The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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Bismarck

You misread the instructions.  Re-read and follow. I had no problems.
Jim Cobb

CptHowdy

Quote from: LongBlade on October 02, 2013, 07:39:38 PM
Quote from: LongBlade on October 02, 2013, 11:21:26 AM
Quote from: MikeGER on October 02, 2013, 11:17:00 AM
Quote from: LongBlade on October 02, 2013, 10:58:16 AM
I feel like the slow kid in class.
I'm playing the tutorial and can't even get my F-14's to launch an AAW mission.

  ;) ;) ;)

Thanks. That's what I'm going to do next.

Yes, James, I was "adding new mission." Something is off. Hopefully Ballogan's vids will clarify.

OK, apparently my first mistake was trying to follow the tutorial's in-game instructions. I was trying to use the Mission Editor on the top menu bar, instead of using the Air Operations Dialog in Balooga's vid...

Hmmm.

told you twice what you did wrong, had nothing to do with air operations dialog. using the mission editor is correct, just don't hit the ready selected aircraft button. they are already ready.

LongBlade

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

mikeck

Yep. Just click on the box next to the planes you want on the mission and hit the arrow to send them over to the assigned box. If you have any planes you want as escorts (ea6 or air to air on a strike mission) click on the "mark as escort" box. That's it. Once you close the window, they launch automatically. Only use "launch as group" or " launch as individual " if you want that /those planes to launch and they are not yet assigned to a mission
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

jomni

But they will just fly and do their stuff without coordinating when you assign a mission before launch.
Is there a way to form a group first in that list?

emsoy

Quote from: LongBlade on October 02, 2013, 10:58:16 AM
I feel like the slow kid in class.

I'm playing the tutorial and can't even get my F-14's to launch an AAW mission.

In the mission editor I create the mission, ready the aircraft and wait. Phases 1-5 fire, but my F-14's just sit there. I feel like a complete moron. What am I missing?

Think Baloogan et al got this covered, but just posting the links to the tutorial videos real quick:

• Gameplay Demo: http://www.youtube.com/watch?v=-4UjyloNe-c

• Basic Plotting and Mission Editor Tutorial: http://www.youtube.com/watch?v=fIzX_zVufuk

• Basic Attack Tutorial: http://www.youtube.com/watch?v=6CpRRAqI-mc

• Event Editor Tutorial: http://www.youtube.com/watch?v=92dkBwVDX4Y

• Import Files Tutorial: http://www.youtube.com/watch?v=ogKL-96eFtM
Database guru, sensor model developer, system tester and senior scenario designer in the "Command : Modern Air/Naval Operations" project!

jomni


Dimitris

Yes, but currently the parameters that you select will apply globally (except temperature, which varies).

Local-specific weather fronts are on the to-do list.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

GDS_Starfury

#668
Quote from: Dimitris on October 03, 2013, 12:28:47 AM
Yes, but currently the parameters that you select will apply globally (except temperature, which varies).

Local-specific weather fronts are on the to-do list.

I wish all developers spent the time to answer questions as you guys do.  but keep in mind the whole forum and the agw nuts that populate it.  ;)  if you dont model the north Atlantic current and ice sheet variations theres one Canadistanian that might not buy this game.  :P
if theres no accurate model of fresh water ice melt in northern oceans and seas how can there be an accurate model of sonar CZ and refractory echo of prop noise?  ;)
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


CptHowdy

playing air tutorial. I keep getting further without the program locking up so I guess that's a good sign!! anyway my sead patrol has 6 planes, they go in but are unable to destroy the sam sites. they RTB(Winchester) like they are supposed to do but when they get back to base they have a 6 hour turnaround time. the scenario itself is only like 4 hours. I also ordered my 12 tomcats to RTB since there were no more air threats. I unassigned from mission. when they got back to base they went into readying status for like 10-20 minutes. why would they do this? there mission was complete. they should stand down and wait for further orders. my land strike aircraft also RTB(Winchester) and they now have 6 hour turnaround times and the mission will be over in 2. I find it odd that the tomcats returned to base and were able to be rearmed in about 15 minutes but my other aircraft have to wait 6 hours. I am using build 438.

JudgeDredd

Quote from: bostonmyk on October 02, 2013, 06:45:18 PM
Quote from: Nefaro on October 02, 2013, 05:11:17 PM
Quote from: JudgeDredd on October 02, 2013, 04:48:11 PM
I was going to suggest that we don't get to see other sides forces because they're a bit of a spoiler - but it's an option - and I'm for options. I can avoid looking if I don't want to see the other sides platforms.

Probably not a good idea since there's no good way to look up some enemy platforms that you've had confirmed in your Orders or have had a previous detection on and lost.  We probably don't want to dig through the full DB to find them.

If it were possible to only add them to the list when first detected, as a special scenario start situation, or when listed in the possible platforms list of the ESM emitter classification window then that would be pretty cool.  But I'm sure we agree there are bigger fish to fry at the moment.  :D

You do know our contact report dialog does do that right?

If there an emitting contact that you don't know much about select the contact report button. Will give you a list of possible contacts.
We know - and it's that dialog we're mentioning. It brings up aircraft in the future.

In my example I spotted an unknown and clicked on the Contacts button - and it showed me Mirage IIIs for various countries and eras - including one for Brazil for 1998 (as well as others) as the potential platform - for my 1982 scenario  :o
Alba gu' brath

GDS_Starfury

Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


JudgeDredd

Quote from: CptHowdy on October 03, 2013, 01:30:27 AM
... anyway my sead patrol has 6 planes, they go in but are unable to destroy the sam sites. they RTB(Winchester) like they are supposed to do but when they get back to base they have a 6 hour turnaround time. the scenario itself is only like 4 hours...
I questioned the turnaround time - not highlighting it as a game bug, but questioned does it REALLY take that long to re-arm and refuel in this modern day?

If those turnaround times were around during WWII, the Hornet and the Enterprise might well have joined the Yorktown at the Battle of Midway!!

NB I'm not saying the turnaround times are wrong - but if those are factual turnaround times for modern day platforms, well...any future war would likely die out through lack of participation!
Alba gu' brath

Dimitris

Yes, modern aircraft are significantly more maintenance-intensive and mission planning & preparation also takes much longer.

USAF's most overtasked airframes during Desert Storm, the F-4Gs, only managed 4 sorties per day during surge ops. Other aircraft such as A-10s and AV-8s managed more sorties and this is reflected in their lower ready times.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

jomni

#674
Quote from: CptHowdy on October 03, 2013, 01:30:27 AM
playing air tutorial. I keep getting further without the program locking up so I guess that's a good sign!! anyway my sead patrol has 6 planes, they go in but are unable to destroy the sam sites. they RTB(Winchester) like they are supposed to do but when they get back to base they have a 6 hour turnaround time. the scenario itself is only like 4 hours. I also ordered my 12 tomcats to RTB since there were no more air threats. I unassigned from mission. when they got back to base they went into readying status for like 10-20 minutes. why would they do this? there mission was complete. they should stand down and wait for further orders. my land strike aircraft also RTB(Winchester) and they now have 6 hour turnaround times and the mission will be over in 2. I find it odd that the tomcats returned to base and were able to be rearmed in about 15 minutes but my other aircraft have to wait 6 hours. I am using build 438.

  it's a scenario constraint to make the most out of your first strike (no second chances).
Remember not 100% of the squadron is available.  If they were then you can quickly launch a 2nd strike.
Hence the 1/3 rule.