The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Dimitris

#780
Quote from: JudgeDredd on October 06, 2013, 04:25:53 PM
Can I ask - is the "fix" for this...

Mixed Shrike and CBU Issue

...corrected by removing the CBU's? If so - I'm sorry - but that does not constitute a fix. The problem was the SEAD platforms were not reducing their altitude enough to drop their CBU's - therefore the fix should be to correct that - NOT remove the CBU's. I was quite happy to have my SEAD platforms carry some CBU's (or even Mk82/84s if possible)...so they can launch their Shrikes and follow up with some damage dealers.

If - on the other hand - you have fixed it by getting them to drop low, then that's cool  8)

The immediate & temporary measure was to remove the mixed Shrike+CBU loadouts and replace them with Shrike-only loadouts, to give us the necessary time to investigate the CBU-drop issue. This we did, and the issue has now (we believe) been resolved for good, beginning with Build 440 / v1.01 RC3, available on the v1.01 beta thread on the Matrix forums.

Quote
And whilst I'm posting - what's the difference between DB3000 and CWDB? It's quite confusing and I don't understand why there are two locations. This has particularly thrown me with getting images to be displayed in the DB Viewer.

CWDB covers 1946-1979, DB3000 covers 1980-2020+. They exist as separate DBs primarily because this timespan is simply too much for a single person to manage.

Thanks.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Dimitris

We just released another (hopefully last) v1.01 RC, to provide a fix for the ARM problem that appeared in RC3.

Thanks.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Bismarck

#782
Quote from: Dimitris on October 06, 2013, 04:37:30 PM
We just released another (hopefully last) v1.01 RC, to provide a fix for the ARM problem that appeared in RC3.

Thanks.

Here's the link:


Download from here: http://www.warfaresims.com/RC/UpdatePack_B441.zip

Unzip to the main Command folder. Answer "yes" to any overwrite requests.

This pack is cumulative; it includes all previous v1.01 RCs. The release notes below cover only items that have changed since RC3. For the full release notes see RC1 (Build 438), RC2 (Build 439) and RC3 (Build 440).

This build fixes a serious problem related to ARMs that appeared in RC3. Because of its importance, we opted to do one more RC instead of sending this directly to the official release.
Jim Cobb

Kushan

I set up a simple mission of 24 F-14 flying from Stornoway (Scotland) against an equal number of MIG-29s on Iceland. I fly my F-14's over to Iceland and all the MIG-29s do is sit on the ground. I provided the Soviet forces with an air search radar, and when I switch to that side I can see that the unidentified aircraft. But the Soviet AI won't launch any aircraft. Then when I manually launch the soviet MIG's all they and the NATO F-14s do is fly around each other. I set them to hostile in the side set up menu, and I also set the ROE to engage non-hostile targets.

Anyone have any ideas of what I might be doing wrong?
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

CptHowdy


Staggerwing

A question for the developers and those who have looked through the game's features:

I'm curious- what aircraft from 1946 (the 1st year mentioned as part of the database) are included? F4U's? F7Fs? F8Fs? Flying boats? Are the Essex class CVs in there also? Just curious as to what could be gamed from the immediate post war period.
Vituð ér enn - eða hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

republic

Oh wow, I didn't know the DB went that far back.  Are the various refits to the Essex's in there as well?  What about Gato/Balao refits?

Staggerwing

Yeah, Dimitris just stated in a few posts above ours that there are two sets of data.

Quote from: Dimitris on October 06, 2013, 04:34:32 PM

CWDB covers 1946-1979, DB3000 covers 1980-2020+. They exist as separate DBs primarily because this timespan is simply too much for a single person to manage.

Thanks.
Vituð ér enn - eða hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

bostonmyk

Quote from: Kushan on October 06, 2013, 07:14:54 PM
I set up a simple mission of 24 F-14 flying from Stornoway (Scotland) against an equal number of MIG-29s on Iceland. I fly my F-14's over to Iceland and all the MIG-29s do is sit on the ground. I provided the Soviet forces with an air search radar, and when I switch to that side I can see that the unidentified aircraft. But the Soviet AI won't launch any aircraft. Then when I manually launch the soviet MIG's all they and the NATO F-14s do is fly around each other. I set them to hostile in the side set up menu, and I also set the ROE to engage non-hostile targets.

Anyone have any ideas of what I might be doing wrong?

Are you setting up AAW patrol or intercept missions in the mission editor?
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Kushan

Quote from: Staggerwing on October 06, 2013, 07:52:56 PM
I'm curious- what aircraft from 1946 (the 1st year mentioned as part of the database) are included? F4U's? F7Fs? F8Fs? Flying boats? Are the Essex class CVs in there also? Just curious as to what could be gamed from the immediate post war period.

F4U's, P-51D's, F7F-1 Tigercats and F7U Cutlass's, F-86's, F-8, and F-80's look like they are all included.

Various versions of CV's 09 (Essex), 10 (Yorktown), 20 (Benington), and 21 (Boxer), the Alaska class CB's, most of the late war BB's and even some of the CVE/CVL's are included. Unfortunately, I am not seeing the Gato/Balao boats. I'm not seeing any USN submarines in the 1946-1979 Cold War database.....
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

Bismarck

Quote from: Kushan on October 06, 2013, 08:36:30 PM
Quote from: Staggerwing on October 06, 2013, 07:52:56 PM
I'm curious- what aircraft from 1946 (the 1st year mentioned as part of the database) are included? F4U's? F7Fs? F8Fs? Flying boats? Are the Essex class CVs in there also? Just curious as to what could be gamed from the immediate post war period.

F4U's, P-51D's, F7F-1 Tigercats and F7U Cutlass's, F-86's, F-8, and F-80's look like they are all included.

Various versions of CV's 09 (Essex), 10 (Yorktown), 20 (Benington), and 21 (Boxer), the Alaska class CB's, most of the late war BB's and even some of the CVE/CVL's are included. Unfortunately, I am not seeing the Gato/Balao boats. I'm not seeing any USN submarines in the 1946-1979 Cold War database.....

I see plenty including Gato/Balao.  How are you looking for them? I start a blank scenario, switch to CWDB the filter on subs and US.
Jim Cobb

Staggerwing

What about the stuff that the Soviets might have fielded in 46-49 in the Baltic, NA, and North Atlantic? Tu-4s? Mig-9s? K-class subs?

I'm thinking of what equipment might have been in play in case the Berlin Airlift flashed over into actual combat or something similar occurred.
Vituð ér enn - eða hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

jomni

Eureka moment:

To launch aircraft in groups with assigned missions you have to open the aircraft  panel, select a few aircraft and press launch as group button below. Open the Mission Editor panel and you will see the newly created group number in the available units box. Then you are free to assign them to a mission. Unpause the game and see them launch and do their thing as a group.

CptHowdy

playing the advanced asw mission where you have to escort the green rover to a certain reference point. I have set up a patrol area in front of my ships that moves along with them. I have all my helicopters patrolling this area. I have contacted two goblins. all of my helos are hovering over one of the contacts and none have moved to check out the second contact. have they actually got a sub on the run or are they just sitting there dropping their sonars and hoping to make contact? thanks.

JudgeDredd

Quote from: Dimitris on October 06, 2013, 04:34:32 PM
Quote from: JudgeDredd on October 06, 2013, 04:25:53 PM
Can I ask - is the "fix" for this...

Mixed Shrike and CBU Issue

...corrected by removing the CBU's? If so - I'm sorry - but that does not constitute a fix. The problem was the SEAD platforms were not reducing their altitude enough to drop their CBU's - therefore the fix should be to correct that - NOT remove the CBU's. I was quite happy to have my SEAD platforms carry some CBU's (or even Mk82/84s if possible)...so they can launch their Shrikes and follow up with some damage dealers.

If - on the other hand - you have fixed it by getting them to drop low, then that's cool  8)

The immediate & temporary measure was to remove the mixed Shrike+CBU loadouts and replace them with Shrike-only loadouts, to give us the necessary time to investigate the CBU-drop issue. This we did, and the issue has now (we believe) been resolved for good, beginning with Build 440 / v1.01 RC3, available on the v1.01 beta thread on the Matrix forums.

Quote
And whilst I'm posting - what's the difference between DB3000 and CWDB? It's quite confusing and I don't understand why there are two locations. This has particularly thrown me with getting images to be displayed in the DB Viewer.

CWDB covers 1946-1979, DB3000 covers 1980-2020+. They exist as separate DBs primarily because this timespan is simply too much for a single person to manage.

Thanks.
Thanks Dimitris  :)
Alba gu' brath