GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Asid on October 17, 2014, 02:37:46 PM

Title: WITE Monster Update
Post by: Asid on October 17, 2014, 02:37:46 PM
GG WITE Update 1.08 imminent.

WitE Changelog in numbers:

- 144 new features
- 63 bug fixes
- 45 scenario changes
- 5 general device changes
- 130 specific device changes
- 13 general ground element changes
- 392 specific ground element changes
- 12 general aircraft changes
- 293 specific aircraft changes
- 7 general TOE changes
- 93 specific TOE changes
- 2 general leader changes
- 24 specific leader changes
- 77 pages

Change log Here: https://www.dropbox.com/s/jr43pi2ldtwskhz/WitEChangelog1.08.00.pdf?dl=0 (https://www.dropbox.com/s/jr43pi2ldtwskhz/WitEChangelog1.08.00.pdf?dl=0)
Title: Re: WITE Monster Update
Post by: RyanE on October 17, 2014, 03:09:45 PM
Only a monster game like that could have a change log that big.  Just looking at the log gives me the shivers.
Title: Re: WITE Monster Update
Post by: Rekim on October 17, 2014, 05:47:58 PM
No shit. 77 pages long!

I figured it must be appended to the previous change logs...nope
Title: Re: WITE Monster Update
Post by: JasonPratt on October 17, 2014, 06:01:35 PM
I wonder how connected this is to the incoming War in the West? Because clearly this is no incidental update -- my guess is that they represent under-the-hood fixes which the next version of the engine will also have.

And yet, there's a significant upgrade in theater specific information, too.
Title: Re: WITE Monster Update
Post by: jomni on October 17, 2014, 06:03:04 PM
Does it change the balance?  Break the game more than fix it?
Title: Re: WITE Monster Update
Post by: Asid on October 17, 2014, 06:16:34 PM
Quote from: jomni on October 17, 2014, 06:03:04 PM
Does it change the balance?  Break the game more than fix it?

It has been beta tested for a while.

It isn't released yet..approx 2 weeks i think.

Regards
Title: Re: WITE Monster Update
Post by: smittyohio on October 17, 2014, 06:30:15 PM
Quote from: JasonPratt on October 17, 2014, 06:01:35 PM
I wonder how connected this is to the incoming War in the West? Because clearly this is no incidental update -- my guess is that they represent under-the-hood fixes which the next version of the engine will also have.

And yet, there's a significant upgrade in theater specific information, too.

I wouldn't count on there being any real connection.  It's not being done by 2by3, but by a dedicated fan who agreed to take over enhancing the engine.   WitW has so many fundamental changes that it almost only superficially is related to WitE.
Title: Re: WITE Monster Update
Post by: JasonPratt on October 17, 2014, 09:26:46 PM
^^ Interesting! And impressive!
Title: Re: WITE Monster Update
Post by: Nefaro on October 17, 2014, 11:25:15 PM
Quote from: JasonPratt on October 17, 2014, 09:26:46 PM
^^ Interesting! And impressive!

And Informative!
Title: Re: WITE Monster Update
Post by: Cyrano on October 17, 2014, 11:30:06 PM
All that and no ability to play in full-screen mode.

Maddening.

Best,

Jim
"Cyrano"
:/7)
Title: Re: WITE Monster Update
Post by: Cyrano on October 18, 2014, 09:47:13 AM
OK, since this nice patch is here and I'll rationalize and say I'm bumping it so people notice...

Can anyone point me at a thread where GG or someone else explains why there's no fullscreen mode?

Thanks,

And Best,

Jim
"Cyrano"
:/7)