[Dominions 6] 2 Grogs 2 Furious (FINISHED)

Started by al_infierno, February 29, 2024, 09:55:33 PM

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TheMeInTeam

I don't really have enough spare troops to siege your forts, so at best I could raid you.  I'll kill your stuff if you force me to do it, but it's really not a priority for me at all.  My game will be won or lost based on how fights with Mari go.

If you don't dome your forts, I will just disease and curse anything Mari sends onto your infrastructure to prevent her taking it.  If you can prevent her cracking walls for a few turns after I do that, the low-MR mounts in particular will have horrible afflictions.  Disease takes something like 10 turns to kill usually, but due to the hp decrease, a cursed unit will take lots of afflictions before then.

If you have a crone of Avalon with air, use wailing winds.  It's an extremely obnoxious spell (worse than blood rain) and I will be surprised if Mari can storm a fort with that up unless she just unloads like 30 pillars of fire or puts up wrathful skies and one of those catches your mage (she has the air queens so this is extremely likely to be active).  Might want to gear against that!  She can also cast mass flight to fly over your walls, unless one of you puts up storm.  If you can take 200-300 flying blessed knights of the chalice, then don't bother, but otherwise storm is a good idea.  Almost guaranteed you see fire storm since her bless has FR in it.  So yeah, just make sure you have lots of buffs, including both shock and fire resistance, a means to deal with flying to surround you, a way to see in the dark, and a way to manfight hundreds of sacreds.  Easy, right?

Her win condition for the war is to overrun us with troops and equalize/surpass me in infrastructure.  Mine is to kill her armies before she takes infra, after which my any-fort sacreds, while weaker, will be more numerous and boosted by the throne giving them awe.

Mari's armies are larger than mine + Man's combined right now, and she has multiple tech 8s researched.  I'm a bit ahead of her in tech, but tech differential isn't too impactful when both sides have 8s. 

al_infierno

#61
Unfortunately Ash had to drop out, I've set Man to AI and taken over as Mari.  I've got an absolute ton of toys to play with here and I can see why she was having a bit of analysis paralysis there at the end!

Anyway, I don't fancy my chances of winning against Bandar Log even if I take the time to micro the hell out of everything Mari has. BL is entrenched with several underwater thrones that I'd need to win which are inaccessible to me, and I reckon I'd have to play a hell of a game to get TMIT into a surrender state.

I'm not conceding by any means, but my goal now is to set off as much fireworks as possible, as quickly as possible!
A War of a Madman's Making - a text-based war planning and political survival RPG

It makes no difference what men think of war, said the judge.  War endures.  As well ask men what they think of stone.  War was always here.  Before man was, war waited for him.  The ultimate trade awaiting its ultimate practitioner.  That is the way it was and will be.  That way and not some other way.
- Cormac McCarthy, Blood Meridian


If they made nothing but WWII games, I'd be perfectly content.  Hypothetical matchups from alternate history 1980s, asymmetrical US-bashes-some-3rd world guerillas, or minor wars between Upper Bumblescum and outer Kaboomistan hold no appeal for me.
- Silent Disapproval Robot


I guess it's sort of nice that the word "tactical" seems to refer to some kind of seriousness during your moments of mental clarity.
- MengJiao

Tanaka

Quote from: al_infierno on May 01, 2024, 12:29:37 AMUnfortunately Ash had to drop out, I've set Man to AI and taken over as Mari.  I've got an absolute ton of toys to play with here and I can see why she was having a bit of analysis paralysis there at the end!

Anyway, I don't fancy my chances of winning against Bandar Log even if I take the time to micro the hell out of everything Mari has. BL is entrenched with several underwater thrones that I'd need to win which are inaccessible to me, and I reckon I'd have to play a hell of a game to get TMIT into a surrender state.

I'm not conceding by any means, but my goal now is to set off as much fireworks as possible, as quickly as possible!

Dang everytime there is about to be a big battle someone drops out. Was looking forward to the show...

TheMeInTeam

Quote from: Tanaka on May 01, 2024, 12:45:28 PM
Quote from: al_infierno on May 01, 2024, 12:29:37 AMUnfortunately Ash had to drop out, I've set Man to AI and taken over as Mari.  I've got an absolute ton of toys to play with here and I can see why she was having a bit of analysis paralysis there at the end!

Anyway, I don't fancy my chances of winning against Bandar Log even if I take the time to micro the hell out of everything Mari has. BL is entrenched with several underwater thrones that I'd need to win which are inaccessible to me, and I reckon I'd have to play a hell of a game to get TMIT into a surrender state.

I'm not conceding by any means, but my goal now is to set off as much fireworks as possible, as quickly as possible!

Dang everytime there is about to be a big battle someone drops out. Was looking forward to the show...

I had a big fight with Arco, and likely still will with Mari as we try to position/raid etc (if he takes too long, leprosy + baleful star combo will bleed the large stacks down).  Game has just been very slow past ~10 days since previous Mari player wouldn't put the turn in :p.

TheMeInTeam

#64
Took the win on magic phase attacks on thrones.  Mari was very powerful! GG all!

One last big fight before the end:




Tanaka

Quote from: TheMeInTeam on May 04, 2024, 11:50:12 PMTook the win on magic phase attacks on thrones.  Mari was very powerful! GG all!

One last big fight before the end:





Amazing you defeated an army of that size with just a few monkeys. What was the secret magic?

JasonPratt

Wow. That Mari army had serious quality, too, not only quantity!

Did they attack into a ludicrous Kursk-style defense??
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JasonPratt

I mean seriously, if you still have that save game, I'd like to see you present the replay with explanations of what's going on in screenshots.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

al_infierno

^ TMIT can probably provide more details, but the big foil for Mari was Foul Vapors.  Both armies were stacked with fire resist, so the fire evos flying back and forth didn't have too huge an impact, but Bandar Log had solid poison resist and cast Foul Vapors along with Rigor Mortis and a ton of other stuff.  Mari's armies had no poison resist, which did in a lot of their Knights of the Chalice after some turns of slapfighting.

Oh, and I forgot to cast Antimagic, so all of Mari's army had a slightly lower than desirable Magic Resist.
A War of a Madman's Making - a text-based war planning and political survival RPG

It makes no difference what men think of war, said the judge.  War endures.  As well ask men what they think of stone.  War was always here.  Before man was, war waited for him.  The ultimate trade awaiting its ultimate practitioner.  That is the way it was and will be.  That way and not some other way.
- Cormac McCarthy, Blood Meridian


If they made nothing but WWII games, I'd be perfectly content.  Hypothetical matchups from alternate history 1980s, asymmetrical US-bashes-some-3rd world guerillas, or minor wars between Upper Bumblescum and outer Kaboomistan hold no appeal for me.
- Silent Disapproval Robot


I guess it's sort of nice that the word "tactical" seems to refer to some kind of seriousness during your moments of mental clarity.
- MengJiao

TheMeInTeam

I did have an army myself, it was further down/off screen.  Mostly some foot sacreds, with some leftover ichtyids and some undead.  Heavily outnumbered, but could cover the front.  I lost the mages I did due to mass flight, should have expected that and cast storm, but didn't.

As al notes, foul vapors was the primary killing tool, but I had a lot of other things going on too:

- FR of 5 in bless plus mass spell got me to 10, completely nullifying firestorm cast by other side.
- I put up all of the following buffs: antimagic, army stoneskin, army regeneration, relief, army mistform, army poison resistance.
- I also cast rigor mortis, and Mari forgot to cast antimagic, giving me a big advantage in fatigue (rigor is now hard-to-negate MR check).

Mari had mistform on everything too (cast by air queen), so the front lines were a slap fight.  However, it was rare enough damage would get through mist form and > 20 prot on my end to overcome regeneration.  Similarly, I could not very effectively kill Mari sacreds w/o magic weapons using front line.

Thus I took very little damage from the foul vapors procs, and regen helped cover what got through the poison.  Mari had no poison resistance at all (bit of a misplay, it was possible using those mages of spring and matrix item, similar to how I used D1 revenant to cast the big death spells).  Vast majority of the deaths were to poison as a result.

Also used poison (and howl wolves) in the teleport attack on the unforted throne underground:

Since that throne turned out to have the points needed to win the game, Mari had to retake province in magic phase that turn from the 3 cap-only monkey mages, or else stopping the win was impossible (I cast a remote fort spell, built a lab, and ordered god to teleport there on ensuing turn).

Unfortunately, the game doesn't keep old saves I don't think, so I'd only have the turn of victory.