Consolidated War Cabinet thread

Started by CosPetia, May 28, 2014, 03:58:37 AM

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CosPetia

Secure your troops with M163 Vulcan Air Defense System

How to protect troops and equipment from air attacks?

The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.

Read more at:http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598

Would you use M163 Vulcan Air Defense System as part of your equipment?

CosPetia

War cabinet story part 4: 48 Hours Later - The price of Victory

You haven't slept much in the last days.

Many unsettled questions are within your head...

How can I best serve my country?

You should not only be excellent military commander, but also you are expected to take the burden to spend scare resources of your country to wage war... instead of these been used for the people and their wellbeing. How this could be balanced? What is really necessary in this dark time?

Read the whole story at: http://www.warcabinet.net/story/

Share your thoughts and opinion.

CosPetia

Economy system within strategy war games

Guys,

We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.

First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?

If there is a game economy in place it should be:

   1. As simple as possible with very few type of resources with minimum amount of user management.
   2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
   3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.

Any other thoughts and questions on this topic are mostly welcome.

CosPetia

What's the most enjoyable part of a game to you?
Guys,

When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?

Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.

How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?

CosPetia

#49
Warmest greetings of the Season Happiness in the New Year with Christmas Blessings!




CosPetia

Repair your valuable assets

Hi guys,

What do you think about the option War Cabinet to allow the presence of engineering function? Would you like your vehicles, buildings, routes and etc. to be repaired as this would cost you some resources?

In most games I`m tired of having assets available but can't repair them, when they get damaged.

Would you consider it effective and useful? Would you spend your valuable game resources for different repairs?

For me it would be a great option even if it costs much, because the repair of valuable assets would give me additional flexibility and speed in all combats. It will also change my entire strategy and planning

bayonetbrant

I would think repairs are primarily relevant if they are cheaper/faster than new production.  If it's easier to just crank out a new unit than refit an older one, then there's no incentive to repair.
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

CosPetia

Quote from: bayonetbrant on January 08, 2015, 10:07:17 AM
I would think repairs are primarily relevant if they are cheaper/faster than new production.  If it's easier to just crank out a new unit than refit an older one, then there's no incentive to repair.

I see your point, thank you :)

CosPetia

Hi fellow gamers,
I thought you might be interested to see early gameplay of War Cabinet, Video at: https://www.youtube.com/watch?v=FCDkx4NOEgg
Generals are rising at www.warcabinet.net

Boggit

It's coming on. I'd have like to have seen the helicopter firing missiles etc - it didn't seem that obvious - all I saw were the red and blue lines over the vehicle decreasing. I liked the FOW requiring the helo to scout out for the enemy.

Re: your earlier comment - I like an economic layer in rts wargames. I'm not keen on arbitrary time limits in playing out an rts mission. Some people might like them, but I don't.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Mr. Bigglesworth

Quote from: CosPetia on October 01, 2014, 07:46:04 AM
Quote from: bayonetbrant on September 26, 2014, 10:49:39 AM
Quote from: CosPetia on September 26, 2014, 08:28:35 AM
Having such equipment on hand what would be your strategy? How you would use these frontline assets to win battles? Would you need any other equipment to enter combat?

My strategy has nothing to do with equipment until I know what I'm trying to accomplish.  Am I repelling an invasion, or conquering territory?  Who am I fighting? How am I fighting?  It may be that the frontline assets are completely irrelevant to the battles I'm trying to win when we haven't even fully explained and shaped the conflict yet.  I've got a bunch of new toys - cool!  How to I train my guys to use them effectively?  What about DOTMPLF?  How do I support them?  Am I building them myself (raw material needs) or importing them (keep my benefactor happy and trade routes open)?

There are so many unknowns in the question that it's hard to begin to answer.  It's like asking "how do you solve a math problem?"

Hey, Thanks for your questions. All of them are very relevant. Here is my brief answer:

During the game campaign you will conduct both offensive and defensive actions depending on the tactical situation.
In most of the cases you will encounter enemy with relatively equal strength and equipment quality.
Training of the battle units will require resources, time and command staff. Equipment will be imported, but not manufactured.
Warfare economy, leadership and officers will pay a key role in conducting effective war. Regarding doctrine and tactics it's up to the player to determine what is the best course of action.
The generic question was: What are critical unit types in order to have highly efficient fighting force.  I'm sure that you came up with much more than just armor, mechanized and logistic :) However, if you have only these available what kind of mission is best fit for them? 

Hope this gives some info, but if you need to know more, please drop me a note or just PM me. I will be more than happy to continue our discussion :)

It sounds like you are saying the goal is 'take the map' ,how is up to you.

Understand many guys on this board, like BB, have done the real thing. From their perspective, the commander is tasked by the command authority to do an objective. Their strategy falls from that set of goals and constraints. If the game is set up as an open zero sum game, it does not reflect the real world. Inevitably, any power that is seen to want to take everything, will face a growing alliance of enemies. Thus the balance of power.

A game just playing with units rampaging across the map, is not strategy, it is tactics.
"Once more unto the breach, dear friends, once more; "
- Shakespeare's Henry V, Act III, 1598

bayonetbrant

Quote from: Mr. Bigglesworth on March 05, 2015, 01:14:17 PMUnderstand many guys on this board, like BB, have done the real thing.

actually, I just trained for the real thing
Bison, Airborne Rifles, and a few others have actually done it and earned the right to brag about it
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

CosPetia

I would like to clarify some questions raised about strategy and tactics.
Of course my comments are based purely on War Cabinet game's perspective.
Why we need time bound tactical combat? We like to assume that we deal with dynamic modern combat. Usually your forces will have limited time to meet certain objectives before enemy responds with reinforcements, air-strikes, etc.
Do we have strategy in tactical combat? IMO, yes we do. However in the game there are 2 major layers – strategic and tactical. On the higher level you do your major warfare planning and maneuvers. On tactical level you play cat and mouse game with the AI on company and platoon level.
As usual any comments are welcome. 

CosPetia

More long range firepower is included at War Cabinet game.
M109 is mobile howitzer that is available for play with House of Orange faction.
We are confident that this will bring more challenge, tactics options and fun in the battles.
Various war vehicles could be seen at: http://www.warcabinet.net/gallery/pre-alpha-screenshots/

CosPetia

Would like to bring you some more gameplay footage from the strategic layer and night combat:
https://www.youtube.com/watch?v=SRSUhjFpmYg