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Tabletop Gaming, Models, and Minis => Wargaming => Topic started by: JudgeDredd on November 05, 2014, 07:46:50 AM

Title: Questions for DVG Warfighter
Post by: JudgeDredd on November 05, 2014, 07:46:50 AM
Just thought I'd start a thread about questions on Warfighter. Anyone can post and respond.

So my first few looks through the rules, Dan's normal easy ruleset is throwing me a teensy weensie bit.

First off - Water Bottle Equipment. Now I have all 3 expansions and on the water bottle kit (which allows you to draw 3 cards I believe in any soldier turn) it states "Only 2 per soldier"...well I only have 2 in total - and as I said - I have all 3 expansions. Perhaps t's a future thing where other expansion packs will include more - I don't know. It just sounded to me like a pointless rule on the card...I do only have two.

Secondly - Location cards. This has stumped me and I keep reading and then looking at the sample game and back again. So the Location cards are mixed in with the Action cards. That initially seemed strange. So - what goes on?

So I'm a tad confused with the Location cards.

I'm totally at a loss for equipping my soldiers. That isn't a problem with the game. That's just a tactical thing - trying to determine weapons, equipment and skills whilst keeping it within the soldiers weight threshold and within the mission resource points! It's a task that took me almost 30 minutes last night - just for two soldiers and even now I'm second guessing the loadout!
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 05, 2014, 07:59:50 AM
Oh - another one.

I have to destroy a house (Jungle) and it's got to be through explosives....I'm presuming anything with an explosive value I carry I can use to perform the demolition?
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on November 05, 2014, 10:01:14 AM
Quote from: JudgeDredd on November 05, 2014, 07:46:50 AM
Just thought I'd start a thread about questions on Warfighter. Anyone can post and respond.

So my first few looks through the rules, Dan's normal easy ruleset is throwing me a teensy weensie bit.

First off - Water Bottle Equipment. Now I have all 3 expansions and on the water bottle kit (which allows you to draw 3 cards I believe in any soldier turn) it states "Only 2 per soldier"...well I only have 2 in total - and as I said - I have all 3 expansions. Perhaps t's a future thing where other expansion packs will include more - I don't know. It just sounded to me like a pointless rule on the card...I do only have two.

Secondly - Location cards. This has stumped me and I keep reading and then looking at the sample game and back again. So the Location cards are mixed in with the Action cards. That initially seemed strange. So - what goes on?

  • If you have a Location card in your action cards, you can play it with no cost? In the example in the book, the player plays the Trail Location card at the beginning of Turn 3 but it goes on to say the player uses his first Action...but I've read elsewhere in the manual that you use an action to play a location card
  • If you don't have a location card, you can (must?) spend an action to take the first one from the deck of Action cards
  • If the mission has a recon value, you can go through the deck and pick one...anyone? Can you go through the whole deck?
  • When having to discard Action cards (for example to enter a location) can you discard Location cards you hold?

So I'm a tad confused with the Location cards.

I'm totally at a loss for equipping my soldiers. That isn't a problem with the game. That's just a tactical thing - trying to determine weapons, equipment and skills whilst keeping it within the soldiers weight threshold and within the mission resource points! It's a task that took me almost 30 minutes last night - just for two soldiers and even now I'm second guessing the loadout!


1. Because of the limited cards, they have to be "shared".. meaning one card has to represent that 2 soldiers are caring the item.  So in essence you can use a total of 4 Water Bottle Equipment, however you have only 2 cards that represent the 4.

2. Location cards are used to move to the objective.  This represents options given to a solider to make a command decision on which path to take to the objective, like when you are making your way you come across open terrain or a side road ... some have higher entry cost, some have more hostiles... up to you to choose how you get to your objective based on the available intel on the card.  Traversing terrain.

Equipping the soldiers depends on your tactic or the mission objective and really is a guess.  Some missions require explosive devices to beat the objective so you will need to carry grenades or a grenade launcher.... I have equipped a sniper for the VIP mission etc.... I have found that taking the Squad card I believe with the SAW does some good damage.  I have mixed 2 Soldiers with either 1 Squad or 1 NPC card so that I have 2 card hands and then extra back up....


PE



Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 05, 2014, 12:06:07 PM
Thanks PE - but with 2 you only really told me what Location cards are - and I know what they are, I'm just not sure of the "implications" to me (re action cards, actions or whatever) for using them, specifically...


Thanks for the feedback though. :-)
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on November 05, 2014, 12:13:32 PM
Quote from: JudgeDredd on November 05, 2014, 12:06:07 PM
Thanks PE - but with 2 you only really told me what Location cards are - and I know what they are, I'm just not sure of the "implications" to me (re action cards, actions or whatever) for using them, specifically...


  • If you have a Location card in your action cards, you can play it with no cost? In the example in the book, the player plays the Trail Location card at the beginning of Turn 3 but it goes on to say the player uses his first Action...but I've read elsewhere in the manual that you use an action to play a location card
  • If you don't have a location card, you can (must?) spend an action to take the first one from the deck of Action cards
  • If the mission has a recon value, you can go through the deck and pick one...anyone? Can you go through the whole deck?
  • When having to discard Action cards (for example to enter a location) can you discard Location cards you hold?

Thanks for the feedback though. :-)

Some location cards do not require XP to play them, however others may require 1 XP to play.  The cost can vary and sometimes other Action cards can nullify the cost as well.  If you do not have the XP to play, then you have to do the method below.  I have started the game being unable to pay the XP to play a location also I used an Action to redraw my entire hand of five cards.

Yes, if you have a hand and no Location card in there, you must spend an action until you get one.  However, you can as a part of that 1 action turn return all cards drawn and then draw back to you hand limit instead of doing one at a time. 

(Recon), that allows you to look through the entire action deck and choose one of your choice and then reshuffle the action deck.

Yes, you can discard a location card to count for the support/entry cost.


PE
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 05, 2014, 12:52:36 PM
I believe, in order to play a Location card, you also need to spend an action.  It can only go in the next empty location space ahead of one of your soldiers, but it doesn't have to be the one playing it from his hand. 

***


There are some clarity issues with the rules.  Some rules are mentioned in the beginning of the manual, where it describes the parts of the cards, yet those same rules aren't mentioned in the actual section they pertain to.  One example is the Free Entry rating on your soldier cards.  It is mentioned in the intro section at the front, but the rules section pertaining to entering Location cards has no mention of it. 

Even though the game isn't terribly complex, compared to most others in my collection,  I will still end up having to dig through the manual for clarifications when I first play, as with any new game, but such layout issues will cause some extra digging when having to do so.


I don't even recall seeing a specific rule regarding the 'Recon' trait so it may also have been in the card description area as opposed to the game setup rules.

I've seen people criticize some of the LnL rulebooks for having this same problem, but this one seems even more scattered to me.  Fortunately the mechanics aren't as deep.
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on November 05, 2014, 01:44:19 PM
Quote from: Nefaro on November 05, 2014, 12:52:36 PM
I believe, in order to play a Location card, you also need to spend an action.  It can only go in the next empty location space ahead of one of your soldiers, but it doesn't have to be the one playing it from his hand. 

***


There are some clarity issues with the rules.  Some rules are mentioned in the beginning of the manual, where it describes the parts of the cards, yet those same rules aren't mentioned in the actual section they pertain to.  One example is the Free Entry rating on your soldier cards.  It is mentioned in the intro section at the front, but the rules section pertaining to entering Location cards has no mention of it. 

Even though the game isn't terribly complex, compared to most others in my collection,  I will still end up having to dig through the manual for clarifications when I first play, as with any new game, but such layout issues will cause some extra digging when having to do so.


I don't even recall seeing a specific rule regarding the 'Recon' trait so it may also have been in the card description area as opposed to the game setup rules.

I've seen people criticize some of the LnL rulebooks for having this same problem, but this one seems even more scattered to me.  Fortunately the mechanics aren't as deep.

Yea, action is required to play a Location Card.

There seems to be some omitted details later in the rulebook, so I have to flip and cross check.....

Recon (Card Type) - The notation will specify a type of card in the Action Card Deck. Look through the deck, find the specified type of card, freely add it to one Player Soldier's hand, and then shuffle the Action Card Deck.

Example:
QuoteTURN #1
Due to the Covert card's Recon notation, I get to look through the deck for a Location card. I select the Wetlands Location card, add it to Giacomelli's hand, and then shuffle the Action deck.

The rulebook is a little all over the place, but not too bad, but there is a constant check on cards and traits as you play... especially pay attention to the cards because you can play at anytime/ specific times to give you or your team pretty good benefits.


PE


Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 05, 2014, 03:58:28 PM
I would like to have seen a separate 2-sided cardstock sheet with all the keywords on it, in addition to being at the back of the rulebook. 

If it's in a PDF rulebook, I'll just make it myself since I have plenty of cardstock paper.  I should also do that for Mage Wars along with some nice user-created play aids for some of my GMT games while I'm at it (looking at you, Bloody April).

Lots to do.
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 05, 2014, 06:26:38 PM
Thanks both.  O0
Title: Re: Questions for DVG Warfighter
Post by: jomni on November 05, 2014, 10:48:58 PM
Quote from: Nefaro on November 05, 2014, 03:58:28 PM
I would like to have seen a separate 2-sided cardstock sheet with all the keywords on it, in addition to being at the back of the rulebook. 

If it's in a PDF rulebook, I'll just make it myself since I have plenty of cardstock paper.  I should also do that for Mage Wars along with some nice user-created play aids for some of my GMT games while I'm at it (looking at you, Bloody April).

Lots to do.
The pdf manual is in the DVG  website.
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 05, 2014, 11:35:37 PM
Quote from: jomni on November 05, 2014, 10:48:58 PM
Quote from: Nefaro on November 05, 2014, 03:58:28 PM
I would like to have seen a separate 2-sided cardstock sheet with all the keywords on it, in addition to being at the back of the rulebook. 

If it's in a PDF rulebook, I'll just make it myself since I have plenty of cardstock paper.  I should also do that for Mage Wars along with some nice user-created play aids for some of my GMT games while I'm at it (looking at you, Bloody April).

Lots to do.
The pdf manual is in the DVG  website.


Thanks.

I found it on my desktop already.  Must've downloaded it after ordering last week.  ;D
Title: Re: Questions for DVG Warfighter
Post by: TacticalWargames on November 07, 2014, 01:58:03 PM
JD is this a solo game?

Thoughts so far?
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on November 07, 2014, 02:05:08 PM
^ It's for 1-6 players, so yep, you can play it solo if you want.

PE's done a great AAR on it here:
http://grogheads.com/forums/index.php?topic=11605.msg299815#msg299815

I've got it too, as do several of us, but I've yet to get it to the table this week.
Title: Re: Questions for DVG Warfighter
Post by: Arctic Blast on November 07, 2014, 03:37:53 PM
Dammit...now you've all 'forced' me to add this to a pre-order game order. Bastards.  :D
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on November 07, 2014, 05:43:29 PM
Quote from: Arctic Blast on November 07, 2014, 03:37:53 PM
Dammit...now you've all 'forced' me to add this to a pre-order game order. Bastards.  :D

AB, it's what we LIVE for! You won't regret it though. I love what I'm seeing so far and can't wait to try it out this weekend.
Title: Re: Questions for DVG Warfighter
Post by: jomni on November 07, 2014, 06:00:53 PM
Quote from: Banzai_Cat on November 07, 2014, 05:43:29 PM
Quote from: Arctic Blast on November 07, 2014, 03:37:53 PM
Dammit...now you've all 'forced' me to add this to a pre-order game order. Bastards.  :D

AB, it's what we LIVE for! You won't regret it though. I love what I'm seeing so far and can't wait to try it out this weekend.

I have a question.  If you are playing by yourself, how many Player Soldiers can you bring?  What are the pros and cons of bringing more NPS or Squads instead?
I guess more action cards would better than just maintaining just one hand.
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on November 07, 2014, 11:30:21 PM
Quote from: jomni on November 07, 2014, 06:00:53 PM
Quote from: Banzai_Cat on November 07, 2014, 05:43:29 PM
Quote from: Arctic Blast on November 07, 2014, 03:37:53 PM
Dammit...now you've all 'forced' me to add this to a pre-order game order. Bastards.  :D

AB, it's what we LIVE for! You won't regret it though. I love what I'm seeing so far and can't wait to try it out this weekend.

I have a question.  If you are playing by yourself, how many Player Soldiers can you bring?  What are the pros and cons of bringing more NPS or Squads instead?
I guess more action cards would better than just maintaining just one hand.

You can bring a regular Solider ( can draw cards equal to his health), NPC Solider which comes with pre-set gear and weapon loadout all in the cost, and you have Squad Solider with a chart on his card and the number of predefined actions per health point.... they do not have specific weapons, one the chart on their card.

The cost of each differ depending on certain things so you can bring as many of each as you can, however you have a limited number of Resource points for soldiers, weapons, gear, special abilities... so it is a balance and just depends on your mission and objective.  I have experimented with 2 soldiers so I can draw two hands of cards, and one Squad or NPC card.  Each soldier has a weight limit of what they can carry, so you cannot just pick two and weigh them down with anything you want....

There are a lot of options in the game and really no wrong way, just the freedom to choose.. however even when I think I have chosen well, there are twist in the game that can really turn chaotic.


PE
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on November 08, 2014, 02:53:30 AM
PE, will you please continue your fine AAR in the other thread ?

i wonder if there will be a VASSAL version of that game in the near future
Title: Re: Questions for DVG Warfighter
Post by: jomni on November 08, 2014, 04:31:20 AM
Quote from: MikeGER on November 08, 2014, 02:53:30 AM
PE, will you please continue your fine AAR in the other thread ?

i wonder if there will be a VASSAL version of that game in the near future

DVG vassal modules are usually for sale and seldom free.
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on November 08, 2014, 04:38:05 AM
Quote from: jomni on November 08, 2014, 04:31:20 AM

DVG vassal modules are usually for sale and seldom free.

i never said it has to be a free one ...i mean the offcial
(now if a VASSAl version would work on Android tablets too one day it would be perfect)
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on November 08, 2014, 10:00:39 AM
Quote from: MikeGER on November 08, 2014, 02:53:30 AM
PE, will you please continue your fine AAR in the other thread ?

i wonder if there will be a VASSAL version of that game in the near future

Actually getting ready to post a new one... I decided to so I can show the added skills and equipment and I have a better idea of what I want to do.  Should have something posted this afternoon.

PE
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on November 08, 2014, 11:41:13 AM

OPERATION DEEP STRIKE is up and running.....

http://grogheads.com/forums/index.php?topic=11707.0



PE
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 11, 2014, 04:01:02 AM
Here's a question

Semi, Burst and Auto. There doesn't seem to be a link between these modes and running out of ammo

I suppose the fact that the more die you roll, the greater your chance of rolling a "reload"

So maybe I've answered my own question.

It just seemed weird that you didn't run out of ammo quicker with a full auto attack.

But I'm willing to go with how they've made it...for now
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 11, 2014, 06:10:40 AM
I'm a bit concerned about the bullet die.

I don't know if this is anyone else's experience, but I seldom roll anything other than a 6 for cover (9mm bullet die). I definitely rolled more 6's with the bullet die in my one play through than I ever did with a 6 sided die in other games.

Less worrying is that the 10 sided die can be a bit difficult to read for me. Like I go to move them (pick them up) to read what side is up and they end up rolling a bit.

I like the idea of them, but for me at least in my first play through, they aren't very practical (for me)

I think I may be going back to my normal die.
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 11, 2014, 08:39:06 AM
Quote from: JudgeDredd on November 11, 2014, 04:01:02 AM
Here's a question

Semi, Burst and Auto. There doesn't seem to be a link between these modes and running out of ammo

I suppose the fact that the more die you roll, the greater your chance of rolling a "reload"

So maybe I've answered my own question.

It just seemed weird that you didn't run out of ammo quicker with a full auto attack.

But I'm willing to go with how they've made it...for now

Yep.   Roll more dice, you have a higher chance of rolling the Reload value (or less). 
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 11, 2014, 08:43:19 AM
Quote from: JudgeDredd on November 11, 2014, 06:10:40 AM
I'm a bit concerned about the bullet die.

I don't know if this is anyone else's experience, but I seldom roll anything other than a 6 for cover (9mm bullet die). I definitely rolled more 6's with the bullet die in my one play through than I ever did with a 6 sided die in other games.

Less worrying is that the 10 sided die can be a bit difficult to read for me. Like I go to move them (pick them up) to read what side is up and they end up rolling a bit.

I like the idea of them, but for me at least in my first play through, they aren't very practical (for me)

I think I may be going back to my normal die.

Not played yet.  But it's easy to notice your point about the 10-sided bullet die. 

Perhaps a small careful permanent marker line down the ridge of each side would make it stand out better.  Or marking every other facing with a dot or square on a blank part of the bottom to differentiate.  Some kind of alternating or separating mark would probably help, but they would look a bit odd wouldn't they?
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 11, 2014, 08:46:32 AM
Quote from: Nefaro on November 11, 2014, 08:43:19 AM
Quote from: JudgeDredd on November 11, 2014, 06:10:40 AM
I'm a bit concerned about the bullet die.

I don't know if this is anyone else's experience, but I seldom roll anything other than a 6 for cover (9mm bullet die). I definitely rolled more 6's with the bullet die in my one play through than I ever did with a 6 sided die in other games.

Less worrying is that the 10 sided die can be a bit difficult to read for me. Like I go to move them (pick them up) to read what side is up and they end up rolling a bit.

I like the idea of them, but for me at least in my first play through, they aren't very practical (for me)

I think I may be going back to my normal die.

Not played yet.  But it's easy to notice your point about the 10-sided bullet die. 

Perhaps a small careful permanent marker line down the ridge of each side would make it stand out better.  Or marking every other facing with a dot or square on a blank part of the bottom to differentiate.  Some kind of alternating or separating mark would probably help, but they would look a bit odd wouldn't they?
I've got loads of 'em. I'll experiment tonight

I'm more worried about the balance of the 9mm. I seriously can't remember the last time I rolled so many 6's on a six sided die in any game before.
Title: Re: Questions for DVG Warfighter
Post by: bayonetbrant on November 11, 2014, 09:26:17 AM
quick - roll up a bunch of 1st ed D&D guys!  :)
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on November 11, 2014, 09:31:54 AM
Quote from: JudgeDredd on November 11, 2014, 06:10:40 AM
I'm a bit concerned about the bullet die.

I don't know if this is anyone else's experience, but I seldom roll anything other than a 6 for cover (9mm bullet die). I definitely rolled more 6's with the bullet die in my one play through than I ever did with a 6 sided die in other games.

Less worrying is that the 10 sided die can be a bit difficult to read for me. Like I go to move them (pick them up) to read what side is up and they end up rolling a bit.

I like the idea of them, but for me at least in my first play through, they aren't very practical (for me)

I think I may be going back to my normal die.

I have honestly moved away from rolling the bullet dice... they are cool for the AAR, but they roll forever and are harder to keep on the table.  I've opted for the traditional die and I prefer them over the bullet dice. 

I've had about the normal luck with the bullet die, but the past AAR I posted I was killing anything that moved.  My previous play though I was not as lucky.


PE
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 11, 2014, 03:13:14 PM
Quote from: PanzersEast on November 11, 2014, 09:31:54 AM


I have honestly moved away from rolling the bullet dice... they are cool for the AAR, but they roll forever and are harder to keep on the table.  I've opted for the traditional die and I prefer them over the bullet dice. 


I wouldn't want to normally roll those, as they'd probably just continue off the table at times.  But that was the reason I got a couple of these awhile back anway, so I should be gtg as long as I can read them in reasonable time:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Farcanegamelore.com%2Fwp-content%2Fuploads%2F2013%2F04%2Fdice-tray_big.jpg&hash=3a0dd29b4500099f9c43d38ca272f35730dc35f5)


Strong 'chucking' of dice is ideal.  O0
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on November 11, 2014, 04:01:44 PM
Quote from: Nefaro on November 11, 2014, 03:13:14 PM
Quote from: PanzersEast on November 11, 2014, 09:31:54 AM


I have honestly moved away from rolling the bullet dice... they are cool for the AAR, but they roll forever and are harder to keep on the table.  I've opted for the traditional die and I prefer them over the bullet dice. 


I wouldn't want to normally roll those, as they'd probably just continue off the table at times.  But that was the reason I got a couple of these awhile back anway, so I should be gtg as long as I can read them in reasonable time:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Farcanegamelore.com%2Fwp-content%2Fuploads%2F2013%2F04%2Fdice-tray_big.jpg&hash=3a0dd29b4500099f9c43d38ca272f35730dc35f5)


Strong 'chucking' of dice is ideal.  O0

I hope one will be in my stocking  O0

PE
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 11, 2014, 04:31:58 PM
I just use the box lid  :D
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 11, 2014, 06:16:11 PM
Quote from: JudgeDredd on November 11, 2014, 04:31:58 PM
I just use the box lid  :D

Lousy Cretin! 

:))

I'd rather save my box lids from any extra use other than being a box.  Had some take damage in past times from using them as flimsy dice trays.  Plus it's still more convenient to use an actual dice tray.  Fits well in the play area and you can see the dice easily.  I tend to put my second one on a small wooden dinner tray stand, next to the table, when everyone can't reach the first (works great).

Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 12, 2014, 01:59:03 AM
lol

Another question

What about when to place enemy cards? As you can place location cards one ahead of where you are (so you can always have 2 locations displayed from your current location)...when do you draw and place the enemy cards? Because it can't be when you get to the previous location or the location itself as I've seen enemy cards (sniper?) with a range of two. Well, if he's never pulled until you get to the adjacent/actual location, then the range on an enemy card would never matter.

So - kind of two questions

And another question...given the "range" thing mentioned with the sniper...why don't you draw enemy cards right away for the objective card?
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on November 12, 2014, 03:13:05 AM
QuoteRegardless of how many Soldiers are in the game, only 1 new Location card can be placed during each Soldier
Turn.

At the start of the game, if no Players begin with a Locationcard, you must spend Actions to
Discard and Draw until someone draws a Location card.

To play a new Location card, there must be a Soldier in the front-most Location. Any PlayerSoldier can play a Locationcard.

When you play a Location card, immediately draw Hostile cards based on the team's

JD, from my understanding of the rule:  the moment you place the location you fill it with enemy cards

the mechanic of the game seems to be constructed that there is always one location in front of soldier in the lead revealed. (well you are not forced to do so after the first turn, but the mission timer is ticking down and i guess its set in a way that if you don't place a location every turn you don't make it close enuf to the objectiv)

if a hostile sniper happens to get spawed there, he might attack the solider in front of him (range 1) or the soldier that are in the location behind (range 2) depends on which soldier's tartget number he draws when he is placed. 
also your snipers are tactical best used when trailing one location behind, so they can hurt the foremost location (range 2) but are safe from fire out of that location if there is
a) no enemy with range 2
or b ) that enemy didn't hat drawn your snipers number as his target to engage...

Its a pity that airmail+custom 'n such are so tremendous cost to import the 5 lbs box directly from oversea
(i checked on NWS webside and its estimate $58.53 shipping ...plus additional 19% EU import taxes on price and shipping when i pick it up at custom office)
it just doubles the prize  :-\  ... men l long for a VASSAL version by DVG   
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on November 21, 2014, 01:51:21 PM
I don't think this was clarified, but I was reading through the rules and noticed as far as equipment is concerned, Soldiers do not share them, per se, but you can trade equipment freely. If you run out of cards to represent the equipment, you can still buy more, but you need to use something else to represent it.

Check Page 9 under "Equipping Your Team:"

QuoteThe number of Weapon, Equipment, and Skill cards in the game does not limit what your team can purchase.

So, JD, to answer your original question, you can buy as many canteens as you want. Once you run out of cards to represent them, you'll need to figure out a way to represent further purchases (your own cards, coins, poker chips, those funny dollars your people use, etcetera).

One thing that has me flummoxed is the lack of an actual order of play. I might be missing something thus far though; maybe there's some representation in the game box I haven't come across yet.

EDIT: The manual is indeed organized in a somewhat wonky fashion. I've downloaded the PDF version and converted it to Word...I'm already thinking about reordering it in a manner I think makes more sense (I've written manuals for years, including board games and computer games, so this is why I'd even think about doing something crazy like this in the first place, LOL). The dots seem to connect for me, but they're not in a one-after-the-other fashion.
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 22, 2014, 02:09:30 AM
Yeah the manual isn't as clear as Dan's other games.

The playing "mat" actually has the turn sequence.

I'm pretty sure it's so simple that I over think things.
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on November 22, 2014, 08:11:34 AM
Perhaps it's some you, some game system. :)

But I see your points and understand where you're coming from, now.

I noticed the order of play finally but only when I watched a decent enough video on Warfighter that DVG posted to YouTube a couple of weeks ago:



The production quality isn't the greatest (the sound background buzz is annoying, which could have been easily fixed with a filter pass or two), but it might fill in a few blanks. I had it on after reading the rules and organizing the base game plus expansions.

A question for you Warfighter gents - those that have all the expansions, did you just jump in and add all the Expansion Pack contents to your base game before playing? There's a TON of Action Cards now and it doesn't seem like there's a lot of Location Cards. I know the game said if no players have a Location Card then you have to discard and redraw until someone gets at least one.

Besides that I was wondering if you owners have played the base game before adding expansions and what your experience is. I've just added everything together so I'm going to do a review based on that, but will speak to the expansion pack content.
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 22, 2014, 08:44:57 AM
Good find...thanks
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 22, 2014, 08:47:06 AM
I combined them all before starting.

Makes the Action Deck un-shuffle-able. I split the Action Deck into 3 and shuffled. Then split the 3 into 6, swapped them over and shuffled 3 lots again and then combined all 3 decks into a huge deck. I still get some doublers at times where the shuffle wasn't great, but it will get "shuffled" as time goes on.
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on November 22, 2014, 09:39:42 AM
*sigh* - yeah, I was thinking it would be a crazy shuffling time.

The Action Cards are pretty much grouped together so it's going to take a LOT of shuffling to mix that lot up.
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 22, 2014, 10:21:04 AM
Quote from: Banzai_Cat on November 22, 2014, 09:39:42 AM
*sigh* - yeah, I was thinking it would be a crazy shuffling time.

The Action Cards are pretty much grouped together so it's going to take a LOT of shuffling to mix that lot up.
I spent ages splitting, shuffling, splitting again, mixing....ages.
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on November 22, 2014, 12:25:58 PM
Might have to purposefully lay them out one at a time so like cards are split up.
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 22, 2014, 01:00:47 PM
I actually don't bother taking the other "location" cards out the Action Deck. If you were to, you would need to shuffle again...so I don't bother. If I draw a location not specific to the region I'm fighting in, I just discard it
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 22, 2014, 01:03:03 PM
Also - it seems kind of weird having the locations lying horizontal on the "board". I don't like it and I place them vertically. We have to read them after all.
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 22, 2014, 02:06:41 PM
Quote from: JudgeDredd on November 22, 2014, 01:03:03 PM
Also - it seems kind of weird having the locations lying horizontal on the "board". I don't like it and I place them vertically. We have to read them after all.

Yeah, that play mat layout isn't terribly good is it?  Those sideways card locations are a good example.  Fortunately we don't lose much by placing them upright and placing a column of enemy cards above them, over some of the simple tables.  :)
Title: Re: Questions for DVG Warfighter
Post by: Cyrano on November 26, 2014, 08:52:12 PM
OK, finally playing...bottom line: really like it, but...

1: Sod the bullet dice.  Seriously  Took all of three rolls to throw them over the rail and reach for "real" d10s and d6s.  I'd suggest them as a form of punishment for the naughty Twilight 2000 gamer on your Christmas list.

2:  DVG has written some excellent sets of rules.  This is not one of them.  Any game where you're nigh half-way in before you get a turn order sequence is not a good one.  Also, the fact that all human players play simultaneously in any manner they agree -- which makes for great fun -- is far too hidden.

3:  It took a while to figure out that, unless explicitly stated otherwise, playing action cards is unlimited and without action cost.  This confusion was made worse by the play mat which includes "Play Action Card" as one of the actions that notionally consumes one of your two actions each turns.  I think what was meant was play LOCATION card that costs an action, but it doesn't say that.

4:  The game is completely playable without the expansions, but I conclude I'd rather not do so.  This, however, leads to a SILLY action deck that, as observed elsewhere, can be tough to shuffle.  My beloved has remarkable patience for this.

5:  Not all scenarios are going to be playable with 6 players...or at least not a lot of fun for the fellow who winds up with the NSP and no cards.

6:  If it's ulimately not really necessary, the mat is nice, but I was disappointed that mine came a bit crinkled.

7:  I agree with all the rules interpretations proffered above, and offer one or two of my own queries:
  a:  Assuming I'm willing to pay the card cost, may I stack support cards, i.e., can I have three "Sniper Cover" cards in effect at the same time?
  b:  If I use an action to draw and discard, may I play a card drawn as a result that has no action cost.  As an example, if I draw and discard with my second action, and I draw a "snap shot", may I take that shot?
  c: I'm right that I'm free to spend cards on my colleagues at any time during a turn, so, if I've already played an "Advance" to lower the cost of entry to a location for myself, I'm at liberty to play a secone one for one of my allies as well so that they too may have the cost lowered?

If it sounds like I've nit-picked the game into disfavor, this is not so.  It's a fun cooperative game that isn't half as difficult as its rules suggest, plays quickly, and has a good modern combat flavor.

I'd observe in passing that it'd be a good con demo game for, oh, I dunno, ORIGINS.

Recommended.

Best,

Jim
"Cyrano"
:/7)
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on November 27, 2014, 02:49:27 AM
lol

Good appraisal of the game...and the dice. The one reason I have stuck with the dice for just now was the number of 5 and 6 rolls I was getting with the 9mm bullet dice.  :))
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on November 27, 2014, 09:19:11 AM
The d6 bullet dice are okay. The other dice are not. They roll and roll and roll and the numbers are difficult to read to boot.
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 27, 2014, 10:38:44 AM
Quote from: Cyrano on November 26, 2014, 08:52:12 PM


7:  I agree with all the rules interpretations proffered above, and offer one or two of my own queries:
  a:  Assuming I'm willing to pay the card cost, may I stack support cards, i.e., can I have three "Sniper Cover" cards in effect at the same time?

I think the rules mentioned that you could only apply one effect/card of a specific name in any single instance, but you could play as many different cards as you wanted/could.  I interpreted that as being the case with everything other than equipment (which is limited by the weight rating).

Quote
  b:  If I use an action to draw and discard, may I play a card drawn as a result that has no action cost.  As an example, if I draw and discard with my second action, and I draw a "snap shot", may I take that shot?

I would think so, if it didn't cost an action.  Can't we technically play a card at any time, if the situation & target is valid?

Quote
  c: I'm right that I'm free to spend cards on my colleagues at any time during a turn, so, if I've already played an "Advance" to lower the cost of entry to a location for myself, I'm at liberty to play a secone one for one of my allies as well so that they too may have the cost lowered?


Yeah.. one card of the same name per character at any one time.  Related to a) I think.  :)

Although you have to pay for targeting buff cards on another character often, when that 'any character' indication is in [brackets] on the card.



That's how I've interpreted those, anyway.
Title: Re: Questions for DVG Warfighter
Post by: Cyrano on November 29, 2014, 11:01:18 PM
My head wanted me to believe that a rule like you discuss at 7a above existed.  I cannot, however, find it.  Can you point me at it?  As I say, it makes sense that it should be there, but I'm not seeing it.

Best,

Jim
"Cyrano"
:/7)
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on November 30, 2014, 09:49:59 AM
Quote from: Cyrano on November 29, 2014, 11:01:18 PM
My head wanted me to believe that a rule like you discuss at 7a above existed.  I cannot, however, find it.  Can you point me at it?  As I say, it makes sense that it should be there, but I'm not seeing it.

Best,

Jim
"Cyrano"
:/7)


I'm just skimming through the rules real fast and this is the only concrete thing I've seen:


Skill Cards - Card Effect (pg13, Equipping)
"Soldiers are limited to one Skill card of each title."


I probably got Warfighter mixed up with some other game's rules.  I tend to learn more than one back-to-back.  But considering how scattered the Warfighter rules can be, I still get the feeling I'm missing some rules every time I skim through the manual.  At this point, I think you can play more than one Action card of the same type on one soldier during his turn. *shrug*

Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on May 31, 2015, 04:03:42 PM
lol

I Googled to check exactly what RECON meant on the Mission card - and it returned my own thread!

Thanks guys - you lot are amazing...and I am one forgetful bugger!  O0
Title: Re: Questions for DVG Warfighter
Post by: Cyrano on May 31, 2015, 09:57:15 PM
That's seriously hysterical...

Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 01, 2015, 03:34:29 AM
Hi Gents,
some time has passed by, who is still playing Warfighter from time to time and loving it.
i am especially interested in the solitaire experience (for a quick game of an 1h or 2)

Are the expansion #1 #2 #3  worth the money and probably the new  #5 speedball too?
(i am at the beginning not so much interested in RU and UK  soldiers, but the Easter Mission maybe so that would add  #8 )
should i take special attention to get a re-print version? or is the first edition OK?
(i will replace the bullet d10 dice anyway with normal dice) 

The reason for resurrection this thread is:
I am at the Spiel2015 next weeks, and that is a good place to probably get the game without the tremendous shipping costs that had let me shy away from ordering it when it was released.

i had saved up money for "DVG Huey Leader" to get a that fare this year, but its far from release, so that purchase will have to be postponed to the next visit in 2016, and i want to bring something nice home from the drive. 
 
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on October 01, 2015, 04:07:10 AM
I haven't played it in a couple of months but that's not because it's not a good game, but because of other attention grabbing things (PC, rugby, modelling, cycling).

I think it's a great system and it plays very well solitaire imo. No real gripes from me regarding the game, production value or the system.

The three minor issues I have are
None of these are show-stoppers to a great game though.

Definitely do not use the bullet dice. They are not good at all. Nice thought - but not good.

I got the Warfighter Combo Pack which I think included
The card expansions were worth their money. They increased the re-playability with more choice. The soldiers and bullet dice, not so.

Worth the price imo.
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 01, 2015, 08:56:34 AM
I should have the new War Chest in any day so I can give you feed back as I will then have the complete set.


PE
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 02, 2015, 05:15:03 AM
THX for the head up JD   and i hope you Get your box before 10/8 PE  :)

i know about the mat. I have read over at BGG some people dont use  the mat at all and track timer with other means

JD in opposite to Phantom Leader where the limit of or counters is representing the stockpile at the airbase, In Warfighter there are no limit and players should 'share' the counters and weapon cards, IIRC the rules
I have seen at BGG that someone had build a sheet to print out and use as a chard for soldiers loadouts and capabilities
Title: Re: Questions for DVG Warfighter
Post by: JudgeDredd on October 02, 2015, 05:21:38 AM
Quote from: MikeGER on October 02, 2015, 05:15:03 AM
THX for the head up JD   and i hope you Get your box before 10/8 PE  :)

i know about the mat. I have read over at BGG some people dont use  the mat at all and track timer with other means

JD in opposite to Phantom Leader where the limit of or counters is representing the stockpile at the airbase, In Warfighter there are no limit and players should 'share' the counters and weapon cards, IIRC the rules
I have seen at BGG that someone had build a sheet to print out and use as a chard for soldiers loadouts and capabilities
That'll be handy - thanks.

I knew they could be shared - but imo there's enough to track and recall throughout the game without having to remember who's sharing what kit.

Like I said - it's not a big deal...just a niggle.
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 02, 2015, 11:39:54 AM
Quote from: MikeGER on October 02, 2015, 05:15:03 AM
THX for the head up JD   and i hope you Get your box before 10/8 PE  :)

i know about the mat. I have read over at BGG some people dont use  the mat at all and track timer with other means

JD in opposite to Phantom Leader where the limit of or counters is representing the stockpile at the airbase, In Warfighter there are no limit and players should 'share' the counters and weapon cards, IIRC the rules
I have seen at BGG that someone had build a sheet to print out and use as a chard for soldiers loadouts and capabilities

It is showing it will be here by the 5th.  I will say that I own about all of DVG's stuff that Warfighter ranks up there in terms of gameplay and mechanics.  The first set of expansions are worth it imho, however I was not happy with the play mat... mainly because of the wasted space and the funky layout.  The Warchest I purchased (new mounted board, all of the second wave expansions and new Night missions) looks better.  The rules I thought were pretty poorly written/organized compared to the usual from DVG.   The game has been tough to beat, but I really like the challenge and the variety the game offers are in spades.


PE
Title: Re: Questions for DVG Warfighter
Post by: Cyrano on October 02, 2015, 02:48:19 PM
I just got notified that mine is waiting at home...surely the City can carry on without me while I go home and wax some drug warlords?
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on October 02, 2015, 05:47:57 PM
Quote from: Cyrano on October 02, 2015, 02:48:19 PM
I just got notified that mine is waiting at home...surely the City can carry on without me while I go home and wax some drug warlords?


Are they preparing to don their bikinis again?
Title: Re: Questions for DVG Warfighter
Post by: Cyrano on October 03, 2015, 11:43:21 AM
No, no, no...they stroll about as God made them...just want to look tidy in doing so...

As to the game, lots of thoughts, but this one is foremost at the moment.  Ogre Designer's Edition stands alone atop the mountain of pornographic gaming goodness.

This sucker, however, may summit the slightly lower peak -- and only slightly -- of wargame porny-ness...

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhcHxp7z.jpg&hash=d892bc84ef3bbb2a53b43bd7dfc0dd3352396f5a)

It's silly and I love it.

Inside the box is the long-awaited mounted tactical board (nice so far), the extra troops and gear (with more battle dice...why I do not know), a revised rule set with clarifications and a couple new rules (NICE!!), the scenario book, counters (mostly additional ammo counters, but also stuff to cover the new gear added, plastic dividers for sorting your cards in the footlocker (YES!), and, most intriguingly, revised cards representing clarifications, re-costings, rejiggering of stats, &c.  I'll be spending much of tomorrow with this and am looking forward to it...
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 06, 2015, 10:18:14 AM
Quote from: MikeGER on October 01, 2015, 03:34:29 AM
Hi Gents,
some time has passed by, who is still playing Warfighter from time to time and loving it.
i am especially interested in the solitaire experience (for a quick game of an 1h or 2)

Are the expansion #1 #2 #3  worth the money and probably the new  #5 speedball too?
(i am at the beginning not so much interested in RU and UK  soldiers, but the Easter Mission maybe so that would add  #8 )
should i take special attention to get a re-print version? or is the first edition OK?
(i will replace the bullet d10 dice anyway with normal dice) 

The reason for resurrection this thread is:
I am at the Spiel2015 next weeks, and that is a good place to probably get the game without the tremendous shipping costs that had let me shy away from ordering it when it was released.

i had saved up money for "DVG Huey Leader" to get a that fare this year, but its far from release, so that purchase will have to be postponed to the next visit in 2016, and i want to bring something nice home from the drive. 



Ok, so after going through all the stuff I have couple of observations.  I now have all the expansions and the war chest. 

First Base Game:

The base game by itself is fine.  Some negative would be the Mat, the rule book is poorly organized and written, and I can not remember but the bullet dice is just ok and unusable without a dice tray.  The game can be very challenging, but the mechanics and flow are very good and intense.  The combo cards and weapons work very well together.  There is a lot of variety in the game with load outs, equipment and soldiers and they can be specialized or you can concentrate them.  Tons of replay-ability as the locations and enemies you face will always vary and the cards to respond as well.

Expansions (Round 1):  Of all the first 3 expansions I would say that Expansion 1 is probably the best as it adds more hostiles and equipment and locations.  Then would be Exp. 3 with snipers and mortars and then 2 with stealth which I rarely use and suppression which can be very handy.

Expansions (Round 2):  For me the Expansion 6 with UK soldiers is maybe the best out of the group.  A lot of soldiers, weapons and equipment with some added missions.  Next would be Exp. 8 the Eastern Adversaries followed by Exp 5 Speedball with added equipment etc... then Exp 7 with Russian Fed. 


Footlocker:  This is not a gimmick, but maybe a over indulgence but  in a good way... There are nice dividers supplied along with corrected/adjusted cards, a scenario book, a very nice mounted board (a lot better than the mat), enough slots to hold about X100 expansions and a revamped rulebook with examples.  Some new counters for the weapons and some additional counters are included.  NIGHT MISSIONS! 


To put it altogether, for me this game is a lot of a lot... .meaning there are so many combos you can use to obtain objectives it is quite insane the amount of stuff once all put together.  I really enjoy the game a lot, and the balance seems about right.... it is tough, but I really like a game that kicks your butt sideways or maybe not... you just never know how a mission turns out which in turn each play tells a story.  I recommend the game and all of the expansions, but then again I really like the game and more of it is a good thing for me.  The base game has enough there to dip your toes in to see if it is for you before you plunge like me head first in collecting everything.   I will say that the expansions are not fluff, they actually add a lot of value to the game with more variety and challenges.  I am also glad I picked up the Footlocker, it was worth it in my eyes.

Purchased through NWS Store.... easier on the wallet (but not according to my wife!)

PE
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 07, 2015, 02:37:59 AM
THX for the inputs PE  O0
the basegame is surly on my shopping list now for Essen! 
...and i guess some important expansions might see an impulsive buy ;)
(i am even thinking about the locker, because this is a large item i surly don't want to pay shipping for
while some more rounding up card deck expansions later are small and light, and locker brings the game to 'version 2.0'.  PE, what are the measurements of that box? )

Do you guys use card sleeves? ...and of what size please? 
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 07, 2015, 07:56:03 AM
Quote from: MikeGER on October 07, 2015, 02:37:59 AM
THX for the inputs PE  O0
the basegame is surly on my shopping list now for Essen! 
...and i guess some important expansions might see an impulsive buy ;)
(i am even thinking about the locker, because this is a large item i surly don't want to pay shipping for
while some more rounding up card deck expansions later are small and light, and locker brings the game to 'version 2.0'.  PE, what are the measurements of that box? )

Do you guys use card sleeves? ...and of what size please?


The box is 350mm x 230mm x 150mm (14" x 9" x 6") and around (6 lb.)

If shipping is a large cost, may need to pick up if interested.

PE
Title: Re: Questions for DVG Warfighter
Post by: Arctic Blast on October 07, 2015, 02:06:40 PM
Never did buy this...now I'm tempted to just buy everything that I can find. This could end badly.

Hell, this likely WILL end badly.  :P
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on October 07, 2015, 02:34:07 PM
Quote from: Arctic Blast on October 07, 2015, 02:06:40 PM
Never did buy this...now I'm tempted to just buy everything that I can find. This could end badly.

Hell, this likely WILL end badly.  :P

HA! That's what I did... currently waiting on everything in the series to arrive from NWS.... my wife will not be pleased....  :knuppel2:
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 08, 2015, 08:48:00 AM
Played one last night with the UK forces in the Middle East trying to reinforce an outpost.  My team leader caring the new AK-47 with +1 Penetration (that's what she said).  Needless to say we did not make it as at the end you have to keep the location clear for three straight turns......


PE
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 08, 2015, 11:10:08 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fx2747d.jpg&hash=2beab2ea8c0ee505b0673d9c2c5ed7dcedf627b7)

my phat loot from Essen  ;)

i got Warfighter and most of all the expansion
(i dont like to lead Russian and didnt need extra figurines so i made a pass on this two items) 

also got some deep trays for my other games, and UGG (http://ugg2nd.de/By-Manufacturer/) who has a booth a the fair hold a boardgame auction at 1pm ... and so i got my hands on a minimal damaged (only the shrink wraps) copy of DVG Down in Flames WWI guns blazing for 24 Euros 

THX for the input guys :)
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 08, 2015, 12:10:27 PM
Quote from: MikeGER on October 08, 2015, 11:10:08 AM

my phat loot from Essen  ;)

i got Warfighter and most of all the expansion
(i dont like to lead Russian and didnt need extra figurines so i made a pass on this two items) 

also got some deep trays for my other games, and UGG (http://ugg2nd.de/By-Manufacturer/) who has a booth a the fair hold a boardgame auction at 1pm ... and so i got my hands on a minimal damaged (only the shrink wraps) copy of DVG Down in Flames WWI guns blazing for 24 Euros 

THX for the input guys :)


Nice Run, a lot of goodness in those boxes. Enjoy!

PE
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on October 08, 2015, 12:54:19 PM
Nice haul.  O0
Title: Re: Questions for DVG Warfighter
Post by: Arctic Blast on October 08, 2015, 11:06:46 PM
Oh look, my company bonus just showed up in my bank account! Bye, bonus... ;D
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on October 09, 2015, 12:14:42 AM
MikeGER - That looks like a smaller dice tray than the pair I have.  I've been looking for a smaller one, as my current pair are about a foot in diameter (approx 0.3 m), but may end up having to find a wooden picture frame to convert.

I've not found smaller ones like your new one in that pic, the couple places I looked here in the US.  That one seems to be around 8 inches across.
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 09, 2015, 02:17:56 AM
Nefaro, its the Deep Dish tray by DVG
http://www.dvg.com/.sc/ms/dd/ee/63/Deep%20Dish%20Counter%20Trays
(bought here: http://ugg2nd.de/de/Nach-Hersteller/Dan-Verssen-Games-ugg/Deep-Dish-Countertrays.html)

they are 8.5" x 11" and 7/8" deep
and the tray fits good into a DVG games box, here is my TAL example
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F33bcviw.jpg&hash=15838fcd7a122e931bb695d8d4bcfcbabf5773ca)
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on October 09, 2015, 12:55:29 PM
Quote from: MikeGER on October 09, 2015, 02:17:56 AM
Nefaro, its the Deep Dish tray by DVG
http://www.dvg.com/.sc/ms/dd/ee/63/Deep%20Dish%20Counter%20Trays
(bought here: http://ugg2nd.de/de/Nach-Hersteller/Dan-Verssen-Games-ugg/Deep-Dish-Countertrays.html)

they are 8.5" x 11" and 7/8" deep
and the tray fits good into a DVG games box, here is my TAL example


Nope.  I'm talking about the round dice tray in bottom center of your earlier pic, still in the box.   The one you roll dice in.   That one looks smaller than the two I have, and I plan on getting a smaller one sometime but haven't found any boxed ones of a similarly smaller size for sale around here.

I have a stack of 'Deep Dish' DVG counter trays sitting on a shelf not far from my head right now.  Quite familiar with those.  ;)
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 10, 2015, 02:44:11 AM
Quote from: Nefaro on October 09, 2015, 12:55:29 PM
I'm talking about the round dice tray in bottom center of your earlier pic, still in the box. 

Sorry, my fault
the dice tray is this one by Philos  (Dice Tray  - Product No. 3121)
http://philos.quasarshop.de/Detail.asp?ARNR=3121&AG1=WUE&AG=WUE&ID=WUE&ALID=WUE&Lang=E

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fmu9e0.jpg&hash=6b6024f30086bf3730bc15b8e5284abdf36c8c44)
diameter is 22 cm and rolling-area diameter is about 17,5 cm and two wooden D6 dices came with the tray
(and you see 5 easy to read replacement dices i got me for Warfighter)

... i had wandered through the halls looking for a nice small dice tray or a dice tower (in anticipation of the bullet dices working not all to well) like the one SingleHandedWarfare reviewed on YT  https://www.youtube.com/watch?v=HqjR0tw7_YY  once  ...and i stumbled about it at some booth in Halle2  but i don't remember the booth ID number
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on October 10, 2015, 07:32:02 AM
Thanks for the pic.

That looks like the perfect size!

Mine are about 50% wider.  Love them but they take up a bit more space than I'd like.
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 12, 2015, 02:08:01 AM
here my first experimental setup just with the base game  :D

Player-Giacomelli, NPS-Samaniego and Squad-Corona are tasked with a Covert Action against a Cartel Boss

(37 Resource points to spend. Not much wiggling room for Giacomelli-loadout, if i want to use all 3 sorts of soldier cards and also like to have explosives  in the mix ...so i happen to encounter/use/learn all the rules involved)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F1g1vet.jpg&hash=c317f180b14301866664620543d696102b1104b1)

somewhere in the middle
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F11impw4.jpg&hash=692b38a08676e2876e33c83468767eb70b55df4d)

i had run out of time  (and daylight) not in the mission but in RL ...so i had to take a break in the middle of the soldier turn phase
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F51qcma.jpg&hash=b23a82c308af4323d41459b7ee1a51613a5b7ae1)
(Corona had just spend an action to  activated the Objective, hostile cards where drawn ...counter still has to be removed ..the event card 'Locals', demand 2 XP tokens or i have to close in on the target, while i had plans for stand-off ...when it came to me i totally had forgotten to dish those XP  out last turn ...)

i like it so far  O0
it surly has that DVG solitaire game / Leader series-trait: "Oh, What to do with my precious resource points, the load-out, the planning for the mission ...and when the shit hits the fan, its all different and you have to adjust and hopfully had planed for eventualities"

well my baptism of fire Warfighter game was a little hindered by still not euf shuffling of the action deck -even so i took some serious effort before-  ...and memorizing the rules, so checking them up again now and then...and again... and simple mixing up things, and the usual 'little insecurity' about rules and doing it right ...forgot to give experience points first, but was able to reconstruct the distribution from the 'used cards' hostile deck a turn later
... i have to watch some more of the lets play vids again  ;)

Money worth spend  :)

PS: Warfighter  #wave3 - suggestion:  Vassal Module (with everything in it) Please !
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on October 12, 2015, 05:50:57 AM
Very cool Mike! I'm waiting on my copy. USPS tracking tells me it's in transit to the Great White North... so I wait.... :D
Title: Re: Questions for DVG Warfighter
Post by: Arctic Blast on October 13, 2015, 10:27:15 PM
Well, I ordered everything from NWS as well. I'm sure it's going to take a weekend to get everything sorted out once it arrives.  >:D
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on October 14, 2015, 05:27:27 AM
So far mine's in Montreal in customs.... hope it gets here for the weekend....  :knuppel2:
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 14, 2015, 05:28:52 AM
DVG sent me a copy of their Warfighter Footlocker as well as four Warfighter (their Warfighter, Brant ;) ) expansions...Russian Federation, United Kingdom, Speedball!, and Eastern Europe. I'm going to do an unboxing article, possibly a full review of everything also, in the near future.
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on October 14, 2015, 06:49:26 AM
Quote from: Banzai_Cat on October 14, 2015, 05:28:52 AM
DVG sent me a copy of their Warfighter Footlocker as well as four Warfighter (their Warfighter, Brant ;) ) expansions...Russian Federation, United Kingdom, Speedball!, and Eastern Europe. I'm going to do an unboxing article, possibly a full review of everything also, in the near future.

Umm... do you have the base game? If not yer gonna have trouble playin...
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 14, 2015, 06:52:42 AM
^ Yes I do. I've made mention before about how horrible the rule book is.
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on October 14, 2015, 06:57:57 AM
Quote from: Banzai_Cat on October 14, 2015, 06:52:42 AM
^ Yes I do. I've made mention before about how horrible the rule book is.

So... re-write it.  ;)

Have you seen version 2 of the manual? Is it any better? I've read version 2 and it seems like standard DVG fare... which is not that bad....
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 14, 2015, 06:59:08 AM
I actually started to do just that some time ago. It's been so long though I don't remember where I was at, so I'd have to start from scratch again.
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 14, 2015, 12:50:58 PM
it had time to pick up my session from above

...and Warfighter really tells a action movie story. a story that, can even have some funny moments involved
here is how i plan to solved the puzzle.

Giacomelli, Samaniego, Corona are still on the trail
Corona had just waxed a smuggler also on the trail, Giacomelli suppressed a second one ...there will be no responce from those suckers this hostile turn,  Samaniego took his time to reload his suppressed MP5 and used the rest of his time and his exceptional medic skills to successfull treat one of the two separate class1 wounds Giacomelli was suffering from.

now will come the hostile turn:
some new tangos may or may not show up on the trail (the 0-1 reinforcement draw)
the drug runners screening the boss at the objective all have range zero, they got so exited by hearing the shooting that -go figure - all four of them close in on the trail to intercept my raiding party, ...but so also stupidly exposing their boss:-)  (there is no reinforcement draw at that location, because i have no soldier in the objective)
and i will have to brave not one single shot in the trail...now

then it will be my turn again
i joyfull pay the two XP points to negate the 'Locals'-card and are now allowed the ranged attack
then i will have 6 actions left to take out that boss and he has to do go down with two kills ...to be sure;-)
first Giacomellii will lob two times a 40 mm grenade in the objective from his M203 , Corona can shoot twice, and Samaniego - a range zero guy - needs one action to close in and has one burst lesft. but because its his first attack in this turn it will be a stealth one and so no roll for penetration

If the boss is down the mission ends immediately, with a win  (i don't have to reslove the hostile turn, correct?) 

Well, if they f#*& -up there will be 1 unspuressed Smuggler and 4 drug runners on the trail, and possible a reinforcement  two times, and one possible reinforcement in the objective also ... so my three guys better aim well!  ;)
Title: Re: Questions for DVG Warfighter
Post by: Arctic Blast on October 14, 2015, 09:25:24 PM
Quote from: Barthheart on October 14, 2015, 05:27:27 AM
So far mine's in Montreal in customs.... hope it gets here for the weekend....  :knuppel2:

Still waiting for mine to ship. Good thing I'm patient... :knuppel2: ;D
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 15, 2015, 07:34:42 AM
I have half a mind to create fictional soldiers for this game, like Delta Force Chuck Norris, Rambo Sly Stallone, Commando Arnold Schwartzenegger, Red Scorpion Dolph Lundgren, and so on. But of course, at a relatively astronomical point cost.
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 15, 2015, 08:52:14 AM
Quote from: Banzai_Cat on October 15, 2015, 07:34:42 AM
I have half a mind to create fictional soldiers for this game, like Delta Force Chuck Norris, Rambo Sly Stallone, Commando Arnold Schwartzenegger, Red Scorpion Dolph Lundgren, and so on. But of course, at a relatively astronomical point cost.

Then the game would be too easy  ;D


PE
Title: Re: Questions for DVG Warfighter
Post by: bayonetbrant on October 15, 2015, 09:03:19 AM
Quote from: Banzai_Cat on October 15, 2015, 07:34:42 AMCommando Arnold Schwartzenegger,

Special Ability: never reloads
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 15, 2015, 09:23:27 AM
Quote from: PanzersEast on October 15, 2015, 08:52:14 AM
Quote from: Banzai_Cat on October 15, 2015, 07:34:42 AM
I have half a mind to create fictional soldiers for this game, like Delta Force Chuck Norris, Rambo Sly Stallone, Commando Arnold Schwartzenegger, Red Scorpion Dolph Lundgren, and so on. But of course, at a relatively astronomical point cost.

Then the game would be too easy  ;D


PE

Not if you were only allowed one, and no other soldiers.  8)
Title: Re: Questions for DVG Warfighter
Post by: Cyrano on October 15, 2015, 09:58:17 AM
Commando Ahnuld:

1.  No reloads (as above).

2.  No weapons used by Commando are subject to recoil penalties or weight limitations.

3.  Sleeveless shirts count as body armor +1.

4.  All shrubbery behind which he is hiding is impervious to gunfire.  This is true even if the shrubbery only come up to the Austrian Oak's waist.

5.  May not be hit by any ordinance while smoking.

6.  If player is able to make witty -- or perhaps not so witty -- remark, count 1d6 suppression on targeted card.



Title: Re: Questions for DVG Warfighter
Post by: Nefaro on October 15, 2015, 10:03:34 AM
7)  Gets to da chaw-paaaahh!
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 15, 2015, 10:07:43 AM
( 8 ) No 'aimed shots' allowed - all fire must be from the hip, but is just as accurate as an aimed shot itself.
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 15, 2015, 12:29:43 PM
I was thinking something more of the lines of this....

Sorry for the graphics, it is something I came up with quickly... but would be fun to unleash Storm Shadow or Snake Eyes on stealth into a new location....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH.jpg&hash=a2e43e17113e7d7e91ea76dd0150b1ed6aacf413) (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH2.jpg&hash=3ec2b272fae50ff1c9ba97390ed2153981aad1e2)


PE
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 15, 2015, 12:58:05 PM
Nice work PE. His 'Unarmed' needs to be around '3' though.  :2funny:
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 15, 2015, 01:07:41 PM
Quote from: Banzai_Cat on October 15, 2015, 12:58:05 PM
Nice work PE. His 'Unarmed' needs to be around '3' though.  :2funny:

Lol... yea... you are right.  I have not worked on the stats, but it will be fun to setup a group of weapons or that character. Or maybe a Predator  :D

PE
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 15, 2015, 01:59:11 PM
Oh you are not faster than a Ninja!   :D

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH4.jpg&hash=1046c40d6d716df7d2d4ed12f35cdc0a7af8e87b)


PE
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 15, 2015, 04:30:06 PM
Quote from: PanzersEast on October 15, 2015, 01:07:41 PM
... Or maybe a Predator  :D

yeah!   a Predator and an Alien card to mix into the hostiles deck when playing jungle scenario 8)


...which directly lead to a stand alone "Warfighter"-mechanics "Aliens" (the movie) game  ...with Ripley, Vasques, Bishop, Hicks, those other Marines, Flamethrower, Rifles, and Tracker cards.... Mission objectives and location card ideas come natural to mind ...from the movie themes O0
Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 15, 2015, 06:14:25 PM
I think we landed on a fan-made print-n-play possibility here, fellas.
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 15, 2015, 08:11:58 PM
Quote from: Banzai_Cat on October 15, 2015, 06:14:25 PM
I think we landed on a fan-made print-n-play possibility here, fellas.

Hmmm, you may be on to something there... stay tuned.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH6.jpg&hash=122a0fa61c1adaaff1b315f9f4d11b10951b1026)  (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH7.jpg&hash=bd98dfbee14852a032e4337b561953c53af298c3)


*These are just test cards.. values may change

PE
Title: Re: Questions for DVG Warfighter
Post by: PanzersEast on October 16, 2015, 08:06:56 AM
Somethings out there!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FPRED1.jpg&hash=a31692de53c92cbcaedf1576c4eecdc66a22b9f5)  (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FPRED2.jpg&hash=8ef479a1ba0d2e1cb242dc8bf597334c1185a29e)

Do need no weapon....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH8.jpg&hash=fb3f33fec28e959c1ba934beb0cac3af1d3d94f0) (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH9.jpg&hash=7b4ef42a4570466c2473af93646c2af2e6bb55a5)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH10.jpg&hash=23d2021270fc5cc00bdfd883057dbba261a9ef12) (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH11.jpg&hash=8e9a9739c6b5bfed3ce9cea4e1917f535300a920) (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FSSH12.jpg&hash=0d1e1856a374abea27bf622c026d170b77cb19c8)
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 18, 2015, 10:55:19 AM
in the meantime i sorted in my footlocker and browsed through all the cards  ...and so came the idea to build an virtual 'Armory'  :)
Pictures i can use to think a little about outfitting a team for a mission abroad checking the picture references on my PC, tablet or even the cellular

so i laid out one piece of the Equipment-  and Skill- cards each in a kind of 'meaningfull themed' grouping arrangement...

  (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Ffk7ias.jpg&hash=25ccac37cc593848f84383b277fb4025d3545a12)

  (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2zrqhic.jpg&hash=daacf8d24c698986c51c6ebce2a2cd49356bbd31)
(You get the idea
...to keep Dan's copyright save i uploaded an extra reduced resolution here, so the rule-text gets unreadable, esp. when zoomed in on it
PS: one Skillcard is missing ...its the one from The Russians Set that i don't have,...yet)
 

- on a side note:
Do you guys use/plan to use   sleeves and which brand/type do you recommend ?   
Title: Re: Questions for DVG Warfighter
Post by: Cyrano on October 19, 2015, 12:45:01 PM
I have never been a sleeve guy for card games of any size and this one, yeesh.

Still, organizing all the decks, switching out the old for the updated, and generally getting everything orderly was a great deal of fun.  Planning a big game after the show I'm in wraps at the end of the month...

Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 19, 2015, 04:49:21 PM
Quote from: Cyrano on October 19, 2015, 12:45:01 PM
Planning a big game after the show I'm in wraps at the end of the month...

Show? Are you doing stage acting, too?
Title: Re: Questions for DVG Warfighter
Post by: bayonetbrant on October 19, 2015, 06:25:41 PM
Quote from: Banzai_Cat on October 19, 2015, 04:49:21 PM
Quote from: Cyrano on October 19, 2015, 12:45:01 PMPlanning a big game after the show I'm in wraps at the end of the month...
Show? Are you doing stage acting, too?

he's had his moments

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi2.cdnds.net%2F12%2F48%2F618x663%2Fscreen-shot-2012-11-27-at-151551.jpg&hash=09c61f82ead0a5488c00d66767c3c175117e226c)
Title: Re: Questions for DVG Warfighter
Post by: Nefaro on October 19, 2015, 07:11:40 PM
Quote from: Banzai_Cat on October 19, 2015, 04:49:21 PM
Quote from: Cyrano on October 19, 2015, 12:45:01 PM
Planning a big game after the show I'm in wraps at the end of the month...

Show? Are you doing stage acting, too?


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcinemajaw.com%2Fwordpress%2Fwp-content%2Fuploads%2F2013%2F08%2Fjon-lovitz-acting.jpg&hash=be223d8d07d77f9b833b5fab17ea167168f6ea65)



He's a Master Thespian. 


.
Title: Re: Questions for DVG Warfighter
Post by: Cyrano on October 19, 2015, 08:42:12 PM
HA!  Yeah, there's been a more than a few moments where my wife, upon being told I was in a staging of the RHS, was asked who I was portraying.  The relief on being told, "the Narrator", was palpable.  Or, as one of my friends put it, I'm the only person in the show who keeps his pants on throughout.

One of my notices:

http://www.jsonline.com/entertainment/arts/rocky-horror-alchemist-theatre-does-time-warp-again-with-feeling-b99589639z1-331732271.html

I will observe we've sold out the run...something I'm particularly proud of.

Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 19, 2015, 08:42:24 PM
What's bad, Nef, is that I use that Master Thespian (AaaaaaACTING!) line with a lot of my fellow actors and theater friends...and they DON'T get it.
Title: Re: Questions for DVG Warfighter
Post by: Cyrano on October 19, 2015, 08:45:10 PM
@BC:  There's nobody in any cast I've ever been in that didn't understand, "LINE!!" spoken at great volume.

I believe it will prove eternal...or at least as long as theatre (-re) lasts.

Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 19, 2015, 08:45:29 PM
Quote from: Cyrano on October 19, 2015, 08:42:12 PM
HA!  Yeah, there's been a more than a few moments where my wife, upon being told I was in a staging of the RHS, was asked who I was portraying.  The relief on being told, "the Narrator", was palpable.  Or, as one of my friends put it, I'm the only person in the show who keeps his pants on throughout.

LOL

Here's a link to a piece done on a short play I did a few years back...I'm the tall dork that was NOT prepared for the picture. I looked up and FLASH and it was done.

http://www.houstonpress.com/arts/upstage-theatres-third-annual-festival-of-comedy-light-summer-fare-with-some-laughs-6389918

I still stay active in the local theater and do about four shows a year. Any more and I might as well do it full time, but I like having a roof over my head, food to eat, and games to play on my table.

Title: Re: Questions for DVG Warfighter
Post by: BanzaiCat on October 19, 2015, 08:48:48 PM
Also, I did read for a Rocky Horror show at about that same time...Brad Majors. They had a last minute drop-out and I went in because why not. I sang it well but shortly after I was done a guy that REALLY looked the part came in for the part and I was perfectly happy to be not chosen. I don't know what the hell I was thinking...that would have been...um...quite an experience.
Title: Re: Questions for DVG Warfighter
Post by: MikeGER on October 21, 2015, 11:04:19 AM
now its time for the real deal   :D

...starting with a little border action
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F34ott05.jpg&hash=3f1c6070a8d2e629247c3e23657ddfdf71a95061)
(errata:
...i already removed one surplus action-marker from NPS Rosas, he as only 2 actions.
the +1-movement goes to the guy who actual wares the helemet ... that surplus at Dowell has to go back into the tray )


Let's see what i can do with just 27 resource points.
the idea is sniper Dowell don't move at all, Rosas close in to activate the objective then exfiltrate and the sniper picks the hostiles off from distance.... so the plan ;)

its just a first test, later i plan to try out what can be achieved with just a strong sniper-team of two
I will take longer and longer missions, with more resource points and Dowell will get more kit/skills and get combined with either a fast moving operator or a close combat specialist to cover his back as spotter, with kit adjusted to the demands of the objective           
Title: Re: Questions for DVG Warfighter
Post by: Arctic Blast on October 26, 2015, 09:47:28 PM
Received my box of Warfighter goodness today! Hopefully I can get the rules read and everything organized and sorted for the weekend.  :)
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on October 27, 2015, 07:47:59 AM
Received my copy on the 16th just as we were leaving for the annual Cottage Close Out (read: guys drinking weekend).
My buddy and I were the first to get to the cottage, so after some minor chores, light fire as cottage was 42F when we arrived, get pasta sauce started before too many beers, we dove right into a short Mid East quick patrol.... and got smoked.  :P Reset and try again only to get smoked worse!  :crazy2: OK, time to do some reading to make sure we have the rules correct.
Yep only minor errors.. we just suck!

Saturday we try again with 4 players in the Jungle going after a Drug lord. 2 hours of fun and we cleaned house. Everyone had a blast.

So is the Jungle that much easier or was it just the fact that we had 4 player hands of cards vs 2 hands in the first games?

Got home and setup a mission to play solo. Mid East again. 6 locations. Enemy boss location. 2 player hands plus a NPS plus a squaddie.
Won this game but it was closer than the jungle. Actually got some injuries, and had only 3 turns left.

I think the Mid East missions are tougher. But the biggest thing is having more barrels pointed down range. You need to suppress/kill the enemy as quickly as possible or more show up and then yer pooched.

Next up is Eastern Europe, which looks harder still.... T-72 and Hinds!  :o

Great game. Still owe Jim a punch to the face fer the price though....  :knuppel2:

Title: Re: Questions for DVG Warfighter
Post by: Cyrano on October 27, 2015, 08:51:58 AM
I'm a man.  I'm 40 (plus).  I can bear it.

Absolutely the jungle is the starter level...although, especially with the adjusted point values in the expansions, even they can get a bit out of control if you're not paying attention.

Curious to know if DVG has plans to fill up the huge amount of space that's left over in the footlocker.
Title: Re: Questions for DVG Warfighter
Post by: lolopedo on November 14, 2015, 08:06:44 PM
Hi all.

I recived yesterday my copy of the game and i have 2 questions:

1-On the location of the Jungle "Village" the Reinforce cost is: 0-3. Only the cards qith value 0 or 3 enter or its 0 to 3 (the cards qith value 1 or 2 enter too)?
2-Samaniego (NPS) have 2 wounds and he have only 1 action then. He spend his action to heal himself. He has then 2 actions on the same moment or only on the next turn?

Thnks
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on November 14, 2015, 08:27:33 PM
Welcome to GrogHeads!

1. All values from 0 to 3, ie. 0,1,2,3

2. Next run he'll have 2 actions again.

Title: Re: Questions for DVG Warfighter
Post by: lolopedo on November 14, 2015, 08:50:36 PM
Quote from: Barthheart on November 14, 2015, 08:27:33 PM
Welcome to GrogHeads!

1. All values from 0 to 3, ie. 0,1,2,3

2. Next run he'll have 2 actions again.

Thnks a lot.
2-then its not in the same turn, only in the next, ok.
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on November 15, 2015, 06:47:19 AM
Yeah... that should have said "next TURN he'll have 2 actions. Bad typing on my part.  :P
Title: Re: Questions for DVG Warfighter
Post by: lolopedo on November 15, 2015, 12:09:47 PM
One more question:

When one card say: "all the soldiers"?..... the NPCs and Sqads are considered soldiers too or only the soldiers with action cards?
Title: Re: Questions for DVG Warfighter
Post by: Barthheart on November 15, 2015, 12:53:40 PM
It means everyone, otherwise it says "player soldiers".
Title: Re: Questions for DVG Warfighter
Post by: lolopedo on November 17, 2015, 05:56:05 AM
Thnks a lot Barthheart :)

One more:

My soldier (Hart) have a Wound of value 4. I have the Action Card: "Shaje ir off" (you may Heal 1). What happend if i play it?. The wound its convert to a Wound 3?, or only can play on a Wound of value 1?