GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on April 05, 2016, 10:21:17 AM

Title: VR?
Post by: Jarhead0331 on April 05, 2016, 10:21:17 AM
Anybody plan on getting in on this VR craze? It seems neat, albeit, somewhat gimmickey. It sort of reminds me of when the wii and Microsoft Kinect came out. It was all the rage, but it never really interested me as a serious game platform.

There are dozens of VR only games flooding steam now, and while some of them seem neat (check out CDF star fighter) they seem more like tech demos than fully fleshed out games. Just seems like it's a rush out of the gate to cash in.

What are everyone's thoughts on this new technology? Is the newest and greatest thing in gaming, or is it going to go the way of 8 track, more or less, being passed over for something else in the near future.
Title: Re: VR?
Post by: jamus34 on April 05, 2016, 10:30:12 AM
I think it has potential for flight sim uses but in general I have no interest as there is no use for something like this in strategy gaming
Title: Re: VR?
Post by: Silent Disapproval Robot on April 05, 2016, 10:35:11 AM
Wish I could but it's wasted on me.  I've got very bad amblyopia so I don't get any of the 3D effect. A co-worker has had the SDK kit for the rift for quite a while so I had a chance to try it out.  The physicality of it can be neat at times (but also a hinderance) but on balance, I'm happier with my TrackIR.

I do have to say that Alien: Isolation was very atmospheric with the Rift.  It got my heart racing and I'm not normally affected by horror games. Ci imagine that it's be quite the experience for those who can see it in 3D.
Title: Re: VR?
Post by: sandman2575 on April 05, 2016, 10:43:49 AM
Have to say the appeal of gaming with an unwieldy contraption strapped to my head that completely cuts me off from my real surroundings utterly escapes me...
Title: Re: VR?
Post by: steve58 on April 05, 2016, 10:57:00 AM
Like SDR, vision issues would make it money down the drain for me, plus I also don't want to end up with the dreaded Rift Rash (http://www.popsci.com/oculus-face-is-sign-our-virtual-times).
Title: Re: VR?
Post by: Grim.Reaper on April 05, 2016, 11:44:21 AM
I suspect it would make me sick, so likely won't consider any time soon....
Title: Re: VR?
Post by: vyshka on April 05, 2016, 12:47:45 PM
I imagine I will try something eventually, but what one thing I think I would enjoy more will be the augmented reality stuff like the HoloLens from Microsoft, or the rig from CastAR (Technical Illusions).
Title: Re: VR?
Post by: Rayfer on April 05, 2016, 12:52:01 PM
No way. I can't even stand wearing those special glasses for 3D movies in the theater, no less VR headgear.
Title: Re: VR?
Post by: RedArgo on April 05, 2016, 01:02:24 PM
Like Jamus34 said, I could see how this could be great for simulators, and in addition to flight, games like WoT or Naval Action or any FPS or maybe even sports games like Madden.  I'm not creative enough to see how it would be good for typical strategy games though.

The price is going to have to drop dramatically though, which I'm sure it will eventually and it would be good if the computer specs weren't so high.

I'd like to try it though, although I get motion sickness easily now, so it might not turn out well.
Title: Re: VR?
Post by: JudgeDredd on April 05, 2016, 01:38:50 PM
I might do one day - but not at the current cost.

I'd be looking at the £200-£300 mark. Anything more than that, and I'd rather spend the money on a proper upgrade for the computer.

I'd also wait until there's serious gaming for it. Currently, I only know of one game that I'm interested in that supports it (DCS) and even then I'm not sure of the support level. I think pCars may have some support - not sure.

But ultimately price and support will determine when I get one if I get one.
Title: Re: VR?
Post by: jamus34 on April 05, 2016, 01:41:36 PM
Yeah if the tech is good enough and they model the cars meticulously a vr driving game could be awesome...a lot if ifs in there though.
One thing that might sell me on it is if they can pull off a mechwarrior in vr.
Title: Re: VR?
Post by: DoctorQuest on April 05, 2016, 02:31:40 PM
I would need to see a demo with some of my favorite games before I'd drop any money on the tech. It LOOKS heavy and uncomfortable from what I've seen.

Title: Re: VR?
Post by: -budd- on April 05, 2016, 02:33:23 PM
I'll wait a couple of tech generations, but hell yes ill give it a whirl for fps games. Provided the entry cost isn't to high.
Title: Re: VR?
Post by: undercovergeek on April 05, 2016, 04:45:04 PM
There's a whole community on the elite forums describing how utterly awesome it is, and I can imagine that's the case - having the environment 360 would be very immersive - watching a ship approach, pass and continue behind me, or the docking experience would be sensational - but - I don't feel the love personally, and the vast majority of games I play it would be wasted on
Title: Re: VR?
Post by: jomni on April 05, 2016, 05:15:43 PM
How can I see my hands pressing the keyboard or manipulating the aircraft knobs and buttons when my whole vision is obscured?  I guess I have to be a touch typist.
How can I look at my flight dispatch and the paper charts that I have on hand?  These are essential stuff in my flight simming.

It works when the game is fully HOTAS.
Title: Re: VR?
Post by: bbmike on April 05, 2016, 06:29:45 PM
I'm waiting for Quark to open his Holosuites (http://memory-alpha.wikia.com/wiki/Holosuite)  ^-^
Title: Re: VR?
Post by: MikeGER on April 06, 2016, 02:12:15 AM
Quote from: jomni on April 05, 2016, 05:15:43 PM
How can I see my hands pressing the keyboard or manipulating the aircraft knobs and buttons when my whole vision is obscured?  I guess I have to be a touch typist.

there will be gloves on day when you hit a hard object in virtual reality the fingertip in the glove will give a tactile feedback

Personally i have the nerdy interest but not the funds to be an early adaptor this time around.
I will wait until it become more mainstream, and the follow up generation equipment can be tested in the local bigger consumer electronics stores, and the bugs are gone and price has dropped also.

I can imagine wargames even strategy  transported  into the VR world immersion wize ....  O0

...it was a rainy night, in a rolling landscape with fields,  you just had passed a battered road sign reading Charleroi, you dismount your white horse and walk into a command tend. It seems about to be in June 1815 and find out you are a little shorter then the officers greating your there. And when you look down your body you discover your right hand is somehow automatically stored in your vest on the belly when not activly used and your vision up is blocked by seems to be a bicorne hats rim ? ... Oh shit, its an Napoleon avatar and your up to direct the battle of Waterloo from his point of view and only his C&C means. you say 'God mode - enabled'  you leave the body and now seems to be in a woodpigeon avatar and the time some how is decelerated ... sailing high above the landscape seeing the campfires around and some French gnarling Grognards maintaining their musket Modèle 1777...   you say 'Stop native language' now the cursing is suddenly understandable...  you fly north to see what Wellington will be up to - this time around! When you about to reach his lines, a hungry soldier from the 95th Rifles takes a potshot at you with his Baker Rifle ...Oh No! , i hate those incoporated mini games.... its a rainy night, in a rolling landscape again      ^-^
Title: Re: VR?
Post by: Rayfer on April 06, 2016, 01:19:12 PM
A negative piece from Rock/Paper/Shotgun regarding the new VR units. Quite scathing.  https://www.rockpapershotgun.com/2016/04/06/htc-vive-vr-problems/#more-358255
Title: Re: VR?
Post by: JudgeDredd on April 06, 2016, 01:36:48 PM
lol
Title: Re: VR?
Post by: TacticalWargames on April 06, 2016, 02:35:04 PM
FLight sims would be cool..but then how do you see your keyboard etc?
Title: Re: VR?
Post by: WYBaugh on April 06, 2016, 02:50:26 PM
I'm going to old man it here and say I'm pissed due to the dump of all of the games on Steam.  They really need a 'I don't want to see X type of game' filter.

Also I'm blind in my left eye so I can't do 3D glasses or VR so quit polluting my 2D playground!

This reminds me of when they started dumping romantic fantasy (ala Twilight) into my manly fantasy books on Amazon.
Title: Re: VR?
Post by: Raied on April 07, 2016, 04:51:22 AM
To be honest I had a bit of interested in it a year ago, but after watching the new promo video of VR on steam, I felt like uh meh, that looks like another gimmick similar to  kinect and other shake your booty devices.
Title: Re: VR?
Post by: Staggerwing on April 07, 2016, 05:28:23 AM
I'm quite interested but I too think that if I'm going to drop just under a grand on the gear and a new sooper dooper gfx card to drive it I feel I should wait it out one more dev cycle.
Title: Re: VR?
Post by: bob48 on April 07, 2016, 06:12:58 AM
...I still struggle with 2D...............
Title: Re: VR?
Post by: BanzaiCat on April 07, 2016, 07:07:28 AM
Two words: Virtual Boy.

(https://upload.wikimedia.org/wikipedia/commons/1/1d/Virtual-Boy-Set.png)

I can't help but think this latest craze will hit the market and gamers will utter a collective 'meh' in reaction.

Title: Re: VR?
Post by: bboyer66 on April 07, 2016, 07:13:43 AM
Being a semi pro  Iracer. If it is ever implemented for the game, I will definitely be getting one. Lots of racers drive with a 3 monitor setup, which lets them see more to their left and right. Currently I just use the spotter function in the game, because I dont feel like buying 2 more g-sync monitors.  But having the ability to just move my head to see who is to the side of me would be of great benefit, not to mention the feeling of speed you would get driving in a VR environment.

Title: Re: VR?
Post by: ArizonaTank on April 10, 2016, 02:04:04 PM
I'm in... just waiting for the technology and software to settle a bit.  Then will need to upgrade my computer.
Title: Re: VR?
Post by: Arctic Blast on April 10, 2016, 02:07:47 PM
Quote from: ArizonaTank on April 10, 2016, 02:04:04 PM
I'm in... just waiting for the technology and software to settle a bit.  Then will need to upgrade my computer.

Also, waiting to see which one of these systems 'wins' the battle. I'd rather not get stuck with the Betamax or HD-DVD of the VR tech wars, thanks.  ;)
Title: Re: VR?
Post by: Father Ted on April 10, 2016, 03:37:24 PM
Quote from: bboyer66 on April 07, 2016, 07:13:43 AM
Being a semi pro  Iracer. If it is ever implemented for the game, I will definitely be getting one. Lots of racers drive with a 3 monitor setup, which lets them see more to their left and right. Currently I just use the spotter function in the game, because I dont feel like buying 2 more g-sync monitors.  But having the ability to just move my head to see who is to the side of me would be of great benefit, not to mention the feeling of speed you would get driving in a VR environment.

You can use TrackIR in Iracing as far as I can tell - that would get you the ability to look around.  Though expensive, it's cheaper than two decent monitors.
Title: Re: VR?
Post by: Elvis on April 11, 2016, 01:01:21 PM
Not really what's being discussed here but.......

For Xmas Dr. Elvis gave me something called Google Cardboard. I think they're going for about $10 on the Amazons. Your smartphone goes in it and it kind of looks like a View Master (I know plenty of you are old enough to remember those) and there are a lot of free VR apps. They're nothing fancy but are kind of fun. And for the price..... a nice novelty thing to have around.
Title: Re: VR?
Post by: Philippe on April 11, 2016, 02:07:51 PM
I really like Track IR, but it's still a bit like having tunnel vision in that if you want to see something you have to turn your head and look more or less directly at it.

Don't really play racing games myself, but I would imagine that being able to focus on one thing with your direct gaze and keep track of several other with your peripheral vision is fairly important.

Maybe the solution is to have three monitors as well as Track IR.
Title: Re: VR?
Post by: Queeg on April 11, 2016, 03:33:31 PM
In the past we had "Wii gamer throws controller through TV" news reports.

Now we'll have "VR gamer falls down stairs" news reports. 

That's progress, I guess.   
Title: Re: VR?
Post by: kludger on April 11, 2016, 06:43:12 PM
Quote from: bboyer66 on April 07, 2016, 07:13:43 AM
Being a semi pro  Iracer. If it is ever implemented for the game, I will definitely be getting one. Lots of racers drive with a 3 monitor setup, which lets them see more to their left and right. Currently I just use the spotter function in the game, because I dont feel like buying 2 more g-sync monitors.  But having the ability to just move my head to see who is to the side of me would be of great benefit, not to mention the feeling of speed you would get driving in a VR environment.

BTW a g-sync center monitor will work in surround mode with 2 side monitors that aren't g-sync as long as all 3 monitors are the same resolution, the side monitors just don't benefit from the g-sync.

I'm doing that fine in iRacing and other games using a GTX970, a g-sync center monitor (BenQ XL2420-G) and two cheap older Dell P2310H side monitors, running at 5760x180 the center monitor gets g-sync while the side monitors don't but I don't really notice when racing.

Nvidia confirms this on their own surround reqs site:
http://www.geforce.com/hardware/technology/surround/system-requirements

GeForce GTX 970 Single-GPU With 2D Surround (Landscape)
> Orientation: Landscape
> Accessory Display: Yes, no additional GPU (if using    3 or less displays)
> Maximum Resolution: 11520x2160
> Maximum Resolution (Bezel Correction):  10,240x1600
> Maximum number of displays: 2-4 in Surround, 1    Accessory Display when using 3 or less displays in Surround
Special Instructions:
> Any connectors can be used to enable Surround.
> Once Surround is enabled, users can use any connector for the Accessory Display.
> Max of 4 displays can be used simultaneously (3 if monitors are 4K)
> G-SYNC and regular monitors can be mixed in Surround; effects of G-SYNC will only be seen on G-SYNC- enabled monitors

Personally I'm sticking with 3x 1080p monitors for a while yet, VR sounds cool but I wear glasses and often use the keyboard or HOTAS in games, and I don't think you can see anything through the VR screen for hitting the right keys at least with the upcoming VR versions.
Title: Re: VR?
Post by: Jarhead0331 on September 17, 2016, 08:11:27 PM
I broke down and picked up an HTC Vive today. I'm absolutely speechless. I can't even describe how miraculous the technology is.

I'm playing this early access mil-sim shooter called Onward. Digitally, it is unlike anything I have ever experienced. Simply amazing. It will literally rewrite FPS combat games.
Title: Re: VR?
Post by: MikeGER on September 18, 2016, 02:08:45 AM
Congrats !
secretly i was waiting for this day O0

now we get firsthand info from an experienced grog :)

a friend of mine also has the Vive but is still in the setup process with the room tracking full blown (he simply has to make more room in his mancave to get a bigger footprint area on the floor to move around in)
he also reported he was blown away by the immersion step

Jarhead, cant wait to hear about your VR experience with DCS and also ARMA 3 and maybe Fallout 4, (well in an experimental setup: i got told with a software called "Vorpx" (https://www.vorpx.com/features/)  its is possible to get older games which were not optimized  like for example Elite Dangerous from the beginning to get at least semi-working in VR.
the caveat is you will not get the 90 frames /sec for a smooth VR immersion, and a lot of parameters need to be individual adjusted and the results are varying from game to game ... at least its like playing in 3D with Track-IR on a very big virtual screen for some of the older beloved titles
 
in general consumer VR technology step wise:
1. the actual problem is the upcoming to be developed games have to do 90 FPS (both eyes, in the given resolution), period.
and so atm the the game graphics cant be as real world photo-realistic like we are already used to marble at in our latest premium PC titles.
but more abstract SiFi (Tron style, etc ) settings work already stunning well.
2. there are reports that the display resolution is still not high enuf to not sometimes see that so called screen door effect.

nevertheless i am heavy on the fence and almost  tipping

 
Title: Re: VR?
Post by: JudgeDredd on September 18, 2016, 02:26:10 AM
oooh....good news. Straight from the jarhead's mouth.

Still too expensive for me and not enough in the way of support at the minute. But I thank you and others who plunge in because without people like you, things like this could lose traction and not get that support I crave.

What made you decide on the Vive? I know DCS has Oculus Rift support, and I know you have that
Title: Re: VR?
Post by: Thomm on September 18, 2016, 02:47:24 AM
I was able to play Assetto Corsa in VR for 10 minutes at some public shop lately, equipped even with a force-feedback seat.

+) Sitting in the car feels real. You can look around, see the interior, your opponent.

+) It was very immersive. I played with a friend and nobody said a beep, fully concentrating on driving.

~) I thought the "true" 3/D would make driving easier. This is not the case. You are still going too fast and the turns are still too tight, or hidden behind the horizon. Learning the track by heart is still essentially.

-) The resolution is still too low, but not by much.

--) I felt *seriously* sick after the 10 minutes  test run. Not by regular driving, that was just fine, but when I went off the track and the car started spinning. Now that I know I would perhaps just close my eyes during these events, but the nausea keeps creeping up so secretly that you only notice it when you stop. It was awful and lasted almost an hour.

I then went on to play a HTC Vive game where you control a small drone with your hand and try to evade other drones while aiming at them to destroy them! That was awesome!! Control was perfect and you had to move with your whole body in real space to avoid the projectiles of the enemy drones in the virtual reality. It had a "martial arts aspect" to it that I enjoyed a lot!

Kudos to everybody buying the things to keep the development ongoing!

Best regards,
Thomm
Title: Re: VR?
Post by: Jarhead0331 on September 18, 2016, 08:06:47 AM
I'm still struggling with the right words to describe the experience. It's simply unlike anything else in gaming and the potential is truly infinite. Whether the technology moves beyond headsets and hand controllers, make no mistake, this is the future of simulation and gaming, beyond any shadow of a doubt.

I have tried out 4 VR games so far and each one has totally rocked my world.

I've already mentioned Onward. When I first posted last night, I had only been to the shooting range. Afterward, I discovered a kill house. I know the military is experimenting with VR tech for training...well, this is it. Moving through the kill house and engaging targets in this thing, I shit you not, I was giggling like a little girl. My little office was literally converted into a multilevel training environment. Sensation of drawing equipment from your LBV, reloading and operating weapons, bring them up to your cheek to aim, etc., is just surreal. The game is still EA, I just can't even imagine what they will come up with next.

Then I played this sci-Fi robot combat game called Raw Data. You are basically a robot ninja assassin. It has gun play, sword play, hand to hand combat, etc. again, it had me literally ducking, jumping and shouting, and yes, giggling like a little girl. Nothing short of a breathtaking experience.

Finally, I played CDF Star Fighter and House of the Dying Sun, both combat space games. By this point it was pretty late, so I didn't play much, but I was still stunned by th experience and the potential. Moving around a space ship, and looking around your cockpit...amazing. This will also rewrite the book on flight and space simming.

So overall, I'm just dumbfounded by this hardware and the early software that utilizes it. I had the system set up in under 30 minutes and it's been a mostly smooth experience so far from a technical perspective. My play space is a little more tight then I would like, but I was able to move some stuff around and get an acceptable open space to move around in. The head set is comfortable and the controllers work perfectly. It all really transports you to another place, like no other game experience has in the past. In short, this must be experienced to be believed.

Now, some people will struggle with VR. As Thomm mentioned, it can cause nausea or vertigo. When I first started walking around and turning and twisting my body, both virtually and physically, I definitely had an uneasy sensation at times. It does take some getting used to. However, for me, it wasn't extreme or uncomfortable enough to turn me off of the experience. Your mileage may vary.

I picked the Vive because it is generally reviewed to be superior to the rift and all other options currently on the market. I also chose it because Onward is a vive exclusive.

Anyway, I'll continue to post impressions, but let me know if you guys have any questions in the meantime.

Just totally awesome.
Title: Re: VR?
Post by: Staggerwing on September 18, 2016, 08:12:21 AM
How much room were you able to free up to move around in? In my house, the way it is, I don't see any way I'd ever have more than about five feet on a side of open space anywhere.
Title: Re: VR?
Post by: Jarhead0331 on September 18, 2016, 08:17:53 AM
I would say my play space is roughly 8' x 10'. There are two different modes for set up. One is where you have space to move around in. The other is if your space is too limited for moving around and you'll be mostly playing in the seated position.
Title: Re: VR?
Post by: Swatter on September 23, 2016, 03:29:10 AM
I've known for awhile that VR was going to be the future of simulation gaming, but its good to hear JH is enjoying FPS games just as much as the sim games. Hopefully I will be joining the VR ranks sooner rather than later. I would imagine War Thunder in simulator mode with VR would be awesome. I don't know when or if Falcon BMS would support VR, but I hope it will. ARMA 3 would be my next choice. Not to mention, my kids would go nuts. Good times ahead.
Title: Re: VR?
Post by: bboyer66 on September 23, 2016, 06:55:16 AM
I'm really looking into making the move to VR when it is completely supported by Iracing. 

It will get rid of the need (want) of having 3 monitors side by side.  It might not seem like a big deal, but getting the right field of view settings is essential to driving fast.  With VR, all those settings you have to figure out for your monitors POV is out the window.   
Title: Re: VR?
Post by: Rayfer on September 24, 2016, 02:08:00 PM
JH....these may be silly questions but I am clueless as to how this new VR works. In a FPS game, when you run down a hallway are you running in place in the real world? If you throw a grenade, are you doing the arm motion in the real world?  In other words, is it like a sophisticated Wii console only with a headset that lets you see as if you were actually in the game rather than watching on a TV screen?  Thanks.
Title: Re: VR?
Post by: Jarhead0331 on September 24, 2016, 02:58:53 PM
Quote from: Rayfer on September 24, 2016, 02:08:00 PM
JH....these may be silly questions but I am clueless as to how this new VR works. In a FPS game, when you run down a hallway are you running in place in the real world? If you throw a grenade, are you doing the arm motion in the real world?  In other words, is it like a sophisticated Wii console only with a headset that lets you see as if you were actually in the game rather than watching on a TV screen?  Thanks.

Locomotion is very game specific. In a mil-sim game like Onward, walking and running is performed with a track pad on one of the hand controllers. However, using weapons, aiming, facing, crouching, going prone, is all done through actual real world movement. To use your example, in order to throw a grenade, the player must actually reach it on the load bearing vest, pull the pin, release the spoon and throw it. The immersive effect of this is unlike anything I have ever experienced in a digital environment.

Other games that have more or less limited movement, are all player based in the real world, for instance, I have a sword fighting simulator where all movement is physical.

Finally, some games use a teleportation system where the player aims a hand controller at a point on the ground and presses a button to teleport to that position in the virtual world. This system is the least immersive, but also is the safest and least likely to cause motion sickness.
Title: Re: VR?
Post by: Father Ted on September 26, 2016, 03:35:55 PM
Quote from: Jarhead0331 on September 24, 2016, 02:58:53 PM
Quote from: Rayfer on September 24, 2016, 02:08:00 PM
JH....these may be silly questions but I am clueless as to how this new VR works. In a FPS game, when you run down a hallway are you running in place in the real world? If you throw a grenade, are you doing the arm motion in the real world?  In other words, is it like a sophisticated Wii console only with a headset that lets you see as if you were actually in the game rather than watching on a TV screen?  Thanks.

Locomotion is very game specific. In a mil-sim game like Onward, walking and running is performed with a track pad on one of the hand controllers. However, using weapons, aiming, facing, crouching, going prone, is all done through actual real world movement. To use your example, in order to throw a grenade, the player must actually reach it on the load bearing vest, pull the pin, release the spoon and throw it. The immersive effect of this is unlike anything I have ever experienced in a digital environment.

Other games that have more or less limited movement, are all player based in the real world, for instance, I have a sword fighting simulator where all movement is physical.

Finally, some games use a teleportation system where the player aims a hand controller at a point on the ground and presses a button to teleport to that position in the virtual world. This system is the least immersive, but also is the safest and least likely to cause motion sickness.

There must be a bit of self-consciousness to overcome.  I mean, I feel a bit of a nerd using TIR and uttering pseudo-milspeak over TS, so I'm not sure I could manage ducking behind the armchair and lobbing pretend nades at the telly.
Title: Re: VR?
Post by: sandman2575 on September 26, 2016, 03:46:26 PM
Quote from: Father Ted on September 26, 2016, 03:35:55 PM
There must be a bit of self-consciousness to overcome.  I mean, I feel a bit of a nerd using TIR and uttering pseudo-milspeak over TS, so I'm not sure I could manage ducking behind the armchair and lobbing pretend nades at the telly.

lol -- so i'm not the only one who feels a tad foolish sporting TIR's 'antlers' ... good to know...  8)
Title: Re: VR?
Post by: Jarhead0331 on September 26, 2016, 03:46:57 PM
Quote from: Father Ted on September 26, 2016, 03:35:55 PM
Quote from: Jarhead0331 on September 24, 2016, 02:58:53 PM
Quote from: Rayfer on September 24, 2016, 02:08:00 PM
JH....these may be silly questions but I am clueless as to how this new VR works. In a FPS game, when you run down a hallway are you running in place in the real world? If you throw a grenade, are you doing the arm motion in the real world?  In other words, is it like a sophisticated Wii console only with a headset that lets you see as if you were actually in the game rather than watching on a TV screen?  Thanks.

Locomotion is very game specific. In a mil-sim game like Onward, walking and running is performed with a track pad on one of the hand controllers. However, using weapons, aiming, facing, crouching, going prone, is all done through actual real world movement. To use your example, in order to throw a grenade, the player must actually reach it on the load bearing vest, pull the pin, release the spoon and throw it. The immersive effect of this is unlike anything I have ever experienced in a digital environment.

Other games that have more or less limited movement, are all player based in the real world, for instance, I have a sword fighting simulator where all movement is physical.

Finally, some games use a teleportation system where the player aims a hand controller at a point on the ground and presses a button to teleport to that position in the virtual world. This system is the least immersive, but also is the safest and least likely to cause motion sickness.

There must be a bit of self-consciousness to overcome.  I mean, I feel a bit of a nerd using TIR and uttering pseudo-milspeak over TS, so I'm not sure I could manage ducking behind the armchair and lobbing pretend nades at the telly.

I'm quite careful to make sure nobody is around to watch me flailing about when I play, and if someone is around, I'm sure to make myself look extremely badass and tactical.
Title: Re: VR?
Post by: Silent Disapproval Robot on September 26, 2016, 03:57:41 PM
Quote from: sandman2575 on September 26, 2016, 03:46:26 PM
Quote from: Father Ted on September 26, 2016, 03:35:55 PM
There must be a bit of self-consciousness to overcome.  I mean, I feel a bit of a nerd using TIR and uttering pseudo-milspeak over TS, so I'm not sure I could manage ducking behind the armchair and lobbing pretend nades at the telly.

lol -- so i'm not the only one who feels a tad foolish sporting TIR's 'antlers' ... good to know...  8)

Even better when you forget to take your antennae hat off when you get up to answer the door only to be confronted by some Jehovah's Witnesses.  I'm not sure what they thought I was up to but I haven't had a visit since.

Title: Re: VR?
Post by: sandman2575 on September 26, 2016, 06:15:33 PM
Hmm, if TIR antennae fend off annoying doorbell solicitations, I may have a new appreciation of them.

I suppose wearing a tinfoil hat would have a similar effect...    ;)
Title: Re: VR?
Post by: Staggerwing on September 26, 2016, 09:03:18 PM
Quote from: sandman2575 on September 26, 2016, 06:15:33 PM
Hmm, if TIR antennae fend off annoying doorbell solicitations, I may have a new appreciation of them.

I suppose wearing a tinfoil hat would have a similar effect...    ;)

There's always the bloody white cook's apron with 'What's For dinner?' printed on it. Pest paired with a small hand saw...
Title: Re: VR?
Post by: Father Ted on September 27, 2016, 01:46:55 PM
Sorry to break the thread's immersion levels.  I'm actually pretty excited by the idea of VR, but mostly for flightsims.  I actually find TIR pretty mind-blowing in terms of immersion and functionality (and warding off door-stepping evangelists), so when VR tech gets a level of resolution to match current monitors and wide-ranging game-compatibility, I'll be right in there.
Title: Re: VR?
Post by: Jarhead0331 on September 27, 2016, 02:36:46 PM
Quote from: Father Ted on September 27, 2016, 01:46:55 PM
Sorry to break the thread's immersion levels.  I'm actually pretty excited by the idea of VR, but mostly for flightsims.  I actually find TIR pretty mind-blowing in terms of immersion and functionality (and warding off door-stepping evangelists), so when VR tech gets a level of resolution to match current monitors and wide-ranging game-compatibility, I'll be right in there.

There is already a $300 4K VR headset out there. Not sure how good it is. I think RPS has an article on it.
Title: Re: VR?
Post by: RedArgo on September 27, 2016, 03:29:45 PM
https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/ (https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/)

What I got out of it was good: relatively cheap, hi-res, bad: immediate headache and motion sickness for games that require movement for both author and another person who tried it, maybe due to lower frame rate.  Might make a good movie watching headset.

I get motion sickness easily as it is, so I will steer clear of this one.
Title: Re: VR?
Post by: Yskonyn on September 28, 2016, 12:09:40 AM
Instead of going VR I have bought a monster of monitor: 43" 4K powered by an GTX1080. That bastard gives me all the immersion I want without the discomfort.
It isn't 3D though and VR is cool, but I prefer gaming comfortably. :)
Title: Re: VR?
Post by: Jarhead0331 on September 28, 2016, 03:10:53 AM
Quote from: Yskonyn on September 28, 2016, 12:09:40 AM
Instead of going VR I have bought a monster of monitor: 43" 4K powered by an GTX1080. That bastard gives me all the immersion I want without the discomfort.
It isn't 3D though and VR is cool, but I prefer gaming comfortably. :)

Can you post a link to the monitor?
Title: Re: VR?
Post by: Yskonyn on September 28, 2016, 04:16:13 AM
Sure, here is the Dutch link to the manufacturer's website: http://www.philips.nl/c-p/BDM4350UC_00/brilliance-4k-ultra-hd-lcd-scherm

You need to change country on the site to get a local page or Google Philips Brilliance BDM4350UC.
Title: Re: VR?
Post by: Jarhead0331 on September 28, 2016, 06:07:39 AM
Quote from: Yskonyn on September 28, 2016, 04:16:13 AM
Sure, here is the Dutch link to the manufacturer's website: http://www.philips.nl/c-p/BDM4350UC_00/brilliance-4k-ultra-hd-lcd-scherm

You need to change country on the site to get a local page or Google Philips Brilliance BDM4350UC.

Wow. That's a "not f*cking around" monitor.
Title: Re: VR?
Post by: steve58 on October 06, 2016, 02:48:45 PM
VR world expanding/returning to touch.  Oculus Touch Is Coming Out In December for $199. (https://www.rockpapershotgun.com/2016/10/06/the-oculus-touch-is-coming-out-in-december-for-199/)
Title: Re: VR?
Post by: Pete Dero on October 19, 2016, 12:00:21 PM
http://store.steampowered.com/app/518580/

Free VR game : Accounting  (requires an HTC Vive)

Title: Re: VR?
Post by: Yskonyn on July 18, 2017, 09:38:29 AM
Quote from: Yskonyn on September 28, 2016, 12:09:40 AM
Instead of going VR I have bought a monster of monitor: 43" 4K powered by an GTX1080. That bastard gives me all the immersion I want without the discomfort.
It isn't 3D though and VR is cool, but I prefer gaming comfortably. :)

So, with the Summer deal on Oculus Rift I have come around and gave myself the bundle with Touch.
The hardware was shipped in two seperate packages and aparently one of them got scanned incorrectly at UPS's distribution centre and therefore picked  up a delay.

The Rift itself was delivered yesterday and just now the Touch controllers were delivered as well.

Yesterday I already connected and configured the Rift itself. I have tested the HMD in DCS World and in Elite Dangerous and I was completely awestruck! The experience is something you really *have* to experience to be able to talk about it!
The scale of the game objects and world is suddenly 1:1 lifelike. The SU-27 is a BIG fighter aircraft and the cockpit in my Asp in Elite is large, as are the engine nacelles when looking to the sides!
You can even 'step' out of your seat and take a tour of your cockpit area. Its a weird out of body experience cause the space pilot that's supposed to be you remains seated. Still, its an awesome experience!
Dropping down from your ship in your buggy, seeing the wheels unfold and then scooting around a base is just insanely cool.
Immersion 2.0!

I would have liked a slightly bigger FOV; you constantly have the idea you're looking into the game world from within a helmet. Technically this is kind of true, of course, but I hope the future hardware will be able to engage your peripheral view better.
The resolution is more than adequate however, even without super sampling.

The unit fits comfortably and is pretty lightweight. The materials used have a premium feel and the Rift feels solid and sturdy.

I am looking forward to trying out Touch tonight. Its an essential way to up the immersion even more in just about any game that doesn't require a joystick. I will write my impressions about that in the coming days.

Do I think the Rift is worth 600 or 800 dollars? No way, I still stand by that. But at 400 for the complete bundle with Touch... I'll report back later. But the big ass smile on my face after yesterday's session without even trying Touch probably sets enough precedent.  :-" \m/
Title: Re: VR?
Post by: Jarhead0331 on July 18, 2017, 09:47:57 AM
Quote from: Yskonyn on July 18, 2017, 09:38:29 AM
I have tested the HMD in DCS World and in Elite Dangerous and I was completely awestruck! The experience is something you really *have* to experience to be able to talk about it!

I've been saying this repeatedly since day 1. Its nice to have someone else around here who now understands.
Title: Re: VR?
Post by: Rayfer on July 18, 2017, 10:13:37 AM
Sorry if this is a stupid question, but do you have to be standing up with sufficient room to do arm motions? I remember reading something about this when these first came out.
Title: Re: VR?
Post by: Jarhead0331 on July 18, 2017, 10:20:22 AM
Quote from: Rayfer on July 18, 2017, 10:13:37 AM
Sorry if this is a stupid question, but do you have to be standing up with sufficient room to do arm motions? I remember reading something about this when these first came out.

There are two types of play modes. Seated and Room-scale. They typically support different types of games. In a game like DCS or Elite Dangerous, you do not need standing room, or room to move. These games are meant to be played from the seated position. However, other games require either 2mx2m or 3mx3m area to play. My space is BARELY 2mx2m. I have limited room to move around and always have to be careful when I am raising or swinging my arms. Additionally, as I am 6'3", I am unable to go prone, which is unfortunate in games like Onward, which are very tactical and which provide a lot of terrain for cover and concealment. Limitations on my ability to move definitely serve as a disadvantage when playing against experienced players. I've smashed more than a few objects swinging my arms around in Raw Data, Sairento VR and Gorn. These are intense combat games that involve gun and sword play, dodging bullets and weapons, and which require you to physically interact with the world around you.
Title: Re: VR?
Post by: JasonPratt on July 18, 2017, 10:36:49 AM
Re Gorn:


...coming soon, VR Horta?  >:D
Title: Re: VR?
Post by: Jarhead0331 on July 18, 2017, 10:41:59 AM
Quote from: JasonPratt on July 18, 2017, 10:36:49 AM
Re Gorn:


...coming soon, VR Horta?  >:D

Nah. Its a gladiatorial game. Very fun and over the top.

http://store.steampowered.com/app/578620/GORN/ (http://store.steampowered.com/app/578620/GORN/)
Title: Re: VR?
Post by: Rayfer on July 18, 2017, 12:57:24 PM
Quote from: Jarhead0331 on July 18, 2017, 10:20:22 AM
Quote from: Rayfer on July 18, 2017, 10:13:37 AM
Sorry if this is a stupid question, but do you have to be standing up with sufficient room to do arm motions? I remember reading something about this when these first came out.

There are two types of play modes. Seated and Room-scale. They typically support different types of games. In a game like DCS or Elite Dangerous, you do not need standing room, or room to move. These games are meant to be played from the seated position. However, other games require either 2mx2m or 3mx3m area to play. My space is BARELY 2mx2m. I have limited room to move around and always have to be careful when I am raising or swinging my arms. Additionally, as I am 6'3", I am unable to go prone, which is unfortunate in games like Onward, which are very tactical and which provide a lot of terrain for cover and concealment. Limitations on my ability to move definitely serve as a disadvantage when playing against experienced players. I've smashed more than a few objects swinging my arms around in Raw Data, Sairento VR and Gorn. These are intense combat games that involve gun and sword play, dodging bullets and weapons, and which require you to physically interact with the world around you.

Thanks JH.  Apart from price, I suspect the need for that much dedicated room might hold some people back, especially those in small apartments and condos. Regardless, this will probably be our gaming future.
Title: Re: VR?
Post by: Staggerwing on July 19, 2017, 06:19:27 AM
Well, not being sure when the sales would end I took the plunge and ordered the Rift w/ Touch bundle. I don't when it will ship and it will be a few weeks/months before I can 'invest' in a gfx card that will run VR. That will give me time to clean up the spare room/game room/maker space where I intend to use it. About time too since right now it's pretty cluttered in there- a definite productivity/creativity killer.
Title: Re: VR?
Post by: Zulu1966 on July 19, 2017, 07:19:39 AM
Quote from: Jarhead0331 on July 18, 2017, 09:47:57 AM
Quote from: Yskonyn on July 18, 2017, 09:38:29 AM
I have tested the HMD in DCS World and in Elite Dangerous and I was completely awestruck! The experience is something you really *have* to experience to be able to talk about it!

I've been saying this repeatedly since day 1. Its nice to have someone else around here who now understands.

JH I presume you own a vive ? Occlus with the price reductions and the new touch controllers now might be an option. Do you have any views on the vive vs Occlus ? I have read the vive is a "better experience" but is more complex to set up and you need more space... just be interested to know if you have experience of both what your view is....
Title: Re: VR?
Post by: Jarhead0331 on July 19, 2017, 07:31:56 AM
Quote from: Zulu1966 on July 19, 2017, 07:19:39 AM
Quote from: Jarhead0331 on July 18, 2017, 09:47:57 AM
Quote from: Yskonyn on July 18, 2017, 09:38:29 AM
I have tested the HMD in DCS World and in Elite Dangerous and I was completely awestruck! The experience is something you really *have* to experience to be able to talk about it!

I've been saying this repeatedly since day 1. Its nice to have someone else around here who now understands.

JH I presume you own a vive ? Occlus with the price reductions and the new touch controllers now might be an option. Do you have any views on the vive vs Occlus ? I have read the vive is a "better experience" but is more complex to set up and you need more space... just be interested to know if you have experience of both what your view is....

Yes. I have the Vive, which is generally regarded as the superior, more capable product out of the box. However, for every one thing the Vive does better, there is something else that the Oculus excels at. One major factor that had me considering a rift purchase is the touch controllers. However, Vive is working on their comparable product called the "knuckle" controllers and once again, they look to be superior to the touch. Vive is also working on a whole series of peripherals, including guns, swords, etc.

Oculus definitely had the edge on more and better exclusive titles, but revive software that permits Vive players to run oculus exclusives eliminated that advantage. Finally, I hear it's the Vive that is easier to set up when compared to the rift, but I've never set up a rift so I'm not sure.

At the end of the day, there really seems to be no Reason to own both systems. They are very comparable and both use basically the same generation of technology. It would just be a lateral move.

That being said, if I didn't already own the Vive, the current sale on the rift would be a no brainer and would definitely be a major determinative factor for me. It's a superb deal.
Title: Re: VR?
Post by: Rayfer on July 19, 2017, 09:35:16 AM
Quote from: Jarhead0331 on July 19, 2017, 07:31:56 AM
Quote from: Zulu1966 on July 19, 2017, 07:19:39 AM
Quote from: Jarhead0331 on July 18, 2017, 09:47:57 AM
Quote from: Yskonyn on July 18, 2017, 09:38:29 AM
I have tested the HMD in DCS World and in Elite Dangerous and I was completely awestruck! The experience is something you really *have* to experience to be able to talk about it!

I've been saying this repeatedly since day 1. Its nice to have someone else around here who now understands.

JH I presume you own a vive ? Occlus with the price reductions and the new touch controllers now might be an option. Do you have any views on the vive vs Occlus ? I have read the vive is a "better experience" but is more complex to set up and you need more space... just be interested to know if you have experience of both what your view is....

Yes. I have the Vive, which is generally regarded as the superior, more capable product out of the box. However, for every one thing the Vive does better, there is something else that the Oculus excels at. One major factor that had me considering a rift purchase is the touch controllers. However, Vive is working on their comparable product called the "knuckle" controllers and once again, they look to be superior to the touch. Vive is also working on a whole series of peripherals, including guns, swords, etc.

Oculus definitely had the edge on more and better exclusive titles, but revive software that permits Vive players to run oculus exclusives eliminated that advantage. Finally, I hear it's the Vive that is easier to set up when compared to the rift, but I've never set up a rift so I'm not sure.

At the end of the day, there really seems to be no Reason to own both systems. They are very comparable and both use basically the same generation of technology. It would just be a lateral move.

That being said, if I didn't already own the Vive, the current sale on the rift would be a no brainer and would definitely be a major determinative factor for me. It's a superb deal.

Reminds me of the Beta vs. VHS competition back in the 1980's. Back then only one could survive and thrive.  Do you think ultimately it will be this way with Vive vs. Oculus?
Title: Re: VR?
Post by: Jarhead0331 on July 19, 2017, 09:41:10 AM
Quote from: Rayfer on July 19, 2017, 09:35:16 AM
Quote from: Jarhead0331 on July 19, 2017, 07:31:56 AM
Quote from: Zulu1966 on July 19, 2017, 07:19:39 AM
Quote from: Jarhead0331 on July 18, 2017, 09:47:57 AM
Quote from: Yskonyn on July 18, 2017, 09:38:29 AM
I have tested the HMD in DCS World and in Elite Dangerous and I was completely awestruck! The experience is something you really *have* to experience to be able to talk about it!

I've been saying this repeatedly since day 1. Its nice to have someone else around here who now understands.

JH I presume you own a vive ? Occlus with the price reductions and the new touch controllers now might be an option. Do you have any views on the vive vs Occlus ? I have read the vive is a "better experience" but is more complex to set up and you need more space... just be interested to know if you have experience of both what your view is....

Yes. I have the Vive, which is generally regarded as the superior, more capable product out of the box. However, for every one thing the Vive does better, there is something else that the Oculus excels at. One major factor that had me considering a rift purchase is the touch controllers. However, Vive is working on their comparable product called the "knuckle" controllers and once again, they look to be superior to the touch. Vive is also working on a whole series of peripherals, including guns, swords, etc.

Oculus definitely had the edge on more and better exclusive titles, but revive software that permits Vive players to run oculus exclusives eliminated that advantage. Finally, I hear it's the Vive that is easier to set up when compared to the rift, but I've never set up a rift so I'm not sure.

At the end of the day, there really seems to be no Reason to own both systems. They are very comparable and both use basically the same generation of technology. It would just be a lateral move.

That being said, if I didn't already own the Vive, the current sale on the rift would be a no brainer and would definitely be a major determinative factor for me. It's a superb deal.

Reminds me of the Beta vs. VHS competition back in the 1980's. Back then only one could survive and thrive.  Do you think ultimately it will be this way with Vive vs. Oculus?

Absolutely not. I don't see a comparison there. Beta and VHS were pretty different platforms and there were some issues, if I recall, that led to VHS being the clear winner of the "format war". I think Vive and Rift are more like Ford and Chevy. They are both great and there is a place for both systems.
Title: Re: VR?
Post by: JudgeDredd on July 19, 2017, 10:22:52 AM
I didn't think there were issues with Betamax - I thought it was the case that pron adopted VHS  :2funny:
Title: Re: VR?
Post by: Rayfer on July 19, 2017, 11:27:26 AM
Quote from: Jarhead0331 on July 19, 2017, 09:41:10 AM
Quote from: Rayfer on July 19, 2017, 09:35:16 AM
Quote from: Jarhead0331 on July 19, 2017, 07:31:56 AM
Quote from: Zulu1966 on July 19, 2017, 07:19:39 AM
Quote from: Jarhead0331 on July 18, 2017, 09:47:57 AM
Quote from: Yskonyn on July 18, 2017, 09:38:29 AM
I have tested the HMD in DCS World and in Elite Dangerous and I was completely awestruck! The experience is something you really *have* to experience to be able to talk about it!

I've been saying this repeatedly since day 1. Its nice to have someone else around here who now understands.

JH I presume you own a vive ? Occlus with the price reductions and the new touch controllers now might be an option. Do you have any views on the vive vs Occlus ? I have read the vive is a "better experience" but is more complex to set up and you need more space... just be interested to know if you have experience of both what your view is....

Yes. I have the Vive, which is generally regarded as the superior, more capable product out of the box. However, for every one thing the Vive does better, there is something else that the Oculus excels at. One major factor that had me considering a rift purchase is the touch controllers. However, Vive is working on their comparable product called the "knuckle" controllers and once again, they look to be superior to the touch. Vive is also working on a whole series of peripherals, including guns, swords, etc.

Oculus definitely had the edge on more and better exclusive titles, but revive software that permits Vive players to run oculus exclusives eliminated that advantage. Finally, I hear it's the Vive that is easier to set up when compared to the rift, but I've never set up a rift so I'm not sure.

At the end of the day, there really seems to be no Reason to own both systems. They are very comparable and both use basically the same generation of technology. It would just be a lateral move.

That being said, if I didn't already own the Vive, the current sale on the rift would be a no brainer and would definitely be a major determinative factor for me. It's a superb deal.

Reminds me of the Beta vs. VHS competition back in the 1980's. Back then only one could survive and thrive.  Do you think ultimately it will be this way with Vive vs. Oculus?

Absolutely not. I don't see a comparison there. Beta and VHS were pretty different platforms and there were some issues, if I recall, that led to VHS being the clear winner of the "format war". I think Vive and Rift are more like Ford and Chevy. They are both great and there is a place for both systems.

Interesting JH. Beta and VHS were incompatible with each other.  A movie rented/bought in one format wouldn't work in the other.  How does it work with Vive and Oculus.  Can the same purchased game work on both?  If yes, then I suspect you are right.
Title: Re: VR?
Post by: Jarhead0331 on July 19, 2017, 12:04:42 PM
Quote from: Rayfer on July 19, 2017, 11:27:26 AM

Interesting JH. Beta and VHS were incompatible with each other.  A movie rented/bought in one format wouldn't work in the other.  How does it work with Vive and Oculus.  Can the same purchased game work on both?  If yes, then I suspect you are right.


Yes. Games are generally compatible for both, unless they are exclusive to one platform or the other. However, recently software was released for the Vive called "reVive" that permits a Vive owner to play Rift exclusive titles. For awhile, Rift had much better exclusive titles because Oculus was funding their development. However, this advantage has been eliminated by the reVive software. Any incompatibility from one system to the other is not due to differences in hardware. it is artificial software imposed limitations only.
Title: Re: VR?
Post by: Zulu1966 on July 19, 2017, 04:48:06 PM
Thanks JH. Had a deal pop up on a Google ad today that offered the occulus AND a pc that could run it for only  a couple of hundred more than a vive. The price cut is obviously temporary and designed to get market share but wondering if HTC will do same at some point.....
Title: Re: VR?
Post by: Slick Wilhelm on July 19, 2017, 06:02:17 PM
As soon as Pornhub supports VR, I'm in.   :cowboy:
Title: Re: VR?
Post by: acctingman on July 19, 2017, 09:40:39 PM
/\
This
Title: Re: VR?
Post by: Staggerwing on July 19, 2017, 09:54:12 PM
Stay tuned...
Title: Re: VR?
Post by: MC on July 19, 2017, 11:27:49 PM
I'll be sure to keep abreast of the latest news.   :D
Title: Re: VR?
Post by: ArizonaTank on July 19, 2017, 11:30:16 PM
I am saving my quarters, and informed the wife to expect the hole in our bank account. 

She didn't threaten to divorce me...so all is "green to go."

I  am really looking forward to it.  Planning on a new rig and full VR system.  So really appreciate thoughts on what works and what doesn't.
Title: Re: VR?
Post by: Yskonyn on July 20, 2017, 02:58:19 AM
Quote from: Jarhead0331 on July 19, 2017, 07:31:56 AM
Quote from: Zulu1966 on July 19, 2017, 07:19:39 AM
Quote from: Jarhead0331 on July 18, 2017, 09:47:57 AM
Quote from: Yskonyn on July 18, 2017, 09:38:29 AM
I have tested the HMD in DCS World and in Elite Dangerous and I was completely awestruck! The experience is something you really *have* to experience to be able to talk about it!

I've been saying this repeatedly since day 1. Its nice to have someone else around here who now understands.

JH I presume you own a vive ? Occlus with the price reductions and the new touch controllers now might be an option. Do you have any views on the vive vs Occlus ? I have read the vive is a "better experience" but is more complex to set up and you need more space... just be interested to know if you have experience of both what your view is....

Yes. I have the Vive, which is generally regarded as the superior, more capable product out of the box. However, for every one thing the Vive does better, there is something else that the Oculus excels at. One major factor that had me considering a rift purchase is the touch controllers. However, Vive is working on their comparable product called the "knuckle" controllers and once again, they look to be superior to the touch. Vive is also working on a whole series of peripherals, including guns, swords, etc.

Oculus definitely had the edge on more and better exclusive titles, but revive software that permits Vive players to run oculus exclusives eliminated that advantage. Finally, I hear it's the Vive that is easier to set up when compared to the rift, but I've never set up a rift so I'm not sure.

At the end of the day, there really seems to be no Reason to own both systems. They are very comparable and both use basically the same generation of technology. It would just be a lateral move.

That being said, if I didn't already own the Vive, the current sale on the rift would be a no brainer and would definitely be a major determinative factor for me. It's a superb deal.

I don't know about 'superior'. That sentiment might be lingering from the pre-'Oculus Home' days or the time the Rift didn't offer Roomspace support yet?
There was a lot of fiddling around with settings and utilities in the Developer Kit versions (and maybe early CV1?), but the current state of the Rift and its software is solid as can be IMO.
First installation of the system is guided by a very nice interactive setup wizard which tests connections, gives tips about getting a perfect fit of the headset, how to clean it, what the different parts and buttons are used for and then guides you through sensor setup.
It even gives tips to rotate the sensors slightly if it measures the angle should be altered a bit.
A very intuitive experience and makes setting up the system a breeze, really.
Of course I have no experience with the Vive, but the way Oculus handles setup at this point is easy, even for novice users.

The Touch controller setup comes with a super cute tutorial! First, you stand in a white futuristic 'sterile' space where an omni-present voice teaches you the basics of how to translate your hand movement and motor skills into the VR world by using the controllers.
The layout and shape of the controllers make it effortless to do this! Really well though out. The controllers feel where you rest your fingers and this translates naturally into the VR world.
For example, you can put up your thumbs, or point at stuff with your index finger. You can make a first and you can grab things. All very naturally by doing pretty much what you would do in real life! Mind blowing, really! Seeing your VR hands do the stuff you want is an awesome mind-fuck!

Then the tutorial teleports you to a mobile-home kind of setup where a cute little robot wakes up after you have inserted its boot-disc. The little guy reacts on your movements; shying away when you touch it, for example. And it goes on offering you discs you will have to insert into a 3D printer. That thing will then print items you can interact with, teaching you various gestures and techniques to learn more about controlling whats in the world around you with your Touch controllers.
I'll refrain from any more spoilers, cause its best when going in as blank as possible. Truely captivating!  :clap:

I have no spent two evenings playing around with various titles; Dead and Buried, Robo Recall and SuperHot VR. All mindblowing in their own right! I can see where the criticism came from pre-Touch days, cause the Vive was the rightful King at that time. Touch (or any version of other brand that does the same) is PARAMOUNT to the VR experience, imo.
The controllers make it so easy and natural to do whatever you intend to do in the VR world, but it comes with risks as well. Soon enough (especially with SuperHot) you get comfortable and start acting like the badass the game wants you to be; I have knocked over stuff on the desk already (not with any damage yet luckily) and I have smashed the Touch controllers into the desk and closet to my shame.  ::)
I only have about 1.5m x 2m room to play and you need to set up the Guardian System with some buffer zone to keep it all safe.

I don't think Guardian System has been a feature for the Rift for long yet (something the Vive had from day one IIRC?), but it works great. It's basically a play area you define during Touch setup which is safe to move around in, free of obstacles in the real world. Whenever you get to the edge of this area you will see a raster or fence-like representation in your game world fade in subtly to alert you that you are near the safe edge of your defined area. A must-have feature imo in smaller rooms. :)

So in closing; the Rift (or Vive) just in 'freelook' mode without Touch is great for games like DCS and Elite. It really ups the immersion tenfold and the best thing about it is that everything is just at the proper scale around you!
But the true VR immersion only comes into play when using Touch (or its equivalent)!! Truely MINDBLOWINGLY great! :D :D

As for which system is the best? I can't say because I have no experience with the Vive, but the Rift with Touch has been a natural and flawless experience for me so far!  O0
In case you're wondering if the Rift is SteamVR compatible; yes it is. You can setup the Rift in SteamVR just like you can the Vive.
For large play areas I read that the Vive's Lighthouse system is better suited, but I have to go by what I read for that.
For game room setups I doubt the one is better over the other at all. And the price of the Rift can't be beaten at the moment (you get Dead and Buried, Robo Recall, Echo Arena, and a load of other free content free with Touch as well), which are all top notch experiences.
Title: Re: VR?
Post by: Yskonyn on July 20, 2017, 03:07:39 AM
Quote from: ArizonaTank on July 19, 2017, 11:30:16 PM
So really appreciate thoughts on what works and what doesn't.

Regarding the Rift you need to be aware of the fact that the Rift and the Sensors need USB3.0 (blue) ports. Only the 3rd sensor (if you decide to buy it) should be connected to a 2.0 Port.
Obviously you will need to have enough ports and if you don't you need to buy a fitting USB expansion card. Certain chipsets have problems with the Sensors of the Rift for some reason.
Oculus recommends the brand Inateck and some end users have good experiences with StarTech branded cards. Still, there seems to be issues with these expansion cards for some regardless (of any brand), so the best bet it to get such a card anyway, but reroute your connections so that the sensors are plugged into the mainboard.

Regarding playspace; the system works best with areas of at least 2 by 2 meters, but I don't have that available either. So don't be stressed if you haven't got loads of playspace available either.

Jarhead should chime in on Vive related stuff.
Title: Re: VR?
Post by: acctingman on July 20, 2017, 08:24:59 AM
This is a great thread. Thanks to all who have left comments.  O0
Title: Re: VR?
Post by: Jarhead0331 on July 20, 2017, 08:35:05 AM
The Vive set-up was also very simple and rendered "idiot proof" with interactive step-by-step tutorials. The hardest part of the entire process was drilling the holes into the wall for my two Lighthouse sensor units. The first experience with VR once its up and running is simply magical. No other way I can think of to describe it.

Once again, I personally do not feel either system is better than the other overall. Yskonyn makes a good point that the Oculus has evolved since it was first released and has definitely closed whatever gap there was between the Vive and Rift at launch.  The future of both systems is very bright. They are both backed by big money. Oculus has the support of Facebook, and Vive has the backing of HTC and Valve. my understanding is that Vive has made their development tools for hardware open source and license free, so the Vive is expected to get a number of unique peripherals and hardware enhancements.

One thing that I think this group should be aware of is that the Vive is native to Steam. That means, you will buy and run and install your games through the Steam platform, that most people will already have on their system, even if begrudgingly. However, with the Rift, although you can integrate your software to run through steam, you will still need Rift's own proprietary software to buy and install your games. Its a nice system, but it is yet another third-party software product that users will have to have installed on their system. 
Title: Re: VR?
Post by: jomni on July 20, 2017, 08:40:18 AM
Thanks for the summary
Title: Re: VR?
Post by: Yskonyn on July 20, 2017, 09:11:33 AM
JH I dont think the last part is true; I can buy my VR games from Steam just as well. In that case the Oculus Home software is just a manager/driver like TrackIR's software.
But if I want to run VR games in Steam I will need to run SteamVR.
A tool called OculusTrayTool can be used to easily integrate SteamVR into Oculus Home. This way it doesn't matter anymore where you get your games.

Oh and one more thing I forgot to add re (3D printed) accessories like Rifle frames and whatnot; I find that the beauty of the small size of the Touch controllers really shines here! I don't feel I would need such accessories because the Touch feels like a natural extension of my hands, where I would suspect a static rifle frame would actually kill immersion when I would be switching to other gun models in-game, yet have the same dimension rifle stock in my hands.

Take for example Robo Recall where you can drop your pistols, reach over your shoulder to grab two shotguns instead: your mind will fool you in translating more phantom weight into your hands when you have swapped to these larger guns! Its a weird sensation. Perhaps it will wear off after a while, but I feel real rifle stocks or similar aparatus won't actually be improving the sensation/immersion.
As it is at this point, the Vive's controllers are much larger and I read they also feel top heavy due to the sensors being in the rings at the top. The Touch controllers have no such 'problem' so they might feel more natural.
Like JH mentioned; the Knuckle Controllers will alleviate this though.
Title: Re: VR?
Post by: Jarhead0331 on July 20, 2017, 09:22:16 AM
Quote from: Yskonyn on July 20, 2017, 09:11:33 AM
JH I dont think the last part is true; I can buy my VR games from Steam just as well. In that case the Oculus Home software is just a manager/driver like TrackIR's software.
But if I want to run VR games in Steam I will need to run SteamVR.
A tool called OculusTrayTool can be used to easily integrate SteamVR into Oculus Home. This way it doesn't matter anymore where you get your games.

Interesting. So do you need the Oculus Home Software for anything? You can buy Oculus exclusive software through steam? If that is the case, why are games like Robo Recall not available in the Steam store? I'm assuming the only games you can buy for Oculus through Steam are games that are natively cross-platform.
Title: Re: VR?
Post by: Yskonyn on July 20, 2017, 09:54:16 AM
Yes that's correct. The Oculus exclusive ones aren't available outside of Oculus Home of course. I was merely pointing out that I can buy games on Steam just as well; like SuperHot VR for example.
I can choose to buy it on Steam and use SteamVR or I can choose to buy it from Oculus Home and launch it from there.
Perhaps I misunderstood you earlier.
For clarity; if I buy SuperHot VR on Steam, I cannot automatically launch it natively from
oculus Home. But I can start SteamVR from within Oculus Home.
But I assume this doesn't work any differently for games you want to play on the Vive via re-Vive?
Bottomline is that the 'exclusives' aren't really exclusive for either system I think, if you know the way. :)
Title: Re: VR?
Post by: Jarhead0331 on July 20, 2017, 09:56:49 AM
Quote from: Yskonyn on July 20, 2017, 09:54:16 AM

But I assume this doesn't work any differently for games you want to play on the Vive via re-Vive?


Not true, actually. ReVive adds a feature to the Steam dashboard. I can launch all of my Oculus "exclusive" games directly from Steam.

You're right about one thing though, there really is no such thing as "exclusive" titles anymore. users have developed software that circumvents, so to speak, any barriers that Vive/Oculus have tried to erect. This shows that the hardware is essentially identical, sort of like Intel vs. AMD and any actual exclusivity is caused by constraints built into the software that are easily removed by users. 
Title: Re: VR?
Post by: Zulu1966 on July 20, 2017, 10:03:46 AM
I have a gear VR. So have played with VR to that extent. One thing really noticeable on that is the screen door effect.
If you had used Gear VR - what kind of order of magnitude are we talking here in difference of experience on either system ?
Title: Re: VR?
Post by: Jarhead0331 on July 20, 2017, 10:08:33 AM
Quote from: Zulu1966 on July 20, 2017, 10:03:46 AM
I have a gear VR. So have played with VR to that extent. One thing really noticeable on that is the screen door effect.
If you had used Gear VR - what kind of order of magnitude are we talking here in difference of experience on either system ?

No comparison whatsoever. The displays on the vive and rift are two OLED panels with a combined 2,160 x 1,200 resolution. As a result, each eye gets its own 1,080 x 1,200 resolution display. With a 90Hz refresh rate on both headsets and asynchronous spacewarp for 90 fps VR, this means there are 233 million pixels flying at your face every second, making for a grown-up VR experience versus the 60Hz Samsung Gear VR.

HTC Vive and Oculus Rift also have a wider 110-degree field of view (measured diagonally). This causes the virtual reality world to feel as if it truly wraps around your head. Not so with the Gear.
Title: Re: VR?
Post by: Zulu1966 on July 20, 2017, 10:11:42 AM
Quote from: Jarhead0331 on July 20, 2017, 10:08:33 AM
Quote from: Zulu1966 on July 20, 2017, 10:03:46 AM
I have a gear VR. So have played with VR to that extent. One thing really noticeable on that is the screen door effect.
If you had used Gear VR - what kind of order of magnitude are we talking here in difference of experience on either system ?

No comparison whatsoever. The displays on the vive and rift are two OLED panels with a combined 2,160 x 1,200 resolution. As a result, each eye gets its own 1,080 x 1,200 resolution display. With a 90Hz refresh rate on both headsets and asynchronous spacewarp for 90 fps VR, this means there are 233 million pixels flying at your face every second, making for a grown-up VR experience versus the 60Hz Samsung Gear VR.

HTC Vive and Oculus Rift also have a wider 110-degree field of view (measured diagonally). This causes the virtual reality world to feel as if it truly wraps around your head. Not so with the Gear.

Thanks JH very clear and useful   ... oh dear - the rift is now in my basket. Have checked and PC is up to spec... Have the money in my loose change jar ... Now all I lack is cover story for the wife ........ dropped it down the toilet ...
Title: Re: VR?
Post by: Jarhead0331 on July 20, 2017, 10:18:04 AM
^Seriously...do it. You will not regret it, and it is definitely worth the few nights you may spend sleeping on the couch. lol
Title: Re: VR?
Post by: Yskonyn on July 20, 2017, 12:44:14 PM
I second that!  :notworthy:  ;D

Pro Tip for Rift: Plug each sensor into a USB3.0 port with its own controller pipeline; e.g. one in a quality PCIe USB3 expansion controller card and the other in your mainboard.
The sensors require a high amount of bandwidth and this way you prevent bandwidth bottleneck problems and assure maximum performance and no chance for judder caused by bandwidth problems.
Title: Re: VR?
Post by: Yskonyn on July 21, 2017, 10:16:14 AM
Holy meatballs! I checked out Onward with a friend today!
http://store.steampowered.com/app/496240/Onward/

This is counter strike 3.0. Don't let the simplistic graphics fool you from screenshots. Indeed, the game is still early access and it shows, but man, whats in already is a superb experience!

Interacting with the weapons, unloading a magazine and reloading a new one, talking into the team radio, taking your PDA from your back, cooking grenades and throwing them are all actual physical actions!
Locomotion is well done, though it does give me motion sickness when I get too active. But then again I am a noob VR player.

Look at these videos to see whats possible;
https://www.youtube.com/watch?v=uTfAwLbIkQc&t=325s

https://youtu.be/Ez-p6vNXapg

Definately one of the coolest multiplayer experiences I have had so far.
Title: Re: VR?
Post by: Jarhead0331 on July 21, 2017, 10:27:52 AM
Quote from: Yskonyn on July 21, 2017, 10:16:14 AM
Holy meatballs! I checked out Onward with a friend today!
http://store.steampowered.com/app/496240/Onward/

This is counter strike 3.0. Don't let the simplistic graphics fool you from screenshots. Indeed, the game is still early access and it shows, but man, whats in already is a superb experience!

Interacting with the weapons, unloading a magazine and reloading a new one, talking into the team radio, taking your PDA from your back, cooking grenades and throwing them are all actual physical actions!
Locomotion is well done, though it does give me motion sickness when I get too active. But then again I am a noob VR player.

Look at these videos to see whats possible;
https://www.youtube.com/watch?v=uTfAwLbIkQc&t=325s

https://youtu.be/Ez-p6vNXapg

Definately one of the coolest multiplayer experiences I have had so far.

Check out page 3 of this thread. Stop trying to ride on my coattails. Onward is the game that got me to buy into VR in the first place.  It is the future of virtual training and virtual FPS gaming.

You may also wish to check out Pavlov VR. Its less authentic and more Counterstrike. I figured I'd mention it now so you don't have to rehash its discovery 7 pages from now.  :crazy2:
Title: Re: VR?
Post by: Yskonyn on July 21, 2017, 03:16:40 PM
Somebody got grumpy while changing his tampon. We'll talk more when your period is over.  :knuppel2:

;D
Title: Re: VR?
Post by: mirth on July 21, 2017, 03:19:19 PM
The Virtual Cat Fight is awesome!   :bd:
Title: Re: VR?
Post by: Jarhead0331 on July 21, 2017, 03:39:23 PM
Quote from: mirth on July 21, 2017, 03:19:19 PM
The Virtual Cat Fight is awesome!   :bd:

That's the beauty of VR. You can settle scores at 10 paces, but nobody has to die.
Title: Re: VR?
Post by: mirth on July 21, 2017, 03:40:36 PM
The beauty and the letdown
Title: Re: VR?
Post by: mirth on July 21, 2017, 03:42:14 PM
Let me know when Virtual Female Mud Wrestling is available.
Title: Re: VR?
Post by: Jarhead0331 on July 21, 2017, 03:51:00 PM
Quote from: mirth on July 21, 2017, 03:42:14 PM
Let me know when Virtual Female Mud Wrestling is available.

Won't be long...they already have a virtual house party.
Title: Re: VR?
Post by: mirth on July 21, 2017, 03:55:07 PM
Beautiful
Title: Re: VR?
Post by: vyshka on July 22, 2017, 03:12:20 PM
Quote from: Yskonyn on July 21, 2017, 10:16:14 AM
Holy meatballs! I checked out Onward with a friend today!
http://store.steampowered.com/app/496240/Onward/

This is counter strike 3.0. Don't let the simplistic graphics fool you from screenshots. Indeed, the game is still early access and it shows, but man, whats in already is a superb experience!

Interacting with the weapons, unloading a magazine and reloading a new one, talking into the team radio, taking your PDA from your back, cooking grenades and throwing them are all actual physical actions!
Locomotion is well done, though it does give me motion sickness when I get too active. But then again I am a noob VR player.

Look at these videos to see whats possible;
https://www.youtube.com/watch?v=uTfAwLbIkQc&t=325s

https://youtu.be/Ez-p6vNXapg

Definately one of the coolest multiplayer experiences I have had so far.

How is movement handled? With one of the touch thumbsticks? The videos I've seen make it look like it could turn into something really good.

So far I've spent my time in Elite:Dangerous VR, which worth the price of the oculus itself, and played a bit of Robo-recall. I've also been playing around with Google Earth which is pretty cool, and some of the art programs such as Medium, Quill, and Tilt Brush.
What I think could be cool would be if someone could take google earth vr and use it for virtual staff rides.
Title: Re: VR?
Post by: Jarhead0331 on July 22, 2017, 05:29:29 PM
Movement in onward is handled with the touchpad of your non-dominant hand.  Obviously, you can move and turn in your play space too.
Title: Re: VR?
Post by: Yskonyn on July 23, 2017, 04:43:25 AM
Quote from: vyshka on July 22, 2017, 03:12:20 PM
Quote from: Yskonyn on July 21, 2017, 10:16:14 AM
Holy meatballs! I checked out Onward with a friend today!
http://store.steampowered.com/app/496240/Onward/

This is counter strike 3.0. Don't let the simplistic graphics fool you from screenshots. Indeed, the game is still early access and it shows, but man, whats in already is a superb experience!

Interacting with the weapons, unloading a magazine and reloading a new one, talking into the team radio, taking your PDA from your back, cooking grenades and throwing them are all actual physical actions!
Locomotion is well done, though it does give me motion sickness when I get too active. But then again I am a noob VR player.

Look at these videos to see whats possible;
https://www.youtube.com/watch?v=uTfAwLbIkQc&t=325s

https://youtu.be/Ez-p6vNXapg

Definately one of the coolest multiplayer experiences I have had so far.

How is movement handled? With one of the touch thumbsticks? The videos I've seen make it look like it could turn into something really good.

So far I've spent my time in Elite:Dangerous VR, which worth the price of the oculus itself, and played a bit of Robo-recall. I've also been playing around with Google Earth which is pretty cool, and some of the art programs such as Medium, Quill, and Tilt Brush.
What I think could be cool would be if someone could take google earth vr and use it for virtual staff rides.

Come on, Jarhead! Stop acting like you know OUR Rift shizzle; the Touch controllers don't have a touchpad like on the Vive's controllers. 😜😊 They use analog thumbsticks like those found on console controllers and indeed the non-dominant one is used for movement, but there is a subtlety; you can either pan the view with 30 degree increments with the thumbstick on your dominant hand's controller, or you can tilt your non dominant hand to change your lateral view more naturally.
Its a great solution really.
Way better than those 'superior' Vive third-arm things. They are just a bad case of compensational behaviour, really. ✌🏻
And where's the gun fun you promised me? Slacker.
Title: Re: VR?
Post by: Jarhead0331 on July 23, 2017, 06:48:26 AM
^yes, yes. Forgot...

The best games to play with "authentic" guns are (1) BAM: Bullets and More, and (2) Hotdogs, Hoseshoes and Hand Grenades. Both of these games make a real effort to simulate close to authentic firearms function. This means you have to properly load, charge slides and bolts, and unload mags and reload when empty. The lists of weapons are constantly growing and include all kinds of pistols, semi-auto and revolver, submachine guns, rifles, shotguns, machine guns and even heavier weaponry like bazookas. The weapons, where appropriate, are totally modular and ere are dozens of attachments and accessories to equip. There are throwable objects like grenades, dynamite, Etc. and even other projectile weapons like bows and arrows, as well. Each game has various maps, shooting ranges, point based games, and other interesting modes to explore the weapons.  It's really cool being able to turn your game room into your own little shooting range.
Title: Re: VR?
Post by: Zulu1966 on July 29, 2017, 06:07:49 AM
Ordered ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D :D :D :D :D :D :D :D :D

And then

:knuppel2: :knuppel2: :knuppel2: :knuppel2: :knuppel2:
Title: Re: VR?
Post by: Yskonyn on July 29, 2017, 08:34:50 AM
Another convert!  :notworthy:
Title: Re: VR?
Post by: Staggerwing on July 29, 2017, 08:46:21 AM
Just got my shipping notice as well. Still have to wait of a good deal on a new gfx card.
Title: Re: VR?
Post by: Zulu1966 on July 29, 2017, 10:15:01 AM
Quote from: Staggerwing on July 29, 2017, 08:46:21 AM
Just got my shipping notice as well. Still have to wait of a good deal on a new gfx card.

Yes - I understand there is a backlog - still am away for a couple of weeks - hopefully will arrive the day am back.
Title: Re: VR?
Post by: Jarhead0331 on July 29, 2017, 10:42:06 AM
I think the Oculus sale was very smart. Its going to get a lot of new players into the VR market.
Title: Re: VR?
Post by: Yskonyn on August 02, 2017, 12:53:11 PM
I've been running Onward with a few mates yesterday again. Nothing fancy, just us against bots. Still getting comfortable with the various mechanics of reloading, grabbing and using the PDA, using the radio, etc. Not everything is second nature yet.
But man, this really is next gen gaming!
Moving tactically, crouching behind your desk, using it to steady your aim while sitting behind a wall. Its so super immersive! It probably looks hilarious from the eyes of someone else there with you in the room! 😜
I am going to shoot a timelapse of myself for fun in the coming days.
Title: Re: VR?
Post by: Skoop on August 02, 2017, 03:38:03 PM
I bet the civil war fps (War of Rights) that's in EA would be way better as a VR game like onward.
Title: Re: VR?
Post by: ArizonaTank on December 19, 2017, 01:36:43 AM
Anyone have experience with vorpx for Rift?  I am wondering if it can make the headset work in games like Rise of Flight or other non-VR sims.
Title: Re: VR?
Post by: James Sterrett on December 19, 2017, 07:02:56 PM
VorpX:  You may find you need excellent "VR legs" to make it work.  I've found it a quick trip to motion sickness each time, unfortunately - and note that I get motion sick so infrequently that I don't recognize it until I'm at the point of puking.

For what it's worth, I tried Steel Beasts and Mount & Blade Warband.  Given advice on making them work without making me sick I'd try them again.

In technical terms VorpX seems to work fine; the lesson I've drawn is that games really do need to be coded to work correctly with VR or small inconsistencies will cause big problems.