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Cold Waters

Started by Thomasew, September 28, 2016, 09:55:13 AM

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JasonPratt

Well, there's time compression on sub sims like SH3/4 and Uboat. By 1942, you might have to deal with air patrols a lot if you're near coastlines, less so out in the briny deep. That's the shift from "the Hunter" to "the Hunted", even in terms of that board-game system.

I'd say pick earlier years and, especially for SH, different patrol areas. Do the Thousand Mile War in the North Pacific or something like that. ("Wolfpack" ran a campaign of that earlier this year.)
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glen55

Quote from: Toonces on August 21, 2023, 12:31:04 PM^ Well said.  I should have been clearer on the distinction between sim and game.

Ultimately, what I'm advocating for is more "game" and less "sim" in more games.  Simulation has its place - to a point.  Past that point it adds (to me) baggage I have to wade through to get to the good parts. 

There is a balance. 

I don't know if you can even reasonably call Cold Waters a sim.  But it's a great game, with just enough sim elements to make it serious. 

These are, of course, very personal tastes. 

I want a game to hold my hand while it fools me into thinking I'm brilliantly accounting for all the little details myself.
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Sir Slash

I'm with Glen55. And then it tells me how great I am after I make that routine torpedo shot followed by thanking me for letting it lose to me. Is that too much to ask for?
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SirAndrewD

I frankly think we have enough hardcore sims and not enough games with sim elements, so I find Cold Waters even with a hardcore Mod like DotMod refreshing.

Now if only Microprose can do the same with flight sims.  I've got what I need in hardcore in Great Battles and DCS.  Give me some Aces of the Pacific/Europe please.
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