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Digital Gaming => Computer Gaming => Topic started by: Gusington on January 16, 2017, 08:34:30 PM

Title: Total War: Rise of Mordor [mod]
Post by: Gusington on January 16, 2017, 08:34:30 PM
This video is model footage of the Rise of Mordor alpha, clocking in at almost 6 minutes...but the models are really impressive and full conversion mods for Attila TW are not that common.

I thought many of you would appreciate this.

Title: Re: Total War: Rise of Mordor [mod]
Post by: JasonPratt on January 16, 2017, 09:49:36 PM
Those of us alive to see the rise of Pong... would we ever think we'd live to able to play something like this?  :smitten: :smitten: :smitten:
Title: Re: Total War: Rise of Mordor [mod]
Post by: Gusington on January 16, 2017, 10:04:59 PM
I know! Greatness.
Title: Re: Total War: Rise of Mordor [mod]
Post by: CJReich46 on January 16, 2017, 10:42:35 PM
 :clap:
:clap:
:clap:
:clap:

Incredible trailer and cinematics.  :clap:
Title: Re: Total War: Rise of Mordor [mod]
Post by: Sir Slash on January 16, 2017, 11:11:59 PM
I saw that at the Total War Center. Very impressive. That's what I'm Tolkien about!  :clap:
Title: Re: Total War: Rise of Mordor [mod]
Post by: MetalDog on January 16, 2017, 11:20:26 PM
Please don't start that here -smh-  Isn't there a whole thread devoted to torturing me with that crap?  And you even ruined the master's name with your filthy puns?!?!?!?!?
Title: Re: Total War: Rise of Mordor [mod]
Post by: Sir Slash on January 16, 2017, 11:28:57 PM
Just trying to throw a little levity on the subject. I guess that doesn't 'ring' with some people.  ;D
Title: Re: Total War: Rise of Mordor [mod]
Post by: MetalDog on January 16, 2017, 11:52:23 PM
Next time you want to 'throw a little levity,' throw a hobbit instead.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Nefaro on January 17, 2017, 12:09:51 AM
Quote from: Gusington on January 16, 2017, 08:34:30 PM
This video is model footage of the Rise of Mordor alpha, clocking in at almost 6 minutes...but the models are really impressive and full conversion mods for Attila TW are not that common.




I didn't think people were still doing Full Conversion mods for the latest Total War versions.

From what I understand, CA has been making it increasingly difficult to make such mods with the newer TWs.  Reported to be intentionally so.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Jarhead0331 on January 17, 2017, 03:11:01 AM
I find that hard to believe since they have created such a vibrant modding community in their own official forums.
Title: Re: Total War: Rise of Mordor [mod]
Post by: FlickJax on January 17, 2017, 03:38:22 AM
Looks very nice.
Title: Re: Total War: Rise of Mordor [mod]
Post by: JudgeDredd on January 17, 2017, 05:06:32 AM
Holy crap - that looks amazing  :notworthy:

That will definitely be the lord of all mods for the TW series.
Title: Re: Total War: Rise of Mordor [mod]
Post by: JasonPratt on January 17, 2017, 08:18:13 AM
Hobbit we all get a copy once it's out of alpha!

>:D

Quote from: MetalDog on January 16, 2017, 11:52:23 PM
Next time you want to 'throw a little levity,' throw a hobbit instead.

Done!
Title: Re: Total War: Rise of Mordor [mod]
Post by: Gusington on January 17, 2017, 09:13:54 AM
Here's to hoping the full campaign will live up to the promise of those images.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Jarhead0331 on January 17, 2017, 10:24:15 AM
Looks like a LotR marching simulator.  :bd:
Title: Re: Total War: Rise of Mordor [mod]
Post by: mirth on January 17, 2017, 10:37:39 AM
Quote from: Jarhead0331 on January 17, 2017, 10:24:15 AM
Looks like a LotR marching simulator.  :bd:



Title: Re: Total War: Rise of Mordor [mod]
Post by: FarAway Sooner on January 17, 2017, 11:41:06 AM
Elf we do that, it'd be really cool.

Quote from: JasonPratt on January 17, 2017, 08:18:13 AM
Hobbit we all get a copy once it's out of alpha!

>:D

Quote from: MetalDog on January 16, 2017, 11:52:23 PM
Next time you want to 'throw a little levity,' throw a hobbit instead.

Done!
Title: Re: Total War: Rise of Mordor [mod]
Post by: Sir Slash on January 17, 2017, 11:44:44 AM
Yeah, you got to wonder how far off the mod is and what the campaign will be like. A LoTR Battle simulator wouldn't be hard to do quickly but a full campaign would be something else entirely. Still it worked damned well for M2TW's "Third Age" mod so..... it's 'shire' been done before.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Toonces on January 19, 2017, 07:27:51 AM
We need Mordor screenshots and videos!

???

;D
Title: Re: Total War: Rise of Mordor [mod]
Post by: Gusington on January 19, 2017, 07:41:24 AM
Ouch.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Michael Dorosh on January 19, 2017, 08:21:02 PM
Quote from: Gusington on January 16, 2017, 08:34:30 PM
This video is model footage of the Rise of Mordor alpha, clocking in at almost 6 minutes...but the models are really impressive and full conversion mods for Attila TW are not that common.

I thought many of you would appreciate this.


That takes me back to the days of Operation Flashpoint. You'd go to various forums and see these reports by "production teams" about their Eastern Front and Sicily mods, and they'd have all kinds of screenshots of Tigers and U.S. paratroopers and Joseph Stalin tanks. Some of them even had project management slides, with nifty bar graphs. But as volunteer efforts they never seemed to actually come to fruition. Was also in the days before YouTube.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Gusington on January 19, 2017, 08:47:36 PM
^ I have felt the same way about many, many, MANY mods. But every now and then miracles happen.
Title: Re: Total War: Rise of Mordor [mod]
Post by: jomni on January 19, 2017, 09:26:40 PM
As a modder, I prefer to not hype it up. Work silently then surprise people with the finished work.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Gusington on January 19, 2017, 10:01:45 PM
^Your track record around here proves that :)
Title: Re: Total War: Rise of Mordor [mod]
Post by: Toonces on January 19, 2017, 10:13:33 PM
That's the thing with voluntary mod teams.  One day they're there, the next they aragorn.

???

::)

:coolsmiley:
Title: Re: Total War: Rise of Mordor [mod]
Post by: Swatter on January 19, 2017, 10:59:59 PM
I stopped following the various Attila total conversion mods, the progress is glacial and the finished works always introduce a good amount of bugs. If I check one day and there is a stable release of something I am interested in, ya for me. Otherwise, I don't pay attention. Besides, these total conversion mods leave campaign development to the end and it often shows. Longevity is achieved through good campaigns, not pretty textures and fancy shaders.

As far as Rise of Mordor specifically, I'll check back in a few years and see what happened.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Gusington on January 20, 2017, 10:23:57 AM
There is one mod for Attila that I haven't tried but has very high ratings on Steam which adds the Byzantine Theme of Sicily as a playable faction. Along with unit additions, reskins and custom fireship mods, it looks to be most dope 😎

And of course there are radically successful total collections conversions for Medieval 2 for Lord of the Rings that are legendary, with 100s of thousands of downloads.

Outside of TW I had a recent brush of greatness with Enderal for Skyrim...probably the greatest mod I have ever experienced. So it can be done.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Sir Slash on January 20, 2017, 01:11:47 PM
And the Enderal Mod just got a new patch. Not that I'd heard anything 'buggy' about it previously.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Gusington on January 20, 2017, 02:08:32 PM
It crashes with regularity in between city areas but other than that is pretty stable.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Martok on January 26, 2017, 04:04:57 PM
Quote from: Swatter on January 19, 2017, 10:59:59 PM
I stopped following the various Attila total conversion mods, the progress is glacial and the finished works always introduce a good amount of bugs. If I check one day and there is a stable release of something I am interested in, ya for me. Otherwise, I don't pay attention. Besides, these total conversion mods leave campaign development to the end and it often shows. Longevity is achieved through good campaigns, not pretty textures and fancy shaders.

As far as Rise of Mordor specifically, I'll check back in a few years and see what happened.
That's long been my impression of Total War mods in general.  Rise of Morder looks fantastic, but I'll wait til there's a finished product before I get excited about it. 

Title: Re: Total War: Rise of Mordor [mod]
Post by: Nefaro on January 27, 2017, 07:21:33 AM
There are one or two overhaul "mega" mods for switching TW Attila-Charlemagne into the Medieval period with full-sized campaign map & such.

Never know when, or if, such things will ever be finished.  May still be in the works a decade from now.
Title: Re: Total War: Rise of Mordor [mod]
Post by: Gusington on January 27, 2017, 08:22:58 AM
Yeah one of them is called '1212' IIRC and looks good, but we may see Medieval 3 before the mod itself is released.