...not sure I see a whole lot of different to similar games released recently.
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A NEW KIND OF 4X
Sorcerer King is a new direction for 4X game design, pitting the player against a single overwhelmingly powerful enemy instead of a set of evenly matched factions racing for abstract victory conditions.
Think of the Sorcerer King as the evil mage who won the last traditional 4X game. He has already conquered the world. His enemies (including you) are scattered, their armies broken and cities torn down. His dark minions have free reign to terrorize the survivors everywhere except a few tiny outposts of civilization (like the one you start in) too insignificant to crush.
ASYMMETRICAL GAMEPLAY
Sorcerer King is built around the concept of asymmetry. Your goals (kill the Sorcerer King) are wholly different than the Sorcerer King's goals (destroy the shards and therefore the world). The rest of the game revolves around this central concept.
The Sorcerer King doesn't play by the same rules - he operates on a completely different level than your scarce resources allow you to. A sophisticated "Game Master" AI controls his forces and other events in the world, managing pacing and generating threats to ensure an engaging game from start to finish.
WHAT'S IN, WHAT'S COMING
Sorcerer King is in Early Access. That means it's functional but incomplete as we march toward its early 2015 release date. The main things you'll see improve during Early Access are polish, balance, and content.
The one major feature that is still being worked on is the minor faction system. The remnants of other civilizations will each have involved questlines and dialogues, and you'll have to win their allegiances before the Sorcerer King overwhelms the last shreds of hope they cling to. Letting them slip into the Sorcerer King's grasp will be a huge blow to your chances of stopping him.
http://www.sorcererking.com/?utm_source=StardockEntertain&utm_medium=email&utm_content=WEBURL&utm_campaign=SK%2BANN%2BFELH
Looks like a new play mode for Fallen Enchantress..... not sure that this is anything ground breaking...
PE
Give 'em a chance. It's the Elemental engine, yes, but let's see how different the game turns out to be.
Being a pre-orderer (almost forgot about it :P), I got to play it a bit today.
So far looks like FE-lite.
Damn you back a lot of unreleased games, Tpek! :)
(Not that I'm complaining since I just got one of your Exodus Wars Keys ;))
Seems like Legendary Heroes 2.0. Not that such a thing would be necessarily bad. :) I wonder if this "asymmetrical gameplay" - something that seems to be a growing trend in gaming - is a way of compensating for poor diplomatic AI?
I will be keeping an eye on this as the idea of taking on just one enemy could be a lot of fun. AI War proved that. I would welcome a fantasy version. :)
The "Asymmetrical" mention sounds like they took the idea from AI War. Which is nice because AI War has some pretty cool gameplay stemming from that setup.
We'll see how they implement it.
Looks like this one is out (as Early Access) if anyone is interested ($26.17 at GreenManGaming (http://www.greenmangaming.com/s/us/en/pc/games/strategy/sorcerer-king/) after voucher code BWG00E-QJP45O-INFGR1)...probably going to pass on it myself as I've picked up AoWIII and Worlds of Magic recently...
Quote from: Nefaro on October 02, 2014, 04:33:08 PM
The "Asymmetrical" mention sounds like they took the idea from AI War. Which is nice because AI War has some pretty cool gameplay stemming from that setup.
We'll see how they implement it.
That is what I took it to be. Will be interesting to see how it turns out.