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Tabletop Gaming, Models, and Minis => Wargaming => Topic started by: JudgeDredd on July 20, 2017, 01:24:54 PM

Title: Advanced PLATOON Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 01:24:54 PM
Thought I would start this thread as I've noticed a couple of rules that don't make sense to me and so I'm looking for someone to provide clarification if possible

The first one I found is this

(https://farm5.staticflickr.com/4303/35239436313_6755050cd9.jpg)

Basically this is to work out how many turns are to be played in the scenario. I get the roll single die and a roll of 1-2 3-4 etc...but I have no idea what it means by "count down a number of squares"...specifically the 5-6 roll saying "count down three squares"....where? There's only two rows. As they are saying "count down" I was assuming they meant in column form". I can see from the pic that they are talking about counting "down" meaning left to right.

But rolling a single d6 means it could only ever go to the 3rd square, right?

Any ideas?
Title: Re: Advanced Squad Leader Rules Clarification
Post by: bayonetbrant on July 20, 2017, 01:26:08 PM
I think you start at the non-pointy end of the arrow, and move 3 squares along the path of the arrow, but I would wait for GJK or another ASL expert to confirm
Title: Re: Advanced Squad Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 01:27:15 PM
Quote from: bayonetbrant on July 20, 2017, 01:26:08 PM
I think you start at the non-pointy end of the arrow, and move 3 squares along the path of the arrow, but I would wait for GJK or another ASL expert to confirm
Ah - thanks. The arrow direction is the issue then.
Title: Re: Advanced Squad Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 01:34:29 PM
This is the other one...

(https://farm5.staticflickr.com/4322/35239516493_0f793e63c1.jpg)

2d6 to roll but the roll values are 1-2, 1-3 and 1-4...suggesting a single d6 roll? But even if that's the case, I don't know when to ...nevermind

I just got this. I roll 2d6 and don't add them...I use each roll to determine whether I get an action point or two or none.

Example
Roll 2d6 for a Rookie squad
1 + 3 rolled = 1 action point
5 + 6 rolled = no action points
1 + 2 rolled = 2 action points

Got it.

That really helped writing that. I've re-read that section two nights on the trot twice and didn't get it - expecting to ADD the 2d6 and wondering where those added die rolls work out to the values mentioned on the image!
Title: Re: Advanced Squad Leader Rules Clarification
Post by: Barthheart on July 20, 2017, 01:37:07 PM
First off... this isn't Advanced Squad Leader (ASL).
It's Advanced Platoon Leader (APL).
Very different games.

Title: Re: Advanced Squad Leader Rules Clarification
Post by: Barthheart on July 20, 2017, 01:41:07 PM
Quote from: JudgeDredd on July 20, 2017, 01:24:54 PM
Thought I would start this thread as I've noticed a couple of rules that don't make sense to me and so I'm looking for someone to provide clarification if possible

The first one I found is this

(https://farm5.staticflickr.com/4303/35239436313_6755050cd9.jpg)

Basically this is to work out how many turns are to be played in the scenario. I get the roll single die and a roll of 1-2 3-4 etc...but I have no idea what it means by "count down a number of squares"...specifically the 5-6 roll saying "count down three squares"....where? There's only two rows. As they are saying "count down" I was assuming they meant in column form". I can see from the pic that they are talking about counting "down" meaning left to right.

But rolling a single d6 means it could only ever go to the 3rd square, right?

Any ideas?

The turn track starts in the upper left corner and move in the direction the arrow is pointing.
Roll 1 die.
If it's a 1 or 2 start the turn counter one square to the right.
If it's a 3 or 4 start the turn counter two squares to the right.
If it's a 5 or 6 start the turn counter three squares to the right.

So your scenarios will always be 9 or 8 or 7 turns long.

Title: Re: Advanced Squad Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 01:45:34 PM
Thank you  :notworthy:

Title: Re: Advanced Squad Leader Rules Clarification
Post by: Barthheart on July 20, 2017, 01:47:51 PM
No worries.  O0

Better change the thread title before GJK has a heart attack though...  ;)
Title: Re: Advanced Squad Leader Rules Clarification
Post by: Barthheart on July 20, 2017, 01:49:02 PM
Have you read this guys playthrough? It's well done and pointed out a couple of things I had wrong.

https://www.boardgamegeek.com/filepage/149173/scenario-3-example-play

Title: Re: Advanced Squad Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 02:13:14 PM
Quote from: bayonetbrant on July 20, 2017, 01:26:08 PM
I think you start at the non-pointy end of the arrow, and move 3 squares along the path of the arrow, but I would wait for GJK or another ASL expert to confirm
Quote from: Barthheart on July 20, 2017, 01:37:07 PM
First off... this isn't Advanced Squad Leader (ASL).
It's Advanced Platoon Leader (APL).
Very different games.
Sorry bayonetbrant.

Quote from: Barthheart on July 20, 2017, 01:47:51 PM
No worries.  O0

Better change the thread title before GJK has a heart attack though...  ;)

Done  O0
Title: Re: Advanced Squad Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 02:14:13 PM
Quote from: Barthheart on July 20, 2017, 01:49:02 PM
Have you read this guys playthrough? It's well done and pointed out a couple of things I had wrong.

https://www.boardgamegeek.com/filepage/149173/scenario-3-example-play
No - thanks. The manual is lacking much in the way of examples.
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: mirth on July 20, 2017, 02:23:04 PM
Quote from: Barthheart on July 20, 2017, 01:47:51 PM
No worries.  O0

Better change the thread title before GJK has a heart attack though...  ;)


I was thinking the same thing  :DD
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: bayonetbrant on July 20, 2017, 02:35:28 PM
Quote from: JudgeDredd on July 20, 2017, 02:13:14 PM
Quote from: bayonetbrant on July 20, 2017, 01:26:08 PM
I think you start at the non-pointy end of the arrow, and move 3 squares along the path of the arrow, but I would wait for GJK or another ASL expert to confirm
Quote from: Barthheart on July 20, 2017, 01:37:07 PM
First off... this isn't Advanced Squad Leader (ASL).
It's Advanced Platoon Leader (APL).
Very different games.
Sorry bayonetbrant.


hey, that was Barth sorting that out for you :)

I don't need to take any more credit for things at this point :D
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: BanzaiCat on July 20, 2017, 02:38:57 PM
You guys are running into issues that I myself have had reading through the rules. I've got issues with them (there's several typos and unclear labels and such throughout), and I've had to take a step or two back at times to read it again and try to get clarity.

One thing that's bugged the hell out of me is the author using "route" throughout instead of "rout."  :buck2:

Quote from: JudgeDredd on July 20, 2017, 01:34:29 PM
2d6 to roll but the roll values are 1-2, 1-3 and 1-4...suggesting a single d6 roll? But even if that's the case, I don't know when to ...nevermind

I just got this. I roll 2d6 and don't add them...I use each roll to determine whether I get an action point or two or none.

Nailed it. This is one of the first things that thoroughly confused me until I (gasp) started thinking out loud about it, sort of the way you just wrote it all out, JD.

Quote from: JudgeDredd on July 20, 2017, 01:24:54 PM
(https://farm5.staticflickr.com/4303/35239436313_6755050cd9.jpg)

Barth answered this exactly as I was thinking it was (thank goodness, I was wondering if I was nuts).

Quote from: JudgeDredd on July 20, 2017, 02:14:13 PM
Quote from: Barthheart on July 20, 2017, 01:49:02 PM
Have you read this guys playthrough? It's well done and pointed out a couple of things I had wrong.

https://www.boardgamegeek.com/filepage/149173/scenario-3-example-play
No - thanks. The manual is lacking much in the way of examples.

+1 to the thanks.

The manual does have a few examples, but not nearly enough of them.

The manual drives me batty enough to want to reach out and ask if I can help them with it, pro bono - but as I'm doing the review for it, I've restrained myself.

One other thing I'd ask you guys - does Opportunity Fire apply to Advance move phases? I'm getting from the manual it does not, but I'm wondering what you think.

If no one is sure I'll reach out to the dev to see for sure.
Title: Re: Advanced Squad Leader Rules Clarification
Post by: BanzaiCat on July 20, 2017, 02:43:38 PM
Quote from: Barthheart on July 20, 2017, 01:49:02 PM
Have you read this guys playthrough? It's well done and pointed out a couple of things I had wrong.

https://www.boardgamegeek.com/filepage/149173/scenario-3-example-play

:hide: already I feel like an idiot...the author of this says he rolls a d12 to determine random locations for both card and squares. Ugh, why didn't I think of that?!?
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: mirth on July 20, 2017, 02:44:25 PM
Quote from: BanzaiCat on July 20, 2017, 02:43:38 PM
Ugh, why didn't I think of that?!?

idiot :P
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 02:46:15 PM
Quote from: bayonetbrant on July 20, 2017, 02:35:28 PM
Quote from: JudgeDredd on July 20, 2017, 02:13:14 PM
Quote from: bayonetbrant on July 20, 2017, 01:26:08 PM
I think you start at the non-pointy end of the arrow, and move 3 squares along the path of the arrow, but I would wait for GJK or another ASL expert to confirm
Quote from: Barthheart on July 20, 2017, 01:37:07 PM
First off... this isn't Advanced Squad Leader (ASL).
It's Advanced Platoon Leader (APL).
Very different games.
Sorry bayonetbrant.


hey, that was Barth sorting that out for you :)

I don't need to take any more credit for things at this point :D
I meant sorry for misleading you into thinking it was Advanced Squad Leader  :))
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: Barthheart on July 20, 2017, 04:16:32 PM
You cannot Op Fire at a unit using Advance phase to move.
Title: Re: Advanced Squad Leader Rules Clarification
Post by: Barthheart on July 20, 2017, 04:18:08 PM
Quote from: BanzaiCat on July 20, 2017, 02:43:38 PM
Quote from: Barthheart on July 20, 2017, 01:49:02 PM
Have you read this guys playthrough? It's well done and pointed out a couple of things I had wrong.

https://www.boardgamegeek.com/filepage/149173/scenario-3-example-play

:hide: already I feel like an idiot...the author of this says he rolls a d12 to determine random locations for both card and squares. Ugh, why didn't I think of that?!?

Bah! I like the fact you don't need funny shaped dice. D6 are wargame dice, damn it!  \m/
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: BanzaiCat on July 20, 2017, 04:25:03 PM
Quote from: mirth on July 20, 2017, 02:44:25 PM
Quote from: BanzaiCat on July 20, 2017, 02:43:38 PM
Ugh, why didn't I think of that?!?

idiot :P

Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: BanzaiCat on July 20, 2017, 04:25:28 PM
Quote from: Barthheart on July 20, 2017, 04:16:32 PM
You cannot Op Fire at a unit using Advance phase to move.

O0

Thanks, Barth. I didn't think so but appreciate the clarification.
Title: Re: Advanced Squad Leader Rules Clarification
Post by: BanzaiCat on July 20, 2017, 04:26:16 PM
Quote from: Barthheart on July 20, 2017, 04:18:08 PM

Bah! I like the fact you don't need funny shaped dice. D6 are wargame dice, damn it!  \m/

Agreed! But I have about a zillion polyhedral dice, you know, because :nerd:
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 04:28:29 PM
Right...I am actually lost with action points.

The manual mentions nothing that I can see about default action points for squads...only that leaders get a default of 2 and about rolling for squads. The manual also shows one squad getting 4, another getting 5 and the 3rd getting 6 but the part on action points (section 5) says about rolling for action points for each squad and them combining those for platoon pooled action points.

To confuse issues, the walk-through mentions each squad having 4 action points and only rolling for the plain action point pool. It also mentions each platoon getting 2 platoon action points.

Did I miss where the squad gets action points based on its strength or something?

Ok. I think the 2 platoon action points are referring to the leader action points. They are called leader action points in the manual but the walk through talks about platoon action points...same thing but specified differently

I'm still confused about squad action points. Do I roll 2d6 for each squad to get their action points? Then do I add them together, along with the leaders action points to get the platoon action points?
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: BanzaiCat on July 20, 2017, 04:32:34 PM
JD, from what I saw, you roll for each squad in a platoon and add them all together to form a pool for the entire platoon. The examples might not be worded in the best way possible.

You roll 2d6 for each squad. The resulting number of APs depends on the Morale level of the unit (if memory serves, a Veteran unit gets an AP on a die if the result is 1-3, and so on). So each squad can potentially get 0-2 APs per Turn. If there's three squads in a Platoon, that's potentially 0-6 APs. Not including Leaders, whom can add 2 APs to a squad I think.
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: Barthheart on July 20, 2017, 04:38:11 PM
You got it BC, mostly.
Platoon points=platoon leader points.
Each squad in a platoon gets to roll for 0-2 possible points. Add these together. That the platoon pool.
Keep the leader points separate. There are a couple of restrictions on their use... that escapes me right now...

Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 04:44:20 PM
Thank you both. I was literally coming onto the computer (daughter has just come out of Mafia II) to post exactly what you said.

I was of the impression rolling for each squad specified their action points...not a pool of action points.

I was aware of the Leader Action Points (one of the clearest things in the manual at the moment) - but that was confused with the mention of "2 Platoon Action Points without rolling" in the walk through.

But thank you - got it.
Roll 2d6 for each squad using their experience to determine if they get 0, 1 or 2 APs.
Add these together to give a pool of APs for your squads to draw from to carry out an action (helpful because one of my squads rolled  2x6 resulting in 0 APs)
2 Platoon (Leader) APs are monitored separately because a unit in command range of the leader can use one or both of his APs to carry out an action.

Thanks  O0
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: Bison on July 20, 2017, 04:45:39 PM
Quote from: Barthheart on July 20, 2017, 04:38:11 PM
There are a couple of restrictions on their use... that escapes me right now...

It's probably related to the depth of the corner clipping.
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 04:47:12 PM
Quote from: JudgeDredd on July 20, 2017, 04:28:29 PM
...
The manual also shows one squad getting 4, another getting 5 and the 3rd getting 6
...
Right this bit I was also somewhat confused with (NOT the manuals fault this time). I thought they were referring to the APs but the 4,5 and 6 examples mentioned in the manual (before the section on Action Points) was specifying the squad strength...NOT APs.
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: Barthheart on July 20, 2017, 04:48:35 PM
That's it, you need to be in command range to use the leader points.
O0

Check some of the scenarios and you'll see that not all platoons have 3 squads to start. And you'll lose some possible points when a squad gets wiped out.
Good way to simulate loss of combat potential of a platoon sized unit.
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 04:51:39 PM
Aye it's getting there. There's a lot of re-reading required. I don't think the rules are written brilliantly.

I would point out though that I have a tendency to over think things...so I wouldn't put all my confusion at the hands of the manual.
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: BanzaiCat on July 20, 2017, 04:54:49 PM
I think the first scenario starts with one US squad and a couple of German squads. The example of play that Barth posted is super-helpful in visualizing the scenario. After reading through his Turn 1 I realized I don't have nearly a decent enough grasp on the rules...so I'm going to need to get back and read them again.

I finally finished clipping/putting everything together a couple of days ago and tried pushing a few counters around but couldn't get the hang of it - more specifically I think I did get the hang of it only to discover I was doing it wrong.
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: JudgeDredd on July 20, 2017, 04:59:21 PM
Quote from: BanzaiCat on July 20, 2017, 04:54:49 PM
I think the first scenario starts with one US squad and a couple of German squads. The example of play that Barth posted is super-helpful in visualizing the scenario. After reading through his Turn 1 I realized I don't have nearly a decent enough grasp on the rules...so I'm going to need to get back and read them again.

I finally finished clipping/putting everything together a couple of days ago and tried pushing a few counters around but couldn't get the hang of it - more specifically I think I did get the hang of it only to discover I was doing it wrong.
Other way about BC...

First scenario is
1 German Leader, 1 German Squad + machine gun
1 US Leader, 2 US Squads + 1 machine gun
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: BanzaiCat on July 20, 2017, 06:53:38 PM
I knew it was one way or the other...  O:-)

I'm getting it to the table for full-on scenario play tomorrow afternoon/this weekend and doing a write-up or video for it ASAP. Thinking a video would be better...I finally remembered my studio light from work so it won't be so damned dark in this place.
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: GJK on July 23, 2017, 10:32:17 AM
Quote from: mirth on July 20, 2017, 02:23:04 PM
Quote from: Barthheart on July 20, 2017, 01:47:51 PM
No worries.  O0

Better change the thread title before GJK has a heart attack though...  ;)


I was thinking the same thing  :DD


My GOD I was about to ask what you beasts had done to my beloved Advanced SQUAD Leader!
Title: Re: Advanced PLATOON Leader Rules Clarification
Post by: HSGAMES on August 03, 2017, 05:57:24 PM
Yikes! I just happened to stumble across this thread less than five minutes ago, i'm sorry i was unavailable for comment.  In the future, know that you are free to post any rules related questions on the BGG entry for APL: https://boardgamegeek.com/boardgame/201516/advanced-platoon-leader
where I will be more likely to see them quicker and can subsequently subscribe to each thread so i am alerted to further questions/comments.  I applaud you brave souls for attempting to learn the game.  I admit i am not the best writer of rules and hope this lack did not prove too much of a hindrance.  Oh and sorry for repeatedly saying route instead of rout   :-[
Again, i appreciate your interest in the game and hope you are able to enjoy it!
Jason (the guy responsible for all this confusion).