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Digital Gaming => Computer Gaming => Topic started by: Destraex on September 12, 2017, 04:57:40 AM

Title: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 12, 2017, 04:57:40 AM
Napoleonic FPS\third person warfare? Not sure if this is first person. But you do run around as a character.
9 Days until this game releases for early access. Cavalry confirmed where previously it was a no go. I reckon I may take the plunge. Here is the developers pre-release Q&A list which shows cavalry definitely being in and even some cavalry mechanics being listed. This game will also have ships. sailors, doctors etc. 17 character classes so far. 14 maps confirmed so far as well.
I reckon it will be worth a go... the devs only number 3 and seem very young though. Good on them if this is a success.

http://www.holdfastgame.com/News/Post?p=1026
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Jarhead0331 on September 12, 2017, 06:00:18 AM
This game will most likely fail since only 10 people will be playing it. Definitely going to have a small community, which is really going to hurt a mp only game, especially one based on napoleonics.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 12, 2017, 08:26:17 AM
The prophecy foretold. I will take a risk on it if it's only $20. This game may be the one that makes the period popular.... ww1 was made popular by BF1... but that thing had ridiculous budget support.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Jarhead0331 on September 12, 2017, 08:35:01 AM
Quote from: Destraex on September 12, 2017, 08:26:17 AM
The prophecy foretold. I will take a risk on it if it's only $20. This game may be the one that makes the period popular.... ww1 was made popular by BF1... but that thing had ridiculous budget support.

That, and its WWI in name only. Very little else about it is actually WWI appropriate.

Look at Verdun, on the other hand. By all accounts a really good period authentic game, but held back by its sole emphasis on mp online play. Those games will never have a large community that will stick around for years. Definitely lend themselves to a hardcore base of loyal fans, but that is usually not enough for longevity.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Gusington on September 12, 2017, 08:42:23 AM
I so, SO wish that Verdun had a SP campaign.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Jarhead0331 on September 12, 2017, 08:44:43 AM
Quote from: Gusington on September 12, 2017, 08:42:23 AM
I so, SO wish that Verdun had a SP campaign.

Yup. You and me both.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Gusington on September 12, 2017, 12:16:57 PM
I don't think the developers have even hinted at a SP campaign in development, sadly.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Bardolph on September 12, 2017, 08:27:02 PM
Heck I just wish Verdun could do something about the instant headshot guys. I've played a LOT of FPS games since Doom came along and I've seen good players. These guys are somehow much much better than that. Not gonna say anything about aimbots, or wall-hacks or...

I actually found it pretty fun to play otherwise.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Gusington on September 12, 2017, 08:46:33 PM
^Every time I have booted up Verdun I have been shot in the head in 30 seconds.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Hofstadter on September 12, 2017, 09:02:49 PM
You guuuuuyz STOP KILLING MY HOPES FOR THIS GAME
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on September 12, 2017, 09:09:20 PM
Quote from: Hofstadter on September 12, 2017, 09:02:49 PM
You guuuuuyz STOP KILLING MY HOPES FOR THIS GAME

Just go get it and let us know.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 13, 2017, 06:10:26 AM
If it's $20 I probably will.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Nefaro on September 13, 2017, 08:23:58 AM
Looks so similar to Mount & Blade Napoleonic Wars, with which I've had many fun (and funny) MP battles.

Will keep it in mind for the future.  But I'm not doing much Early Access these days.  Especially Alpha.  Too many finished games yet unplayed. 
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Hofstadter on September 13, 2017, 08:27:22 AM
Yeah it's 20 USD

http://steamcommunity.com/app/589290/discussions/0/2217311444338199198/
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on September 13, 2017, 08:37:39 AM
Quote from: Nefaro on September 13, 2017, 08:23:58 AM
Looks so similar to Mount & Blade Napoleonic Wars, with which I've had many fun (and funny) MP battles.

Will keep it in mind for the future.  But I'm not doing much Early Access these days.  Especially Alpha.  Too many finished games yet unplayed.

Does it have line battles?
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 13, 2017, 09:17:54 AM
That's $30 aud. As usual getting ripped here by conversion rates.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: JasonPratt on September 13, 2017, 09:22:11 AM
Asid seems pretty happy with it so far, although by a logical consequence of the design, the experience is totally dependent on who you get to play with you (and to some extent who you get to play against you).
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 13, 2017, 09:25:15 AM
Actually the price info is in my initial link. It also says they are working in regional pricing!
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 13, 2017, 09:29:44 AM
With 3 in the team I think development will be painfully slow though.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: IronX on September 13, 2017, 12:08:22 PM
Quote from: JasonPratt on September 13, 2017, 09:22:11 AM
Asid seems pretty happy with it so far, although by a logical consequence of the design, the experience is totally dependent on who you get to play with you (and to some extent who you get to play against you).

Joining a clan is probably key to enjoying this game. Because unless there is some mechanism whereby a commander can govern the actions of friendly soldiers, having a dozen or so Napoleonic avatars running around doing their own thing is going to ruin any sense of immersion - even then this will not totally eliminate lone-wolfing.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on September 13, 2017, 01:07:14 PM
In.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Barthheart on September 13, 2017, 01:08:21 PM
Quote from: Cyrano on September 13, 2017, 01:07:14 PM
In.

::)
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on September 13, 2017, 01:17:01 PM
What Are Ya' At?

Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 13, 2017, 05:29:12 PM
They seem to be reloading on the move which is not very Napoleonic.
https://m.youtube.com/watch?v=9oBdlNTxeAs
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 13, 2017, 06:26:19 PM
This is probably the best commentary I have seen:
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on September 13, 2017, 06:46:55 PM
Quote from: IronX on September 13, 2017, 12:08:22 PM
Quote from: JasonPratt on September 13, 2017, 09:22:11 AM
Asid seems pretty happy with it so far, although by a logical consequence of the design, the experience is totally dependent on who you get to play with you (and to some extent who you get to play against you).

Joining a clan is probably key to enjoying this game. Because unless there is some mechanism whereby a commander can govern the actions of friendly soldiers, having a dozen or so Napoleonic avatars running around doing their own thing is going to ruin any sense of immersion - even then this will not totally eliminate lone-wolfing.

It's called skirmishing.  And it's an effective tactic to defeat a line. :D
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 13, 2017, 10:23:03 PM
The problem Jomni as I am sure you well know. Is that command and control and the organization of armies meant massed firepower was the order of the day and skirmishing although important, never decided a battle. It was considered a specialist role. Now how do you get enough people in a game to simulate this?
Because most people want to be hero snipers right?
I think the civil war game, war of rights, has a system that makes it easy and encourages players to stand in firepower lines to exchange fire in line with the doctrines of the time. I see this game however just relying on officers to try to get player cooperation with house rules.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on September 13, 2017, 10:45:35 PM
Yes house rules don't work. The scale is actually too small for line battles if you ask me.  These are skirmish sized battles. A line of 10 men is actually not immersive either.  At least M&B Napoleon has AI bots in a line and all players are officers.

I did play some fun small scale line battles in Battlegrounds 2 (Source mod).
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 14, 2017, 02:53:35 AM
Jomni. I knew that in mount and blade you could play as an officer with Ai as the soldiers. I just had no idea that you could do it multiplayer. Your right about nations at war. The scale seems to be smaller than mount and blade Napoleonic.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on September 14, 2017, 05:02:37 AM
Quote from: Destraex on September 14, 2017, 02:53:35 AM
Jomni. I knew that in mount and blade you could play as an officer with Ai as the soldiers. I just had no idea that you could do it multiplayer. Your right about nations at war. The scale seems to be smaller than mount and blade Napoleonic.

Yes you can MP with AI squads too. It's called Commander mode. But don't think a lot of people play that game anymore.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 14, 2017, 05:58:32 AM
I saw my son play that mode once. But it seemed very ... sedentary.
That is the worry with Napoleonic games. Making it exciting to be part of a line unit. In practice it would have been exciting. I think the key is to make the reload part a game mechanic that can be screwed up if you are not concentrating. That would make X amount of round a minute possible. Rather than an auto reload. That is the exciting part. Seeing if you can get rounds off before becoming DEAD.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: ArizonaTank on September 14, 2017, 06:57:14 AM
Quote from: jomni on September 14, 2017, 05:02:37 AM
Quote from: Destraex on September 14, 2017, 02:53:35 AM
Jomni. I knew that in mount and blade you could play as an officer with Ai as the soldiers. I just had no idea that you could do it multiplayer. Your right about nations at war. The scale seems to be smaller than mount and blade Napoleonic.

Yes you can MP with AI squads too. It's called Commander mode. But don't think a lot of people play that game anymore.

I love the commander mode...but it is true, haven't played it for a while.  If this new game would just take and improve what Mount & Blade did, it would be a great addition to my Steam bucket.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Nefaro on September 14, 2017, 10:59:21 AM
Quote from: jomni on September 13, 2017, 06:46:55 PM
Quote from: IronX on September 13, 2017, 12:08:22 PM
Quote from: JasonPratt on September 13, 2017, 09:22:11 AM
Asid seems pretty happy with it so far, although by a logical consequence of the design, the experience is totally dependent on who you get to play with you (and to some extent who you get to play against you).

Joining a clan is probably key to enjoying this game. Because unless there is some mechanism whereby a commander can govern the actions of friendly soldiers, having a dozen or so Napoleonic avatars running around doing their own thing is going to ruin any sense of immersion - even then this will not totally eliminate lone-wolfing.

It's called skirmishing.  And it's an effective tactic to defeat a line. :D


   >:D


Most fun I've had in M&B:N was big skirmish battles around a group of buildings. 

While joining people for the line battles (not the 1 player commands a line, but 1 per soldier) sounded appropriate, before I started playing all those years ago, it ended up being pretty boring compared to attacking or defending a built-up area or battling at a choke point such as a bridge.  Still saw some people making lines during those, but it wouldn't last (and I didn't really miss it in the end).
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: ArizonaTank on September 16, 2017, 02:31:20 PM
Last night had a great time with M&B Napoleonics in a Commander game.  Had about 26 players on the server.  A real hoot....  Range of musket fire is too far and too accurate, but otherwise, felt authentic.  My officer spent most of his time looking around trying to maintain situational awareness, while the troops banged away at the enemy; but that was fun in its own way.  Hoping this new game can create that experience. 
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Surtur on September 21, 2017, 04:14:13 AM
Quote from: ArizonaTank on September 16, 2017, 02:31:20 PM
Last night had a great time with M&B Napoleonics in a Commander game.  Had about 26 players on the server.  A real hoot....  Range of musket fire is too far and too accurate, but otherwise, felt authentic.  My officer spent most of his time looking around trying to maintain situational awareness, while the troops banged away at the enemy; but that was fun in its own way.  Hoping this new game can create that experience.

That is exactly the experience I had with the game. Also remember a 250 player line battle. That was pretty cool to do, especially when our officer died and I was put in charge, without any communication with higher ups. It feld authentic enough as it really showed the chaos on the battlefield. Really looking forward to this game (and having the time to dive in).
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 23, 2017, 04:48:55 AM
Enjoying this game. Love the era and colour.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on September 23, 2017, 04:51:49 AM
Good to hear.  So has people been playing line battles?
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 23, 2017, 05:34:26 AM
Lots of people request it while in game and lots of clans have locked servers that do it. I have not seen one yet though.
Think I would need to join a clan to guarantee it.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on September 23, 2017, 10:19:30 AM
I like it.

As with anything like it, it will be far better with clans/friends.  Neglected in much of the comments here is the naval system.  It has the potential to be spectacular with the right group.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: ArizonaTank on September 23, 2017, 03:03:40 PM
I took the plunge...but after several hours with Holdfast, will probably put it down until it matures. 

My initial thoughts....

-The game has a few neat tricks and a lot of historical flavor...but at it's core it seems to me it is just another on-line shoot-em-up.  I could be playing Verdun, Chivalry, Heroes & Generals, or any one of the dozen of so games of similar ilk.  All of those games have their charms...but for me unique weapons and uniforms alone don't really do it for me past a few hours of game play.  Sure it was fun to aim and fire a cannon, but it got old when my idiot team mate shot me with a pistol...apparently so he could take over the cannon.

-Nice to see that muskets are pretty inaccurate past a dozen yards.  Love the smoke, and how it blocks your vision when you fire.

-The game is not really very twitch jockey friendly.  A good thing in my book.  But still, on a least one server, there were a handful of bouncing bunnies.  Strafing, bouncing, turning...just to be difficult targets, or to gain advantage in melee.  Really ruins the immersion factor for me.  There was one game I played  (WWII Online maybe?) that dealt with that problem pretty well.  Your avatar got tired with each jump.  You could only hit the jump button so many times before you couldn't move due to fatigue.

-There seems to be little value in the many different classes of troops.  I am sure the game will mature in this area, but that dream is far away now.  Take officers for example.   Right now, about the only value I can see for an officer is as a banzai charge brawler.  Get into the enemy lines...use your pistol and sword...know that you will die.  Would love to see the game give officers a dozen bots so they could set up infantry lines....(you'd never get other players to do it...so it would have to be bots).

-I could not get onto many of the servers, despite what appeared to be openings.  Some of the servers had a great deal of lag.  May just be that I am on the wrong coast.  Assume this gets better over time.

-I was team killed at least four times....  Once might have been an accident...but three were deliberate.  I did not see any repercussions, but I could be wrong. There needs to be a penalty.

Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 23, 2017, 08:02:03 PM
Quote from: ArizonaTank on September 23, 2017, 03:03:40 PM
I took the plunge...but after several hours with Holdfast, will probably put it down until it matures. 

My initial thoughts....

-The game has a few neat tricks and a lot of historical flavor...but at it's core it seems to me it is just another on-line shoot-em-up.  I could be playing Verdun, Chivalry, Heroes & Generals, or any one of the dozen of so games of similar ilk.  All of those games have their charms...but for me unique weapons and uniforms alone don't really do it for me past a few hours of game play.  Sure it was fun to aim and fire a cannon, but it got old when my idiot team mate shot me with a pistol...apparently so he could take over the cannon.
******* They need to get horses into the game. Even canon that can be limbered and moved. I love the game in general though. It's got a lot of fun features.

-Nice to see that muskets are pretty inaccurate past a dozen yards.  Love the smoke, and how it blocks your vision when you fire.
******* Agreed. More than a few times I have watched smoke float around bushes and realised where the riflemen were hiding :P

-The game is not really very twitch jockey friendly.  A good thing in my book.  But still, on a least one server, there were a handful of bouncing bunnies.  Strafing, bouncing, turning...just to be difficult targets, or to gain advantage in melee.  Really ruins the immersion factor for me.  There was one game I played  (WWII Online maybe?) that dealt with that problem pretty well.  Your avatar got tired with each jump.  You could only hit the jump button so many times before you couldn't move due to fatigue.

******* Agreed. This game is easy to relax and have a good time in without constantly being pinged by the snipers that permiate the modern FPS games. I agree with the jumping problem. But with a musket especially at range because it has accuracy problems sometimes you just get lucky and his dodge is equal to your accidental bad grouping and come together with him being dead :P

-There seems to be little value in the many different classes of troops.  I am sure the game will mature in this area, but that dream is far away now.  Take officers for example.   Right now, about the only value I can see for an officer is as a banzai charge brawler.  Get into the enemy lines...use your pistol and sword...know that you will die.  Would love to see the game give officers a dozen bots so they could set up infantry lines....(you'd never get other players to do it...so it would have to be bots).

******** Officers are of great use for organising troops in the battles I have been in where this happens. I had one server where everybody was using VOICE especially the officers to organise a line. That was great fun. The officers running around dressing the ranks while we were under canon fire. Seeing canon balls rush past your head is a real thrill.
But I agree in general that most classes are not really active at the moment. The carpenter and surgeon don't seem to work for instance. The British Grenadier looks strange as he is wearing a bearskin hat.
The many standard musket classes are just for people to gather units and train to use them for their specific purpose. So I don't expect huge variation their.


-I could not get onto many of the servers, despite what appeared to be openings.  Some of the servers had a great deal of lag.  May just be that I am on the wrong coast.  Assume this gets better over time.
******** They are optimising the servers currently and a lot of the servers seem to be private ones where the owners are tweaking the settings according to what their setups can handle

-I was team killed at least four times....  Once might have been an accident...but three were deliberate.  I did not see any repercussions, but I could be wrong. There needs to be a penalty.

******** I have also seen this. I asked for an admin and they responded but did nothing.
Most of the time it happens when you load a canon where nobody is around and get ready to fire.
Sometimes Teamkilling is an accident. I have done it a few times when somebody walked past as I fired or I came around a corner and killed my first enemy and am faced with another dark uniform that was behind the same wall aiming at me. Sometimes you just react.

Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 23, 2017, 08:11:39 PM
(https://farm5.staticflickr.com/4331/37274142211_630d410b4f_b.jpg)
(https://farm5.staticflickr.com/4498/37274141371_9315fae15c_b.jpg)
(https://farm5.staticflickr.com/4464/37274140531_1a938e5017_b.jpg)
(https://farm5.staticflickr.com/4494/37274139501_b99dd07158_b.jpg)
(https://farm5.staticflickr.com/4383/37274138801_18e4d74e70_b.jpg)
(https://farm5.staticflickr.com/4513/37274138041_6233afbe1b_b.jpg)
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 23, 2017, 08:13:19 PM
(https://farm5.staticflickr.com/4439/37274137461_ea86ee9b58_b.jpg)
(https://farm5.staticflickr.com/4429/37274136391_00325469eb_b.jpg)
(https://farm5.staticflickr.com/4433/37274135511_15c2cb075a_b.jpg)
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Hofstadter on September 25, 2017, 06:57:42 AM
Its taking so much restraint to not buy it. I eventually will, basically guaranteed, but I really want to see how it matures before I take the plunge. I do have high hopes for it though!!
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Jarhead0331 on September 25, 2017, 07:39:12 AM
Well, it certainly looks very well done. How long does it take to reload a musket?
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on September 25, 2017, 07:47:22 AM
I've not timed it, but it felt like the proper 4-6/minute.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Jarhead0331 on September 25, 2017, 10:25:56 AM
Quote from: Cyrano on September 25, 2017, 07:47:22 AM
I've not timed it, but it felt like the proper 4-6/minute.

You mean, you can shoot 4 to 6 rounds per minute? Or it takes 4 to 6 minutes to reload?
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: spelk on September 25, 2017, 12:01:33 PM
I give this a go today, really enjoyed it. Graphically nicer but similar in feel to Mount and Blade Warband: Napoleon. Minus the Cavalry.

@jarhead it's 4-6 rounds per minute, if you're lucky, and not hacked down by a bunny hopping french flag waver mid-reload!

The drummer/pipers seem to give you an area of effect accuracy boost, I think. And two row firing lines can be devastating as long as you have skirmishers protecting the flanks.. it was encouraging to see some people form up on the lantern bearing officers, or the standard bearers, and march in formation..
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on September 25, 2017, 01:31:34 PM
Spelk is correct.

Sources vary, but a skilled line infantryman could manage six a minute, a Marie-Louise closer to three.

Smoothbore, of course...rifles are entirely a different matter...
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: spelk on September 25, 2017, 01:44:21 PM
There was a lot of hiding round a corner, with a pistol, and downing the first man that stepped round. Then some sword/bayonet twirling in a circle, whilst the enemy tries to shoot at a moving target in the middle of a load of friendlies.. lone melee twirlers where often quite devastating if they could get to your lines, once in the mix, they could take several men out, before someone else switched to melee mode and managed to get a sabre to them.

With consensual discipline this could be a virtual re-enacters wet dream, but as it is, you're always going to have the leet bunnies hopping  about and shouting Charge every other second. Still, I'll take me musketry wherever I can get it! :)
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on September 25, 2017, 08:26:23 PM
Today's patch addresses TKs -- although in a temporary way -- by turning off friendly fire.  At least it shows they're paying attention, although I've not had a problem.

Also, may I say how delighted I am that ANYBODY is interested in this game :D.

Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: HoodedHorseJoe on September 26, 2017, 10:15:39 AM
Took this for a spin myself today. It's good fun - some gorgeous maps with some really interesting focal points and layouts.

So lots of strangers getting together to form lines and have a 'proper' Napoleonic ruck.

I ofc went Rifleman or, failing that, Light Infantry and was skirmishing, although there was a cool moment in the last server I was on when me and four Rifleman rocket around as a fireteam in proper skirmish order, supporting the flanks of the main column.

Takes me back to the days when I was in a Mount & Blade: Warband clan called the 95th Rifles.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: AchillesLastStand on September 26, 2017, 03:24:21 PM
Been watching videos on this and it looks pretty interesting.
One video was quite comical, they were all on VOIP and the Officer in charge sounded like he was 14 years old. Port arms, and all of the column movement commands were spot on, GySgt Hartman would have been proud. :)
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: spelk on October 03, 2017, 02:03:52 PM
This shit makes me hard!

Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Toonces on October 03, 2017, 06:33:48 PM
This looks just like a M&B:N clone.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: spelk on October 04, 2017, 02:22:13 AM
Quote from: Toonces on October 03, 2017, 06:33:48 PM
This looks just like a M&B:N clone.

Yeah, it kind of is. Only its not a mod, has better graphics and is a smooth experience even at this early stage. And it has naval combat. Hopefully they'll get the cavalry stuff put in there soon.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on October 04, 2017, 03:37:35 AM
It's a little less clunky than mount and blade and much easier on the eyes.
Mount and Blade 1's engine is, after all, very old now.

Nobody complains about their being too many ww2 or modern FPS clones. That genre seems to keep on a rollin.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: HoodedHorseJoe on October 04, 2017, 04:07:01 AM
As people have alluded too, it's a clone in-so-far as different FPS games are clones of each other.

M&B:N is basically a mod that had been given some coding resources to make it official, stable and justify charging for it. Holdfast is what you get if you take that idea and build from the ground-up for it, which was always bound to happen eventually. Plus, it's shiny!

Like that original mod though, this will be a game that will probably live & die by its community. It's not really going to capture a competitive scene and will instead be the new playground for re-enactors and role-players to recreate Napoleonic warfare (as interpreted by this game).

What I'd like to see as an actual evolution of games like this is perhaps some actual AI work so that they can design PvE scenarios for players to engage with, like a Siege, or something with a special objective. How about a Rorke's Drift style Horde mode with limited ammo and logistics? A man can dream.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on October 04, 2017, 04:24:45 AM
THere is a rorkes drift game in the works. Looks dodgy as hell though.
http://store.steampowered.com/app/401250/Zulu_Response/
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: HoodedHorseJoe on October 04, 2017, 04:26:16 AM
Quote from: Destraex on October 04, 2017, 04:24:45 AM
THere is a rorkes drift game in the works.

You talking about that Zulu Response game up on Steam? I've got that wish-listed but not sure how well it's coming a long, seems more of a passion project.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: spelk on October 04, 2017, 04:34:09 AM
Quote from: WargamerJoe on October 04, 2017, 04:26:16 AM
Quote from: Destraex on October 04, 2017, 04:24:45 AM
THere is a rorkes drift game in the works.

You talking about that Zulu Response game up on Steam? I've got that wish-listed but not sure how well it's coming a long, seems more of a passion project.

I've got it and am very passionate about my Anglo-Zulu War history and being able to take part in it, but the last time I tried it (and I always have it installed - just in case) it was, how shall we say it, as "rough as arseholes". It has come on a bit since I first bought it, but it still needs a fair bit of work, to make it draw anyone in to play it long term.

IIRC the troop commanding interface, where you place a flag to send your AI squad mates had me foxed for quite a while. Its a good effort, and I wholeheartedly support it, but it has yet to make me sit down and play it through for any length of time. I'm hoping it will get there in the end though.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: spelk on October 04, 2017, 04:41:59 AM
Quote from: WargamerJoe on October 04, 2017, 04:07:01 AM
Like that original mod though, this will be a game that will probably live & die by its community. It's not really going to capture a competitive scene and will instead be the new playground for re-enactors and role-players to recreate Napoleonic warfare (as interpreted by this game).

In a genre obsessed with Kill/Death ratios and twitch mechanics, there is something totally alluring about forming up, reloading mechanically with a lengthy historical delay, and having to time and place your limited range shots alongside your firing line. It's about following a procedure, to get the most effective outcome within a large collection of "disciplined" teammates. Disciplined in so far as everyone wants to touch the history of line firing around this era, and they are willing to take part in this sort of roleplay, to get a sense of the excitement, peril and tactical considerations.

I approach the likes of the Battlefield games in a similar way, which doesn't always sit right with their mechanics - probably why I play a squad leading battle medic, because you have to take part and be situationally aware to the degree that you meet the needs of the higher level tactical play, yet can make a difference by supporting your other rifleman. That adrenline soaked thinking mans play is what drives me as far as most FPS games are concerned.

Following orders, being part of something, and touching upon the history is where this sort of game shines, and sadly most FPS gamers won't know about it, or will be indifferent to it. Which is a real shame.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: HoodedHorseJoe on October 04, 2017, 04:47:31 AM
Quote from: spelk on October 04, 2017, 04:41:59 AM

In a genre obsessed with Kill/Death ratios and twitch mechanics, there is something totally alluring about forming up, reloading mechanically with a lengthy historical delay, and having to time and place your limited range shots alongside your firing line. It's about following a procedure, to get the most effective outcome within a large collection of "disciplined" teammates. Disciplined in so far as everyone wants to touch the history of line firing around this era, and they are willing to take part in this sort of roleplay, to get a sense of the excitement, peril and tactical considerations.

I agree with that whole heartedly. I hadn't played the M&B:N spin-off for a fair few years, but jumping into Holdfast in my first match, was wonderful just watching people forming up in front of Officers and marching along in the line, really brought me back to those past days.

There is also something oddly comforting in just keeping quiet and following someone else's orders. As I mentioned before, I ended up rocking around with about 4-5 other Riflemen because one guy was using coms and asked all the green jackets to rally to him, and I did because why not? Followed him around, attacked who he told us to attack, and he also gave out some great tips on compensating for range.

In my personal gaming I play Battlefield 1 a lot with my mates, and I've always gravitated towards squad mechanics and squad play, and I usually just do as I'm asked there as well. It's satisfying to know you're working as part of a whole.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Hofstadter on October 04, 2017, 05:29:40 AM
Quote from: spelk on October 04, 2017, 04:34:09 AM
Quote from: WargamerJoe on October 04, 2017, 04:26:16 AM
Quote from: Destraex on October 04, 2017, 04:24:45 AM
THere is a rorkes drift game in the works.

You talking about that Zulu Response game up on Steam? I've got that wish-listed but not sure how well it's coming a long, seems more of a passion project.

I've got it and am very passionate about my Anglo-Zulu War history and being able to take part in it, but the last time I tried it (and I always have it installed - just in case) it was, how shall we say it, as "rough as arseholes". It has come on a bit since I first bought it, but it still needs a fair bit of work, to make it draw anyone in to play it long term.

IIRC the troop commanding interface, where you place a flag to send your AI squad mates had me foxed for quite a while. Its a good effort, and I wholeheartedly support it, but it has yet to make me sit down and play it through for any length of time. I'm hoping it will get there in the end though.

I played Zulu Response when it first came out

I cried.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on October 04, 2017, 10:22:33 PM
You can feel all the passion and love that went into ZR and know that's it's still a long way from being a game.

On the other hand, this is a good deal better than M&B:N, and now just because it looks a lot better -- which it does.

My son and I have been quite a pair of late strolling about the battlefield as fifer and drummer and watching all the shooty types follow us.  Then, when officers who seem to know what they're doing show up, matters get all together better still.

For an early game, top stuff.  When it gets cavalry and persistent, I think it will be awesome.

Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: ArizonaTank on October 04, 2017, 11:19:03 PM
The one mode I like best in Holdfast are naval battles....but at the same time these seem to be least popular and it is hard to find a good server. 

I believe that part of the problem is that if you have a bad captain, who does not know how to position the ship, the entire ship's crew is screwed.  This often results in "mutinies" with friendly sailors killing the guy at the wheel, so they can get a good one up.

But when you have a good captain, the mode does a great job in depicting naval combat, and I find it quite fun.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: HoodedHorseJoe on October 06, 2017, 04:37:11 AM
Quote from: ArizonaTank on October 04, 2017, 11:19:03 PM
The one mode I like best in Holdfast are naval battles....but at the same time these seem to be least popular and it is hard to find a good server. 

I believe that part of the problem is that if you have a bad captain, who does not know how to position the ship, the entire ship's crew is screwed.  This often results in "mutinies" with friendly sailors killing the guy at the wheel, so they can get a good one up.

But when you have a good captain, the mode does a great job in depicting naval combat, and I find it quite fun.

A recent update disabled friendly fire AFAIK, so it's probably not possible to oust a bad captain now... might explain why those servers are less popular?

As for me, I prefer to go to servers with lots of people in over emptier ones that try out the other modes... games like this are fundamentally more enjoyable with more people, even if it's just watch the social dynamics play out.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on October 06, 2017, 08:47:52 AM
AZTank is correct that the naval has the greatest potential, but the captain thing needs fixing.  I really admire designers who can cut Gordian knots like this as most fail...
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on October 08, 2017, 12:03:21 AM
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on October 13, 2017, 09:18:03 PM
I am trying to help the developers with British uniforms.

Does any body know where I could get a free copy (this book was published in 1815!!!) of Wellington's Army: Uniforms of the British Soldier,1812-1815 or even better source the 1400 plates he drew of british soldiers during the napoleonic wars?

This only appears to have a few of the plates and is charged even though it must be so far out of copyright. Or is around 200 years not enough time?
https://www.amazon.com/Wellingtons-Army-Uniforms-British-1812-1815/dp/1853675016

" Most of these were of non-military subjects. However over 1,400 were uniform studies, with another 3,000 containing drawings of soldiers whose uniforms were so accurately depicted that you could see facing and ornamental details!  Additionally, he painted numerous schematic illustrations that showed the facing colors, lace, and other distinctions of various regiments."
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Father Ted on October 14, 2017, 03:46:53 AM
Quote from: WargamerJoe on October 04, 2017, 04:47:31 AM
There is also something oddly comforting in just keeping quiet and following someone else's orders. As I mentioned before, I ended up rocking around with about 4-5 other Riflemen because one guy was using coms and asked all the green jackets to rally to him, and I did because why not? Followed him around, attacked who he told us to attack, and he also gave out some great tips on compensating for range.


You ever tried Squad?  It's pretty much exactly that ^, though in a contemporary setting of course.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: ArizonaTank on October 15, 2017, 11:22:27 PM
Quote from: Destraex on October 13, 2017, 09:18:03 PM
I am trying to help the developers with British uniforms.

Does any body know where I could get a free copy (this book was published in 1815!!!) of Wellington's Army: Uniforms of the British Soldier,1812-1815 or even better source the 1400 plates he drew of british soldiers during the napoleonic wars?

This only appears to have a few of the plates and is charged even though it must be so far out of copyright. Or is around 200 years not enough time?
https://www.amazon.com/Wellingtons-Army-Uniforms-British-1812-1815/dp/1853675016

" Most of these were of non-military subjects. However over 1,400 were uniform studies, with another 3,000 containing drawings of soldiers whose uniforms were so accurately depicted that you could see facing and ornamental details!  Additionally, he painted numerous schematic illustrations that showed the facing colors, lace, and other distinctions of various regiments."

Welcome to the expensive world of the Nappy gamer.... :'(  You can find copies on ebay for about $35.  I believe a few years back, someone digitized this on CD and sold on ebay...but haven't seen it for many years.  Looks like there are some online e-libraries that have it, but you generally have to sign up for a membership fee...  Hunting and pecking on web will get you pieces here and there.

Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on October 16, 2017, 03:33:20 AM
$35 is no problem. But $50 postage to Australia afterwards and then conversion is. :(
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on October 16, 2017, 03:37:21 AM
Everytime I load this thread I get 5NTxKtTtJBO.swf trying to download or play.
A shockwave extention. Is this the blank post you posted Jomni?

I recently reset my chrome and it may be being sensitive.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Pete Dero on October 16, 2017, 04:07:43 AM
Quote from: jomni on October 08, 2017, 12:03:21 AM


https: // youtu.be / 5NTxKtTtJB0

It is that post - wrong youtube link used.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on October 30, 2017, 09:19:13 AM
Maybe this will give you a better line battle
https://youtu.be/C4nNSee-0W0
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on October 30, 2017, 10:50:42 AM
Good Lord, no one tell Doug...
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cheimison on November 01, 2017, 01:03:46 AM
An FPS where you can shoot four times a minute. INTENSE!

I like Napoleonic games and history, but an FPS? Geezus. Best class: artilleryman.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on November 01, 2017, 06:41:57 PM
The forumites are nuts though.
There is one moderator over there who likes to joke with the public about upcoming features and then be serious other times about upcoming features.
I get the impression that the moderators are even younger than the dev team. I must be getting old. :)
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Jarhead0331 on January 04, 2018, 09:01:59 AM
What's the final verdict on this? Is it worth $14.99? Will there ever be bots or any single player skirmish component?
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Hofstadter on January 04, 2018, 04:28:46 PM
I enjoy it, get it during sale though. Right now it's not exactly varied and very simple, but very fun
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on January 20, 2018, 08:00:47 PM
New update that includes more maps and bagpipers/highlanders. Polish as well as proper British Grenadier hats.

http://steamcommunity.com/games/589290/announcements/detail/1651000839371923177

(https://farm5.staticflickr.com/4620/28027227899_0003522f45_b.jpg)
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Cyrano on January 20, 2018, 08:12:38 PM
You had me at Highlanders...
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on January 20, 2018, 10:53:57 PM
haha Cyrano... do you happen to have any affiliation with the Highlanders?
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on January 21, 2018, 05:17:38 AM
How's the server population?
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on January 21, 2018, 06:14:27 AM
There were 3 x US servers with full 150 player compliments when I had a quick look today.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on January 21, 2018, 06:29:03 AM
Thanks.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on March 10, 2018, 08:49:47 PM
Trying to encourage them to use a formation mechanic with the upcoming objective mode.
http://www.holdfastgame.com/forum/index.php?topic=4031.0
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: mikeck on March 10, 2018, 11:01:02 PM
Quote from: Jarhead0331 on September 12, 2017, 08:35:01 AM
Quote from: Destraex on September 12, 2017, 08:26:17 AM
The prophecy foretold. I will take a risk on it if it's only $20. This game may be the one that makes the period popular.... ww1 was made popular by BF1... but that thing had ridiculous budget support.

That, and its WWI in name only. Very little else about it is actually WWI appropriate.

Look at Verdun, on the other hand. By all accounts a really good period authentic game, but held back by its sole emphasis on mp online play. Those games will never have a large community that will stick around for years. Definitely lend themselves to a hardcore base of loyal fans, but that is usually not enough for longevity.

I find myself getting increasingly frustrated over MMO or MP only games that I would otherwise
Enjoy. There are people at the Naval Action forums who want to shut down the PVE server to force everyone to PVP. Not realizing that me and 80% of the people on thee would simply not play. I get that an MP game can be easier since there is no AI but I just wonder if some of these MP only games had a SP component they would be more successful. Maybe I'm just a grumbly 45 year old who doesn't want to have to deal with clans Of 19 year old college dorm-mates
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on March 11, 2018, 05:21:07 AM
Mickek you are correct in a lot of ways. I too am now getting frustrated with all of the young upstarts on the Holdfast servers who just want to play dorm room tom foolery and act the goat. That and the sheer amount of swearing like they think they are army veterans. That is why it is best to get on with some good ole boys who know the drill and are of the same mind as you. It is really frustrating to keep being told by these young guys that nobody wants the game to have any formation mechanics because then the game would not be casual enough. They do not want to be forced into formations by mechanics.... i.e. they just want to run n gun like ww2. They think that making formations viable will ruin the game. What a drag for the only real napoleonic shooter that is up and coming currently. What a shame.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Nefaro on March 11, 2018, 02:45:24 PM
Meh.

Being forced to stand in a line, and fire when told, may be more historically romantic for some, but I don't think it's enjoyable as a first-person shooter game. 

Having done different MP game modes in M&B Napoleonic, and some line behavior even during the skirmish matches, it's become quite obvious that I prefer the open skirmishing in this type of game.  It was some of the most fun I've ever had in an FPS, and provides a good supply of laughs at misfortune. 

There's no way I can foresee a change to being an individual, fighting a rigid line battle, could ever compare in enjoyment.

I've been planning to pick up Holdfast, after they've filled out more of the content.  They're still missing a lot of stuff M&B Napleonics has, such as cavalry.  I will play the MP shit out of this game, if it provides the same flavor.  Will become more wary if they start shoehorning rigid line battles into all of it.

If I wanted to participate in strict doctrine and routine, I'd dress up and go participate in re-enactments. 

Plus a 75vs75 player (at best) server doesn't exactly emulate grand Napoleonic era line battles, with thousands of troops per side, very well.  The player count is predisposed towards skirmishing on maps with small features such as a farmhouse complex.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: jomni on March 11, 2018, 08:11:25 PM
Yeah Better to have bots form the line at your command like in M&B.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on March 12, 2018, 04:00:55 AM
Quote from: Nefaro on March 11, 2018, 02:45:24 PM
Meh.

Being forced to stand in a line, and fire when told, may be more historically romantic for some, but I don't think it's enjoyable as a first-person shooter game. 

Having done different MP game modes in M&B Napoleonic, and some line behavior even during the skirmish matches, it's become quite obvious that I prefer the open skirmishing in this type of game.  It was some of the most fun I've ever had in an FPS, and provides a good supply of laughs at misfortune. 

There's no way I can foresee a change to being an individual, fighting a rigid line battle, could ever compare in enjoyment.

I've been planning to pick up Holdfast, after they've filled out more of the content.  They're still missing a lot of stuff M&B Napleonics has, such as cavalry.  I will play the MP shit out of this game, if it provides the same flavor.  Will become more wary if they start shoehorning rigid line battles into all of it.

If I wanted to participate in strict doctrine and routine, I'd dress up and go participate in re-enactments. 

Plus a 75vs75 player (at best) server doesn't exactly emulate grand Napoleonic era line battles, with thousands of troops per side, very well.  The player count is predisposed towards skirmishing on maps with small features such as a farmhouse complex.

Nefaro I think that we are on the verge of having coop gaems that are vastly more enjoyable being played in large formations if they get the mechanics right. I understand that you do not want to feel like a pawn but want to feel special and like a superhero one man army. But that is not the Napoleonic experience. The key is going to be figuring out how to make each soldier feel like a ke an integral part of the whole and useful..... in fact screw this I cannot type here at the moment... its too slow.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Grim.Reaper on March 12, 2018, 05:40:10 AM
Quote from: Destraex on March 12, 2018, 04:00:55 AM
Quote from: Nefaro on March 11, 2018, 02:45:24 PM
Meh.

Being forced to stand in a line, and fire when told, may be more historically romantic for some, but I don't think it's enjoyable as a first-person shooter game. 

Having done different MP game modes in M&B Napoleonic, and some line behavior even during the skirmish matches, it's become quite obvious that I prefer the open skirmishing in this type of game.  It was some of the most fun I've ever had in an FPS, and provides a good supply of laughs at misfortune. 

There's no way I can foresee a change to being an individual, fighting a rigid line battle, could ever compare in enjoyment.

I've been planning to pick up Holdfast, after they've filled out more of the content.  They're still missing a lot of stuff M&B Napleonics has, such as cavalry.  I will play the MP shit out of this game, if it provides the same flavor.  Will become more wary if they start shoehorning rigid line battles into all of it.

If I wanted to participate in strict doctrine and routine, I'd dress up and go participate in re-enactments. 

Plus a 75vs75 player (at best) server doesn't exactly emulate grand Napoleonic era line battles, with thousands of troops per side, very well.  The player count is predisposed towards skirmishing on maps with small features such as a farmhouse complex.

Nefaro I think that we are on the verge of having coop gaems that are vastly more enjoyable being played in large formations if they get the mechanics right. I understand that you do not want to feel like a pawn but want to feel special and like a superhero one man army. But that is not the Napoleonic experience. The key is going to be figuring out how to make each soldier feel like a ke an integral part of the whole and useful..... in fact screw this I cannot type here at the moment... its too slow.

if your using chrome, they released an update that fixes slow typing issue.  go into chrome and then go to help - about screen to have it update.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on March 12, 2018, 06:08:50 AM
Strange that chrome would not update itslelf and strange that it only happens here.
Thx reaper. Seems to be working fine now.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Nefaro on March 14, 2018, 05:23:58 PM
Quote from: Destraex on March 12, 2018, 04:00:55 AM
Quote from: Nefaro on March 11, 2018, 02:45:24 PM
Meh.

Being forced to stand in a line, and fire when told, may be more historically romantic for some, but I don't think it's enjoyable as a first-person shooter game. 

Having done different MP game modes in M&B Napoleonic, and some line behavior even during the skirmish matches, it's become quite obvious that I prefer the open skirmishing in this type of game.  It was some of the most fun I've ever had in an FPS, and provides a good supply of laughs at misfortune. 

There's no way I can foresee a change to being an individual, fighting a rigid line battle, could ever compare in enjoyment.

I've been planning to pick up Holdfast, after they've filled out more of the content.  They're still missing a lot of stuff M&B Napleonics has, such as cavalry.  I will play the MP shit out of this game, if it provides the same flavor.  Will become more wary if they start shoehorning rigid line battles into all of it.

If I wanted to participate in strict doctrine and routine, I'd dress up and go participate in re-enactments. 

Plus a 75vs75 player (at best) server doesn't exactly emulate grand Napoleonic era line battles, with thousands of troops per side, very well.  The player count is predisposed towards skirmishing on maps with small features such as a farmhouse complex.

Nefaro I think that we are on the verge of having coop gaems that are vastly more enjoyable being played in large formations if they get the mechanics right. I understand that you do not want to feel like a pawn but want to feel special and like a superhero one man army. But that is not the Napoleonic experience. The key is going to be figuring out how to make each soldier feel like a ke an integral part of the whole and useful..... in fact screw this I cannot type here at the moment... its too slow.

I freely admit that I don't want to be a pawn in a line battle emulating the 'Napoleonic Experience'. 

I hope they don't try to force that on everyone, and leave the option open for either type to be hosted on servers.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on December 18, 2019, 05:28:02 PM
Holdfast now has cavalry. Very nice. Only 3-6 per side though on the maps I looked at.
No longer any Australian servers either it seems.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28169799/fed66133f657e6ce318299e6ea60f138859da1a7.png)
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Jarhead0331 on December 18, 2019, 05:57:17 PM
Still no single-player or bots, huh?  ???
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on December 18, 2019, 06:52:52 PM
Not that I could see.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Skoop on December 18, 2019, 07:08:49 PM
Quote from: Jarhead0331 on December 18, 2019, 05:57:17 PM
Still no single-player or bots, huh?  ???

I agree like, same with war of rights and squad.  I'd love to have bots to practice the game mechanics before jumping into the mp and not having a clue what to do.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on December 19, 2019, 12:11:50 AM
I don't have a problem with needing ai for practise purposes. This is a relatively simple shoot em up to me and their are practice levels. But I would like ai to populate servers.
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on December 27, 2019, 06:42:49 PM
Had a quick go last night and really enjoyed just pottering around. I enjoy the cavalry although it seems to be fairly hard to use.
I apologise for the antlers on the horses and the snowballs as cannon balls. I don't know who thought this was a good idea to spoil christmas for those that get quality time with this game at this time.

See the top left of the first screenshot. Those symbols mean I am getting bonus's from the flag bearer and musician I think.

(https://i.imgur.com/yvJpilD.png)

(https://i.imgur.com/pPsAv1x.png)

(https://i.imgur.com/3lOdQZd.png)

(https://i.imgur.com/c1InX3K.png)
Title: Re: Napoleonic FPS 9 days from steam early access - Holdfast Nations at War
Post by: Destraex on September 12, 2020, 08:10:27 PM
Sheez I am impressed by how far this game has come. They had an all time record of over 2000 players last night. I was one of them.
Have not played in a very long time, so the game was nice and fresh.

Things that impressed me:
- You get XP for fighting in a line. Your officer can give an order which puts a line on the ground for you to stand and fight at.
- Line infantry get bonuses for fighting in a line. A little health buff at distance as well as an accuracy buff I think. I like this because when the game is played with people who are like minded, there is at least a chance of co-operation.
- Officers can now drop spawn points that allow a finite number of players to spawn from them. Stopping the endless run from the rear to the front.
- There is now a regimental registry that shows regimental icons above players heads in game. In the main menu this registry shows the regiments ranking
- Melee mode kicks in automatically if you do not reload after firing. Good if you have just fired and know that feeling of panic mashing the keys to change to melee mode. Now instead you can simply fight naturally after firing. I am curious though, now that you can detach the bayonet and put it away for more accurate firing, to see what happens in melee mode without a bayonet.
- The number of 150 player servers full last night was impressive. The player base at the moment for a niche game is fairly impressive.

A clan\regimental tag above this blokes head;
(https://i.imgur.com/W8lgVPl.png)

The low down on one of the infantry line perks
(https://i.imgur.com/SZ4BE00.png)