UBOAT, WW2 subsim 4/30/19 on Steam

Started by glen55, April 20, 2019, 03:51:43 PM

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Ian C

Quote from: Pete Dero on May 01, 2019, 12:21:30 PM
Quote from: Barthheart on May 01, 2019, 11:23:17 AM
I played the tutorial for 79 minutes, according to Steam, yesterday and just got to the part where we were being shelled by an escort after reaching the wreck.
When I try it again, I'll get to that point much faster because I now know what I'm supposed to be doing

So it is true that you can't save in the tutorial ?

Yes, and I advise anyone to set aside a fair bit of time to do it. Once you're past it it's sandbox.

Barthheart

Yeah, for some reason the save function is disabled in the tutorial... very odd decision.

In the options settings for the game is two save choices "Normal" and "In port only". I'm just guessing here but maybe "In port only" is like an Ironman mode...?
When I checked my options were set to "Normal" which I'm hoping is whenever I like.


EDIT - ninja'ed by Ian because I type slow...and too much...

Skoop

Played a fair bit in sandbox mode last nite and actually didn't seem that put off with the crew management.  The one mechanic about the management that's rough is the discipline.  It seems rather punishing and low tolerance once you get into combat and crew will eventually become incapacitated or die if you don't relieve the stress.  I'm guessing the discipline will increase with XP as you play, but it makes the early game extremely difficult as you crew can't tolerate extended engagements.  Also more officers are needed as they seem to always become fatigued and just bail and go to sleep right when your getting into combat.  It would be nice if you could have a watch system where there's different levels of readiness along with a battle stations / run silent button, so some of this stuff auto happens immediately. 

Game has a ton of potential though and rather enjoyed playing it.  There is the ability to get your own firing solutions if you want to or have the crew get it and just launch torpedoes.  With more features to help streamline the crew management, this could be a real winner.  If you want more in depth systems simulation, you could always just play wolfpack.

bboyer66

So I am trying the Tutorial again. Things were going good. Found the radar. Repaired the flood damage. Shot down the plane. Was on my way to the carrier that I somehow heard from 120Kms away on the listening device.  Loaded the Torpedo. Was excited that I finally get to shoot someone. Went to map mode and accelerated time. Just as I get to the location, a weird noise comes out of the speaker, and my entire computer crashes. Have to restart my computer.

Think I am done with the tutorial for now.
    :tickedoff:

mbar

#64
Quick thoughts:


  • Discipline lazy sailor with cleaning toilet [+5 morale], Execute lazy sailor [+25 morale] The Kriegsmarine is tough!
  • A U-boat is cramped. Where is my cabin??
  • Modes available now are Tutorial and Sandbox.
  • Cannot save during tutorial. Set aside a couple hours.

JasonPratt

Hey, you're an executive officer (apparently). You get a curtain for your bunk, less downhill than other bunks! (There appears to be a slight curve to the inner structure so that excess water gathering naturally -- if you have that turned on -- will congregate more at the fore and aft of the boat.)

Morale improves when you find sailors on duty who aren't doing anything and you brig them or make them clean the toilet. (I'm pretty sure that's just one toilet; I never saw more than one while messing around! Naturally it's in the galley....?)

Having never played a lot of the Silent Hunter series, I'm just in love with the inner workings of the ship. Like SH, you can operate the whole thing in 1stp if you want, or play abstracted all the time: in this case, the abstraction is like the side cutaway in the SH series except more graphically nifty.

This is VERY VERY MUCH a spiritual Silent Hunter 6. The difference being that they would release late alpha versions as finished product and not support them very well.  >:D

The mod workshop for this game will be epic as hell.

Protip (going to be lots of those...) the game only expects you to ever walk along one side of the conning tower outside, not the other side, at least on the starting boat. If you try the side without the ladder, you won't be able to get through.

I am absolutely thinking about streaming my tutorial attempt again tonight...
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

bboyer66

Quote from: JasonPratt on May 01, 2019, 02:45:22 PM
Hey, you're an executive officer (apparently). You get a curtain for your bunk, less downhill than other bunks! (There appears to be a slight curve to the inner structure so that excess water gathering naturally -- if you have that turned on -- will congregate more at the fore and aft of the boat.)

Morale improves when you find sailors on duty who aren't doing anything and you brig them or make them clean the toilet. (I'm pretty sure that's just one toilet; I never saw more than one while messing around! Naturally it's in the galley....?)

Having never played a lot of the Silent Hunter series, I'm just in love with the inner workings of the ship. Like SH, you can operate the whole thing in 1stp if you want, or play abstracted all the time: in this case, the abstraction is like the side cutaway in the SH series except more graphically nifty.

This is VERY VERY MUCH a spiritual Silent Hunter 6. The difference being that they would release late alpha versions as finished product and not support them very well.  >:D

The mod workshop for this game will be epic as hell.

Protip (going to be lots of those...) the game only expects you to ever walk along one side of the conning tower outside, not the other side, at least on the starting boat. If you try the side without the ladder, you won't be able to get through.

I am absolutely thinking about streaming my tutorial attempt again tonight...

Please do stream the tutorial. Would like to see the attacking the carrier portion that I cant seem to get to.

Skoop

Quote from: bboyer66 on May 01, 2019, 02:22:00 PM
So I am trying the Tutorial again. Things were going good. Found the radar. Repaired the flood damage. Shot down the plane. Was on my way to the carrier that I somehow heard from 120Kms away on the listening device.  Loaded the Torpedo. Was excited that I finally get to shoot someone. Went to map mode and accelerated time. Just as I get to the location, a weird noise comes out of the speaker, and my entire computer crashes. Have to restart my computer.

Think I am done with the tutorial for now.
    :tickedoff:

I don't think you even need to complete it.  It doesn't unlock anything or give you any xp or income, just strictly there to explain some of the gameplay mechanics.  You could just move on to the sandbox and muck around there, atleast you can save anytime you want.

Pete Dero

Quote from: bboyer66 on May 01, 2019, 02:48:50 PM
Please do stream the tutorial. Would like to see the attacking the carrier portion that I cant seem to get to.

If you like to see it now : (around 38 min in the video)


W8taminute

If you do stream tonight Jason I'll try to watch it.  I think I'm going to cave and get this game.
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

Jarhead0331

Someone has got to mod a proper Kriegsmarine flag into this game.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JasonPratt

About to start setting up a Livestream.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JasonPratt

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JasonPratt

Breaking news! ---  I suck at getting a livestream to stay stable.  :buck2:
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

trek

Yes JH, there has been some queries about getting a historically accurate flag in the game. So far no response from the devs on that one. I suspect just as in the SH series the modders will have to implement that. I'm also hoping that we will soon be able to bring our U-Boat into a sub pen like Lorient. When I was in France in 2017 after leaving Normandy my wife and I visited Lorient and the sub pens there. The pictures of it don't really convey how gigantic they are like seeing them up close and personal.