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Digital Gaming => Computer Gaming => Topic started by: Bismarck on April 13, 2012, 10:02:37 AM

Title: Arctic Circle still buggy
Post by: Bismarck on April 13, 2012, 10:02:37 AM
Even with the latest patch, there's a disconnect between icon movement and time compression. Hold off buying until further reports.
Title: Re: Arctic Circle still buggy
Post by: Jarhead0331 on April 13, 2012, 10:08:11 AM
Hmmmm...I have not experienced this to a degree that would prompt me to recommend avoiding the game.  The only thing I notice is that units do not return to normal speed the moment I come out of time compression.  It seems to take a second or two for my units to slow down into real time.

Other than this, I'm not really sure what your beef is?
Title: Re: Arctic Circle still buggy
Post by: Bismarck on April 13, 2012, 10:19:01 AM
When playing "Sitting Ducks", nothing moves except missiles.  The helo doesn't deploy buoys, the Bergen aircraft don't patrol as ordered despite time compression.
Title: Re: Arctic Circle still buggy
Post by: Jarhead0331 on April 13, 2012, 11:11:55 AM
Quote from: Bismarck on April 13, 2012, 10:19:01 AM
When playing "Sitting Ducks", nothing moves except missiles.  The helo doesn't deploy buoys, the Bergen aircraft don't patrol as ordered despite time compression.

Huh!? Ya don't say?  I'll check that out when I get a chance.  Annoying, but not so much of a big deal if its limited to one scenario.  Still, that seems odd...
Title: Re: Arctic Circle still buggy
Post by: Bismarck on April 13, 2012, 11:18:16 AM
Especially as it's a tutorial. A slip on a tutorial doesn't bode well. I've notifies the dev.
Having said that, I may not be playing that scenario right, it begins with attacks on the DDs and the helo is already launched with a waypoint.  Fending off attacks automatically re-sets time to 1:1.  Maybe I should just watch awhile.
Title: Re: Arctic Circle still buggy
Post by: mitra76 on April 13, 2012, 11:19:00 AM
COm'on, is a paradox game did you expected they release a game completed :)
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 13, 2012, 11:25:26 AM
Quote from: mitra76 on April 13, 2012, 11:19:00 AM
COm'on, is a paradox game did you expected they release a game completed :)

I've only played a bit, but it does seem to be reasonably well polished. I'm still working through the tutorials, too, so I eagerly await the sitting ducks one.
Title: Re: Arctic Circle still buggy
Post by: Bismarck on April 13, 2012, 11:28:39 AM
I breezed through the first three tutorials. Sitting Ducks was a stopper even in beta.
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 13, 2012, 11:33:11 AM
Good to know. My video card was on the fritz so I wasn't able to play much of the beta.
Title: Re: Arctic Circle still buggy
Post by: Capn Darwin on April 13, 2012, 12:25:52 PM
I've seen the warping of locations via time compression. Seems to occur on slowing time down. I would suspect the game is still processing calculations for the inverval of time you jumped out of. Not a game killer in my book and one I hope they can clean up as they refine the exe over the next few patches. Beyond the heavily abstracted sensor and combat mechanics (again not a game breaker, you just have to set your brain to the system and not think Harpoon versions which model the roll on the ship when the captain goes to the head) the things I thing the game needs is 1) Pause with orders giving in signle player, 2) the option to play out a mission beyond the victory conditions, and 3) Mission save capability in the single player game.

Basically its fun. That works for me until XCOM: Enemy Unknown shows later this year.  8)
Title: Re: Arctic Circle still buggy
Post by: Herman Hum on April 13, 2012, 01:17:52 PM
Quote from: Bismarck on April 13, 2012, 10:19:01 AM
When playing "Sitting Ducks", nothing moves except missiles.  The helo doesn't deploy buoys, the Bergen aircraft don't patrol as ordered despite time compression.
I played through the tutorial without any problem.  The missiles and torpedoes moved for me.  I don't think the helo is set to deploy sonobuoys.  It has an area plotted out and plotted path around it. Are you expecting the helo to drop a sonobuoy at each waypoint?  When I do it under manual control, I select the sonobuoys and then click every point at which I want a buoy and it works for me.
Title: Re: Arctic Circle still buggy
Post by: Silent Disapproval Robot on April 13, 2012, 01:25:42 PM
Sitting Ducks played fine for me.  No issues with non moving units and my helis deployed buoys without any problems.

The mission that's been buggy for me is the Atlantic Cod mission in the NATO campaign.  Even after things got hostile and the baddies shot down my AWACS, the game wouldn't let me fire on any hostiles, even though I'd got positive ID.  Also, even though I'd selected minimal ammo on the battle planner, when I fired on the tanker, my ship volleyed off all 8 of its SSMs in one go.
Title: Re: Arctic Circle still buggy
Post by: Bismarck on April 13, 2012, 02:20:43 PM
Quote from: Herman Hum on April 13, 2012, 01:17:52 PM
Quote from: Bismarck on April 13, 2012, 10:19:01 AM
When playing "Sitting Ducks", nothing moves except missiles.  The helo doesn't deploy buoys, the Bergen aircraft don't patrol as ordered despite time compression.
I played through the tutorial without any problem.  The missiles and torpedoes moved for me.  I don't think the helo is set to deploy sonobuoys.  It has an area plotted out and plotted path around it. Are you expecting the helo to drop a sonobuoy at each waypoint?  When I do it under manual control, I select the sonobuoys and then click every point at which I want a buoy and it works for me.

I'll try that. What time compression did you use?
Title: Re: Arctic Circle still buggy
Post by: Herman Hum on April 13, 2012, 02:39:20 PM
I played this one on between 1 and 3 'notch' compression.  I can't remember what they translate into seconds.
Title: Re: Arctic Circle still buggy
Post by: Pinetree on April 13, 2012, 03:03:15 PM
I'm really enjoying it so far, it has that "something" which makes me want to play it some more, so I'm happy with my NZ$25 spent.
I've had one instance of the freeze bug in the second tutorial mission which the devs seem to know the cause so it should be gone next patch.

Quote from: Herman Hum on April 13, 2012, 02:39:20 PM
I played this one on between 1 and 3 'notch' compression.  I can't remember what they translate into seconds.

1:1, 1:5, 1:10, I think.
Title: Re: Arctic Circle still buggy
Post by: Bismarck on April 14, 2012, 07:34:29 AM
I was going higher. That may be a problem.
Title: Re: Arctic Circle still buggy
Post by: Herman Hum on April 14, 2012, 07:50:14 AM
Are you certain the game froze?  When playing the last scenario in the NaTO campaign, I had the game pause for long periods of time and appeared to do nothing.  It was just due to the huge number of missiles in the air.  The images would not even update.  I just sat and waited 5-10mins in some cases for the calculations to resolve.  I had absolutely no control and had to rely upon my AI to execute my last commands.
Title: Re: Arctic Circle still buggy
Post by: Bismarck on April 14, 2012, 07:59:09 AM
HH,

I think you nailed it. I must be more patient.
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 14, 2012, 09:17:34 AM
@ HH & Bis: What are the specs on your gaming rigs? How do they compare to the game's specs?
Title: Re: Arctic Circle still buggy
Post by: MIGMaster on April 14, 2012, 12:18:54 PM
I'm liking it so far - nice cross between fleet command and Harpoon. I wish the unit detail was a bit higher, but I'm sure there will be updates and mods coming along !
Title: Re: Arctic Circle still buggy
Post by: Capn Darwin on April 14, 2012, 01:24:50 PM
I already went into the data files and reduced the "size" of missiles to make them a bit harder to spot at range. A lot of the data is generic with many items sharing identical stats. I'd personally like to see a document outlining the use of these values in calculations used in game to know how much of a change needs to be made in many cases to have an impact. I don't know if the game is making complex calculations or using some highly abstracted algorithms to get results.
Title: Re: Arctic Circle still buggy
Post by: Herman Hum on April 14, 2012, 03:20:35 PM
Quote from: LongBlade on April 14, 2012, 09:17:34 AM
@ HH & Bis: What are the specs on your gaming rigs? How do they compare to the game's specs?
I am using XP on a Dual core 2.6gHz and 1.87gB RAM with ATI Radeon X1200 series display adaptor.

NWAC asks for 1.8gHz Dual core with 2gB RAM 256mB GeForce or ATI equivalent
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 14, 2012, 08:30:04 PM
Quote from: Herman Hum on April 14, 2012, 03:20:35 PM
Quote from: LongBlade on April 14, 2012, 09:17:34 AM
@ HH & Bis: What are the specs on your gaming rigs? How do they compare to the game's specs?
I am using XP on a Dual core 2.6gHz and 1.87gB RAM with ATI Radeon X1200 series display adaptor.

NWAC asks for 1.8gHz Dual core with 2gB RAM 256mB GeForce or ATI equivalent

Fair 'nuff. It should work.
Title: Re: Arctic Circle still buggy
Post by: Capn Darwin on April 14, 2012, 08:34:39 PM
My Work Rig: Win7 Pro 64bit SP1
Dell XPS 8300, Core-i7 2 3.4 Ghz, 12GB Ram, NVIDIA GeForce GTS 450

My Beast Alienware Gaming rig behind me here is occupied by my 11yo daughter minecrafting away... oh the irony... ;)
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 14, 2012, 08:35:44 PM
Quote from: Capn Darwin on April 14, 2012, 08:34:39 PM
My Beast Alienware Gaming rig behind me here is occupied by my 11yo daughter minecrafting away... oh the irony... ;)

Ha!
Title: Re: Arctic Circle still buggy
Post by: Kushan on April 14, 2012, 10:48:36 PM
I noticed in the Show of Force NATO scenario, that missiles and torpedoes have a horrible chance to hit. I launched 8 amraam's at a mainstay and they all missed. I then proceeded to launched all 11 of my P-8 Poseidon's at 1 sub and each one missed. Restarted the scenario and the same thing happened. I also had a group of 4 F-35s go from 50% fuel to 100% just by clicking on them.

Other then those issues I haven't noticed anything game breaking.
Title: Re: Arctic Circle still buggy
Post by: Herman Hum on April 14, 2012, 11:20:46 PM
I can't say I'm having the same PoK results.  However, I also hold my fire on both AMRAAM and torpedoes until I get very close to the target.  The torps are dropped almost right atop the target and I can often kill the sub with 2-3.  The AMRAAM from about 60% maximum range.
Title: Re: Arctic Circle still buggy
Post by: mitra76 on April 15, 2012, 06:18:50 AM
To someone happen that the graphics don't display to events whic proceed anyway in background, like it was frozen (some like you lanuch the aircrafts and you don't see the graphics of planes, and the movements on the 2d map is frozen)? I refer to third nato mission in particular.
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 15, 2012, 09:07:54 AM
The only bugs I've noticed so far is that when I order a loadout change, say from air superiority to surface strike, sometimes it doesn't happen.

I can say that I'm starting to really like the game, but I'm finding that after a mission, I need to get away from it for a few minutes. It doesn't seem that intense, yet I find I need a break after a mission. Anybody else experiencing this need for a time out?
Title: Re: Arctic Circle still buggy
Post by: Herman Hum on April 15, 2012, 01:10:12 PM
I played through the NATO campaign and think I'm done with the game.  I find myself fighting the interface to try and issue orders what with the difficulty in zooming in/out and trying to focus on the unit I want.  A pause button would have really helped me avoid that desperate sense of lost time as I try to scroll around to set things up.
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 15, 2012, 01:42:59 PM
Quote from: Herman Hum on April 15, 2012, 01:10:12 PM
I played through the NATO campaign and think I'm done with the game.  I find myself fighting the interface to try and issue orders what with the difficulty in zooming in/out and trying to focus on the unit I want.  A pause button would have really helped me avoid that desperate sense of lost time as I try to scroll around to set things up.

I'm in the middle of the game and have confirmed the time compression bug. I think I'm on the fifth scenario. I can see the clock actually rolling backward on time compression - it's 7:01, then 7:03 then 7:02. The game definitely seems to be having problems resolving all issues sequentially. It's like it's calculating combat individually, posting it to the map, then calculating another engagement, rolling the clock back, and resolving it. No wonder the time compression seems wonky.

A pause button would help. Yes, I'm still having a bit of a problem left-clicking then right-clicking, then middle-clicking to move the map around. Sometimes I'll right-click and re-issue orders instead of middle-clicking to move the map. But that's not enough to make me want to quit the game. More troubling to me is the AI not changing IFF when fired upon. I can see missiles issued from yellow planes and yet minutes will go by before the plane is flagged as red. That's not fun when you're waiting to splash an obviously hostile target.
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 15, 2012, 01:52:53 PM
Also, I thought I had the game on pause by hitting the ESC button. After returning to the game after posting here, it had locked up but the clock read 7:23. Not sure if that was all the calculations catching up to the pause, or whether pause actually wasn't working. What prompted me to return was an audio prompt for a message that reminded me I was still in the game.

Dunno. The time compression issue, when it happens, is a true bug. Showstopper, I'd say.
Title: Re: Arctic Circle still buggy
Post by: Bismarck on April 15, 2012, 03:43:28 PM
Quote from: LongBlade on April 15, 2012, 01:42:59 PM
Quote from: Herman Hum on April 15, 2012, 01:10:12 PM
I played through the NATO campaign and think I'm done with the game.  I find myself fighting the interface to try and issue orders what with the difficulty in zooming in/out and trying to focus on the unit I want.  A pause button would have really helped me avoid that desperate sense of lost time as I try to scroll around to set things up.

I'm in the middle of the game and have confirmed the time compression bug. I think I'm on the fifth scenario. I can see the clock actually rolling backward on time compression - it's 7:01, then 7:03 then 7:02. The game definitely seems to be having problems resolving all issues sequentially. It's like it's calculating combat individually, posting it to the map, then calculating another engagement, rolling the clock back, and resolving it. No wonder the time compression seems wonky.

A pause button would help. Yes, I'm still having a bit of a problem left-clicking then right-clicking, then middle-clicking to move the map around. Sometimes I'll right-click and re-issue orders instead of middle-clicking to move the map. But that's not enough to make me want to quit the game. More troubling to me is the AI not changing IFF when fired upon. I can see missiles issued from yellow planes and yet minutes will go by before the plane is flagged as red. That's not fun when you're waiting to splash an obviously hostile target.

So I wasn't hallucinating.
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 15, 2012, 04:29:21 PM
Quote from: Bismarck on April 15, 2012, 03:43:28 PM
So I wasn't hallucinating.

You might be, but not about that.
Title: Re: Arctic Circle still buggy
Post by: MIGMaster on April 15, 2012, 07:18:05 PM
A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.
Title: Re: Arctic Circle still buggy
Post by: Bison on April 15, 2012, 07:37:54 PM
I need to spend more than the  hour that've given it so far.  There is potential and with some expansions and modding love a good naval game is in the works.  However the tutorials really didn't help very much honestly.  They needed to add more detail and direction based on my very limited playtime.  It actually caused me to just exit out of the game instead of trying to fight with the UI to get to where the tutorial wanted me to be at.
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 15, 2012, 07:45:43 PM
Quote from: MIGMaster on April 15, 2012, 07:18:05 PM
A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.

Agreed - being able to bypass it entirely would be nice.
Title: Re: Arctic Circle still buggy
Post by: Herman Hum on April 15, 2012, 08:45:17 PM
Quote from: LongBlade on April 15, 2012, 07:45:43 PM
Quote from: MIGMaster on April 15, 2012, 07:18:05 PM
A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.

Agreed - being able to bypass it entirely would be nice.
Easy way to bypass is just tap the keyboard a few times to speed it up and the dialogue disappears immediately.
Title: Re: Arctic Circle still buggy
Post by: Herman Hum on April 15, 2012, 08:46:36 PM
Quote from: Bison on April 15, 2012, 07:37:54 PM
I need to spend more than the  hour that've given it so far.  There is potential and with some expansions and modding love a good naval game is in the works.  However the tutorials really didn't help very much honestly.  They needed to add more detail and direction based on my very limited playtime.  It actually caused me to just exit out of the game instead of trying to fight with the UI to get to where the tutorial wanted me to be at.
If you have any intention of doing the NATO campaign, you may as well run the campaign at the start since the tutorials are part of it.  Pretty silly, if you ask me.
Title: Re: Arctic Circle still buggy
Post by: MIGMaster on April 15, 2012, 08:58:41 PM
Quote from: Herman Hum on April 15, 2012, 08:45:17 PM
Quote from: LongBlade on April 15, 2012, 07:45:43 PM
Quote from: MIGMaster on April 15, 2012, 07:18:05 PM
A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.

Agreed - being able to bypass it entirely would be nice.
Easy way to bypass is just tap the keyboard a few times to speed it up and the dialogue disappears immediately.

Not fast enough  :D
Title: Re: Arctic Circle still buggy
Post by: LongBlade on April 15, 2012, 09:25:42 PM
Quote from: Herman Hum on April 15, 2012, 08:45:17 PM
Quote from: LongBlade on April 15, 2012, 07:45:43 PM
Quote from: MIGMaster on April 15, 2012, 07:18:05 PM
A lot of potential in the platform - looks like it needs some more TLC. I really can't stand the cut-scene-like dialogue in between missions - it's very painful to say the least. Overall, I'm enjoying it, but I'm hoping things are much better in a few months with patches and mods.

Agreed - being able to bypass it entirely would be nice.
Easy way to bypass is just tap the keyboard a few times to speed it up and the dialogue disappears immediately.

I do that - what I meant was you hit ESC and the entire thing moves to the mission :)