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Digital Gaming => Computer Gaming => Topic started by: Tpek on November 13, 2014, 04:04:29 PM

Title: Hell - new TBS game from Matrix/Slitherine
Post by: Tpek on November 13, 2014, 04:04:29 PM
Anyone tried it out yet?

http://store.steampowered.com/app/312420/?snr=1_7_7_230_150_1

http://www.matrixgames.com/products/546/details/Hell

http://www.slitherine.com/games/hell_pc
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: mikeck on November 13, 2014, 05:07:41 PM
Lost me at iOS
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Jarhead0331 on November 13, 2014, 05:47:23 PM
Quote from: mikeck on November 13, 2014, 05:07:41 PM
Lost me at iOS

Why? A lot of their games are being co-developed for PC and ios. Pike and Shot, WH40K Armageddon, Battle Academy 1&2, etc...
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: spelk on November 13, 2014, 05:48:24 PM
I know next to nothing about the game, but from the trailer, I can see... its a reskinned Battle Academy. Like Pike and Shot. I would have given it a month or two before releasing ANOTHER reskinned effort.

It might be drastically different in all ways. But at the moment, I'm still getting over the Pike and Shot change up. Its a good thing, don't get me wrong, but releasing drastically unrelated little publicised games blatantly using the same engine, might take a bit of swallowing over time.

It might be the BEST thing since sliced bread, but I guess I'll have to wait and see. Till I can justify to outlay to myself. Its feeling very Tiller-esque at the moment.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Bison on November 13, 2014, 06:45:14 PM
I think it actually looks pretty fun.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: jomni on November 13, 2014, 07:18:21 PM
Quote from: Jarhead0331 on November 13, 2014, 05:47:23 PM
Quote from: mikeck on November 13, 2014, 05:07:41 PM
Lost me at iOS

Why? A lot of their games are being co-developed for PC and ios. Pike and Shot, WH40K Armageddon, Battle Academy 1&2, etc...

And these are all fully featured titles and not dumbed down. 
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Tpek on November 14, 2014, 04:01:52 AM
So no one has yet to purchase it?
Not even myself or JH  ???
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: JudgeDredd on November 14, 2014, 04:37:00 AM
Not my bag
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Tpek on November 14, 2014, 04:47:36 AM
Oh well.
Guess it's up to me to get it and try it out myself :P
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Barthheart on November 14, 2014, 06:20:19 AM
Quote from: spelk on November 13, 2014, 05:48:24 PM
I know next to nothing about the game, but from the trailer, I can see... its a reskinned Battle Academy. Like Pike and Shot. I would have given it a month or two before releasing ANOTHER reskinned effort.

It might be drastically different in all ways. But at the moment, I'm still getting over the Pike and Shot change up. Its a good thing, don't get me wrong, but releasing drastically unrelated little publicised games blatantly using the same engine, might take a bit of swallowing over time.

It might be the BEST thing since sliced bread, but I guess I'll have to wait and see. Till I can justify to outlay to myself. Its feeling very Tiller-esque at the moment.

Do you know for sure it uses the BA engine? I ask because this game was developed by Hunted Cow and not Lordz.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: jomni on November 14, 2014, 07:31:46 AM
Quote from: Barthheart on November 14, 2014, 06:20:19 AM
Quote from: spelk on November 13, 2014, 05:48:24 PM
I know next to nothing about the game, but from the trailer, I can see... its a reskinned Battle Academy. Like Pike and Shot. I would have given it a month or two before releasing ANOTHER reskinned effort.

It might be drastically different in all ways. But at the moment, I'm still getting over the Pike and Shot change up. Its a good thing, don't get me wrong, but releasing drastically unrelated little publicised games blatantly using the same engine, might take a bit of swallowing over time.

It might be the BEST thing since sliced bread, but I guess I'll have to wait and see. Till I can justify to outlay to myself. Its feeling very Tiller-esque at the moment.

Do you know for sure it uses the BA engine? I ask because this game was developed by Hunted Cow and not Lordz.

It is BA engine. Briefing is the same, unit purchase is the same, battle UI is the same.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Jarhead0331 on November 14, 2014, 07:42:39 AM
Quote from: Barthheart on November 14, 2014, 06:20:19 AM
Quote from: spelk on November 13, 2014, 05:48:24 PM
I know next to nothing about the game, but from the trailer, I can see... its a reskinned Battle Academy. Like Pike and Shot. I would have given it a month or two before releasing ANOTHER reskinned effort.

It might be drastically different in all ways. But at the moment, I'm still getting over the Pike and Shot change up. Its a good thing, don't get me wrong, but releasing drastically unrelated little publicised games blatantly using the same engine, might take a bit of swallowing over time.

It might be the BEST thing since sliced bread, but I guess I'll have to wait and see. Till I can justify to outlay to myself. Its feeling very Tiller-esque at the moment.

Do you know for sure it uses the BA engine? I ask because this game was developed by Hunted Cow and not Lordz.

Slitherine must own the rights to the engine. In fact, the name of the engine is an acronym and the first letter "s" stands for slitherine.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Barthheart on November 14, 2014, 09:31:46 AM
Ah... got it.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: JudgeDredd on November 14, 2014, 09:52:05 AM
Quote from: Jarhead0331 on November 14, 2014, 07:42:39 AM
Quote from: Barthheart on November 14, 2014, 06:20:19 AM
Quote from: spelk on November 13, 2014, 05:48:24 PM
I know next to nothing about the game, but from the trailer, I can see... its a reskinned Battle Academy. Like Pike and Shot. I would have given it a month or two before releasing ANOTHER reskinned effort.

It might be drastically different in all ways. But at the moment, I'm still getting over the Pike and Shot change up. Its a good thing, don't get me wrong, but releasing drastically unrelated little publicised games blatantly using the same engine, might take a bit of swallowing over time.

It might be the BEST thing since sliced bread, but I guess I'll have to wait and see. Till I can justify to outlay to myself. Its feeling very Tiller-esque at the moment.

Do you know for sure it uses the BA engine? I ask because this game was developed by Hunted Cow and not Lordz.

Slitherine must own the rights to the engine. In fact, the name of the engine is an acronym and the first letter "s" stands for slitherine.
What's the engine called?

Holistic Integrated Terrain Engine?  >:D
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: spelk on November 14, 2014, 12:18:49 PM
After posting a little rant on the reskinning of the BA engine. I then went on to buy the fecker! Installing it.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: JudgeDredd on November 14, 2014, 01:48:00 PM
Quote from: spelk on November 14, 2014, 12:18:49 PM
After posting a little rant on the reskinning of the BA engine. I then went on to buy the fecker! Installing it.
lmao. FAIL  ^-^
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: PipFromSlitherine on November 14, 2014, 01:59:49 PM
To give some context, the STUB engine (Slitherine TUrn Based) is an engine designed (in case you hadn't guessed) for building turn based games.  Beyond that EVERYTHING is scripted, so the internals of the games are entirely different.  BA, Pike&Shot, and Hell are all entirely different games beyond the fact they are turn based strategy games.  The term 'reskinning' implies that the underlying game is the same, which is not the case.

You can in fact build a 'mod' under any of these engines which is en entirely different game (a la Amaris' Naval mod for BA).  Hell uses some very different ZoC and other mechanics that were designed and implemented by the developer specifically for this game.

I wrote the engine specifically to make building these games simpler, hoping that enthusiasts of specific theaters would take advantage of it.  Without it I doubt that a game like Pike&Shot would have seen the light of day if a team had to build all its functionality from the ground up.

Cheers

Pip
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Barthheart on November 14, 2014, 03:23:32 PM
Thanks for the info Pip!  O0
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: spelk on November 14, 2014, 03:55:09 PM
Yeah I knew I'd have to eat humble pie, even as I was typing my "reskinned rant". You see, knee jerk reactions to games without actually playing them never end well. Especially when a good Cognac is flowing and the title shows up on Steam just as I'm feeling in the mood to try something out.

Having give it a little blast, I must say I'm quite taken with it from the off. I thought the turn based fatigue wouldn't allow me to enjoy it, but in the first main campaign session (after the tutorial) I was finding new ways to combine troops and seeing some of the specials of the enemies kick in being pleasantly surprised. It looks nice, if a bit milky on my tat laptop. The effects are pleasant. The combat is alluring enough, especially when you can position your combined arms in a way that the enemy charge ahead and fall into support/flanking bonuses and are massacred.

So far, enjoyable.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Anguille on November 14, 2014, 04:15:15 PM
Quote from: PipFromSlitherine on November 14, 2014, 01:59:49 PM
To give some context, the STUB engine (Slitherine TUrn Based) is an engine designed (in case you hadn't guessed) for building turn based games.  Beyond that EVERYTHING is scripted, so the internals of the games are entirely different.  BA, Pike&Shot, and Hell are all entirely different games beyond the fact they are turn based strategy games.  The term 'reskinning' implies that the underlying game is the same, which is not the case.

You can in fact build a 'mod' under any of these engines which is en entirely different game (a la Amaris' Naval mod for BA).  Hell uses some very different ZoC and other mechanics that were designed and implemented by the developer specifically for this game.

I wrote the engine specifically to make building these games simpler, hoping that enthusiasts of specific theaters would take advantage of it.  Without it I doubt that a game like Pike&Shot would have seen the light of day if a team had to build all its functionality from the ground up.

Cheers

Pip
Very interesting...this game could be fun.

Now, please give us legion 2!
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: PipFromSlitherine on November 14, 2014, 04:55:26 PM
Ahhh,  Legion II.  It's our White Whale!  Trying to build something that really moves it all forward is a pretty huge task :(

That said, I've just put a new set of functionality specifically designed to allow for campaign layers on the current battles out to some developers.  In theory it would allow the building of pretty complex layers that then feed in to either prebuilt or skirmish battles.  I think we'll see some cool stuff built with it.

Cheers

Pip
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Jarhead0331 on November 14, 2014, 05:29:17 PM
Two 10 mission campaigns as sole source of content seems a bit light to me. Think there is any replayability here?
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: jomni on November 14, 2014, 05:42:59 PM
Quote from: JudgeDredd on November 14, 2014, 09:52:05 AM

What's the engine called?

Holistic Integrated Terrain Engine?  >:D

STUB = Slitherine TUrnBased Engine
http://www.slitherinebravo.net/GameWiki/doku.php?id=stub_engine

Actually looking at the documentation and starting to mod Pike & Shot, I figured out that it can do very diverse games.
It does not mean that it is limited to the features of BA.  The AI can be scripted differently.  Combat mechanics can be made different.



Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: JudgeDredd on November 14, 2014, 06:19:47 PM
Quote from: jomni on November 14, 2014, 05:42:59 PM
Quote from: JudgeDredd on November 14, 2014, 09:52:05 AM

What's the engine called?

Holistic Integrated Terrain Engine?  >:D

STUB = Slitherine TUrnBased Engine
http://www.slitherinebravo.net/GameWiki/doku.php?id=stub_engine

Actually looking at the documentation and starting to mod Pike & Shot, I figured out that it can do very diverse games.
It does not mean that it is limited to the features of BA.  The AI can be scripted differently.  Combat mechanics can be made different.
It was a joke  ;)

JH said it had S for Slitherine for the prefix - so I "humorously" guessed the engine what called "Holistic Integrated Terrain Engine?"

? No?
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: jomni on November 14, 2014, 06:27:32 PM
Quote from: JudgeDredd on November 14, 2014, 06:19:47 PM
[
JH said it had S for Slitherine for the prefix - so I "humorously" guessed the engine what called "Holistic Integrated Terrain Engine?"

? No?

Now I get it.  ^-^
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: JudgeDredd on November 14, 2014, 06:29:45 PM
For the record, I didn't think Battle Academy was in any way sub par...on the contrary I thought it was a great game. I just ended up thinking it was a wee bit too simplistic for me.

I often like to think I'm cleverer than I am!  :D
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Tpek on November 14, 2014, 06:32:18 PM
Quote from: jomni on November 14, 2014, 06:27:32 PM
Quote from: JudgeDredd on November 14, 2014, 06:19:47 PM
[
JH said it had S for Slitherine for the prefix - so I "humorously" guessed the engine what called "Holistic Integrated Terrain Engine?"

? No?

Now I get it.  ^-^

Easier for Americans to get it if you realize having the word Engine at the end is redundant :P
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: JudgeDredd on November 14, 2014, 06:34:14 PM
lol - yeah I spelt it like a jock would say it ;D
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Anguille on November 14, 2014, 07:01:45 PM
Quote from: PipFromSlitherine on November 14, 2014, 04:55:26 PM
Ahhh,  Legion II.  It's our White Whale!  Trying to build something that really moves it all forward is a pretty huge task :(

That said, I've just put a new set of functionality specifically designed to allow for campaign layers on the current battles out to some developers.  In theory it would allow the building of pretty complex layers that then feed in to either prebuilt or skirmish battles.  I think we'll see some cool stuff built with it.

Cheers

Pip
I know...been asking since Spartan  ;)

Hope dies last.

Anyway, while i will purchase this game i am sure, it would be nice to see some ancient wargaming with this engine...

Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: FarAway Sooner on November 14, 2014, 11:15:06 PM
This looks like a pretty simple, beer & pretzels kind of game, but I LOVE Fantasy TBS titles.  If anybody gets a chance to play this, let me know how it is!

If a demo comes out, I'll be happy to download it and let people know what I think.  (especially if I buy it!)

There sure are a lot of games out there that I want to play right now...  (this, AoW III, Last Federation, Beyond Earth...    :smitten:  )
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Staggerwing on November 14, 2014, 11:34:36 PM
Quote from: Tpek on November 14, 2014, 06:32:18 PM
Quote from: jomni on November 14, 2014, 06:27:32 PM
Quote from: JudgeDredd on November 14, 2014, 06:19:47 PM
[
JH said it had S for Slitherine for the prefix - so I "humorously" guessed the engine what called "Holistic Integrated Terrain Engine?"

? No?

Now I get it.  ^-^

Easier for Americans to get it if you realize having the word Engine at the end is redundant :P

Hey, we can't help it if we are thrifty and don't waste extra vowels on curse words. Think of how much profane energy could be saved and channeled into good works!
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: bbmike on November 15, 2014, 07:10:51 PM
So....how is it? Either you guys are so taken by it you haven't posted here about it or you're already off playing something else.  :P
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: -budd- on November 15, 2014, 10:49:58 PM
yea i'd like to see some game play vids.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: Nefaro on November 16, 2014, 05:28:24 AM
Quote from: Anguille on November 14, 2014, 07:01:45 PM
Quote from: PipFromSlitherine on November 14, 2014, 04:55:26 PM
Ahhh,  Legion II.  It's our White Whale!  Trying to build something that really moves it all forward is a pretty huge task :(

That said, I've just put a new set of functionality specifically designed to allow for campaign layers on the current battles out to some developers.  In theory it would allow the building of pretty complex layers that then feed in to either prebuilt or skirmish battles.  I think we'll see some cool stuff built with it.

Cheers

Pip
I know...been asking since Spartan  ;)

Hope dies last.

Anyway, while i will purchase this game i am sure, it would be nice to see some ancient wargaming with this engine...


Oooo!!  YES!

Legion 2?  Sure!  Spartan 2?  Even more so!  O0

Some Ancients/Classical stuff along the lines of P&S/BA2 would also be welcomed.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: bbmike on November 16, 2014, 09:02:09 AM
Quote from: Nefaro on November 16, 2014, 05:28:24 AM
Quote from: Anguille on November 14, 2014, 07:01:45 PM
Quote from: PipFromSlitherine on November 14, 2014, 04:55:26 PM
Ahhh,  Legion II.  It's our White Whale!  Trying to build something that really moves it all forward is a pretty huge task :(

That said, I've just put a new set of functionality specifically designed to allow for campaign layers on the current battles out to some developers.  In theory it would allow the building of pretty complex layers that then feed in to either prebuilt or skirmish battles.  I think we'll see some cool stuff built with it.

Cheers

Pip
I know...been asking since Spartan  ;)

Hope dies last.

Anyway, while i will purchase this game i am sure, it would be nice to see some ancient wargaming with this engine...


Oooo!!  YES!

Legion 2?  Sure!  Spartan 2?  Even more so!  O0

Some Ancients/Classical stuff along the lines of P&S/BA2 would also be welcomed.

Hmm, I wonder just how much is moddable in this game?
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: jomni on November 16, 2014, 09:33:48 AM
Quote from: bbmike on November 16, 2014, 09:02:09 AM
Hmm, I wonder just how much is moddable in this game?

I'm doing a Sengoku Jidai mod.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: bbmike on November 16, 2014, 04:07:05 PM
Quote from: jomni on November 16, 2014, 09:33:48 AM
Quote from: bbmike on November 16, 2014, 09:02:09 AM
Hmm, I wonder just how much is moddable in this game?

I'm doing a Sengoku Jidai mod.

It it easy to mod? Graphics, stats, etc? For example, instead of Hell units could I convert it Civil War battles?
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: jomni on November 16, 2014, 06:24:28 PM
Quote from: bbmike on November 16, 2014, 04:07:05 PM
Quote from: jomni on November 16, 2014, 09:33:48 AM
Quote from: bbmike on November 16, 2014, 09:02:09 AM
Hmm, I wonder just how much is moddable in this game?

I'm doing a Sengoku Jidai mod.

It it easy to mod? Graphics, stats, etc? For example, instead of Hell units could I convert it Civil War battles?

You should probably get Pike & Shot for that.  Less modding required than Hell.
Title: Re: Hell - new TBS game from Matrix/Slitherine
Post by: jomni on November 16, 2014, 10:43:16 PM
Just to add. When you want to make Civil War battles out of Pike & Shot, you just need to change unit skins, unit stats (men, equipment, quality, morale), OOB,  and make the battles. No need to really change the rules as opposed to using Hell as your base game.