Ive added the ability to angle your shields towards the attacks or any direction you want!, Ive colour coded the on screen shield pips from green yellow orange and red.
I've got a nice setup for battlestargalactica Module
my dropbox link is
http://www.indiedb.com/games/hexwarrior
soon will be on indiedb
If you Don't Know, this is a 2D hex and chit turnbased free wargame, look at the picture, for info
Now you can rotate the shields , truly feels like a boardgame system, also bbmike you can shield yourself from oncoming reactive fire ), because of bbmikes review I increased shield strength, plays much better thanks bbmike
also just fixed a bug where when you create a new unit the shields were starting at zero, and the shields of empty hexes were visible when you clicked them gone now
New Graphics for shield rotation.
New Feature EMP BOMBs
soon to be on indiedb, v369
http://www.indiedb.com/games/hexwarrior
Bravo! much better to look at.
I dont know how you can model this in gameplay but Battlestars always seem to have cannon oriented weapons while the nu-Basestars are missile dependent.
Ive put some guns on the Motherships, they are just units with no movement and high rate of fire. I also figured I could put units that have no movement or attack as armor plateing etc...
Only one type attack is shown, Im thinking its an attack marker rather than missile trajectory, game does well with laser sim.
The New EMP BOMBS are great
version369 is now on indiedb, its not yet but will be soon
http://www.indiedb.com/games/hexwarrior
Quote from: GDS_Starfury on November 07, 2014, 07:04:11 PM
Bravo! much better to look at.
I dont know how you can model this in gameplay but Battlestars always seem to have cannon oriented weapons while the nu-Basestars are missile dependent.
That was an interesting puzzle, I found I can Place chits representing a missile on the motherships hull ready to fire, I give them movement points but no attack. the missile is moved like a unit but think of it as a guided missile, then when it reaches target zone fire the EMP. so I have EMP guided missiles.
the hull of the motherships can have a chit with no move or attack point, but can be attacked and destroyed, so I get destructable armor .
A set of transparent chits, can be positioned around the mothership with no attack or move points, but would act as a recharging shield, so EMP bombs would be good here
https://www.dropbox.com/s/3fosm0lsovhh0as/Hexwarrior371C.zip?dl=0
new version all kinds of improvements, not going on indiedb yet, so if ye want it heres the link
https://www.dropbox.com/s/3fosm0lsovhh0as/Hexwarrior371C.zip?dl=0
https://www.dropbox.com/s/0i5onv1wjouqazj/Hexwarrior372C.zip?dl=0
A New display of stats has been added showing success and failure of
units. First one shows how many times your deflectors worked, then how
many hits you have taken, and hits you scored, as well as enemy units
destroyed and final one showing failed attacks
This version is not going on indiedb, if you want it use above link
the last version made the HEADLINES http://paper.li/hanen105/1295901465 under TECHNOLOGY