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War Thunder Thread

Started by republic, November 07, 2014, 07:09:21 AM

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W8taminute

Quote from: Nefaro on November 14, 2015, 02:08:57 PM
This new mode they're testing is extremely addictive.  Finally an RB mode where the battle just continues permanently on, and you can join/quit whenever since rewards are given instantly. 

I hope they add this as a permanet game mode with all the nations available.  Which is the plan AFAIK.  Just doing some open testing I suppose.  The Silver Lions gain needs to be a higher IMO, but the Research bonus is quite large.

It's the first mode I've seen Bombers actually needed.  Even asked for when not enough are flying them.  The fighters even escort them to the target.  O0


In addition, I just had one of my longest WT dogfights in a LaGG-3 vs Japanese J2M.  Low & slow scissor fight on the deck.  It was brutal.  I had to squeeze every bit out of my damaged Lavochkin.  Saved the replay so I definitely need to upload the vid to YT sometime soon.  8)

That is awesome news!  I'd also love to see your attack on that J2M.  Sounds like it was quite the fight!
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

Nefaro

Quote from: Silent Disapproval Robot on November 14, 2015, 03:44:58 PM
I went hunting Pe-8s in my Ki-102.  That 57mm cannon really rips them up.  Very rare that they'd have fighter cover and I never saw them flying in formation.  I think that's one of the drawbacks of this mode is that it's hard to coordinate a bombing run when people are just popping in and out whenever they please.

I think I might give the oblique cannons on the Ki-45 a whirl and see if I can catch some bombers off their guard.


The fighters tended to sweep ahead instead of hanging around close to the bombers, although I did see some people doing close escort until they spotted enemy fighters (as did I) today. 

Maybe the kiddies weren't so prevalent at the time of day I was playing.  I did call for help when I had that J2M on my tail and I was making a run for the nearest friendly fighter in the hopes he'd drop in and kill the guy.  That "friendly" fighter flew right over myself and the guy on my 6 who was slowly gaining on me.  Must've been AFK, but I still expect some of this stuff in pick-up games.  Nevertheless.. I still saw much more coordination than in the normal modes. 

I wonder if they'll do this for Tank Battles too?


Quote from: W8taminute on November 14, 2015, 04:58:36 PM

That is awesome news!  I'd also love to see your attack on that J2M.  Sounds like it was quite the fight!


I'll probably upload it during the week.  My upload speed isn't all that great so, after recording & editing, I have to leave it uploading to YT for a long stretch.  Worth spending all the time with this one, though.   :)

If I had great upload speed, I'd put up more vids.

Nefaro

LOL


"higher than a Dutch astronaut"

"reliable as a French Counterattack"


:2funny:


Swatter

Quote from: Nefaro on November 14, 2015, 08:21:32 PM
Quote from: Silent Disapproval Robot on November 14, 2015, 03:44:58 PM
I went hunting Pe-8s in my Ki-102.  That 57mm cannon really rips them up.  Very rare that they'd have fighter cover and I never saw them flying in formation.  I think that's one of the drawbacks of this mode is that it's hard to coordinate a bombing run when people are just popping in and out whenever they please.

I think I might give the oblique cannons on the Ki-45 a whirl and see if I can catch some bombers off their guard.


The fighters tended to sweep ahead instead of hanging around close to the bombers, although I did see some people doing close escort until they spotted enemy fighters (as did I) today. 

Maybe the kiddies weren't so prevalent at the time of day I was playing.  I did call for help when I had that J2M on my tail and I was making a run for the nearest friendly fighter in the hopes he'd drop in and kill the guy.  That "friendly" fighter flew right over myself and the guy on my 6 who was slowly gaining on me.  Must've been AFK, but I still expect some of this stuff in pick-up games.  Nevertheless.. I still saw much more coordination than in the normal modes. 

I wonder if they'll do this for Tank Battles too?


Quote from: W8taminute on November 14, 2015, 04:58:36 PM

That is awesome news!  I'd also love to see your attack on that J2M.  Sounds like it was quite the fight!


I'll probably upload it during the week.  My upload speed isn't all that great so, after recording & editing, I have to leave it uploading to YT for a long stretch.  Worth spending all the time with this one, though.   :)

If I had great upload speed, I'd put up more vids.

After playing about 35 hours of War Thunder in "realistic battles" I have mixed feelings. The developers have created a monster that they cannot hope to contain anymore in Mouse Aim. They essentially created a mouse autopilot that almost all players use, its just point and go (with large corrections from WASD keys). Mouse Aim is much more accurate for gunnery than actually flying the plane with a joystick. Coupled with the hyper awareness (no cockpit), you end up with a game that focuses exclusively on tactics and nothing on flying itself. Then you add the fact that gunnery damage is highly amplified and you get a strange experience that doesn't feel much like flying. Flying in "realistic" feels more like playing a board game where you are given X situation and you just plug in Y tactic. It reminds me of the "Aces" game that Sid Meier put out for mobile devices, just more hands on.

This relates to your post in this way- this game rewards selfish game play. While players are hyper aware, they have to deal with combat being short and deadly. Since they cannot advance very quickly along the research tree without getting kills, they must be completely selfish. They must position themselves in the most selfish and self advantageous way possible in order to get a shot at getting extra xp and money. If there is any teamwork, its only a side effect of being selfish. Its not about kiddies, its about game design decisions that reward selfishness.

I think simulator mode solves many of these problems, but my friends don't play in that mode and the wait times are a lot longer. Even then, guns still cause too much damage and its kinda ruins it.

Tuna

Quote from: Nefaro on May 15, 2016, 11:50:55 AM
LOL


"higher than a Dutch astronaut"

"reliable as a French Counterattack"


:2funny:



LOL that was awesome!  O0

Nefaro

Quote from: Tuna on May 15, 2016, 07:13:41 PM
Quote from: Nefaro on May 15, 2016, 11:50:55 AM
LOL


"higher than a Dutch astronaut"

"reliable as a French Counterattack"


:2funny:



LOL that was awesome!  O0


He has a number of those vids up.  That just happened to be a new one.




Quote from: Swatter on May 15, 2016, 03:52:16 PM

After playing about 35 hours of War Thunder in "realistic battles" I have mixed feelings. The developers have created a monster that they cannot hope to contain anymore in Mouse Aim. They essentially created a mouse autopilot that almost all players use, its just point and go (with large corrections from WASD keys). Mouse Aim is much more accurate for gunnery than actually flying the plane with a joystick. Coupled with the hyper awareness (no cockpit), you end up with a game that focuses exclusively on tactics and nothing on flying itself. Then you add the fact that gunnery damage is highly amplified and you get a strange experience that doesn't feel much like flying. Flying in "realistic" feels more like playing a board game where you are given X situation and you just plug in Y tactic. It reminds me of the "Aces" game that Sid Meier put out for mobile devices, just more hands on.

This relates to your post in this way- this game rewards selfish game play. While players are hyper aware, they have to deal with combat being short and deadly. Since they cannot advance very quickly along the research tree without getting kills, they must be completely selfish. They must position themselves in the most selfish and self advantageous way possible in order to get a shot at getting extra xp and money. If there is any teamwork, its only a side effect of being selfish. Its not about kiddies, its about game design decisions that reward selfishness.

I think simulator mode solves many of these problems, but my friends don't play in that mode and the wait times are a lot longer. Even then, guns still cause too much damage and its kinda ruins it.


Playing in RB certainly isn't a Simulator.  While it has vaguely similar tactics, all the other stuff makes it super deadly.  I occasionally enjoy it because I don't have to make space for my HOTAS, wear my TrackIR, and spend a bunch of time setting (or attempting to set) them up to my much too picky tastes.   I've spent hours tweaking that stuff in OCD rages over recent years, so the mouse & keyboard thing is less headache & more action. 

I play Realistic Battles in War Thunder when I know that I'll only be digitally flying multi-player for a short stretch.

There is also a problem with some of the flight & damage models.  More so than many modern Sims.  The price of having so damn many aircraft in it, I suppose.  Quantity over quality.  :-\    They also screwed it up when they added far too much module unlocks & penalties for not having them, years ago. 

But my biggest complaint is the "meta".  They don't mockingly call RB "Climb Thunder" for just any reason.  You enter a match, take-off, and climb for the first five minutes, doing practically nothing in the process.  Then a large portion of your team is very quickly killed by those who beat them in the climbing contest & got the altitude advantage and/or local numbers advantage.  Leaving everyone either outnumbered or competing with too many teammates for a kill.


I read a forum rumor that they just enabled the "Enduring Confrontation" mode for RB again.  Which is how I think RB (and probably Sim mode) should be offered.  Permanently.  Because it eliminates the Climb Thunder syndrome due to the constantly ongoing drop-in/drop-out air battle instead of the single match one-offs.  Climbing for a long time in EC means that you're losing precious time while the enemy team is likely pushing their advantage & bombing your airfields while you're re-spawning & taking off.  Which means that bombing is also actually useful in this mode since that's how it's eventually won (last I played it).  As is actual teamwork in chat.

If they keep EC running, then I'll be doing RB more often.



They've also reportedly been screwing up the Tank battles Meta lately too.  With the new crew injury/switching, and the "pay to win" Gold shrubbery you can place all over your tank so that people can't spot you in RB tank battles.  Being two examples.  I'm sure it's still much better than WoT's ridiculous Space Laser Artillery and Hit Point system.  Just thinking of such WoT stuff still makes me froth.




Michael Dorosh

#246
The real game is getting you to buy upgrades. I downloaded this over the winter. Really liked the early going, and got pretty good at finding keyhole positions to take out enemy tanks. Once I hit the middle tier, though, the enemy tanks kept increasing in abilities faster than mine. It's cleverly done; you can be reasonably good at the lower tier, but when you advance just a bit beyond, I suspect you need to start spending real money to be able to keep up. I deleted it from my hard drive as I have too many other money-sinks grabbing my gaming dollars.

Probably the best-*looking* World War II game I've ever played in 3-D, though, and with nicely deformable terrain.

Jack Nastyface

Yeah..I REALLY wanted to love this game, especially because it includes a number of Korean War planes that I've always had a jones for.  I just couldn't "grind" (I think that's the right word) all the way up to that tier, and I don't want to fork over the money to get to those levels.
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.

Dammit Carl!

#248
For what it is worth, Gaijin has some stuff for sale via their store the next few days - in celebration of their 4th year anniversary, they say - as well as some other things going on, so just letting you dudes
know.

p.s. To include Steam store items as well.


Silent Disapproval Robot

The newest patch adds co-op vs. AI play.


MengJiao

Quote from: Silent Disapproval Robot on March 16, 2017, 11:15:54 PM
The newest patch adds co-op vs. AI play.

Lots of strange planes to fly (this is a primitive French Bomber...I went realistic and ripped off its wings while attempting a screenshot.  Here is the bombbay in test flight mode:


MengJiao

Quote from: MengJiao on April 06, 2018, 01:13:45 AM
Quote from: Silent Disapproval Robot on March 16, 2017, 11:15:54 PM
The newest patch adds co-op vs. AI play.

Lots of strange planes to fly (this is a primitive French Bomber...I went realistic and ripped off its wings while attempting a screenshot.  Here is the bombbay in test flight mode:

Another view:


Dammit Carl!

Like it or love it, you have to give Gaijin props (unintended joke) here for having a very accessible flight sim that is pretty to boot.

Hoping I get Italian tri-motor topredo planes at some point.

Jarhead0331

Is there any single player worth playing in this yet?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Nefaro

Quote from: Dammit Carl! on April 06, 2018, 08:30:56 AM
Like it or love it, you have to give Gaijin props (unintended joke) here for having a very accessible flight sim that is pretty to boot.


The Air Forces client runs smooth as butter, too.  Even my previous gaming computer, years ago, ran it cranked up with little effort. 

I've not ran it in quite awhile.  Every time I'd come back, it seemed like the XP/Credit grind was worse than before, and doing it in 'Realistic Battles' mode still wasn't anywhere near as rewarding as Arcade mode.   :knuppel2: