The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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jomni

#1665
Quote from: Dimitris on May 20, 2015, 12:21:27 AM
Quote from: OJsDad on May 19, 2015, 08:15:57 PM
The Phoenix's didn't have to have a great kill ratio.  If they could disrupt the bombers from firing as a group and force them to stagger their fire, it would give the ship defenses a better chance.
Yes.

This is exactly what all the folks banging about the SA-2's poor Pk in VN (or the AIM-7's for that matter) don't grasp.

But in a game where you know about this poor pk, then you won't get scared and just ignore it right?  or is the poor pk stats only because of evasive action and the missile can't keep up.  Does the game know the pk with and without evasive action?  Do we have stats for a clan pk without evasive action and counter measures In the first place?

Dimitris

#1666
A low-pk weapon can still kill you if you do not respect it (and if you're out of luck it can kill you even if you do everything right). The evasion bonus is no longer granted automatically, you have to earn it (manouver to place the missile beam-on, and maximize speed). If you have the "weapon endgame"-type messages displayed on the message log, you can see (most of) what is going on.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

jomni

#1667
That's fine. And i like it.  But I'm just curious. The way you describe means the pk is clean without any action from target.  But do the sources that you use for the weapons stats use the same perspective.  Or is it clouded with evasion and countermeasure use. 

Dimitris

Tons of sources, tons of different conditions. There is no one-size-fits-all answer. It's up to the DB author to filter through the BS and determine the pristine Pk.

And test, test, test, test, test, test, test, test, test, test, test and (did I mention it?) test.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

undercovergeek


Kushan

PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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undercovergeek

Thanks for the link

I'm wondering if it's possible to get a civilian ship to stop when blue forces are within a certain range, and then for that stop to trigger the launch of an allied air attack

To put it more simply, a ship leaving XXX in the Middle East is stopped by the U.S. suspected of carrying arms to terrorists, the Israelis already looking for a retaliatory strike after a previous attack see the ship is stopped, don't care if it's carrying weapons and launch an air strike against it before the U.S. can get on board, leading to much shenanigans and an award for me as an awesome scenario builder

Kushan

Had to ask around, I'm know the editor but LUA still confuses me.

Step 1: Set the course, speed of the ship using the normal F3 course and speed menu.

Step 2: Put an RP area around the ship in question, and make them relative or fixed bearing (so they move along with the ship).

Step 3: Go into the event editor and create a new event. The trigger for the event would be a "unit remains in area" or "unit detected in area". I would use the first one but both would work.

The action portion of the event would be a LUA script:

ScenEdit_GetUnit([unit]).course = {}

example: ScenEdit_GetUnit({side="Test", name="DDG 96 Bainbridge"}).course={}

The {} will clear the course and the ship will stop.

LUA help provided by Ckfinite.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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undercovergeek

Kushan - awesome thankyou, i have a lot to learn - im going to give it a try later

non editor related - i dont know whether its a setting ive messed with or its a in game LOS issue or something in a recent update - i cant zoom in on an enemy airfield and see anything but one single red square for the entire airfield, im sure the more you zoomed in it used to break out into seperate targets like airfield, ammo dumps, hangars and the like. I can target these seperate entities when launching missiles but cant see them on the map - im following a lets play of the same scenario and the player can see all the targets with their own seperate red squares - any thoughts?

RyanE

There are two types of airfields...a single unit that is easier to place and doesn't require extra CPU cycles...and a multi-unit airfield that is built from all its components.

If an airfield is not a key part of the game, I use the single unit to save on time and energy.

Dimitris

You may be viewing the map in "Group view" mode. Try switching between Group- and Unit-view (9 on keypad or PageUp) and see if the single-entity airfield becomes multiple units.

If it remains a single unit in both views, then it's probably a single-unit airfield as RyanE mentioned.
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Dimitris



The summer is upon us, and Command's creative community is in full swing. Miguel Molina has posted a new revision of the community scenario pack, featuring a blistering fourteen new scenarios!     

Busy Day in Burundi, 1976: Widespread unrest has followed a sudden coup in the country, with rebel groups gaining control of military equipment. With the toll of civilian deaths increasing, an international coalition led by France and the United Kingdom has positioned itself to take action. SAS teams on the ground must cooperate with air support to hunt down rebel strongpoints.

Homerun, 1956: From 1952 onwards, RB-47 recon variants of the new B-47 Stratojet bomber started overflying the north of the Soviet Union in photo-recon and ELINT missions. By the mid-50s these flights were getting to be really hazardous as Soviet air defences were becoming both more capable and more agressive. This is such a mission.    

Indonesian War #1 - Convoy Lion, 1995: In the 1990s Indonesia became increasingly aggressive about protecting its territorial rights, hunting down rebels in various provinces etc.  Its occupation of Timor has been marked by increasing reports of violence and oppression. This includes an effective blockade of the island, which has led to shortages of food and medicine. The British Parliament voted to support "all reasonable efforts including the use of force to compel Indonesia to allow humanitarian aid to reach Timor." The Australian government passed a similar measure the same day and Australia has been given operational control of the mission. A hastily organized convoy escorted by British and Australian naval units is now en route to the island of Timor. Indonesia has responded by stating that attempts to enter its territorial waters without permission will be treated as an act of war.    

Indonesian War #2 - Air Battle Over Java, 1995: Indonesia attempted to stop the joint Australian-UK convoy and hostilities took place on April 17, 1995. As a result, the British and Australian governments have decided to eliminate Indonesia's ability to attempt further attacks against their ships and aircraft. The first and perhaps most important step in achieving this goal is to cripple Indonesia's air force.

Indonesian War #3 - Spartan Goes Hunting, 1995: After inflicting serious losses on Indonesia's navy and air force, the governments of Australia and the United Kingdom have decided to employ commerce raiding to put economic pressure on Indonesia and force them to sue for peace. As part of this, the nuclear submarine HMS Spartan been given a free hand.    

Better Bullets (AMRAAM), 1987: With development of the AMRAAM missile undergoing the all-too-common teething problems, an exercise is being held to justify its importance. This is an exercise presenting the possibility of a hostile air power using a similar missile against the USAF. The opponent is armed with advanced AMRAAMs and crewed by expert pilots, so expect a brutally difficult fight.    

Better Bullets (SARH), 1987: With development of the AMRAAM missile undergoing the all-too-common teething problems, an exercise is being held to justify its importance. In this variant the opponent is armed with SARH weapons only (like the AIM-7 and AA-10) and crewed by expert pilots, so expect a difficult fight.

Kuril Islands, 1999: Japan has established a major seabed-mining operation 20 nmi west of the island of Kunashiri. Hostilities between Japanese Maritime Defense Force (JMDF) and Russian forces have broken out over economic rights concerning the Kuril Islands.  Russian Naval forces have established a formidable blockading surface and submarine units also supported by several squadrons of long range strike aircraft based out of airfields. You are in tactical control of all U.S. forces which include USAF land-based aircraft and JMDF forces in the area. You must defend your forces against attack and take control of as much territory as possible, until a United Nations settlement can be negotiated.

Offensive CAP Belarus, 2015: Backed by Russia, Belarus has invaded Poland's eastern provinces in force. Further Russian forces will be brought into action when the Belorusian Army's offensive stalls. The USAF 555th Fighter Squadron (555 FS, 24 F-16C) and the Polish 40th Tactical Squadron (40.ELT, 24 Su-22M4) have been tasked to strike key logistic and support sites in Belarus to complicate enemy reinforcement efforts. They will be supported by a NATO E-3 Sentry and four EA-18Gs from the US Navy's VAQ-139. Your task is to provide air cover for the operation using the 18 Typhoon FGR.4s of 1 Sqdn RAF. Enemy air activity is expected to be heavy.

Bay Of Bengal, 1999: India has mobilized amphibious assault forces again Sri Lanka. The US embassy in Sri Lanka is urging all Americans to leave the country. The Indian CVBG is operating in the Gulf of Mannar. Russia and China have deployed naval bombers to India. Indian submarine activity in the region is significant. Sri Lanka fears Indian military buildup in preparation to final invasion force and collapse of the government. The United Nations has requested that a U.S. CVBG be sent to the area to stabilize the region. All Indian naval forces are considered hostile.

Operation Black Buck 1, 1982: The Falklands conflict begins in earnest. As the Royal Navy Task Force arrives to enforce a 200nm exclusion zone around the islands, RAF Vulcans fly the longest-range bombing mission in history to date, to fire the opening shots of the war.

April Storm #1 - The New Eastern Front, 1996: Boris Yeltsin was removed from power in late 1995. His replacement, a former general in the Red Army, has set an aggressive tone for the new Russia. In the first week of April 1996, Russia and Belarus invaded parts of eastern Poland. About one quarter of Poland is now under Russian control. The UN has been unable to effect any change. NATO has warned Russia that the current situation is intolerable and that it must withdraw from Poland or face serious consequences.

French Forces in the Gulf of Sidra, 1981: France frequently skirmished with Libya in various flashpoints in northern Africa (e.g. Chad) during the 1980s. In this hypothetical scenario, Libya raises the stakes by directly attacking a French naval task group in the Gulf of Sidra.

Boston's Brawl, 1963: Hostilities broke out between NATO and the Warsaw Pact in late 1963. A small force centered on the missile cruiser Boston is tasked with prosecuting all WP forces in its patrol area, between the Falkland islands and Argentina.

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876

With the new additions, the number of total released scenarios now stands at 262!
Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command


Kushan

I'll be streaming Command tomorrow Saturday June 6th, at 11am PST/2pm EST/7pm Zulu.

Twitch.tv
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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Twitch Channel
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Command Northern Inferno Let's Play

Kushan

Twitch stream is now up at http://www.twitch.tv/kushan04.

I'll be playing April Storm #1 - The New Eastern Front, 1996 from the new scenario pack.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play