Combat Command seems to be the new deal of the week by Matrix. What do you think, is it worth a shot and how does it differ for example from TOAW and Tiller's Panzer Campaigns?
ass-kicking lower-level AI for your subordinate units.
Are you sure you didn't mix this up with Command Ops?
yeah, you're probably right. Remember, I'm the boardgamer around here! :idiot2:
No problem, the boardgamers need to stay united. :)
I've not played it, but I'm a little wary of something that is company scale with a one day turn. It might be very good, but that seems a mismatch to me. You'd expect a game a company scale to have a shorter turn time.
I don't own this game either. But I swear there was a thread on this a while back in which the game was lauded as being pretty good. I did a search under 'combat command' but only this thread came up.
i played a quite a bit of this game a while ago and pop back to it from time to time. First for $10 you can't go wrong if its your cup of tea. My favorite part of the game is you just play whether your just starting or been away awhile you up and running in a few minutes. Hex scale is 500meters, 2hour day turns, 4hour night turns and runs in phases. It comes with 40 scenarios and there are a few user made ones. Jmass made a map mod thats a must to improve the map. It clocks in at a whopping 24 meg download.
Here's a couple AAR's i did and posted at Matrix
http://www.matrixgames.com/forums/tm.asp?m=3110357
http://www.matrixgames.com/forums/tm.asp?m=3108410
here's the phases of play from the manual
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1144.photobucket.com%2Falbums%2Fo484%2Fronnie8691%2FScreenShot073-vert_zpsf873300c.jpg&hash=9584b91edf7f5901f4b3b2c29809fe232be3a341)
If you have any other questions...ask away if i dont remember i'll look to the manual.
thought this might interest people.......AI settings
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1144.photobucket.com%2Falbums%2Fo484%2Fronnie8691%2FScreenShot074-vert_zps8a4f0171.jpg&hash=6130dccddcd36365b2854d6409d5904cb9c0bcf2)
Giving it serious thought. I like that it isn't the one-day turns posted earlier, makes more sense having 2 hour day time turns with the 500 meter hexes. Thanks for the clarification budd.
2 hour turns makes much more sense. Not sure why the page at Matrix says 1 day turns! :o
It's a good game to wile away a few hours, but Matrix and the developer dropped all support soon after it was released.
Quote from: Bison on July 21, 2014, 08:45:06 PM
It's a good game to wile away a few hours, but Matrix and the developer dropped all support soon after it was released.
But are there bugs left to fix? I haven't played it much.
As far as the last time I played, which admittedly has been awhile, yes there were persistent bugs left. I didn't really quit playing because of the bugs, but I wasn't a huge fan of the games turn phasing more than anything.
the major bugs were fixed, in fact i cant remember any big issues left.
Here's the changelog for the last patch.....the withdrawal bug was the last biggy.
http://www.matrixgames.com/forums/tm.asp?m=3078106
Yeah the withdrawal bug was the one I was thinking of being the biggest issue. I guess I didn't realize they addressed the issue. I just remember there being a long period of neither matrix or the developer addressing the community concerns. Maybe I need to relook the game and I can play through my annoyance with the turn phasing.
Well it did take alot of forum browbeating to get them to address it finally, the withdrawal bug was a game stopper.. Apparently it has one of the easiest editors for those that like to make scenarios. From reading the forums again it looks like Jmass's map mod was included in the last patch. The game is solid as is, it's obvious there will be no more support or development. I'm a fan of the game's simplicity and for $10 its a solid product for sure and i actually like the phases play.
Thanks for the info budd, is this the map mod you were talking about?
http://www.matrixgames.com/forums/tm.asp?m=3145509 (http://www.matrixgames.com/forums/tm.asp?m=3145509)
Edit. Sorry, I had Matrix forums set to display only messages from the previous 365 days, didn't notice there was a separate thread for JMass mod.
The price was right, so I bought the game. I had heard that reading the rules was highly recommended, and after reading, I see why. The game has a strict sequence of play that has a great board game feel to it...in a good way. If you just tried to jump in and play however, it might seem disorientating.
Anyway, I played Guadalcanal against a Japanese AI, with no bonuses and balanced AI attacks. It was nice.... Finished the game in about an hour. I really like the enforced chain of command, supply system, and the fact that you must really manage unit postures. It takes some planning and coordination to launch attacks and maintain defenses. If you are careful, you can pull disrupted units to the rear, and have them recover.
The AI came at my right flank pretty hard, and caused me to withdrawal, and disrupted several of my units. I was forced to reinforce the flank with my few reserves, including my tanks. After several turns of solid defense, the AI attack on my right was broken. On my left, the AI just sat there, while I pounded it with defensive fire. I won a total victory, and after the game I noticed the AI had three or four very strong units on my left that I never saw, and the AI never even tried to attack with.
Overall, I love the way the game plays. But it has a strong "board-game" feel to it, and may not be for everybody. I think it would be great in PBEM mode.
Against the AI however, I still am not certain about how good it is...and need to play some more. While the game had me on my heels for about five turns, it never really recovered from a mid-game bloody nose I gave it. It also did not move about 1/3 of its forces.
Still, a solid buy for $9 IMHO.