The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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mikeck

Yeah, not many planes carry 105 mm howitzers and 40mm bofors.

So...you can "upload this" into the database and use it in a hand made scenario? Cool.

You know Baloogan, you could do God's work producing some bad ass NATO v WP, US v Russia and US v China scenarios for the community collection. A MEF landing to take back Iceland.... A limited tactical nuke exchange over the South China Sea as the US and China duke it out, etc
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Baloogan

Well, the tricky part about making a scenario is setting up the AI. Avoiding setting up the AI for scenarios is one of the reasons why I made Joint Command, my multiplayer plugin for Command. I figured I'd cheat a little and just have a human be my opponent rather than work to set up a suitably clever AI. :D

Plus, I'm a tool-maker, not a story-teller. Its just my nature to build tools, rather than create scenarios.

GDS_Starfury

use RSR or any number of tabletop Harpoon scenerios.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Baloogan

#1098


This Saturday I'll be covering modern land combat! Putin has decided to 'assist' the Ukranian government in pacifying Kiev! Europe has decided to get involved in protecting the pro-EU protesters! Let us take a look at how Command treats Land Combat and what sort of effect an A-10 has on T-80s!!

Plus: take a look at the new Online Database Viewer! MRK Nanuchka III
Aircraft Index
Ship Index

Please join us on the 25th! 11:00 AM PST!

jomni

#1099
Land combat is broken because ammo stores are so little and there's no way to replenish the units. A quick land battle is OK but battles that last hours / days are not enjoyable. Land units stop fighting because of lack of ammo.

I've been out of the scene for too long already. Did they fix this limitation?

Dimitris

Hi jomni,

This is a fair point. Land combat in Command suffers from two main weaknesses at the moment:

1) As you pointed out, ground units currently are not replenished by outside units (you can, however, group an ammo vehicle together with e.g. a tank platoon and if it has suitable ammo it will provide it to them).

2) Because the engine is geared towards air/naval warfare, units in contact with the enemy fire as fast as their guns/launchers/etc. allow. This is very often the case in air/naval combat but very rarely in land combat. In the latter much of the time is spent under cover, trying to precisely locate the enemy (who is also under cover most of the time) in order to fire, sprinting between cover points, suppressed because of enemy bombardment etc. Open-plain shootouts like 73-Easting are fun but are the exception rather than the rule.

We have been discussing options for resolving both these deficiencies both in the short and longer-term. If you can, drop by at Baloogan's Jabbr chat room (https://jabbr.net/#/rooms/baloogan). Lots of good ideas floating around.

Thanks!
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Baloogan

Quote from: jomni on January 24, 2014, 02:17:05 AM
Land combat is broken because ammo stores are so little and there's no way to replenish the units. A quick land battle is OK but battles that last hours / days are not enjoyable. Land units stop fighting because of lack of ammo.

I've been out of the scene for too long already. Did they fix this limitation?

Land unit replenishment works! : ) Just have to fill your ammo trucks with the right ammo!

Dimitris

#1102
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command



mikeck

Quote from: Baloogan on January 24, 2014, 11:52:36 AM
Links to my database viewer :D





have you put together like a US Nimitz class carrier that already has all of the aircraft on it? I see you to have the ship itself with all the sensors but what I'm trying to avoid is having to put together a aircraft battle group and having to put each and every aircraft on the ship has an hourly been done somewhere that you know of?

I want to throw together a Nimitz class ship, Ticonderoga's and a submarine but trying to find out how many of each type of aircraft go on the ship is just a pain...would be easier if I could just going to the database pick a ship pick a Ticonderoga pick a carrier and place them on the map in the same way that I grab a "base" and place it on the map (already included SAMs and such)
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Baloogan

Quote from: mikeck on January 25, 2014, 04:34:06 PM
Quote from: Baloogan on January 24, 2014, 11:52:36 AM
Links to my database viewer :D





have you put together like a US Nimitz class carrier that already has all of the aircraft on it? I see you to have the ship itself with all the sensors but what I'm trying to avoid is having to put together a aircraft battle group and having to put each and every aircraft on the ship has an hourly been done somewhere that you know of?

I want to throw together a Nimitz class ship, Ticonderoga's and a submarine but trying to find out how many of each type of aircraft go on the ship is just a pain...would be easier if I could just going to the database pick a ship pick a Ticonderoga pick a carrier and place them on the map in the same way that I grab a "base" and place it on the map (already included SAMs and such)


Kushan has done all that for us! :) http://www.matrixgames.com/forums/tm.asp?m=3466348

Staggerwing

#1107
Quote from: Baloogan on January 23, 2014, 07:09:56 AM
Please take a look at my online command database!


Can anyone guess which aircraft this is?


Answer: http://wiki.baloogancampaign.com/index.php/DataAircraft?ID=2282



All ships: http://wiki.baloogancampaign.com/index.php/DataShip
All aircraft: http://wiki.baloogancampaign.com/index.php/DataAircraft


Fencer http://wiki.baloogancampaign.com/index.php/DataAircraft?ID=1010
Tornado http://wiki.baloogancampaign.com/index.php/DataAircraft?ID=1122
Burke http://wiki.baloogancampaign.com/index.php/DataShip?ID=438
Wasp http://wiki.baloogancampaign.com/index.php/DataShip?ID=1087


Still have to do ship magazines, and airfacilities, subs, land units and weapons but its on its way! I consider the aircraft display to be complete.

(You can click on the image to expand it)

Shouldn't the Vulcans have the highest rate of fire?

EDIT: NM, I see that the Vulcan fires 100 rounds per cycle to the Bofor's 2 rounds.
Vituð ér enn - eða hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

GDS_Starfury

Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Dimitris

They do. In fast-firing guns, the ROF values represent the time lapse between *bursts*, not individual shots. So e.g. the Vulcan spews out a 100-round burst at very high speed, then stops for 5 seconds to cool down, then can fire the next burst.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command