The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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Dimitris

* Command has been named "Best "Simulator of the Year" by Eurogamer.dk (http://www.warfaresims.com/?p=2149)

* Build 481 (first post-v1.02 update) has been released, with a bunch of fixes and some new functionality straight from player feedback: http://www.matrixgames.com/forums/tm.asp?m=3508885

* Steven Lohr (CV60) has released new updated versions for the DB3000 image pack (6670 images!) and the DB3000 & CWDB description packs. Get them from the Command downloads page: http://www.warfaresims.com/?page_id=1876
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Baloogan



The episode this Saturday will show you how to make tileset modifications! Also there will be an update on the current status of Geoscape!

I'll be showing off how Geoscape will detect battles, as well as dynamically generate Command scenarios for the battle to play out! I'll be accepting Geoscape applications during the stream as well, and talking a bit more about the story of the first Geoscape campaign.

Please join us this Saturday, 11:00 AM PST!

Dimitris

Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command


Skoop

Quote from: Baloogan on January 03, 2014, 10:18:08 PM


The episode this Saturday will show you how to make tileset modifications! Also there will be an update on the current status of Geoscape!

I'll be showing off how Geoscape will detect battles, as well as dynamically generate Command scenarios for the battle to play out! I'll be accepting Geoscape applications during the stream as well, and talking a bit more about the story of the first Geoscape campaign.

Please join us this Saturday, 11:00 AM PST!

I dig the idea of a dynamic campaign for command, have you thought of doing a single player version?  Could you play the MP version of Geoscape like a solitare board game ?  Will the command senarios generated by geoscape have an AI so you could just play the senarios in SP ?

Even if you don't support SP, it's still a great project your working on.  Definitely made me put command on the list of purchases some time this year.  I was going to pass on it all together cause of the price.

Baloogan

Quote from: Skoop on January 11, 2014, 11:11:32 PM
Quote from: Baloogan on January 03, 2014, 10:18:08 PM


The episode this Saturday will show you how to make tileset modifications! Also there will be an update on the current status of Geoscape!

I'll be showing off how Geoscape will detect battles, as well as dynamically generate Command scenarios for the battle to play out! I'll be accepting Geoscape applications during the stream as well, and talking a bit more about the story of the first Geoscape campaign.

Please join us this Saturday, 11:00 AM PST!

I dig the idea of a dynamic campaign for command, have you thought of doing a single player version?  Could you play the MP version of Geoscape like a solitare board game ?  Will the command senarios generated by geoscape have an AI so you could just play the senarios in SP ?

Even if you don't support SP, it's still a great project your working on.  Definitely made me put command on the list of purchases some time this year.  I was going to pass on it all together cause of the price.

I initially programmed a singleplayer version during the Command beta: http://baloogancampaign.com/baloogan-campaign/

Didn't work too well, and WWIII is just too much for a single person to play.  :D

Dimitris

Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Skoop

FYI I was able to pick up a boxed copy of command on amazon wich was being sold from matrix.  The price was the same as buying it on the matrix site but you don't get the instant download feature.  The reason this was a score was that I was able to use an amazon gift card and Amex reward points which enabled me to get a $100 game for 25 bucks.  If I was matrix I'd put the whole catalog on amazon.  Could bridge the gap for some of us stingy wargamers spoiled by the age of steam and gamersgate sales.

Rayfer

This game scares me off because I have no knowledge whatsoever of modern naval warfare and all the various planes, ships and weapons systems in this game. But I must say....I can't remember when a new release game thread has run this long and with over 70 pages of posts.....there must be something special about this game for this thread to still be active.  Most new release game threads run their course after a few weeks when people move on to yet another new game or back to an older one. 

Silent Disapproval Robot

I keep blowing up whales with my torpedoes off the coast of Spain in Canary's Cage.  Bad sonar-man!  BAD!

(I wish they'd let you pre-select your aircraft load-outs at the beginning of each mission.  It feels like the mission makers go out of their way to ensure that you have exactly what you don't want or need at the start of each scenario.)

Dimitris

Quote from: Silent Disapproval Robot on January 14, 2014, 02:48:55 PM
(I wish they'd let you pre-select your aircraft load-outs at the beginning of each mission.  It feels like the mission makers go out of their way to ensure that you have exactly what you don't want or need at the start of each scenario.)

Thanks, added on our stack.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Baloogan



Hey all! This Saturday I'll be showing you how to apply mount, weapon record and sensor modifications to your ships, submarines, facilities, and aircraft in Command! I will cover things like mounting the new LRASM, or sticking anti ballistic missile lasers on your F-16! Join us on Saturday, January 18th at 11:00 AM PST and lets make a container ship the most dangerous ship afloat!

MikeGER

#1062
Quote from: Baloogan on January 16, 2014, 09:02:34 PM
or sticking anti ballistic missile lasers on your F-16! Join us on Saturday, January 18th at 11:00 AM PST

...we need that laser to take down the Chinese WU-14 hyperspeed 'object' from the news ;)
knowing COMANO i would not be surprised if that WU-14 is already in the database ;D

Dimitirs, Congrats! to all the new welldeserved prizes :)
Now please give the land component a little love in future updates (or even a payed Addon) turning it into Command Air/Naval/(and Ground) Ops and it will be 'The One and for All ! theatersized interlinked modern warfare Simulation'  :)   

mikeck

Are nuclear weapons modeled in this game? Tridents and tomahawks? ICBMs?
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

MikeGER

Yes they are!   8)
you might browse through some of Baloogans vids over at YT to see them put into action