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Started by Jarhead0331, June 04, 2014, 10:07:29 PM

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Jarhead0331

#435
Quote from: Yskonyn on May 06, 2019, 09:16:37 AM

Regarding the Avenger; its listed on the site as a pure fighter? I am looking for a multi-purpose ship in which I have enough cargo space to do some trade runs, have enough firepower, shields and armor to hold my own in case of combat and perhaps a ultility bay to store a rover or some kind of planetary vehicle. Does the Avenger fit the bill?

I've looked at the Cutlass as well, but that requires me to pay more than I am willing to do at the moment. Especially since I am reading that all ships will be obtainable for in-game currency later one as well.

The Avenger comes in three main varieties (with a few limited edition models)...

The Stalker is an interdictor that has a cargo hold outfitted for prisoner transport. So it is ideal for bounty hunting/vigilante duties. https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Stalker

The Titan is a a light freighter with a modest cargo hold. https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Titan

The Warlock is also used for interdiction but it is equipped with a non-lethal EMP module useful for disabling target ships. https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Warlock

The thing that appeals to me about the avenger is that it is, in general, a light cargo/transport vessel, but with the aggressive lines and capabilities of a heavy fighter. It looks like a Cobra and can be just as dangerous too.

The Cutlass Black is definitely a great jack of all trades. I do not own one, but I find myself using it a lot during free fly events. I will probably get one eventually, but I really do like that Valkyrie drop ship.

Yes...it is important to note that you can eventually buy all ships with in-game currency and will not need to spend any actual dollars. For all the people who complain about the high cost of ships, you don't actually need to spend anything more than the cost of $45 for a starter package. So, for the patient people out there, this is great...for those of us who are less patient, and seem to have disposable income (not really), the future ability to buy ships in game with virtual currency is irrelevant since we will already have bought them with real dollars... :crazy2:
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

So, if I swap the Titan cargo hold for a Prisoner hold I effectively have made the Titan into a Stalker? In other words: the variants are just based on installed modules rather than hull variants?
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Jarhead0331

#437
Quote from: Yskonyn on May 06, 2019, 11:03:09 AM
So, if I swap the Titan cargo hold for a Prisoner hold I effectively have made the Titan into a Stalker? In other words: the variants are just based on installed modules rather than hull variants?

I do not believe any of the ships presently permit modular changing of loadouts like that. They will eventually, but not in present state.

For instance, I bought the base version of the Retaliator without any specific module loaded so that I could eventually kit it out the way I wanted. However, the modules and the conversion system have not been implemented yet so I was provided with the heavy bomber version to play with while in development.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

Thanks for that! I was wondering if I was doing something wrong in the loadouts menu. :)
I am going to finish my delivery mission this evening. If you're online drop me a msg. My handle is Yskonyn in game. Perhaps we can go on some adventure together.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Jarhead0331

Quote from: Yskonyn on May 06, 2019, 11:15:44 AM
Thanks for that! I was wondering if I was doing something wrong in the loadouts menu. :)
I am going to finish my delivery mission this evening. If you're online drop me a msg. My handle is Yskonyn in game. Perhaps we can go on some adventure together.

I've already added you as a contact, I think. Check your contact list and see if you have any indication of that.

By the way...there are other differences between the avenger hulls too. I think the Stalker may be smaller than the Titan, etc. There are a lot of stats and details on each ship in the pledge store. Check them out and compare.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

F*ck it, I had another gander at the ships available and the ship that truely fits my purpose is the aptly named Freelancer.
After watching the advertisement video I pulled my wallet and upgraded the Aurora to the Freelance MAX. Yeah, call me crazy.  :uglystupid2:
At least I'll have a decent ship when we start for real.  O0

I am going online in a few. Hook me up!
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Jarhead0331

Quote from: Yskonyn on May 06, 2019, 12:44:58 PM
F*ck it, I had another gander at the ships available and the ship that truely fits my purpose is the aptly named Freelancer.
After watching the advertisement video I pulled my wallet and upgraded the Aurora to the Freelance MAX. Yeah, call me crazy.  :uglystupid2:
At least I'll have a decent ship when we start for real.  O0

I am going online in a few. Hook me up!

I'll fly escort for that baby.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

Seems like the free fly event has a fixed shiplist to fly in regardless of what you actually own.
The Freelancer isn't available to take out for a spin... at least I cannot select it in the computer in the central room on Olisar.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Jarhead0331

Quote from: Yskonyn on May 06, 2019, 02:05:53 PM
Seems like the free fly event has a fixed shiplist to fly in regardless of what you actually own.
The Freelancer isn't available to take out for a spin... at least I cannot select it in the computer in the central room on Olisar.

Hmmmmm...if you bought it, you should be able to fly it.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

#444
It appears you also have to APPLY the upgrade to a different ship on your account page after you have bought it. I'll see if thats the case later today.

EDIT: Yes that was it. Now the Freelancer is available to me in game!  :smitten:
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Yskonyn

Man I just love how organic the objects handling is! Crates can be hauled and placed on top of eachother in your cargohold. If it looks like a vehicle can fit through the door you can actually park it inside your ship. No dissapearing magically of objects switching to a loaded or unloaded state, but real physical objects and locations. Pretty impressive!

I just finished a mission for some obscure guy who wanted me to be the 'janitor' at an abandoned (read: raided) outpost to get rid of two bodies.
Even if it was a little odd that the 'bodies' were biohazard crates (with appropriate splashing sounds when carried!) it was very cool that you could just carry them on board and place them wherever you want.

Then somewhere in the void I got out of my captain's seat, walked inside my ship to the cargo bay, which is buffered by an airlock (details!!); opened the cargo ramp and let the 'bodies' float into the black so nobody would ever find them again. :D

The feedback of mission status must be improved because the guy never contacted me again and I just magically got 2000 credits after the 2nd crate went off the ramp, but if the full game manages to keep these interactions in the persistent world on release with 1000s of people then I firmly believe it will be the most technologically advanced and most immersive game ever created.

There is not much 'game' yet at the moment however, while the above 'sessions' are superbly immersive the overall experience is that of a tech demo with loosly joined features that barely hold together to create something of a universe.
But having that said, you sure can have lots of fun already with whats there!

I just find it really annoying that you always start back at Olisar, even if you log out on your ship at a different station the ship remains there but you spawn back at Olisar. Weird.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Jarhead0331

#446
Quote from: Yskonyn on May 07, 2019, 09:41:07 AM

I just find it really annoying that you always start back at Olisar, even if you log out on your ship at a different station the ship remains there but you spawn back at Olisar. Weird.

They are working on this. Persistence is one of the main features they are moving toward finalizing. It is already implemented in some instances. I believe if you get into the bed on certain ships, and log out, there will be persistence. I also believe there is persistence to objects that you place in your hab on Olisar too.

Again, they have prioritized persistence for the PU, which afterall, stands for "Persistent Universe".  :crazy2:

I'm glad to hear your feedback. I've been saying since at least alpha 3.0 that the foundation is there for the most revolutionary technologically sophisticated simulation of the universe ever created in a game. They have overcome some of the most significant tech hurdles that was keeping development slow and are now releasing content and updates that expands the game in leaps and bounds every quarter.  PTU 3.6 is due before the end of June...
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Destraex

Quote from: Yskonyn on May 07, 2019, 09:41:07 AM
Man I just love how organic the objects handling is! Crates can be hauled and placed on top of eachother in your cargohold. If it looks like a vehicle can fit through the door you can actually park it inside your ship. No dissapearing magically of objects switching to a loaded or unloaded state, but real physical objects and locations. Pretty impressive!

I just finished a mission for some obscure guy who wanted me to be the 'janitor' at an abandoned (read: raided) outpost to get rid of two bodies.
Even if it was a little odd that the 'bodies' were biohazard crates (with appropriate splashing sounds when carried!) it was very cool that you could just carry them on board and place them wherever you want.

Then somewhere in the void I got out of my captain's seat, walked inside my ship to the cargo bay, which is buffered by an airlock (details!!); opened the cargo ramp and let the 'bodies' float into the black so nobody would ever find them again. :D

The feedback of mission status must be improved because the guy never contacted me again and I just magically got 2000 credits after the 2nd crate went off the ramp, but if the full game manages to keep these interactions in the persistent world on release with 1000s of people then I firmly believe it will be the most technologically advanced and most immersive game ever created.

There is not much 'game' yet at the moment however, while the above 'sessions' are superbly immersive the overall experience is that of a tech demo with loosly joined features that barely hold together to create something of a universe.
But having that said, you sure can have lots of fun already with whats there!

I just find it really annoying that you always start back at Olisar, even if you log out on your ship at a different station the ship remains there but you spawn back at Olisar. Weird.
I always spawn on thr sation I log out at if I am physically on the ground outside of my ship and away from the hangar. What was the performance like for you?
"They only asked the Light Brigade to do it once"

Yskonyn

JH I cannot wait to experience this in multiplayer to have some fun. My Freelancer has three spare crewseats and I reckon with the bunks we can invite at least 4 more! :)

Btw how does it work if you want to take a vehicle on your trip? I don't see any clear method to have it spawn with your ship? Are vehicles still tied to other game modes perhaps?

Destraex my performance is top notch. Smooth framerates save for some light stutters when a new scene loads. This is on an SSD.
But I haven't checked out the vast urban expanse of ArcCorp yet.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Jarhead0331

#449
Quote from: Yskonyn on May 07, 2019, 12:32:06 PM
JH I cannot wait to experience this in multiplayer to have some fun. My Freelancer has three spare crewseats and I reckon with the bunks we can invite at least 4 more! :)

Btw how does it work if you want to take a vehicle on your trip? I don't see any clear method to have it spawn with your ship? Are vehicles still tied to other game modes perhaps?

Destraex my performance is top notch. Smooth framerates save for some light stutters when a new scene loads. This is on an SSD.
But I haven't checked out the vast urban expanse of ArcCorp yet.

So here is my understanding...I can request a ship from the kiosk...say my Constellation. Once it loads on the platform, I can then request any one of my vehicles, like the Ursa Rover or the Cyclone Jeep. Once it gets loaded on the platform, I can manually drive the vehicle onto my ship. As far as I know, there is still no method of requesting a ship preloaded with another vehicle. Hopefully this is a feature on the near horizon.

Edit: I'm researching this and as of right now, it seems wheeled or tracked vehicles can only be spawned from lunar or small planetary bases. However, grav vehcles like the dragonfly that can operate in space can be requested from any location.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18