The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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Baloogan

So far I've been balancing the multipalyer scenarios by making them exactly equal.

Also I've solved the problem of seeing what happened during your opponet's turn.

Presenting something I call 'Geostream'



I'm going to use something other than yello pins though .... heh!

GDS_Starfury

thats a whole lotta AMRAAMs flying about.  ;D
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Kushan

PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

Baloogan

#963



I'd like to arrange a public test of my multiplayer plugin for this Saturday! I've created a plugin for Command called Joint Command. It is turn-based, and has a real PBEM (Play by email) feel to it; though Joint Command takes care of sending the required files around.

I will be accepting all beta applications during and before the stream. Please email me at baloogan@baloogan.com, or comment on my site with your email to apply in advance, but also feel free to request beta access during the stream!

I will play with you in your own scenario of your own creation, or in any scenario you would like! I'll be playing my turns on the live during the stream! 1v1, 2vAI, 2v2, 2v1 what ever setup you might like can happen!

Please limit your scenarios' size, 500 unit maximum. My poor computer can't take live streaming, running Command multiplayer turns, creating Google Earth databases, and huge Command scenarios all at once!

Also if anyone wants to play versus each other in the chat at the same time as the stream please feel free! I will be commenting on the Google Earth output as your scenarios progress on the stream! Please have Command build 460 and Google Earth installed before the stream.

Joint Command is still in beta; there have been some very successful matches so far but the purpose of this test is to overload Joint Command so I can see where it fails when it's overloaded with games and players.

So please join us this Saturday November 16th, 5:00 PM PST and let's destroy things together!!

Kushan

If anyone wants to see the Google Earth plugin in action, here is my F/A-18's getting shot down by Baloogan. Its a little hard to follow at the moment. But it gives a good overall picture of what happened during your opponents turn.

http://www.youtube.com/watch?v=rzCdD2e3FM4&feature=c4-overview&list=UU2F5VVrGfSlZXCxoUppJoWA

Not sure why it wont let me embed the video.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

Rekim

Does anyone know the trick for releasing aircraft from maintenance?

Whenever I attempt to arm/launch one I receive a message that it is 'unavailable'.

Silent Disapproval Robot

Along those lines, I'd like an option to set up a sort of "expected threat" deck loading queue system for aircraft carriers.  If I feel that I can get away with minimal CAP and instead want to concentrate on launching strike aircraft, it can get pretty annoying to have to sit through a 90 minute turn around time when they return because my CAG refuses to move the returning CAP to a lower reload priority.

Kushan

Quote from: Rekim on November 15, 2013, 12:33:34 PM
Does anyone know the trick for releasing aircraft from maintenance?

Whenever I attempt to arm/launch one I receive a message that it is 'unavailable'.

That's because you can't. If an aircraft is set to maintenance it is unavailable for the duration of the scenario. Events might be able to modify this (not sure, but I don't think they can at the moment) but by default the player cannot change it. Its there to simulate aircraft that are part of an air wing/squadron/etc but down for maintenance thus unavailable for the current mission. Would be nice if that could be changed with events. Especially in larger scenarios that take place over multiple days.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

Rekim

Baloogan makes liberal use of A/C in maintenance in some of his video sessions. Me confused.

Baloogan

Quote from: Rekim on November 15, 2013, 06:00:04 PM
Baloogan makes liberal use of A/C in maintenance in some of his video sessions. Me confused.

I had thought that A/C in maintenance was optional, and until the first patch you could just use those aircraft without an issue. I still kinda miss being able to use them :)

Rekim

Quote from: Baloogan on November 15, 2013, 09:20:43 PM
Quote from: Rekim on November 15, 2013, 06:00:04 PM
Baloogan makes liberal use of A/C in maintenance in some of his video sessions. Me confused.

I had thought that A/C in maintenance was optional, and until the first patch you could just use those aircraft without an issue. I still kinda miss being able to use them :)

Tks for clarifying. Strange that unusable A/C are added in some cases then. Guess they are there just there to add some flavour when working in the hangers.

Baloogan

Quote from: Rekim on November 16, 2013, 05:31:35 AM
Tks for clarifying. Strange that unusable A/C are added in some cases then. Guess they are there just there to add some flavour when working in the hangers.

I think they are there to add to the flavor of airbases. If you strafe an airbase with 500 or so 20 millimeter rounds you are going to kill a couple dozen aircraft.


Baloogan

Cheers! Great stream [:)]

I was terrified before the stream that JC wasn't going to perform as well as she did.

I've also moved from a closed beta to an open beta, please join us at https://jabbr.net/#/rooms/baloogan to arrange for some multiplayer fun. : )

Joint Command BETA download link: http://baloogan.com/Baloogan_Campaign_Launcher_Setup.exe

(Also available as a zip http://baloogan.com/Baloogan_Campaign_Launcher_Setup.zip)

Dimitris

Quote from: Yskonyn on October 01, 2013, 02:21:57 AM
In the Sub Training scenario I have created a Anti-Submarine mission for my sub and defined box A as the sector.
It goes to the sector, starts patrolling, detects the other sub and fires off its Torpedo's, but then the torpedo's keep on circling and intercepting the contact until they run out of energy.
They seem to 'go over' the target several times on the map, but never once one does explode. Am I doing something wrong?

This has been significantly tweaked in Build 464; most torps now follow a snake rather than circular search pattern and are thus more likely to pick up their target. Torps dropped from aircraft/helicopters/ASROC still follow a circular pattern.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command