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Digital Gaming => Computer Gaming => Topic started by: SgtRock on May 19, 2014, 09:44:56 AM

Title: Combat Mission Red Thunder DEMO released
Post by: SgtRock on May 19, 2014, 09:44:56 AM
http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=332&Itemid=572
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Rayfer on May 19, 2014, 09:47:39 AM
Great game....the excellent quick battles feature makes it for me.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: RooksBailey on May 19, 2014, 03:14:21 PM
Quote from: SgtRock on May 19, 2014, 09:44:56 AM
http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=332&Itemid=572

Thank heaven!  I've been waiting for this.  I haven't heard a bad thing about RT, but I am sooo sick of getting burned by games these past few months that I just thought I'd better wait for a demo JUST IN CASE.  Tired of throwing my money out....
Title: Re: Combat Mission Red Thunder DEMO released
Post by: JudgeDredd on May 19, 2014, 03:22:24 PM
Oh bloody hell  ::)
Title: Re: Combat Mission Red Thunder DEMO released
Post by: skeptical.platypus on May 19, 2014, 09:57:06 PM
Thanks much for posting!
Title: Re: Combat Mission Red Thunder DEMO released
Post by: JudgeDredd on May 20, 2014, 01:06:13 AM
Played one of the battles last night. It actually felt better than I thought it would and played well. I definitely prefer it to bocage!

However - as soon as I pop my tanks open so they aren't blind, the guy dies. I mean IMMEDIATELY on opening up and coming under fire. Didn't matter if it was from a single shot rifle or an MG34...open hatch + gunfire = instant death!

But - it did play well...so I might just jump.

I felt myself looking for a "follow" command. The game needs a follow command.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Rayfer on May 20, 2014, 07:33:09 AM
JD...hadn't thought of it, but you're right, a follow command would be useful.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: JudgeDredd on May 20, 2014, 07:41:54 AM
I guess a click and drag to select and then move is similar.

It just occurred to me...a follow command.

I do think I will be getting this. It really did play well and I'm getting no use out of the Normandy game - the bocage is just too frustrating for me.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: sandman2575 on May 20, 2014, 12:23:27 PM
Quote from: JudgeDredd on May 20, 2014, 01:06:13 AM
However - as soon as I pop my tanks open so they aren't blind, the guy dies. I mean IMMEDIATELY on opening up and coming under fire. Didn't matter if it was from a single shot rifle or an MG34...open hatch + gunfire = instant death!

This bugs me as well.  I find it hard to believe that unbuttoning was quite so lethal IRL as it is in the CM games.  I mean, what tank commander in his right mind would ever pop the hatch if it meant there was a *very high* probability that he would be injured or killed?  That's how it feels in CM -- if you stay unbuttoned, you're asking for death.  And the AI is way too slow to respond -- I have unbuttoned commanders sitting blithely through fire fights, rounds bouncing off their turrets all around them, as I bite my nails and wait for the 1-minute WEGO round to end.  Button up, dammit!  Too late...

Anyway, I don't think this is unique to RT -- I get it in all the CM installments. 


That said, I think RT is a lot of fun.  I also am not a big fan of bocage fighting, which is why I vastly prefer Fortress Italy to Normandy -- and now Red Thunder as well.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Sir Slash on May 20, 2014, 02:14:54 PM
Just got my copy of CMRT yesterday and the very first turn of the first scenario I play, I lose 2 AC's and a HT. Some things about the game never change :tickedoff:
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Zulu1966 on May 20, 2014, 02:35:45 PM
Quote from: sandman2575 on May 20, 2014, 12:23:27 PM
Quote from: JudgeDredd on May 20, 2014, 01:06:13 AM
However - as soon as I pop my tanks open so they aren't blind, the guy dies. I mean IMMEDIATELY on opening up and coming under fire. Didn't matter if it was from a single shot rifle or an MG34...open hatch + gunfire = instant death!

This bugs me as well.  I find it hard to believe that unbuttoning was quite so lethal IRL as it is in the CM games.  I mean, what tank commander in his right mind would ever pop the hatch if it meant there was a *very high* probability that he would be injured or killed?  That's how it feels in CM -- if you stay unbuttoned, you're asking for death.  And the AI is way too slow to respond -- I have unbuttoned commanders sitting blithely through fire fights, rounds bouncing off their turrets all around them, as I bite my nails and wait for the 1-minute WEGO round to end.  Button up, dammit!  Too late...

Anyway, I don't think this is unique to RT -- I get it in all the CM installments. 


That said, I think RT is a lot of fun.  I also am not a big fan of bocage fighting, which is why I vastly prefer Fortress Italy to Normandy -- and now Red Thunder as well.

Well, if I recall correctly, it was israeli policy that tanks fought unbuttoned, and their tank commander casualties were extraordinarily high. During the battle of Suez in one engagement 24 israeli tanks were attacked by small arms fire and 20 TCs were killed or wounded in minutes.

In the battle for the Golan heights 60 per cent of casualties in armoured brigades were tank commanders exposed in their unbuttoned hatches.

It may be overstated in cm or it may be not. At the end of the day tanks were built as iron boxes for a reason.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: sandman2575 on May 20, 2014, 02:54:36 PM
I have no doubt that unbuttoning *could* be very dangerous, and that many a WW2 tank commander died or was seriously wounded while unbuttoned.  What bugs me about CMx2 though is the seeming laser pin-point precision with which sharpshooters seem to pick off unbuttoned commanders from some distance, in situations where the tanks haven't even engaged enemies yet.  Should a tank commander probably button up when the shooting starts?  Sure.  But should a tank commander be in mortal danger just by surveying the battlefield, before combat has been joined?  I'd say no, but that's not really how CM sees it.  About 30 minutes into pretty much any mission, I shuffle through my tanks and HTs, and invariably see crew members killed or wounded because they were unbuttoned. 

In short, it's just a matter of casualty frequency.  It just seems too dangerous in CM to unbutton.  It should be dangerous, but not something you're constantly wondering from one turn interval to the next, "Is it too risky to keep my tank commander unbuttoned for the next 60 seconds?"
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Con on May 20, 2014, 03:32:10 PM
Quote from: JudgeDredd on May 20, 2014, 07:41:54 AM
I guess a click and drag to select and then move is similar.

It just occurred to me...a follow command.

I do think I will be getting this. It really did play well and I'm getting no use out of the Normandy game - the bocage is just too frustrating for me.

You should think about getting Market Garden

I just finished playing a PBEM game of the Eerde Sand Dunes What If and I have not had such a nail biter of a game in years.  Paratroops in  open country against all sorts of mixed bag of ad hoc German Infantry and Armor.  Very big flat maps for Holland makes you wish for bocage as your guys are picked off from miles away.

Con
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Boggit on May 20, 2014, 05:47:43 PM
Hi guys! I've just had sight of the press release today, which hopefully will give you a little extra info over what Sgt Rock has already  thoughtfully posted! :)

Combat Mission Red Thunder DEMO       


Monday, 19 May 2014

This completely free demo of COMBAT MISSION: RED THUNDER is available for both the PC and Mac OS X platforms. This free demo version contains limited functionality and content intended to showcase the full version of the game, which can be purchased at www.battlefront.com.

Demo version limitations:
two playable scenarios: Tankovyi Desant and Monster Mash
QuickBattles are disabled (but the QB setup screen is visible)
multiplayer modes (PBEM/TCP) are fully enabled
the Scenario Editor is enabled and fully functional, but it will not allow you to purchase units, load, or save any maps
contains nag screens during launch end exit of the demo.


Download Links (Windows PC) ~684 MB
https://battlefront.sharefile.com/d/s68fe4744cbb4e01a

DOWNLOAD LINKS (MAC OS X) ~1025 MB
https://battlefront.sharefile.com/d/sb1f273d00c04dc7b

Combat Mission: Red Thunder DEMO v1.00 README

GAME MANUALS:

Included with this demo is a pdf version of the manual. You will need a copy of Adobe Acrobat Reader in order view these manual. That program is free and can be downloaded from Adobe's website here: http://www.adobe.com/products/acrobat/readstep2.html
INSTALLATION LOCATION (PC ONLY)

The demo installs its main game files into a location on your hard drive(s) of your choice. Default is the "Program Files" directory. The files written into this location are typically not user-editable. User data, such as preferences, hotkeys, save games and PBEM files, custom scenarios, and mods, are located inside your My Documents folder, under "{userdocs}\Battlefront\Combat Mission\Red Thunder Demo\". You can influence the location by editing your Windows settings for where the My Documents folder is located.

ADMINISTRATOR PRIVILEGES (PC VERSION ONLY)

The game does not require "elevated privileges" (e.g. "Run as admin") under Windows. Note that if you install and launch the game with elevated permissions anyway, you will be required to ALWAYS run the game with these elevated permissions from then on. For more information about "elevated privileges", please see the Microsoft Windows manual for UAC (User Account Control).

"VIRTUAL MACHINES", PROCESS MONITORS AND DEBUGGERS

The game does not run in a Virtual Machine environment, or even if you have partial virtualization enabled (e.g. the Kaspersky Virtual Keyboard). It will also refuse to run if you have various intrusive process monitors or debuggers running at the same time.

MULTIPLE USERS

Please note that the game will usually only run for the User Account that installed and launched it for the first time. If you would like to run the game on multiple accounts, changes to your Account Control will be necessary.

CHANGING GAME RESOLUTION:

By default, the first time the game is launched, the games internal resolution and refresh rate are set to whatever your desktop display is currently set to. We have added two ways to make adjustments to this settings.

From inside the game, go to the Main Menu, then select the Options panel. From there you can select the game to run at the following resolutions:

Desktop = (the game will run at whatever resolution your desktop is set to)
1024x768
1152x864
1280x960

If you want to run the game in a resolution and refresh rate not listed, you can manually configure these settings by editing the "display size.txt" file located in your game directory. Simply change the numbers that you see there with the width (in pixels) and height (in pixels) and refresh rate (in Hertz) you wish to run the game.

Example: For 1440x900 at 75Hz refresh rate, you would delete the numbers in that file and replace with "1440 900 75" (without quotes).

If you put in all zeroes example: 0 0 0, the game will revert to using your desktop resolution and refresh rate.

Exercise caution and only use a resolution and refresh rate supported by your monitor as damage to your monitor or display adaptor could occur, especially if you use too high a setting.

MULTIPLAYER INFO:

Combat Mission: Battle for Normandy uses the UDP and TCP port 7023 for all multiplayer games. If you are trying to HOST a TCP-IP game make sure and open port 7023 for both UDP and TCP traffic.

BATTLEFRONT.COM INTERNET BROWSER COMMUNITY TOOLBAR:

This new game demo includes the optional install of a new, and we think, exciting tool. This tool seamlessly attaches to your internet browser (most of the major browsers are supported) and gives you instant access to Battlefront.com game news, patches, demos, chat channel as well as other popular browser toolbar *gadgets* such as realtime weather reports (unique to your hometown!), a spell checker and pop-up blocker, and MUCH more. Fully user configurable and expandable, your new Battlefront.com Community toolbar unlocks the full potential of your internet browser to keep you connected with the ever-growing world of Battlefront.com games and resources! You can find more details on this new free utility here: http://www.battlefront.com/index.php?option=com_content&task=view&id=388&Itemid=212





Title: Re: Combat Mission Red Thunder DEMO released
Post by: Boggit on May 20, 2014, 06:07:54 PM
For those of you who already have Red Thunder, you'll know Tankovyi Desant is already in the main scenario list. Monster Mash is a new scenario, and they've told me it's being put in the Battlefront Repository for you guys to pick up.. but give 'em a chance to add it! 8)

You'll eventually find it here. In the meantime there's plenty of great scenarios to pick up... :)

http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=60
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Michael Dorosh on May 20, 2014, 06:59:19 PM
Quote from: Boggit on May 20, 2014, 06:07:54 PM
For those of you who already have Red Thunder, you'll know Tankovyi Desant is already in the main scenario list. Monster Mash is a new scenario, and they've told me it's being put in the Battlefront Repository for you guys to pick up.. but give 'em a chance to add it! 8)

You'll eventually find it here. In the meantime there's plenty of great scenarios to pick up... :)

http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=60

It's in the Repository now.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: SgtRock on May 20, 2014, 10:48:08 PM
Early on the East Front most Russian tanks didn't have radios' so the tank commander had to stand up in the turret and wave flags or his arms to signal other tanks, needless to say this presented an easy target. Just look at German tanks and the size of the hatch and protection on the turret for the tank commander. CM Tank commanders and vehicle gunners are treated the same in CM2 games regardless if vehicle provides any protection. There should be a big difference between a tank where the commander has half of his upper body exposed vs. one where only half is head is showing.



Title: Re: Combat Mission Red Thunder DEMO released
Post by: JudgeDredd on May 21, 2014, 12:53:30 AM
My problem is the size of the scenarios. I cannot abide loading a scenario and seeing all these units sitting there waiting on my command.

Also - I always ALWAYS prefer real time in the CM games - but there are times when I crave for WEGO because something is happening across the map and either I am unaware of it, sometimes until it's too late, or something has happened and I missed it - like a tank is taken out and I can't rewind to have a look and see what went on.

So I'm always in a dilemma about how I want to play...but size of scenarios is a big one for me. I set up an infantry only game last night and had 2 companies of US troops against the same Axis troops and I even found that a chore at the start.

I guess there's just no satisfying me  ;)
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Sir Slash on May 21, 2014, 09:35:32 AM
Agree with Sgt. Rock,  from 300 meters, an enemy MG shouldn't be able to hit a tank commander in a moving tank-- even if it's moving slowly-- with it's first burst. But worse is the tank commander doesn't when fired on try to button-up. Only the very experienced ones ever seem to react. And when buttoned-up, the tanks are blind as a bat wearing an eye-patch. Sometimes you really have to hold your tank crews by the hand and manage their every move. The original CM was better at this in my humble opinion.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Rayfer on May 21, 2014, 10:13:40 AM
Quote from: JudgeDredd on May 21, 2014, 12:53:30 AM
My problem is the size of the scenarios. I cannot abide loading a scenario and seeing all these units sitting there waiting on my command.

Also - I always ALWAYS prefer real time in the CM games - but there are times when I crave for WEGO because something is happening across the map and either I am unaware of it, sometimes until it's too late, or something has happened and I missed it - like a tank is taken out and I can't rewind to have a look and see what went on.

So I'm always in a dilemma about how I want to play...but size of scenarios is a big one for me. I set up an infantry only game last night and had 2 companies of US troops against the same Axis troops and I even found that a chore at the start.

I guess there's just no satisfying me  ;)

When there are a lot of units I move them in groups by either platoon, or even company, for both set up and for those first few minutes as they move to first contact.  Doing them one unit at a time is certainly tedious. I am learning not to micro-manage and it makes the game all the more enjoyable to me. 
Title: Re: Combat Mission Red Thunder DEMO released
Post by: JudgeDredd on May 21, 2014, 10:36:42 AM
I think I recall UCG mentioning I was micro managing and to not do so (this was for combat and the like, giving arcs etc)...maybe it's the same with movement

I'll try it.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Boggit on May 21, 2014, 02:44:56 PM
Quote from: Michael Dorosh on May 20, 2014, 06:59:19 PM
Quote from: Boggit on May 20, 2014, 06:07:54 PM
For those of you who already have Red Thunder, you'll know Tankovyi Desant is already in the main scenario list. Monster Mash is a new scenario, and they've told me it's being put in the Battlefront Repository for you guys to pick up.. but give 'em a chance to add it! 8)

You'll eventually find it here. In the meantime there's plenty of great scenarios to pick up... :)

http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=60
It's in the Repository now.
Great stuff! I'm downloading now. :) BTW thanks for your Gross Deutschland trio. Great fun! :)
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Boggit on May 21, 2014, 02:55:01 PM
Quote from: SgtRock on May 20, 2014, 10:48:08 PM
Early on the East Front most Russian tanks didn't have radios' so the tank commander had to stand up in the turret and wave flags or his arms to signal other tanks, needless to say this presented an easy target. Just look at German tanks and the size of the hatch and protection on the turret for the tank commander. CM Tank commanders and vehicle gunners are treated the same in CM2 games regardless if vehicle provides any protection. There should be a big difference between a tank where the commander has half of his upper body exposed vs. one where only half is head is showing.
It's a very good point you make. Have you raised this as an issue with Battlefront? One interesting thing I saw on a Finnish film set in 1944 are the turret hatch covers (cupola) on captured Finnish KV1 tanks (IIRC right - one of the producers - script author fought in the battle, and did the film as tribute to his comrades (a bit like SPRyan)) here's a clip  http://www.youtube.com/watch?v=SbOLHzMA78g
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Sir Slash on May 22, 2014, 10:42:39 AM
Is it just me or does the Russian armor have no insignias at all? I haven't seen one yet with anything like a red or white star, lines, numbers or anything other than bland green paint. Was this accurate for 1944 Russian armor? Come on Grogs, earn your reps.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Michael Dorosh on May 22, 2014, 11:09:25 AM
Quote from: Sir Slash on May 22, 2014, 10:42:39 AM
Is it just me or does the Russian armor have no insignias at all? I haven't seen one yet with anything like a red or white star, lines, numbers or anything other than bland green paint. Was this accurate for 1944 Russian armor? Come on Grogs, earn your reps.

One of the mod artists is busy putting "Victory Parade" art on the Soviet tanks that may be more to your liking...
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Sir Slash on May 22, 2014, 11:43:40 AM
That's great MD. I checked out the mods section at Battlefront and didn't note any. I wonder what were some of the color schemes for the Red Army in 1944? I'm more interested in a more historically accurate look than to just pimp them out. By the way, I loved your scenarios for CMBN-- great work.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: panzerde on May 22, 2014, 05:23:19 PM
Quote from: Sir Slash on May 22, 2014, 11:43:40 AM
That's great MD. I checked out the mods section at Battlefront and didn't note any. I wonder what were some of the color schemes for the Red Army in 1944? I'm more interested in a more historically accurate look than to just pimp them out. By the way, I loved your scenarios for CMBN-- great work.

You want to grab Aris' tank skins, those are the ones that have the decals. The markings aren't a separate mod. You actually replace the entire tank texture. He's done nearly every vehicle in the game, and in the previous games, too. They look great.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Con on May 22, 2014, 06:49:40 PM
I have all the Aris mods but he hasn't done any for Red Thunder or has he?

Also silly question can I drop all my mods from CMBN into the corresponding folder for CMRT?  Or do I have to get RT specific mods (skins, terrain etc)

Thanks
Con
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Michael Dorosh on May 22, 2014, 08:33:04 PM
Quote from: Sir Slash on May 22, 2014, 11:43:40 AM
That's great MD. I checked out the mods section at Battlefront and didn't note any. I wonder what were some of the color schemes for the Red Army in 1944? I'm more interested in a more historically accurate look than to just pimp them out. By the way, I loved your scenarios for CMBN-- great work.

Thanks for the kind words.

Re: the tanks - that's weird! I went to the Repository to find the link for you, and I can't find them either?? I saw them discussed on the forum. Huh.

But yes, they were post-war schemes, not field schemes.

I had an article on Red Army tank markings in the first issue of my wargamer's journal. It's only available in print form right now but I am working on the e-copy which I am desperately trying to get on the market, as I find the time to do so. It's a very brief precis. Send me an email at madorosh@shaw.ca and I can send you a scan of the page on markings if you're interested.

Basically, though, tank markings were very austere throughout the war. In the early days, as noted above, tanks had no radios, so commanders didn't apparently feel the need to identify other tanks at long range. With the introduction of radios, vehicle markings became more complex, the most common being a diamond shaped tactical marking with numbers identifying the unit/vehicle number. Larger numbers were also seen, some units used letter prefixes (using the commander's initial, for example), and these systems were apparently at the discretion of individual formations and units. The markings most commonly associated with Red Army tanks of the Great Patrioc War are the "graffiti" type markings with patriotic slogans - "For the Motherland", "Crush the Fascist Vipers", etc.

As well, as aerial supremacy was gained during the course of the war, it became more important to be able to identify friendly vehicles to air support, so various identifiers became more prominent (the same problem was faced by Allied tankers in the west, where the white star became more prominent as the war went on, as the fortunes of the Luftwaffe waned).  Flags on engine decks were used. Red stars of various types were used, though not popular and often painted out, as Americans, British, Canadians did, but on Lend-Lease types and captured German vehicles, they were often left prominent on the vehicle if there was a danger that the type would not be familiar to friendly anti-tank gunners.

Guards units often painted their insignia on tank hulls and turrets as well, as did recipients of the Order of the Red Banner.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: RyanE on May 23, 2014, 05:47:54 AM
http://cmmods.greenasjade.net/mods/5173/details

Title: Re: Combat Mission Red Thunder DEMO released
Post by: GJK on May 23, 2014, 08:29:18 AM
I'm probably late to the party as I'm sure this has been hashed and rehashed a number of times but what's the deal with Pbem and TCP/IP play in the CMx2 engine?  It's basically worthless, which is a shame since it worked so well in the CMx1 engine.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Elvis on May 23, 2014, 08:36:14 AM
Quote from: GJK on May 23, 2014, 08:29:18 AM
I'm probably late to the party as I'm sure this has been hashed and rehashed a number of times but what's the deal with Pbem and TCP/IP play in the CMx2 engine?  It's basically worthless, which is a shame since it worked so well in the CMx1 engine.

In what way is PBEM worse?  I actually think it is much better.  You now get a movie and plot in each email turn. That is a HUGE step forward,  in my opinion.  If there is any downer, it is that the files are so large. But I use Dropbox for most of my games.

TCP is another thing. It has gotten better but until it has turn replay, it will still be on the top of my wish list because TCP remains my favorite mode of play.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: GJK on May 23, 2014, 09:30:40 AM
Then I'm missing something...and so is my opponent...because we get no movie replay...just the end of the turn results.  My opponent looked on the forums and said that he found that it works like that in both Pbem and TCP/IP.  I'll have to check the forums myself because we must be missing something... ?
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Elvis on May 23, 2014, 10:15:04 AM
Yeah, you must be missing something.  The way the CMx2 system works is that the first exchanges are only to create a password.  Once you get going with the game, you will have a movie and a plot with each email. If you're not seeing this, create a ticket in the Help Desk and send me the file. I'll take a look at it. Make sure to include your password.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Boggit on May 23, 2014, 11:49:34 AM
Quote from: panzerde on May 22, 2014, 05:23:19 PM
Quote from: Sir Slash on May 22, 2014, 11:43:40 AM
That's great MD. I checked out the mods section at Battlefront and didn't note any. I wonder what were some of the color schemes for the Red Army in 1944? I'm more interested in a more historically accurate look than to just pimp them out. By the way, I loved your scenarios for CMBN-- great work.

You want to grab Aris' tank skins, those are the ones that have the decals. The markings aren't a separate mod. You actually replace the entire tank texture. He's done nearly every vehicle in the game, and in the previous games, too. They look great.
A clear +1. :) Aris' mods are extremely nice indeed. 8) However, they are also a big download too. :(
Title: Re: Combat Mission Red Thunder DEMO released
Post by: GJK on May 23, 2014, 12:16:28 PM
Quote from: Elvis on May 23, 2014, 10:15:04 AM
Yeah, you must be missing something.  The way the CMx2 system works is that the first exchanges are only to create a password.  Once you get going with the game, you will have a movie and a plot with each email. If you're not seeing this, create a ticket in the Help Desk and send me the file. I'll take a look at it. Make sure to include your password.

Thanks, I'll investigate it some more when I get home but for both my opponent and myself, we get the file and the button is blinking red.  We press it and it just automatically forwards to the end of the turn with units moved, destroyed, etc but there is no movie playback.  Maybe we're not understanding how to start the playback properly.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Sir Slash on May 23, 2014, 03:23:57 PM
I  :smitten: the new Flamethrower graphics. Finally-- FIRE.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Elvis on May 23, 2014, 05:07:31 PM
Quote from: GJK on May 23, 2014, 12:16:28 PM
Quote from: Elvis on May 23, 2014, 10:15:04 AM
Yeah, you must be missing something.  The way the CMx2 system works is that the first exchanges are only to create a password.  Once you get going with the game, you will have a movie and a plot with each email. If you're not seeing this, create a ticket in the Help Desk and send me the file. I'll take a look at it. Make sure to include your password.

Thanks, I'll investigate it some more when I get home but for both my opponent and myself, we get the file and the button is blinking red.  We press it and it just automatically forwards to the end of the turn with units moved, destroyed, etc but there is no movie playback.  Maybe we're not understanding how to start the playback properly.

Ah! Now I see what you're doing  wrong.  When the game is finished loading you press the ESC key to begin the movie. There's a message across the top of the screen that says something like game paused. Press ESC to begin playback"

See, that's why I'm the tech support guy. I know how to handle the hard questions.  :)
Title: Re: Combat Mission Red Thunder DEMO released
Post by: GJK on May 23, 2014, 06:11:00 PM
Ah, well I know I should RTFM but it is confusing that it's the ESC key for pbem movie playback when the single player game as well as in the original series you click the "GO" button to begin playback....the same "GO" button that is blinking on/off red when you load the turn screaming "Click me, click me!". 

But the good news is, you *can* actually see what happened during the turn.  ;)
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Elvis on May 23, 2014, 07:14:06 PM
No one is more guilty of not reading a manual than.

You'll see when you load up your turn that it displays the instructions on the screen. I always think of the Go button as "I'm finished plotting" rather than "I'm ready to watch the movie".But is, as you correctly point out, both in solo play.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: JudgeDredd on May 23, 2014, 07:15:45 PM
Quote from: Elvis on May 23, 2014, 07:14:06 PM
No one is more guilty of not reading a manual than.

You'll see when you load up your turn that it displays the instructions on the screen. I always think of the Go button as "I'm finished plotting" rather than "I'm ready to watch the movie".But is, as you correctly point out, both in solo play.
Than?  :P
Title: Re: Combat Mission Red Thunder DEMO released
Post by: JudgeDredd on May 24, 2014, 07:28:38 AM
Well...against my better judgement, I bought this - AND Market Garden!  >:(
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Grim.Reaper on May 24, 2014, 07:48:14 AM
Quote from: JudgeDredd on May 24, 2014, 07:28:38 AM
Well...against my better judgement, I bought this - AND Market Garden!  >:(

At least when you GO IN, you go ALL IN :)
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Sir Slash on May 24, 2014, 09:22:35 AM
Damn Dredd. What you been doing son to get all that cash? :-*
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Elvis on May 24, 2014, 09:44:33 AM
Quote from: JudgeDredd on May 23, 2014, 07:15:45 PM
Quote from: Elvis on May 23, 2014, 07:14:06 PM
No one is more guilty of not reading a manual than.

You'll see when you load up your turn that it displays the instructions on the screen. I always think of the Go button as "I'm finished plotting" rather than "I'm ready to watch the movie".But is, as you correctly point out, both in solo play.
Than?  :P

Hee hee.....me. That's what I get for typing with my big dopey thumbs on my dead sexy phone
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Con on May 24, 2014, 10:39:33 AM
Quote from: JudgeDredd on May 24, 2014, 07:28:38 AM
Well...against my better judgement, I bought this - AND Market Garden!  >:(

I think you will really like the scenarios in Market Garden
If you are looking for a PBEM game (BN/MG/RT)let me know.  I just finished one MG game and I have another CW game winding down right now so I will be needing to start some more to feed the CM beast

Con
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Rayfer on May 24, 2014, 11:26:39 AM
Quote from: Con on May 24, 2014, 10:39:33 AM
Quote from: JudgeDredd on May 24, 2014, 07:28:38 AM
Well...against my better judgement, I bought this - AND Market Garden!  >:(

I think you will really like the scenarios in Market Garden
If you are looking for a PBEM game (BN/MG/RT)let me know.  I just finished one MG game and I have another CW game winding down right now so I will be needing to start some more to feed the CM beast

Con

Is the quick battles feature as easy to use as it is in Red Thunder? And while we are on the topic....how about Fortress Italy and quick battles?
Title: Re: Combat Mission Red Thunder DEMO released
Post by: JudgeDredd on May 24, 2014, 11:42:15 AM
Quote from: Grim.Reaper on May 24, 2014, 07:48:14 AM
Quote from: JudgeDredd on May 24, 2014, 07:28:38 AM
Well...against my better judgement, I bought this - AND Market Garden!  >:(

At least when you GO IN, you go ALL IN :)
lol - I know. Bad aren't I?  :D
Title: Re: Combat Mission Red Thunder DEMO released
Post by: JudgeDredd on May 24, 2014, 11:45:17 AM
Quote from: Sir Slash on May 24, 2014, 09:22:35 AM
Damn Dredd. What you been doing son to get all that cash? :-*
I have been putting £25 a month away for 25 years (the wife's idea when I met her). Some insurance policy that pays out with bonuses after 25 years. It's came to fruition...so I thought I could chip out on a few games.

I knew there was a reason I married her. Of course, the money goes into the joint account and we'll use it wisely - but a wee splurge on a few games was in order  ;)
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Sir Slash on May 24, 2014, 10:41:34 PM
Great idea Dredd. I've got most of my stock in Malaysian Airways and Ukranian Government bonds so it'll be awhile before I'm able to pick-up Market Garden but so far I'm loving Red Thunder.
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Boggit on May 25, 2014, 10:14:41 AM
Quote from: JudgeDredd on May 24, 2014, 07:28:38 AM
Well...against my better judgement, I bought this - AND Market Garden!  >:(
And what do you think of it so far??
Title: Re: Combat Mission Red Thunder DEMO released
Post by: Elvis on May 25, 2014, 10:27:52 AM
Quote from: Rayfer on May 24, 2014, 11:26:39 AM
Quote from: Con on May 24, 2014, 10:39:33 AM
Quote from: JudgeDredd on May 24, 2014, 07:28:38 AM
Well...against my better judgement, I bought this - AND Market Garden!  >:(

I think you will really like the scenarios in Market Garden
If you are looking for a PBEM game (BN/MG/RT)let me know.  I just finished one MG game and I have another CW game winding down right now so I will be needing to start some more to feed the CM beast

Con


Is the quick battles feature as easy to use as it is in Red Thunder? And while we are on the topic....how about Fortress Italy and quick battles?

It's the same for all 3.

There are differences in the CMRT but quick battles aren't one of them.