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Digital Gaming => Computer Gaming => Topic started by: LongBlade on April 16, 2012, 01:23:40 PM

Title: Naval War Patched
Post by: LongBlade on April 16, 2012, 01:23:40 PM
A new patch is just downloading to my machine. According to the release notes on Steam:

Product Update - Valve
1.0.3.3 (04-16-2012)

GUI:
- Fixed: Changed font in Victory/Defeat screen when using Norwegian language to handle special characters (æøå).

Gameplay:
- Fixed: Weapons that can target surface units can now target submarines that's on the surface.

Database:
- Added: Localization of "Tutorial 5: Radar"
- Updated: 'C01S11: Wings of Retribution' scenario difficulty increased. Added more enemy air, reduced own offensive units and added spotter for enemies.
- Updated: Reduced effectiveness of torpedo decoy.
- Updated: 'JAS-39 Gripen' Air superiority Amraam load increased from 4 to 6. Air superiority (LR) added 2 Amraam.
- Fixed: 'C01S07: Baltic Breakout' victory condition for enemy could never be met.
- Fixed: 'C01S12: Ragnarok Armada' victory condition.
- Fixed: 'C02S06: Hide and Seek' victory condition for destroying airport.
- Fixed: Removed trailing dialog entry in dialog before 'C02S07: Northern Lights'.
- Fixed: Broken newspaper body before last Russian campaign mission.
- Fixed: StrengthPercent is changed to percentages for jammers.
- Fixed: Patriot SAM Base misnamed.
- Fixed: Ronneby spelling.

Input:
- Fixed: Mouse wheel and keyboard not working for people that had previously played other Unity3D games that required DirectInput.

Misc:
- Fixed: Several causes of game crashing removed. Also added more logging to track down harder to identify ones.
Title: Re: Naval War Patched
Post by: mirth on April 16, 2012, 01:28:54 PM
Cool. Nice that they're working on things.
Title: Re: Naval War Patched
Post by: LongBlade on April 16, 2012, 01:31:06 PM
Quote from: mirth on April 16, 2012, 01:28:54 PM
Cool. Nice that they're working on things.

With Paradox behind them patches were as certain as the early release.
Title: Re: Naval War Patched
Post by: mirth on April 16, 2012, 01:33:18 PM
Quote from: LongBlade on April 16, 2012, 01:31:06 PM
With Paradox behind them patches were as certain as the early release.

QFT. I've wondered about the seemingly rushed release and the connection to Paradox. This does fit with the Paradox MO.
Title: Re: Naval War Patched
Post by: LongBlade on April 16, 2012, 01:36:57 PM
Quote from: mirth on April 16, 2012, 01:33:18 PM
Quote from: LongBlade on April 16, 2012, 01:31:06 PM
With Paradox behind them patches were as certain as the early release.

QFT. I've wondered about the seemingly rushed release and the connection to Paradox. This does fit with the Paradox MO.

I have seen Paradox release a patch three years after a game was complete - just to improve the gameplay. Generally speaking I think they have established a brand that is proud to release a slightly buggy game and then follow on with patches well beyond after the bugs were squashed. It does have its critics, but you can't argue with their success.
Title: Re: Naval War Patched
Post by: mirth on April 16, 2012, 01:40:29 PM
I'm thankful for the level of attention that is being given to a $20 "value" game in a niche genre.
Title: Re: Naval War Patched
Post by: mirth on April 16, 2012, 01:42:04 PM
The only downside being that it seems like every time I start the game, I have to wait 20 mins for the latest update ;)
Title: Re: Naval War Patched
Post by: LongBlade on April 16, 2012, 01:43:48 PM
Quote from: mirth on April 16, 2012, 01:40:29 PM
I'm thankful for the level of attention that is being given to a $20 "value" game in a niche genre.

Funny thing is, I don't consider it a value game. I think it's capable of giving Fleet Command a run for a light naval wargame. Not too complex, but just complex enough to make things interesting. I'm going to want to spend several more days with it before I can feel satisfied that I can review it, but so far I think there's a lot to like, despite the bugs.
Title: Re: Naval War Patched
Post by: mirth on April 16, 2012, 01:46:23 PM
Quote from: LongBlade on April 16, 2012, 01:43:48 PM
Quote from: mirth on April 16, 2012, 01:40:29 PM
I'm thankful for the level of attention that is being given to a $20 "value" game in a niche genre.

Funny thing is, I don't consider it a value game. I think it's capable of giving Fleet Command a run for a light naval wargame. Not too complex, but just complex enough to make things interesting. I'm going to want to spend several more days with it before I can feel satisfied that I can review it, but so far I think there's a lot to like, despite the bugs.

I only meant from a pricing standpoint. I don't really think of it as a value game in the quality sense. It's way above that even with the bugs it may have had at release.
Title: Re: Naval War Patched
Post by: Silent Disapproval Robot on April 16, 2012, 01:49:05 PM
Wish they'd get back to patching PRoN...  Still bitter over that one. Serves me right for listening to a certain poster on another site with premature revaculation syndrome.  His NWAC review was up within 24 hours of initial game release.
Title: Re: Naval War Patched
Post by: MIGMaster on April 16, 2012, 01:59:02 PM
That's good news !
Title: Re: Naval War Patched
Post by: Pinetree on April 16, 2012, 06:12:33 PM
I'm hoping they get savegames in soon, 2 little ones and a baby plus 2 hour scenarios don't mix. :)
Title: Re: Naval War Patched
Post by: MIGMaster on April 16, 2012, 08:27:31 PM
Been there, man ! I feel your pain (and sleep deprivation) !
Title: Re: Naval War Patched
Post by: jomni on April 16, 2012, 09:12:36 PM
Quote from: Silent Disapproval Robot on April 16, 2012, 01:49:05 PM
Wish they'd get back to patching PRoN...  Still bitter over that one. Serves me right for listening to a certain poster on another site with premature revaculation syndrome.  His NWAC review was up within 24 hours of initial game release.

PRoN is conceptually broken and unfixable.
Title: Re: Naval War Patched
Post by: Herman Hum on April 16, 2012, 11:15:22 PM
Quote from: jomni on April 16, 2012, 09:12:36 PM
Quote from: Silent Disapproval Robot on April 16, 2012, 01:49:05 PM
Wish they'd get back to patching PRoN...  Still bitter over that one. Serves me right for listening to a certain poster on another site with premature revaculation syndrome.  His NWAC review was up within 24 hours of initial game release.

PRoN is conceptually broken and unfixable.
IMO, the concept is sound.  The execution is pure Mickey Mouse laughable.
Title: Re: Naval War Patched
Post by: Kushan on April 16, 2012, 11:22:08 PM
Looks like we are getting a mission editor

http://forum.paradoxplaza.com/forum/showthread.php?601202-MISSION-EDITOR-It-s-happening!&s=8a4ee5a006f8dd32501f728e2f1442e6 (http://forum.paradoxplaza.com/forum/showthread.php?601202-MISSION-EDITOR-It-s-happening!&s=8a4ee5a006f8dd32501f728e2f1442e6)

Quote from: jomni on April 16, 2012, 09:12:36 PM
Quote from: Silent Disapproval Robot on April 16, 2012, 01:49:05 PM
Wish they'd get back to patching PRoN...  Still bitter over that one. Serves me right for listening to a certain poster on another site with premature revaculation syndrome.  His NWAC review was up within 24 hours of initial game release.

PRoN is conceptually broken and unfixable.

The concept was good, but the AGE engine just can't handle how massive the game is.
Title: Re: Naval War Patched
Post by: jomni on April 18, 2012, 08:34:01 PM
Well I considered the use of the AGE engine for ProN as part of the concept.  If you consider that as an execusion issue then the concept is ok. 

But the bottom is we're stuck with the AGE engine which can't handle the game so no amount of patching will fix this problem.

------------
Ok let's get back to topic.
Title: Re: Naval War Patched
Post by: tgb on April 19, 2012, 09:12:32 AM
Quote from: Pinetree on April 16, 2012, 06:12:33 PM
I'm hoping they get savegames in soon, 2 little ones and a baby plus 2 hour scenarios don't mix. :)

Lack of in-mission saves has kept me from even looking at the demo.
Title: Re: Naval War Patched
Post by: MIGMaster on April 19, 2012, 09:19:52 AM
I'm 8+ hours in and appear to be having a good time. I completely lose track of time when I'm playing and I consider that a good sign. The things I appreciate most so far:

1) Low flying aircraft don't crash 75% of the time as they did in Harpoon
2) Interface is very informative and intuitive (at least to me).
Title: Re: Naval War Patched
Post by: OJsDad on April 19, 2012, 06:34:06 PM
I'm thinking of getting this game also.  I like that it is set in the present.  Is there a lot of micromanagement to it?
Title: Re: Naval War Patched
Post by: Herman Hum on April 19, 2012, 06:58:49 PM
Yup.  Right down to the last sonobuoy.
Title: Re: Naval War Patched
Post by: Silent Disapproval Robot on April 19, 2012, 07:06:24 PM
Quote from: MIGMaster on April 19, 2012, 09:19:52 AM
I'm 8+ hours in and appear to be having a good time. I completely lose track of time when I'm playing and I consider that a good sign. The things I appreciate most so far:

1) Low flying aircraft don't crash 75% of the time as they did in Harpoon


Wish mine would pay more attention to their fuel gauges.  They keep patrolling beyond bingo fuel limits and crashing.  I blame the Americans for putting Imperial gauges in the F-35 cockpits.  Mah flyin' contraption gits 35 barleycorns per firkin!
Title: Re: Naval War Patched
Post by: Herman Hum on April 19, 2012, 07:14:48 PM
Same here.  I tried to leave the aircraft management to the AI and ended up losing more planes to fuel starvation than to enemy action.  :(
Title: Re: Naval War Patched
Post by: Bison on April 19, 2012, 07:54:45 PM
I want to like this game, but it's just not holding my attention.
Title: Re: Naval War Patched
Post by: Capn Darwin on April 19, 2012, 08:14:05 PM
The Devs are cool and they are working to address a good number of the real and perceived pitfalls of the game. It sounds like a save function is in the works, a continue option for missions, a number of data tweaks as folks find wonkey values. Modders are looking into the files (cough, cough, already using some tweaked data to lower gun hit percentages (alot), and also scale RCS of missiles down, and some weapon system number corrections) and the devs are supporting things there too. They are already looking at a mission editor and a number of other things. In my books that kicks ass for the cost of the game. These guys are in it because they love the game not to squeeze more cash from a rehashed turd (looking at you EA sports).
Title: Re: Naval War Patched
Post by: MIGMaster on April 19, 2012, 10:28:03 PM
Ran into a weird bug tonight - I launched a flight of 2 Gripens and after about 5-10 minutes I noticed they weren't moving. They were stuck at high altitude and couldn't be selected any longer -but a white selection box stayed around them for the remainder of the scenario. Whenever I clicked on the selection box around the planes there were no aircraft in the unit view windows.... Strange..... I hope this doesn't happen with actual Gripens  ;D
Title: Re: Naval War Patched
Post by: Capn Darwin on April 20, 2012, 05:34:57 AM
MIGMaster,

The freeze bug is a known issue. I had it happenonce on an aircraft, but after cycling through some other units and going back to the "frozen" one it started moving again.I think in some cases the game loses track of units going through certain loops in the code. I hope they fix that soon as well.
Title: Re: Naval War Patched
Post by: MIGMaster on April 20, 2012, 06:51:59 AM
Thanks for the heads-up.... I haven't been following any of the tech issues info on the game in a meaningful fashion - I may want to start  ;)
Title: Re: Naval War Patched
Post by: Capn Darwin on April 20, 2012, 08:28:40 AM
New patch just released. Bug and data fixes. New scenario. Tweaks to a few current scenarios. Get it while it's hot.  8)