The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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Baloogan

#840
Quote from: mikeck on October 18, 2013, 05:51:46 PM
I love this game but the scenarios are weak. Looking at the new ones...Russia v Georgia? Venezuela vs Columbia? Argentina vs pirates??? C'mon man!

So, I decided to screw around with the editor and  creating a scenario where the USS Nimitz and some supporting ships will be attacking remnants of the USSR northern fleet off the coast of the Kola Peninsula, the purpose is to open up the sea. Several subs loaded with tomahawks will try to neutralize the kola airbase.

I'm editing planes now. Will post when done. I have to limit the ships or it becomes too much; therefor, the Nimitz fleet will likely include the Nimitz,2 DDgs and - Tico. The accompanying subs will be 2 LA class.

On Kola, I will put a wing of Aoviet backfires, a few bears, flight or two of mig 29's. I will likely give the Soviets a Kiev, few Udaloys and 2 Krivaks. Also 3-4 subs...one of which will be an SSG

In the process of importing the proper air wings for the Nimitz.

It sounds like you are playing the game the way I like to play the game. :D



Speaking of... I'm going to be live in about 20 hours from now!
Edit: I'm LIVE RIGHT NOW! Cheers!

I will focus on the scenario editor; essentially doing a tutorial for the editor. I'm going to be taking questions from the chat as well as creating a few simple scenarios, playable from either side.




Link to the stream: http://twitch.tv/baloogancampaign/


JudgeDredd

Alba gu' brath

undercovergeek

Do you leave these in the folder called 8000 images they come in or do they need extracting out of there into the root images folder

mikeck

#844
Quote from: Baloogan on October 18, 2013, 09:05:01 PM
Quote from: mikeck on October 18, 2013, 05:51:46 PM
I love this game but the scenarios are weak. Looking at the new ones...Russia v Georgia? Venezuela vs Columbia? Argentina vs pirates??? C'mon man!

So, I decided to screw around with the editor and  creating a scenario where the USS Nimitz and some supporting ships will be attacking remnants of the USSR northern fleet off the coast of the Kola Peninsula, the purpose is to open up the sea. Several subs loaded with tomahawks will try to neutralize the kola airbase.

I'm editing planes now. Will post when done. I have to limit the ships or it becomes too much; therefor, the Nimitz fleet will likely include the Nimitz,2 DDgs and - Tico. The accompanying subs will be 2 LA class.

On Kola, I will put a wing of Aoviet backfires, a few bears, flight or two of mig 29's. I will likely give the Soviets a Kiev, few Udaloys and 2 Krivaks. Also 3-4 subs...one of which will be an SSG

In the process of importing the proper air wings for the Nimitz.

It sounds like you are playing the game the way I like to play the game. :D



Speaking of... I'm going to be live in about 20 hours from now!

I will focus on the scenario editor; essentially doing a tutorial for the editor. I'm going to be taking questions from the chat as well as creating a few simple scenarios, playable from either side.




Link to the stream: http://twitch.tv/baloogancampaign/

I've actually modified it into a modern scenario. Same location, 2015. The scenario is that there had been huge oil reserves identified in the area of the Barents near Kola. As Norway began to construct platforms here, Russia announced that the area in question was within the territorial waters of Russia. The US dispatches combat carrier group 11 consisting of the Nimitz, 2 DDgs and a FFG. Also escorted by a La class SSN and a Virginia class SSN.

Now, to get around the fact that I used the 1985 import for the Kola bases instead of doing it by hand, in my scenario, Russia anticipated pushback from NATO and reopened many of the Kola facilities to protect the area. Although new aircraft are available, many of the radars and SAMS are left over mid 1980s systems...newer models are limited and protecting more sensitive areas.

The Russians, besides SAMs, will have 2 squadrons of TU-22s and 2 of Su-33s and two squadrons of mig 29
The Russian northern fleet will have a Kirov class CG, 2 Udaloys, 3 Sovremneny DDs and 4 subs...2 kilos and 2 alfas.

I am hoping to trigger hostilities once the Nimitz crosses a certain point...is there a way to do that with the trigger system? Draw a line that if crossed causes the AI to declare the player hostile?
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Baloogan

Quote from: mikeck on October 19, 2013, 10:27:05 AM
Quote from: Baloogan on October 18, 2013, 09:05:01 PM
Quote from: mikeck on October 18, 2013, 05:51:46 PM
I love this game but the scenarios are weak. Looking at the new ones...Russia v Georgia? Venezuela vs Columbia? Argentina vs pirates??? C'mon man!

So, I decided to screw around with the editor and  creating a scenario where the USS Nimitz and some supporting ships will be attacking remnants of the USSR northern fleet off the coast of the Kola Peninsula, the purpose is to open up the sea. Several subs loaded with tomahawks will try to neutralize the kola airbase.

I'm editing planes now. Will post when done. I have to limit the ships or it becomes too much; therefor, the Nimitz fleet will likely include the Nimitz,2 DDgs and - Tico. The accompanying subs will be 2 LA class.

On Kola, I will put a wing of Aoviet backfires, a few bears, flight or two of mig 29's. I will likely give the Soviets a Kiev, few Udaloys and 2 Krivaks. Also 3-4 subs...one of which will be an SSG

In the process of importing the proper air wings for the Nimitz.

It sounds like you are playing the game the way I like to play the game. :D



Speaking of... I'm going to be live in about 20 hours from now!

I will focus on the scenario editor; essentially doing a tutorial for the editor. I'm going to be taking questions from the chat as well as creating a few simple scenarios, playable from either side.




Link to the stream: http://twitch.tv/baloogancampaign/

I've actually modified it into a modern scenario. Same location, 2015. The scenario is that there had been huge oil reserves identified in the area of the Barents near Kola. As Norway began to construct platforms here, Russia announced that the area in question was within the territorial waters of Russia. The US dispatches combat carrier group 11 consisting of the Nimitz, 2 DDgs and a FFG. Also escorted by a La class SSN and a Virginia class SSN.

Now, to get around the fact that I used the 1985 import for the Kola bases instead of doing it by hand, in my scenario, Russia anticipated pushback from NATO and reopened many of the Kola facilities to protect the area. Although new aircraft are available, many of the radars and SAMS are left over mid 1980s systems...newer models are limited and protecting more sensitive areas.

The Russians, besides SAMs, will have 2 squadrons of TU-22s and 2 of Su-33s and two squadrons of mig 29
The Russian northern fleet will have a Kirov class CG, 2 Udaloys, 3 Sovremneny DDs and 4 subs...2 kilos and 2 alfas.

I am hoping to trigger hostilities once the Nimitz crosses a certain point...is there a way to do that with the trigger system? Draw a line that if crossed causes the AI to declare the player hostile?

Sounds like quite a scenario! I do have a 'hack' method for making hostilities begin when you cross a line; which I'll be explaining on the stream then up on youtube!

mikeck

Won't be very realistic in terms of OOB ...but I just want a scenario where I get to attack an enemy fleet and base. Big boy scenario. No littoral combat ships, no Uraguay vs Bolivia...nope, Bigboy navies
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Bismarck

Quote from: mikeck on October 19, 2013, 04:15:26 PM
Won't be very realistic in terms of OOB ...but I just want a scenario where I get to attack an enemy fleet and base. Big boy scenario. No littoral combat ships, no Uraguay vs Bolivia...nope, Bigboy navies

Be sure to post it where we can get it. :)
Jim Cobb

jomni

Quote from: JudgeDredd on October 19, 2013, 08:36:17 AM
Thanks Jomni

Were you able to download the DB images.  I can't seem to get past the bloody captcha!

JudgeDredd

Yeah - they eventually showed an image of words which I had to enter - but I had to sit and wait a while - and I did end one task
Alba gu' brath

Bismarck

Update to 1.01:


Fixed:
------
- 0005890: Damage Status Dialog: Entering letters instead of numeric characters in Overall Damage field Crashes Command
- 0005887: Air Ops Dialog- Aircraft linking a little off
- 0005599: Cold War DB Mods
- 0005612: DEW line radars
- 0005688: Air-dropped anti-ship torpedoes should have correct firing range (shorter than max kinematic range)
- 0005810: A130 Ranger and A 207 Wave Class fuel consumption rate off
- 0005824: Fool112342000 Update requests
- 0005759: Game Crash Cold War Database Build 394 - If you filter it a certain way
- 0005829: A 60 Dharini Class should have 1000 tons fuel
- 0005816: Nuke Talso carries wrong warhead
- 0005827: HN-5 Minimum altittude off
- 0005806: Need to Update aircraft mags for R08 Queen Elizabeth
- 0005807: E-3B may not have had ESM system in 1985
- 0005785: F-14 loadouts: 3x AIM-7 and 1/1/2 loadouts.
- 0005762: SUU-23 pods on RAF Phantoms in CWDB
- 0005801: RAF Tornado nuclear bombs & B61 for NATO aircraft
- 0005866: Griffin Mk60 four-round launcher
- 0005019: Add T/A-50 and/or F/A-50
- 0005010: KAI T-50 Golden Eagle
- 0005874: User needs a high speed sailboat
- 0005843: Issues with UK units in the database
- 0005857: F-14 loadout updates
- 0005851: KA-6D
- 0005865: SA-6 should have 40k ft max altitude?
- 0005831: Make the Praire Masker stat visible to the users
- 0005828: Add 'Iceland' as country in database
- 0005681: Australian Canberra Class LHD
- 0005799: Maritime Surveillance ready time for helo's
- 0005680: Australia HMAS Choules, Bay Class (UK)
- 0005870: Duelist Lockup
- 0005872: Crash when disabling radars
- 0005883: Minesweeping sonar doesn't seem to be working.
- 0005875: Event Editor: Conditions need to fully integrated into edit event dialog
- 0005803: Sensors window crash
- 0005813: Aircraft Ready message in message log
- 0005800: Massive Missile Strike CTD

* Command now handles the 125% desktop font setting (increased DPI) much more gracefully, and adjusts the dimensions of the right-column panels to compensate. (We welcome feedback on any UI problem/mismatch we have missed.)

* New event-engine addition: Event Conditions.
Conditions are managed and added to/removed from events just like triggers and actions. An event without conditions fires normally (probability check etc.). If conditions are present, all of them must be satisfied in order for the event to fire. (We intend to add the option to configure whether all conditions must be satisfied or at least one of them, for greater flexibility).

* Added first event condition: Side posture. (e.g. Side-A must consider Side-B as [friendly|neutral|unfriendly|hostile]). The condition also has an optional "NOT" operator (e.g. Side-A must not consider Side-B as friendly).

* Simulation performance improvements, particularly in heavy DLZ code (e.g. large airgroups evaluating their missile shot against a target all at the same time).

* Added DB-hyperlinks to weapons on aircraft loadout selection window. Click on the weapon name and the DB-viewer will display the page for that weapon.

* Added DB-hyperlinks to the aircraft types in the air-ops window. Click on the aircraft type and the DB-viewer will display the page for that aircraft.

* The "Unassign" command ("U" key) has been added to the unit-context (aka right-click) menu.

* Includes the v398 versions of the DB3000 & CWDB database.

CWDB Additions:

Facilities:
Armored Plt (BMP-2 AT-4 Spigot IFV) -- Generic (Army)
Armored Plt (BMP-2 AT-5 Spadrel IFV) -- Generic (Army)
Armored Plt (BMP-3 AT-10 Stabber IFV) -- Generic (Army)
Inf Plt (RAF Regt) -- United Kingdom (Royal Air Force)
Inf Sec (SAS Recon) -- United Kingdom (Royal Army)
Inf Sec (SAS) -- United Kingdom (Royal Army)
Inf Sec (SBS Recon) -- United Kingdom (Royal Army)
Inf Sec (SBS) -- United Kingdom (Royal Army)
Mech Inf Plt (FV-432 APC) -- United Kingdom (Royal Army)
SAM Bty (CIM-10B Bomarc) 28 Launchers -- Canada (Air Force), 1961-1972
SAM Bty (CIM-10B Bomarc) 28 Launchers -- United States (Air Force), 1960-1972
SSM Bn (SS-6 Sapwood] TEL) -- Soviet Union [-1991] (Red Army), 1959-1968

Ships:
BB 70 TCG Yavûz Sultân Selîm -- Turkey (Navy), 1938-1950, -work in progress
C 551 Giuseppe Garibaldi -- Italy (Navy), 1961-1972
DD 14 Lo Yang [Benson-Mayo] -- Taiwan (Navy), 1953-1975
DD 15 Han Yang [Benson-Mayo] -- Taiwan (Navy), 1953-1975
DD 17 Nan Yang [Gleaves Class] -- Taiwan (Navy), 1954-1973
DD 901 Hsiang Yang [Sumner] -- Taiwan (Navy), 1970
DD 903 Hua Yang [Sumner] -- Taiwan (Navy), 1970-1976
DD 905 Yue Yang [Sumner] -- Taiwan (Navy), 1970-1975
DD 906 Hueai Yang [Sumner] -- Taiwan (Navy), 1971-1978
DD 910 Po Yang [Sumner] -- Taiwan (Navy), 1970-1975
DDG 903 Hua Yang[Wu Chin I Sumner] -- Taiwan (Navy), 1976
DDG 905 Yue Yang [Wu Chin I Sumner] -- Taiwan (Navy), 1976
DDG 906 Hueai Yang [Wu Chin I Sumner] -- Taiwan (Navy), 1978
LSM Class -- United States (Navy), 1944
PGM 9 Class -- United States (Navy), 1944
Type 53A Huangpu Class -- China (Navy), 1956
Type 55A Shantou/Swatow Class -- China (Navy), 1956
Type 55A Shantou/Swatow Class -- North Vietnam [-1975] (Navy), 1956

DB3K additions:

Aircraft:
FA-50 Golden Eagle -- South Korea (Air Force), 2015, 20x
TA-50 Golden Eagle -- South Korea (Air Force), 2012
T-50 Golden Eagle -- South Korea (Air Force), 2007, 50x

Facilities:
SAM Plt (HN-5B MANPADS x 4) -- Pakistan (Army), 1990
SAM Plt (HN-5B MANPADS x 4) -- China (Army), 1990

Ships:
Civilian Sailboat [20m, High-Speed] -- Civilian (Civilian), 15kt Cruise, 24kt Max

< Message edited by Sunburn -- 10/20/2013 11:21:18 AM >

_____________
Jim Cobb

Kushan

The beta version of my first scenario is ready for testing. It's a short and simple NATO fighter sweep over Soviet controlled Iceland. At the moment it is playable from the NATO side only.

Is there anyway to edit fuel levels of aircraft after you have placed them with the editor? I checked the editor section of the manual but it doesn't mention anything about editing fuel levels.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

panzerde

^ Grabbed.  I'll give it a try once I get done fooling with Operation Brass Drum.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

mikeck

Quote from: Bismarck on October 19, 2013, 04:33:25 PM
Quote from: mikeck on October 19, 2013, 04:15:26 PM
Won't be very realistic in terms of OOB ...but I just want a scenario where I get to attack an enemy fleet and base. Big boy scenario. No littoral combat ships, no Uraguay vs Bolivia...nope, Bigboy navies

Be sure to post it where we can get it. :)

I've finished putting in the OOB and missions. Now I am play testing. The scenario will be unpolished but I just don't have the expertise in these matters and the editor isn't self explanatory. That said, I couldn't stand playing these small scenarios. I've said it ad nauseum, but I can't believe this game didn't come with a US carrier group vs a Soviet fleet or airbase. In fact, there is not a single 1983-1989 Cold War scenario involving a US CVN at all...not even a Tico scenario where it has to defend against a massive air attack. Kind of pisses me off since I paid almost $100.

Rant over...it's a great engine and a blast to play. When I polish it up, I will find some way to post since I have never posted anything.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

bostonmyk

Hi Mike

North Pacific Shootout.  Granted its an Air to Air scenario.

I'll add something like what you want to our to do list.

Mike
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command