The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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jomni

#1590
Quote from: Kushan on February 14, 2015, 02:32:19 PM
New v1.07 Mission Editor

The new mission editor is by far my favorite thing in v1.07. I love the flexibility the new editor provides. I actually like using missions now rather then micromanaging everything. Not to mention the benefits for scenarios designers.


I think that's how it is supposed to be played in the first place.  And with all these new details in the editor, there's less reason to micromanage.

Kushan

Quote from: undercovergeek on February 14, 2015, 06:05:50 PM
is it too high a mountain to start at the bottom again, or are there some new tutorials out there?

Its not that steep of a learning curve.

Thing that really helped me was learning all of the hotkeys
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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Command Northern Inferno Let's Play

undercovergeek

i got quite far the first time, and got sidetracked - as a refresher i thought id go through baloogans guides again, but the game has improved and moved on so much i dont know how relevent they are anymore

Kushan

Quote from: undercovergeek on February 14, 2015, 08:26:08 PM
i got quite far the first time, and got sidetracked - as a refresher i thought id go through baloogans guides again, but the game has improved and moved on so much i dont know how relevent they are anymore

Most of them should be. For everything else there is Baloogans Chat Room. Along with normal players, 5-6 of us beta testers and a few of the devs are usually on there. Collectively we know everything.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

Baloogan

Quote from: undercovergeek
i got quite far the first time, and got sidetracked - as a refresher i thought id go through baloogans guides again, but the game has improved and moved on so much i dont know how relevent they are anymore

Everything in Command builds off of the same foundation. You will be able to operate the new mission editor without too much difficulty.

An example is the altitude overrides; if you don't care to set an altitude setting for a mission it will default to the mission profile from the database. Which makes sense!

WRA, the new system for setting how many weapons to use on a per target basis, is also something that defaults in a way that makes sense. An example of WRA's use would be telling your Tico cruiser to not use its SAM against aircraft but to save all their fancy missiles for ballistic missile defence.

Dimitris

Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Nefaro

Quote from: Kushan on February 14, 2015, 02:32:19 PM
New v1.07 Mission Editor

The new mission editor is by far my favorite thing in v1.07. I love the flexibility the new editor provides. I actually like using missions now rather then micromanaging everything. Not to mention the benefits for scenarios designers.


Less micro is great news.  :coolsmiley:

MengJiao

Quote from: Staggerwing on February 01, 2015, 05:03:54 PM
A lot of the pre- and intra-WW2 naval fights would be slugfests occasionally punctuated by critical hits and such. A 'Pacific Jutland' a'la Plan Orange could be epic. If so there must be ZRCVs! (please?)

Is the damage modeling for ships detailed enough to randomly replicate something so specific as the Bismarck being forced to sail around in circles from a lucky torpedo hit to the rudder?

  I've made some small just-after-WWII scenarios for CMANO.  They were basically Socialist France against Franco's Spain.  The Spanish heavy cruisers did surprisingly well, but the French radar-search Halifaxes were the ultimate sea-control weapon systems.  And of course if the French battleship (all fixed up with US radar and what-not) turned up, it was curtains for Espana.

  I gotta get the latest CMANO loaded up on my current (back up) system from 5 years ago.

Dimitris

Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Dimitris

Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Pete Dero

Thanks for the update and the continued support.

Is this RC compatible with the steam version ?

Dimitris

No, Steam will automatically provide the update once the final version is released.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

RyanE

There is a new release candidate and build over at Matrix.  Fixes a couple bugs and does some memory optimization for stability in large scenarios.  It is build 674.

Pete Dero

Build 676 is out :  http://www.matrixgames.com/forums/tm.asp?m=3804002&mpage=2&#3806414

I used it for the steam version without any problems by copying the files to the corresponding directories.

Immersion tip :  Speech and Ambient Sound Module  ( http://www.matrixgames.com/forums/tm.asp?m=3457871https://www.youtube.com/watch?v=xGrW282fl8c&feature=youtu.be

Dimitris

Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command