How about a Savage Worlds Play by Post game?

Started by Double Deuce, August 07, 2016, 12:48:26 AM

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Double Deuce

Quote from: Nefaro on August 21, 2016, 08:58:53 PM
You keeping this on the back burner, DD?  Still toying with the concept?

Still toying, and see if there were any others that may be interested. Will post the final draft characters for selection here soon, most likely tomorrow AM.

Double Deuce

#46
Name: Dwyffryl of Jyrael
Race: Human
Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d6, Notice d4+2, Persuasion d4, Shooting d6, Stealth d4, Streetwise d4, Survival d4, Throwing d6
Pace: 6, Parry: 5, Toughness: 5, Charisma: 0
Languages: Harnic (Language)
Gear: Unarmed Strike d6 (Str), Bow d6 (2d6, 12/24/48), Dagger d6 (Str+d4), Shortsword d6 (Str+d6), Leather Armor (+1), Small Shield (Buckler) (+0, Parry+1), 1 Week's Rations, Backpack, Bedroll, Blanket, Clothing (Normal), Flint and Steel, (3x) Torch, Waterskin, Whetstone
Special Abilities:
•Alertness: Very perceptive; +2 Notice
Personal Details:
Occupation: Yeoman
Birthplace: Gwaeryn, Orbaal
Culture: Feudal (Jarin)
Social Class: Unguilded
Birthdate: 10 Agrazhar, 701
Sunsign: Nadai
Deity: Ilvir - Piety Points: 18
Sibling Rank: Fourth of 4
Parent: Bastard
Parent occupation: Toymaker
Clanhead: Cousin
Estrangement: Average

Double Deuce

#47
Name: Talynn of Corley
Race: Human
Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d4, Notice d4, Persuasion d4+2, Stealth d4, Streetwise d6+2, Throwing d4
Pace: 6, Parry: 4, Toughness: 5, Charisma: 2
Languages: Harnic (Language)
Gear: Unarmed Strike d4 (Str), Club d4 (Str+d4), 1 Week's Rations, Backpack, Bedroll, Blanket, Clothing (Normal), Flint and Steel, (3x) Torch, Waterskin, Whetstone
Special Abilities:
•Attractive: +2 Charisma
Personal Details:
Occupation: Laborer
Birthplace: Gwaeryn, Orbaal
Culture: Feudal (Jarin)
Social Class: Unguilded
Birthdate: 22 Peonu, 705
Sunsign: Aralius
Deity: Ilvir - Piety Points: 24
Sibling Rank: Second of 4
Parent: Adopted
Parent occupation: Laborer
Clanhead: Father
Estrangement: Outcast

Nefaro

#48
Quote from: Double Deuce on August 22, 2016, 04:28:36 PM
Name: Dwyffryl of Jyrael
Race: Human
Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d6, Notice d4+2, Persuasion d4, Shooting d6, Stealth d4, Streetwise d4, Survival d4, Throwing d6
Pace: 6, Parry: 4, Toughness: 5, Charisma: 0
Languages: Harnic (Language)
Gear: Unarmed Strike d4 (Str), Bow d4 (2d6, 12/24/48), Dagger d4 (Str+d4), Shortsword d4 (Str+d6), Leather Armor (+1), Small Shield (Buckler) (+0, Parry+1), 1 Week's Rations, Backpack, Bedroll, Blanket, Clothing (Normal), Flint and Steel, (3x) Torch, Waterskin, Whetstone
Special Abilities:
•Alertness: Very perceptive; +2 Notice
Personal Details: Occupation: Yeoman
Birthplace: Gwaeryn, Orbaal
Culture: Feudal (Jarin)
Social Class: Unguilded
Birthdate: 10 Agrazhar, 701
Sunsign: Nadai
Deity: Ilvir - Piety Points: 18
Sibling Rank: Fourth of 4
Parent: Bastard
Parent occupation: Toymaker
Clanhead: Cousin
Estrangement: Average


What are the "d4"s, listed after each weapon in the Gear section?  I'm guessing they're the skill rolls, but if that's the case they should be d6s instead of d4s on this character, since his Fighting and Shooting are d6.

Having no knowledge of anything Harn-related, I don't know what the "Piety Points" are for.  I'm guessing it's not power points for Arcane Background(Miracles) or an equivalent?  Just looking for some info on it, since that is probably setting related.  ;)


This may sound rather Munchkin-like, but putting only 1 point into a skill (for a d4) is better than nothing, but skills don't reach a 50/50 threshold until you put 2 points into a single one (for a d6).  Having a d4 is still pretty bad.  So spreading out d4 skills, on a new rookie character, tends to make them bad at a lot of stuff instead of fairly capable in a few.  May I recommend specializing each a bit more?

Also a biggie regarding skills - I'm only seeing 9 or 10 points spent on them.  Whereas new characters get 15 points.  Probably part of the reason for so many d4s on them.  :))   Are you using some automated chargen or something?

Double Deuce

Quote from: Nefaro on August 22, 2016, 08:38:26 PM
What are the "d4"s, listed after each weapon in the Gear section?  I'm guessing they're the skill rolls, but if that's the case they should be d6s instead of d4s on this character, since his Fighting and Shooting are d6.

Having no knowledge of anything Harn-related, I don't know what the "Piety Points" are for.  I'm guessing it's not power points for Arcane Background(Miracles) or an equivalent?  Just looking for some info on it, since that is probably setting related.  ;)

This may sound rather Munchkin-like, but putting only 1 point into a skill (for a d4) is better than nothing, but skills don't reach a 50/50 threshold until you put 2 points into a single one (for a d6).  Having a d4 is still pretty bad.  So spreading out d4 skills, on a new rookie character, tends to make them bad at a lot of stuff instead of fairly capable in a few.  May I recommend specializing each a bit more?

Also a biggie regarding skills - I'm only seeing 9 or 10 points spent on them.  Whereas new characters get 15 points.  Probably part of the reason for so many d4s on them.  :))   Are you using some automated chargen or something?

That's weird because both my Fantasy Grounds and HeroLab show d6's. I re-exported it and updated the character. Not sure why it pulled the other #'s, maybe I had exported without saving after and adjustment somewhere and it didn't update.

"Piety Points" are points for interacting with your Deity. Kinda like Bennies, but for making Divine Intervention calls with your characters Deity. Magic User's/Clerics will probably not use points for casting, just cast away until something bad happens, that part is a work in progress I am planning to test out. For now there will probably be no PC Magic User's/Clerics.

Skill points were not all used up for creation. These are direct conversions using a formula worked up, well partially pirated. Each PC will have remaining Skill Points to use to 'finish' up the PC. Probably like 6-8 depending on their 'Occupation' (what they did as a kid/growing up, apprenticed). For the campaign, these are basically starting as regular medieval characters recruited from the masses.