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Tabletop Gaming, Models, and Minis => Wargaming => Topic started by: JudgeDredd on August 03, 2017, 06:48:07 AM

Title: Star Wars Imperial Assault
Post by: JudgeDredd on August 03, 2017, 06:48:07 AM
Thinking about buying it. Anyone got it and any opinions?

I've seen the unboxing on the Mythical Front Page and there's a few threads with a mention of it on here, but nothing detailed or any impressions. The Mythical Front Page suggests joinging in on chat on the forum to get an AAR done - but I didn't see anything.

Thanks
Title: Re: Star Wars Imperial Assault
Post by: mirth on August 03, 2017, 07:32:56 AM
Quote from: JudgeDredd on August 03, 2017, 06:48:07 AM
The Mythical Front Page suggests joinging in on chat on the forum to get an AAR done - but I didn't see anything.

I think you just volunteered to buy it and write the AAR.
Title: Re: Star Wars Imperial Assault
Post by: JudgeDredd on August 03, 2017, 07:49:47 AM
aw god. Come on! Someone has it - there's an "unboxing" vid on here

I mean - if I have to, I will....but....
Title: Re: Star Wars Imperial Assault
Post by: BanzaiCat on August 03, 2017, 09:32:07 AM
LOL

JD, I own Imperial Assault and just about every expansion for it too (Return to Hoth, The Bespin Gambit, and Twin Shadows), plus a bunch of expansion character packs, too.

It's GREAT (*greeeeeet?) fun. If you're a Star Wars fan as I know you are, you'll like it a lot. Your daughter will likely love it too. It's much more story-driven and tactical than Rebellion is, of course. Start with the base set and go from there.

I can do an unboxing video if you guys want, of everything.
Title: Re: Star Wars Imperial Assault
Post by: BanzaiCat on August 03, 2017, 09:32:57 AM
Quote from: BanzaiCat on August 03, 2017, 09:32:07 AM
JD, I own Imperial Assault and just about every expansion for it too

(insert mirth comment "of course you do" here)
Title: Re: Star Wars Imperial Assault
Post by: mirth on August 03, 2017, 09:36:47 AM
Quote from: BanzaiCat on August 03, 2017, 09:32:57 AM
Quote from: BanzaiCat on August 03, 2017, 09:32:07 AM
JD, I own Imperial Assault and just about every expansion for it too

(insert mirth comment "of course you do" here)

It's so much easier when you guys make my replies for me  :bd:

If it makes you feel better about your addiction, I just ordered 2nd Edition of Brigade Fire & Fury

http://www.fireandfury.com/products/desc_bff2.shtml

Title: Re: Star Wars Imperial Assault
Post by: bbmike on August 03, 2017, 09:49:33 AM
^Damn, that looks cool. Please don't post stuff like that anymore.  :P
Title: Re: Star Wars Imperial Assault
Post by: BanzaiCat on August 03, 2017, 09:57:03 AM
Nice one, mirth! 2nd Edition looks cool...

I'd once thought about doing an AAR on Imperial Assault but other things became shinier.

JD, make no mistake, IA is a two-player (possibly more, depending) game at heart. It can't really be played solo, but someone posted a solo play governor in the BGG forums some time ago if that's something you're interested in.
Title: Re: Star Wars Imperial Assault
Post by: GJK on August 03, 2017, 07:45:51 PM
Quote from: mirth on August 03, 2017, 09:36:47 AM

If it makes you feel better about your addiction, I just ordered 2nd Edition of Brigade Fire & Fury

http://www.fireandfury.com/products/desc_bff2.shtml (http://www.fireandfury.com/products/desc_bff2.shtml)


I played one game of Regimental F&F a few years ago and thought that was very simplistic (as in "watered down") but I'll admit that I was going on the word of the kid (about half my age so yeah) who "knew the game well" so I'm sure that played in to it.  I like tables and charts and modifiers and such and when playing that day I'd just get a "yeah, you need to roll higher than '9'" so that kind of killed it for me.  :D

I'll have to check this one out for myself some time though - I still have dozens of packages of ACW mini's that I've never even opened up before.

Funny - but I wrote about going to play R:F&F back in May of '15.  I also talk about some rules that I found online and I've linked to them in this thread.  I *really* like what they have here and honestly, that would be what I would start with if I ever finally start basing (free?) and painting all this stuff that I have.

http://grogheads.com/forums/index.php?topic=13352.msg355496#msg355496
Title: Re: Star Wars Imperial Assault
Post by: mirth on August 03, 2017, 07:54:15 PM
R:F&F is simple to learn and pick up, but I don't consider it simplistic and we try to let new guys know why they need to roll higher than 9.

There's a surprising amount of nuance to the game and if you handle your troops poorly the more experienced players will punish you. Believe me, I know all about that :P
Title: Re: Star Wars Imperial Assault
Post by: mirth on August 03, 2017, 07:55:19 PM
Sorry, I don't mean to hijack the Imperial Assault thread.
Title: Re: Star Wars Imperial Assault
Post by: Silent Disapproval Robot on August 03, 2017, 08:06:31 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fmemecrunch.com%2Fmeme%2FNWCJ%2Fstay-on-topic%2Fimage.jpg&hash=690e1359c67f30d54561f02e491f8844d43ac58e)

I've played it a few times but it didn't really click with me.  It uses virtually the same rules as Descent but with a few tweaks to ranged combat. There are two basic ways to play it.  You can do a 4 vs 1 co-op vs dungeon master style game where up to 4 players control rebel heroes and try to beat a series of missions and one player controls the Imperials.  Set up for the Imperial player is quite involved and he has to know the rules well or he could screw up and bugger the entire scenario if he makes a mistake during set up. 

The other way is a 1 vs 1 adversarial system where each player gets 100 points and uses those to build a squad.  They then fight out a tactical skirmish on a pre-determined map. 

I found that the campaign system really rushes the rebels and if you pause for even a few turns, you lose.

Something about the combat system just seemed off to me.  I think it's the way the movement system works.  The map uses a square grid overlay.  You can't push through enemy occupied squares so it's easy for just two storm troopers to block off a hallway just by standing side by side.  However, if they're staggered, you can run along the diagonal without penalty and moving diagonally doesn't cost more mivement points than cardinal movement does.   The game needs better zone of control rules and line of sight rules.
Title: Re: Star Wars Imperial Assault
Post by: JudgeDredd on August 04, 2017, 04:17:50 AM
Thanks all
Title: Re: Star Wars Imperial Assault
Post by: acctingman on January 04, 2018, 04:00:58 PM
TO SDR or anyone who owns this game....

Does the game lend itself to solo play? I've read that there is an app you have to use to play solo, but from what I've read it sounds like it won't work with a lot of the characters from the expansion packs?

Thanks
Title: Re: Star Wars Imperial Assault
Post by: Nefaro on January 04, 2018, 05:58:24 PM
Quote from: acctingman on January 04, 2018, 04:00:58 PM
TO SDR or anyone who owns this game....

Does the game lend itself to solo play? I've read that there is an app you have to use to play solo, but from what I've read it sounds like it won't work with a lot of the characters from the expansion packs?

Thanks

The app is just like the one for their other line which uses the same system (Descent 2e). 

I mention that because the Descent co-op app slowly rolled out content support, and new app additions, over time.  I expect FFG will do the same for the Imperial Assault one because it was only recently released.   The app is a free download, although the Descent one also offered a paid DLC add-on which would procedurally generate randomized dungeons (I'll def buy that addon sometime).

Both IA and D2e also had a few community created mods on BGG for an automated opponent that could run the baddy monster/Imp side.  I think the solo mod from user "Redjak" (or something similar?), which used a set of cards and some short rules to dictate the auto-opponent behavior, was the best that I had seen for Descent.   I'm pretty sure he also did a set for IA, but I never got around to checking out the IA ones.
Title: Re: Star Wars Imperial Assault
Post by: acctingman on January 04, 2018, 07:52:50 PM
Quote from: Nefaro on January 04, 2018, 05:58:24 PM
Quote from: acctingman on January 04, 2018, 04:00:58 PM
TO SDR or anyone who owns this game....

Does the game lend itself to solo play? I've read that there is an app you have to use to play solo, but from what I've read it sounds like it won't work with a lot of the characters from the expansion packs?

Thanks

The app is just like the one for their other line which uses the same system (Descent 2e). 

I mention that because the Descent co-op app slowly rolled out content support, and new app additions, over time.  I expect FFG will do the same for the Imperial Assault one because it was only recently released.   The app is a free download, although the Descent one also offered a paid DLC add-on which would procedurally generate randomized dungeons (I'll def buy that addon sometime).

Both IA and D2e also had a few community created mods on BGG for an automated opponent that could run the baddy monster/Imp side.  I think the solo mod from user "Redjak" (or something similar?), which used a set of cards and some short rules to dictate the auto-opponent behavior, was the best that I had seen for Descent.   I'm pretty sure he also did a set for IA, but I never got around to checking out the IA ones.

Thanks a ton Nefaro  O0
Title: Re: Star Wars Imperial Assault
Post by: Silent Disapproval Robot on January 04, 2018, 08:44:39 PM
Quote from: acctingman on January 04, 2018, 04:00:58 PM
TO SDR or anyone who owns this game....

Does the game lend itself to solo play? I've read that there is an app you have to use to play solo, but from what I've read it sounds like it won't work with a lot of the characters from the expansion packs?

Thanks

Yup, it's great for solo but as Nef said, it doesn't yet support most of the stuff from the expansion packs. It does say "coming soon" for each as you log th m in your collection though. Descent app now supports all expansion content so I'm certain IA will as well.
Title: Re: Star Wars Imperial Assault
Post by: Silent Disapproval Robot on January 06, 2018, 11:56:31 PM
A group of 4 of us ran through the first two missions in the app controlled campaign last night.  It was an absolute blast to play (apart from me knocking over my buddy's glass of cider on to some cards.)   It took about 4 hours to play through 2 missions.  I suspect we have 2-3 more to go before we finish the campaign.  The missions are very heavily oriented to combat and the pace is unrelenting but it's a lot of fun.   IG-88 showed up in one mission and beat the snot out of us.  We lost half our team and used up all our supplies before our wookie managed to rip one of IG's arms off and send it running.  One of our members actually cheered (and she was rightfully mocked for it.) 

Can't wait to play it again.
Title: Re: Star Wars Imperial Assault
Post by: Nefaro on January 09, 2018, 06:55:49 PM
Quote from: Silent Disapproval Robot on January 06, 2018, 11:56:31 PM
apart from me knocking over my buddy's glass of cider on to some cards.

  :hide:

(https://img.memecdn.com/oh-the-horror_o_2295757.jpg)
Title: Re: Star Wars Imperial Assault
Post by: BanzaiCat on January 09, 2018, 07:49:27 PM
So, SDR, dumb question. I downloaded the app and looked at it briefly but it didn't ring a bell. Is this in line with the base game's campaign or is it something totally different?
Title: Re: Star Wars Imperial Assault
Post by: Silent Disapproval Robot on January 09, 2018, 08:42:50 PM
Similar basic story premise (escape Yavin 4 after the Death Star goes boom) but different storyline after that.  The app only uses enemies from the core set so far but the equipment and playable characters from all the expansions are available.
Title: Re: Star Wars Imperial Assault
Post by: Silent Disapproval Robot on January 16, 2018, 03:07:51 AM
Played our second session of the campaign using the app and once again had an absolute blast  Drinks were spilled once again but this time I wasn't the one committing the foul and nothing got on the game components this time (although the cards I did spill the cider on now have a lovely apple-fresh scent).  Some of the language on the AI priority action lists can be a bit confusing at times but whenever such cases arose, we all decided what would be the best course of action for the AI to take and it didn't really detract too much from the overall experience.

Man, those Trandosian mercs really, really had it in for my Wookie character!  They would ignore easy shots at my allies if they had even the smallest chance of getting at me.  I took a hell of a beating but we managed to scrape through in the end (despite Greedo cheat shotting two of us in the back as we legged it for our ship).

I really hope they start pumping out more scenarios for this.  Haven't had this much fun in a co-op board game for a long time.

Title: Re: Star Wars Imperial Assault
Post by: Silent Disapproval Robot on February 18, 2018, 02:31:55 AM
We finally got time to play our third mission in the co-op campaign tonight.  The app was updated to add enemies from the expansions into the game so there was a lot more variety this time around but they need to refine the app to make sure only appropriate enemies appear.

In this mission, our group of rebels ambush an Imperial convoy in order to retrieve some intel given to them by a traitor in our cell.  The mission takes place in a rocky canyon on a desert planet.  Initial enemies included several storm troopers, some elite storm troopers with jet packs, and a few probe droids.  Seems reasonable.  Once we cleared them out and got inside the APC carrying the intel, we were attacked by the passengers consisting of an Imperial officer, some heavy weapons storm troopers, and a Wampa.  Maybe it was a regimental mascot?

Once we obtained the intel and headed towards the extraction site, we were attacked by two Rodian thugs, 3 Bespin guards, a Nexu, and Jabba the Hutt and Salacious Crumb followed by an infinite wave of storm troopers and a shape shifter.




Title: Re: Star Wars Imperial Assault
Post by: Nefaro on February 21, 2018, 09:13:28 AM
No spillage this time?

You guys kept the palsy in check, did ya?
Title: Re: Star Wars Imperial Assault
Post by: BanzaiCat on February 21, 2018, 09:16:07 AM
 :DD
Title: Re: Star Wars Imperial Assault
Post by: Silent Disapproval Robot on February 21, 2018, 10:59:09 AM
Quote from: Nefaro on February 21, 2018, 09:13:28 AM
No spillage this time?

You guys kept the palsy in check, did ya?

There may or may not have been some Pimm's spillage but if such a thing did occur, it went away from the table this time.