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Digital Gaming => Computer Gaming => Topic started by: MetalDog on June 10, 2015, 10:10:33 PM

Title: 'Adventure' 2600 game was action-adventure prototype
Post by: MetalDog on June 10, 2015, 10:10:33 PM
Adventure.  The first action adventure game for consoles was terrible to look at.  Your 'hero' was a square.  The bad dragons looked an awful lot like ducks.  It was almost impossible to find the grey dot that let you into the secret room.  Wait...what?!  There was a secret room?!!?!!!??!  There sure was.  I remember finding it after my best friend told me about it and how to do it.  I thought I was King S*IT when I finally found it!  Who knew something that primitive would one day lead to games like Skyrim?


https://games.yahoo.com/blogs/plugged-in/duck-dragons-and-easter-eggs--how--adventure--changed-gaming-002808828.html
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: SirAndrewD on June 10, 2015, 11:28:51 PM
I can close my eyes and play this game with muscle memory.
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: Nefaro on June 11, 2015, 03:50:52 AM
I have some fond memories of Telengard (http://en.wikipedia.org/wiki/Telengard) as one of my earliest Adventure RPGs that actually had some 'RPG' mechanics in it.   Probably best categorized as a Roguelike, of course.




(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.angelfire.com%2Fny5%2Ftelengard%2Fss2.png&hash=ee466a3dae5ca842de121bce9051d78146d206f3)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.thelogbook.com%2Fphosphor%2Fapple%2Fq2-01%2Ftelen2.jpg&hash=64202289d5b710bdd0be5746fcfc8206012d3ab3)
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: Capn Darwin on June 11, 2015, 05:48:28 AM
Earlier and better, Tunnels of Doom on the Ti-99/4A. Had levels, multiple characters, aim and shoot mechanics for spells and bows, sound. A game that was not eclipsed in my opinion until Ultimate 4. It was a lot of fun back in the day.
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: BanzaiCat on June 11, 2015, 05:59:27 AM
Quote from: MetalDog on June 10, 2015, 10:10:33 PM
Adventure.  The first action adventure game for consoles was terrible to look at. 

Speak for yourself! I was quite taken by the bland, simple graphics. My imagination 'saw' a lot more than those blocks and ducks showed.

'Course today, I can do nothing but agree with you! But back then, that game was the stuff.

I remember the Easter Egg too...heard about it from a friend. The documentary on Netflix about the ET 2600 cartridge (Atari: Game Over) mentions it briefly. (Fantastic documentary, highly recommend it.)
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: Jarhead0331 on June 11, 2015, 06:01:53 AM
Sorry to say, these archaic games never did anything for me. Even back in the day. I would say no dungeon crawler type game ever got me involved until Legend of Zelda.
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: JasonPratt on June 11, 2015, 07:34:42 AM
Tunnels of Doom never did anything for you, JH?? I find that very hard to believe.

We're talking about a procedurally generated 99 level dungeon (took five to seven minutes to save or load a game from cassette tape! -- so save games were super-important), with a four person-party walking around it in 3D, dropping to a turn-based tactical overhead map game with sprites and sounds during the fights -- it had pretty much everything the first Gold Box SSI D&D game had, except many years earlier (minus a complex story, and the relative graphical advances of course, but plus a procedurally generated dungeon).
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: JasonPratt on June 11, 2015, 07:41:28 AM
And yes I recall the Atari 2600 "Adventure". :D Which I never once thought of as an adventure, as it was simply missing too many things. I got to where I could beat the main game pretty reliably. Can't recall where I learned about the secret room -- from a magazine I'm pretty sure -- but I found it, too.

The first adventure I ever played with actual characters (beyond the parties) and stories (which ToD didn't really have, but the procedural dungeon went far in my brother and I making up stories), was I think the Phantasie trilogy. I never played Ultima (it didn't exist for the C64, or if it did it was nowhere I could get it) until years after I got my first DOS PC, and then I've only ever played (and beat) Ultima 8.
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: Gusington on June 11, 2015, 08:08:07 AM
Ti 994a...good Lord.
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: Steelgrave on June 11, 2015, 08:38:00 AM
Telengard. Good God, that's been awhile. I remember my excitement when I upgraded from my boxy Atari to a Commodore 64, then to a Commodore 128 years later.

Seems like a good thread to drop this in: Anyone here read "Ready Player One"? I just finished it and it was a really fun read. Turns out some cat named Spielberg is turning it into a movie as well. Not to be taken too seriously, the book is worth your time just for the pure enjoyment of nerd nostalgia overload.

http://www.goodreads.com/book/show/9969571-ready-player-one (http://www.goodreads.com/book/show/9969571-ready-player-one)
http://deadline.com/2015/03/ready-player-one-movie-steven-spielberg-ernest-cline-warner-bros-1201398299/ (http://deadline.com/2015/03/ready-player-one-movie-steven-spielberg-ernest-cline-warner-bros-1201398299/)
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: FlickJax on June 11, 2015, 10:34:24 AM
Quote from: Gusington on June 11, 2015, 08:08:07 AM
Ti 994a...good Lord.

I wanted one of them but mum and dad got me a vic20 instead :)
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: Nefaro on June 11, 2015, 01:44:04 PM
Quote from: JasonPratt on June 11, 2015, 07:41:28 AM
I never played Ultima (it didn't exist for the C64, or if it did it was nowhere I could get it) until years after I got my first DOS PC, and then I've only ever played (and beat) Ultima 8.


Not sure if the original Ultima was on C64, but the sequels definitely were.  I certainly recall playing some of the early Ultimas on there (III, IV?).  They had some pretty fancy booklets, cloth map, etc in the game box which really didn't give much info on the finer details.
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: FarAway Sooner on June 11, 2015, 11:23:07 PM
I know the original Ultima was played on the Atari 400, because my best friend had it, but I have no memories playing the original title on my C-64.  Ultima 2 and Ultima 3, however were most certainly on it.  The first PC game I owned was Temple of Ashai for the C-64, which just didn't seem quite as cool as the sequel, Hellfire Warrior, which I'd played on my best friend's TRS-80.  His dad was a math teacher, the lucky guy!

Temple of Apshai was OK, Hellfire Warrior was better, but Epyx really hit their stride with Crush, Crumble & Chomp.  Man I loved being a flying robot who spewed radioactive waste all over the city.  Or a Kraken darting around the waterfront, grabbing civilians and eating them before sneaking up on unsuspecting Army units too close to the water!

I think the first vaguely wargamish thing I played was Cosmic Balance.  You designed ships, had firing arcs for all your different weapon types, etc.  I recall the game being lacking in play-balance (all the weapons sucked but Siege Phazers and Proton Torpedoes), but it was cool!
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: BanzaiCat on June 12, 2015, 07:08:25 AM
I had a Vic-20 too...our first 'family' PC. Had a cartridge to add a whopping 4K of memory to it! And eventually, a cassette drive.

My first computer that was mine was a TRS-80 model III. It was a big day when on my next b-day my grandfather took it to get the memory upped to 64K and have a 5.25" floppy drive installed! Before that I could only play around and then had to lose everything when I turned it off. I ended up buying a LOT of BASIC programming books to enter the code and play the games. All that constant entering and typing made me a fast typist today.

I also had a Commodore PC back in the late 80s/very early 90s. Had VGA graphics but the monitor was B&W. A very weird computer (I had never heard of Commodore making PCs but it ultimately made sense considering the market at the time). I loved that computer even though I had to look at B&W graphics...my first Civ game was on it, as was Empire, the Buck Rogers games (like the Gold Box D&D games), and many other firsts.
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: FarAway Sooner on June 12, 2015, 08:55:16 AM
Cat, might that have been an Amiga?
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: BanzaiCat on June 12, 2015, 12:28:55 PM
Quote from: FarAway Sooner on June 12, 2015, 08:55:16 AM
Cat, might that have been an Amiga?

Nope, unfortunately, not an Amiga. A buddy of mine at the time had one and holy hell it was gorgeous compared to my rig.

Mine was the Commodore PC-20.

https://en.wikipedia.org/wiki/Commodore_PC_compatible_systems

It looked just like this one (the CPU, anyway):

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.richardlagendijk.nl%2Ffoto%2Fcip%2Fcomputer_pc20iii_01.jpg&hash=2c7a7c806e1603cba51fb292ffd46172e1f487bc)
Title: Re: 'Adventure' 2600 game was action-adventure prototype
Post by: JasonPratt on June 12, 2015, 03:05:09 PM
I was about to say I learned typing on my TI-99/4a; but come to think of it that isn't true. I learned it trying to program things into my Sinclaire something something, the first computer we ever owned, which output to our TV.

Dad also got a Kaypro II portable computer for work, although I don't think we ever used it for work. I typed a lot of large BASIC programs on it. I think the largest program I ever wrote (maybe also typed in) was on that system, too: a way to enter data and calculate battle results from where my brother and I were playing Red Arrow, Black Shield.

Anyway, the TI99 did help typing a lot, since we bought a typing exercise program/game for it. I used it to tutor a fellow student in typing while still in grade school, too; earned enough money to pay back for buying the program at least, plus a little extra.