're like 14 points ahead of their win condition (and barely missed winning at the end of Round 1), and I'm having to whack-a-mole them while teaching the US player what has to be done to focus on whittling that score down before the end of round 2 -- while the NVA player is ready to tidal-wave us into the stone age of the workers' paradise.

Strategic, not tactical, but still. Playing ARVN mostly involves stopping everyone else from winning until I can get Vietnamization off the ground. And then still probably losing.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 02, 2023, 09:25:46 AM
Yes, you're absolutely right!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 05, 2023, 08:53:31 PM
Assault after assault against the penetration of the Viet Cong in the Dong Xoai CIDG Camp. This really shows how the quality of troops makes all the difference in effective campaigning. On the bright side, things are going much better for the ARVN, especially as we have Rangers on the ground now south of Dong Xoai. They are AWESOME! Well, keeping things in perspective compared to the rest of the troops.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 12, 2023, 08:11:24 PM
We wrapped up the scenario today, it was actually really well. We rocked it! I then started another scenario, a 1964 scenario - Battle of Mo Cay, where I am playing the ARVN against a Viet Cong ambush. In between the two scenarios, we had a chat and I was showing some things that are coming and what I am working on. It's worth a look and you might find it quite interesting. The new battle is, well, a mess, but I'm having fun so far. My reinforcements are now just released - thankfully!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 19, 2023, 07:11:10 PM
Seems like it was a good day to play in the Mekong today. The tide turned in the ARVN favour - for once - and I was successful at holding Mo Cay. Well, realistically, I lost nearly two companies of troops to an ambush, but the news won't mention that part. After we finished that, we went to the Ia Drang and landed at LZ X-RAY as it was a fitting session due to the anniversary of the battle this week. We played through the first half, making essential decisions and finding out if they were all for naught.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on November 26, 2023, 05:45:39 PM
 We completed the first Ia Drang scenario. Alas, I suffered some serious casualties including a few helicopters and a headquarters. That turned the tides for me suffering a defeat. We were successful in defeating the NVA assaults though, I was pleased with how that went. We started up the 2nd Ia Drang scenario, which we are holding our own thus far. We suffered an intense attack and lost a couple of platoons and leader, but the landing zone is holding. I'm forever grateful for the gunships, those are what is keeping me alive.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 03, 2023, 05:39:55 PM
Campaign Series Vietnam:     It was an efficient day today! We finished off Broken Arrow, played through the ambush of LZ Albany and then started The Vice. Ia Drang was an intense fight, it is always curious to see how the NVA will attack in LZ Albany, I had some losses, but I held on pretty well. We started The Vice and I have a mixed force of US Marines and South Korean Marines. It looks like it will be a challenging and fun scenario! I'm intrigued how the South Koreans are doing, they are quite fun to play with!

Title: Re: Campaign Series Vietnam
Post by: 88mmkwk on December 10, 2023, 02:06:37 PM
Quote from: Jason Petho on November 12, 2023, 08:11:24 PMI was showing some things that are coming and what I am working on.

Hi Jason - Do you plan on backfilling the AI mods you reviewed at the start to the other scenarios?
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 10, 2023, 07:12:45 PM
Quote from: 88mmkwk on December 10, 2023, 02:06:37 PM
Quote from: Jason Petho on November 12, 2023, 08:11:24 PMI was showing some things that are coming and what I am working on.

Hi Jason - Do you plan on backfilling the AI mods you reviewed at the start to the other scenarios?

That is the plan, yes!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 10, 2023, 07:13:02 PM
Campaign Series Vietnam:    The Vice turned out to be a pretty fun scenario. It's not a large battle, just a couple battalions that one is operating with, but it turned out to be a lot of micro decisions that impacted the entire scenario. That was a blast! It was fascinating to see how just a hiccup or two can throw plans out the window. Small unit tactics were essential for this scenario - and one more praise for all the extra support the US and South Koreans had to help with the battle!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 13, 2023, 10:07:43 AM
Bill and I started Campaign Series Vietnam scenario "The Mauling" up. I played as the Americans and he played as the NVA (PAVN). My goal was to advance through a plantation area and root out any opposing forces that I could find. Well, Bill definitely made that a chore and a half. It was touch and go all the way through and a hell of a lot of fun. I was appreciative of all the support I had, but holy, against a capable opponent, one never knows what's going to happen!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 17, 2023, 05:10:32 PM
 Started off with a brief explanation of a project I'm working on and then we got into the thick of it. We did a playtest of one of the Tet scenarios that I have been working on. It was a first go. Well, holy crap, Murphy was out in full force during today's session. If it could go wrong, it definitely did! I tried my best to survive, and was successful in a couple of places. Next session will be the revenge, that's for sure.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 24, 2023, 07:27:19 PM
Alas, I misread my reinforcement schedule. I received some great reinforcements, just not enough of them. The horror, the horror. I did what I could with what I had. I did get lucky in some places of the city, so yay for small miracles. But alas, I was royally defeated. I have some tweaks to do the Event Points for this scenario, as I was trying a new idea and it definitely added up quickly! HA!   Otherwise, it was an eye opening scenario on how effective the scripted AI can be. We had some great conversation today about ongoing projects!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on December 31, 2023, 06:06:09 PM
We playtest a new Tet scenario with some Aussies today. The first test went fairly well, although I will tweak it a bit to make things a little more challenging for the ARVN/Australians. Keep in mind that there was a lot of heavy action for most of the scenario, it just dwindled a bit too soon. I will remedy that and will try it again next weekend. This was a lot of fun though, it is always fascinating to see how the attacks pan out - there are so many options for the Viet Cong!

HAPPY NEW YEAR!



Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 07, 2024, 09:46:35 PM
A second test of the Ba Ria scenario.  It was interesting to see how the attack came to fruition and the adjustments made to the ARVN had changed the dynamic of the scenario! I noticed a few more minor errors in the script, but nothing game stopping. I will do a little more tweaking and we should be ready to release. I might try this one more time next week to see how it goes. I hope you're enjoying these testing sessions! Yay for learning!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 14, 2024, 07:41:28 PM
A final test of the Ba Ria scenario. There were significant changes made to the lua script, which I go over in detail at the beginning of the session. It's quite fascinating to see how HAL will respond to the changes and what it does. This session played fairly well and I only need a couple of tweaks to finalize the scenario. I also showed some of the work I've been doing on the Iranians Order of Battles for the Iran/Iraq War.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 21, 2024, 05:45:59 PM
Here's the very first raw test of this new scenario. This is a good example of why testing is so important. On the bright side, the scripting turned out fairly well. HAL attacked with the Viet Cong in a couple of different ways which made things quite interesting. I will do a couple of modifications for next weeks stream that will, hopefully, finalize this scenario. That will include a few little things like ensuring the Viet Cong don't kill themselves on stacks they just can't take.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on January 28, 2024, 08:01:13 PM
Well then, that was eye opening. I was able to test this scenario twice during this session. I didn't poorly the first run, the second run - I don't even want to talk about it. Looks like I have one more tweak to do and it seems that the scenario is good to go. I'm on the verge of embarrassed to post this video and how HAL absolutely slaughtered me, but hey, that's how we learn!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 04, 2024, 08:00:16 PM
We started up a brand new Tet scenario. I literally "finished" scripting it last night, so there were some teething issues getting it rolling, but lots of valuable lessons to be learned in Lua Scripting. We played through the first half and it's turned into the usual mess for me, but it has been fun to see how the die rolls start off for the main attacks. Some areas are holding on well and heck, I'm even counter-attacking! Alas, other areas seem to have the short end of the stick for sure. 

Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on February 04, 2024, 09:27:50 PM
Sorry for the off topic question, but what is Battles of Cuba I see on your desktop?

Thanks.
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 05, 2024, 10:34:02 AM
Good eye!

Long term future projects.
Title: Re: Campaign Series Vietnam
Post by: Jarhead0331 on February 05, 2024, 11:38:29 AM
Quote from: Jason Petho on February 05, 2024, 10:34:02 AMGood eye!

Long term future projects.

This is HUGE news. I can't recall much treatment of this material, other than the occasional scenario in TOAW, or something.

Please tell me you are going to model Bay of Pigs and a hypothetical US invasion during the Cuban Missile Crisis. This would be epic!
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 05, 2024, 03:33:39 PM
Quote from: Jarhead0331 on February 05, 2024, 11:38:29 AM
Quote from: Jason Petho on February 05, 2024, 10:34:02 AMGood eye!

Long term future projects.

This is HUGE news. I can't recall much treatment of this material, other than the occasional scenario in TOAW, or something.

Please tell me you are going to model Bay of Pigs and a hypothetical US invasion during the Cuban Missile Crisis. This would be epic!

As well as some of the civil war fighting prior.

But yes, that's the plan.

Long term plans, of course. I'm working on a lot of little projects at the moment including the Iran/Iraq War.
Title: Re: Campaign Series Vietnam
Post by: W8taminute on February 05, 2024, 03:51:28 PM
Quote from: Jason Petho on February 05, 2024, 03:33:39 PMIran/Iraq War

Very interested in this. 
Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 11, 2024, 06:37:26 PM
After an overview of what I have been currently working on, including a new unit, we jumped back into the Battle of Pleiku during the Tet offensive and started our counterattack. It seemed to be going well in most places although my ARVN Cavalry Squadron, supported by US tanks, seems have to stalled in the outskirts of Pleiku. The PAVN are dug in and it's a challenge to get into the part of town they are occupying, especially as I see VC companies en route to assist in the attack. On the other hand, the ARVN Rangers are making short work of any VC they find as they advance into town.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 18, 2024, 06:40:08 PM
I took some time to explain how to MOD the latest MAUSMAN MOD, it's super straight forward and simple, so you can customize it how you want. That's the advantage of the Campaign Series, it's all so relatively easy to modify. After, we finished off the first test and started the second. Some new errors, but nothing crazy until later on. I did spend some time with Stipe after the session hunting it down though. Otherwise, it was fascinating to see how the new attacks were carried out by the Viet Cong during the second session, the way the options are coded always makes for an interesting attack. It was even more interesting to see the new covert civilians operating in the area.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on February 25, 2024, 11:00:00 AM
Bill and I started Campaign Series Vietnam scenario "A Terrible Morning" up. I played as the ARVN and he played as the Viet Cong. As the ARVN, I had to defend an attack and then attempt to counter attack against a Viet Cong determined assault. Well, I guess you can imagine how that went. I do love playing against a human though!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 03, 2024, 05:49:34 PM
We went over the latest things I've been working on and answered some questions from those that watched on Twitch. We were still using the MausMan mod for this session, I think the Vietnam version looks pretty nice although there are some tweaks I will do in the near future. We continued playtesting the Battle of Pleiku although during the session I had noticed some oddities and was confused indeed. By the end of the session it was figured out how sometimes I'm not the swiftest current in the stream.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 10, 2024, 05:51:37 PM
It was a much better attack this time by the Viet Cong. I took quite a bit of time to conduct an overview of the various companies and scripting to make sure all was good, I explained the process in the beginning. Otherwise a quick run down of what I had been doing this week and then we played through the night turns of the scenario! Exciting times indeed!

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 17, 2024, 04:49:25 PM
After an overview of what I've been working on we returned to our attack into Pleiku. So far the Viet Cong are having a rough go of it, although I did try a few things I shouldn't have. You know, for testing purposes. Yea, that's it. We have nearly secured Pleiku and we're starting to clear the western approaches to the city of the artillery and rocket positions. I have some adjustments to make to the points for the Viet Cong as they collect them, but otherwise, I think it's going well.

Title: Re: Campaign Series Vietnam
Post by: Jason Petho on March 24, 2024, 07:08:49 PM
There was a follow on question to last weeks question! Thank you for the answer that helps with the guidance of the next tutorial video series. We wrapped up the Plieku scenario, mostly to the end. I did find a couple more minor issues in the Lua file, but this is why we test. I think I will do another test of Pleiku offline and next week I will start a new Tet scenario to test. Exciting times indeed!