So I'm doing the first mission in the allied campaign and I'm confuzzled.
The briefing says to Exit Fox Company...but I can't see anywhere on the map that is an exit point and there's no "tac" map in the briefing section.
Anyone done this mission and, if so, where do I exit Fox Company?
Thanks
Through the far left corner of the map, as seen from the drop zone. Have you the display landmarks option enabled?
Quote from: Bletchley_Geek on November 17, 2014, 04:31:29 PM
Through the far left corner of the map, as seen from the drop zone. Have you the display landmarks option enabled?
No - I didn't - thank you. I was tearing my hair out AND Fox Company is split over the map ::)
Cheers and don't despair, the scenario isn't a cakewalk, but it is not necessary to absolutely crush the Germans in order to progress through the campaign.
Well - Fox is off map. Easy are assaulting the final village with a couple of bunkers...very little resistance but what is there is tough. 14 minutes left
I think I've come across the bug where I can't get troops into a building. The "waypoint" just won't go in the building. It goes all around, but not in. I've had it several times in this scenario and all of the other times I've managed to manipulate the map so I can get a clean click on the building...but seemingly not this time.
Quote from: JudgeDredd on November 17, 2014, 06:32:37 PM
I think I've come across the bug where I can't get troops into a building. The "waypoint" just won't go in the building. It goes all around, but not in. I've had it several times in this scenario and all of the other times I've managed to manipulate the map so I can get a clean click on the building...but seemingly not this time.
That does suck. I am very fortunate that my chipset isn't amongst those for which the compiler Battlefront is using generates bad code. On the brighter side, BFC just produced yet another patch covering for further instances of the bug (1.02). Let's see how long until they get rolling the patch for CMBN/FI 3.0.
Quote from: JudgeDredd on November 17, 2014, 06:32:37 PM
Well - Fox is off map. Easy are assaulting the final village with a couple of bunkers...very little resistance but what is there is tough. 14 minutes left
I think I've come across the bug where I can't get troops into a building. The "waypoint" just won't go in the building. It goes all around, but not in. I've had it several times in this scenario and all of the other times I've managed to manipulate the map so I can get a clean click on the building...but seemingly not this time.
Sorry, the inhabitants won't let you in.[emoji12]
Quote from: jomni on November 17, 2014, 07:28:50 PM
Quote from: JudgeDredd on November 17, 2014, 06:32:37 PM
Well - Fox is off map. Easy are assaulting the final village with a couple of bunkers...very little resistance but what is there is tough. 14 minutes left
I think I've come across the bug where I can't get troops into a building. The "waypoint" just won't go in the building. It goes all around, but not in. I've had it several times in this scenario and all of the other times I've managed to manipulate the map so I can get a clean click on the building...but seemingly not this time.
Sorry, the inhabitants won't let you in.[emoji12]
LOL
Quote from: Bletchley_Geek on November 17, 2014, 07:52:38 PM
Quote from: jomni on November 17, 2014, 07:28:50 PM
Quote from: JudgeDredd on November 17, 2014, 06:32:37 PM
Well - Fox is off map. Easy are assaulting the final village with a couple of bunkers...very little resistance but what is there is tough. 14 minutes left
I think I've come across the bug where I can't get troops into a building. The "waypoint" just won't go in the building. It goes all around, but not in. I've had it several times in this scenario and all of the other times I've managed to manipulate the map so I can get a clean click on the building...but seemingly not this time.
Sorry, the inhabitants won't let you in.[emoji12]
LOL
Go home, yankee!!!Oh, wait. This game takes place back when people were actually grateful to someone who liberates them from tyrants.
Sorry to hear you might have that building entry bug.
If you want to play PBEM any time feel free to contact me. Perferably something without too big of a force.
Quote from: Ubercat on November 17, 2014, 08:51:43 PM
Quote from: Bletchley_Geek on November 17, 2014, 07:52:38 PM
Quote from: jomni on November 17, 2014, 07:28:50 PM
Quote from: JudgeDredd on November 17, 2014, 06:32:37 PM
Well - Fox is off map. Easy are assaulting the final village with a couple of bunkers...very little resistance but what is there is tough. 14 minutes left
I think I've come across the bug where I can't get troops into a building. The "waypoint" just won't go in the building. It goes all around, but not in. I've had it several times in this scenario and all of the other times I've managed to manipulate the map so I can get a clean click on the building...but seemingly not this time.
Sorry, the inhabitants won't let you in.[emoji12]
LOL
Go home, yankee!!!
Oh, wait. This game takes place back when people were actually grateful to someone who liberates them from tyrants.
Well someone's feeling unappreciated :P
Quote from: Yskonyn on November 18, 2014, 02:08:07 AM
Sorry to hear you might have that building entry bug.
If you want to play PBEM any time feel free to contact me. Perferably something without too big of a force.
ok - I'll have a look at the scenarios. I presume you have all the versions and up to date?
Quote from: Bletchley_Geek on November 17, 2014, 07:19:02 PM
On the brighter side, BFC just produced yet another patch covering for further instances of the bug (1.02). Let's see how long until they get rolling the patch for CMBN/FI 3.0.
THX for the head up :)
...just downloaded and installed and at least this time no eLicence thingy had to be done.
(at my place, i had the 1.01 installed)
Yessir and using Dropbox and CMH.
I'm taking a guess CMH is the new DLC. I don'tn have that - it won't be a problem I presume as any scenario I choose won't have them in it
No CMH is a 3rd party app to automate PBEM.
But I do have the vehicle pack and I dont think that version is compatible with one without it...
Quote from: Yskonyn on November 18, 2014, 03:49:23 AM
No CMH is a 3rd party app to automate PBEM.
But I do have the vehicle pack and I dont think that version is compatible with one without it...
Really? That's very annoying. So I can't play PBEM in Combat Mission Battle for Normandy unless I have the vehicle pack? I would say that's pretty stupid but on the contrary it's rather very clever - short term...and crap. :tickedoff:
Why would the Combat Mission BfN scenarios be affected in PBEM if one person has a vehicle pack (none of which are in ANY of the scenarios) and one person doesn't. If they had updated all the scenarios and the new ones included the vehicles in some form or another, I'd understand. But otherwise, it just seems like a financial mugging to me. :knuppel2:
Well I'm not buying the vehicle pack. Nothing in it for me. If there were missions or a campaign then I'd have bought it. If they updated their existing campaigns and missions to include them, then I'd have bought it. But I'm not buying it just so I'm compatible with other people who have
Well, this is not confirmed by me yet, but as the Vehicle Pack ups the version number to 3.1 I think we will need to wait for the regular 3.1 patch for the game (which is promised) to come out before we can play PBEM together.
It's not so much that the vehicle pack is there. As long as we don't play anything with content from that it should work, but you will need to have the same version, which isn't possible at the moment.
ok - thanks
Two quick things.
When the game is patched you'll be good to against anyone that has 3.0, whether you have the Vehicle Pack or not.
I don't think the building thing you're describing is the famed build bug. I get what you describe sometimes. Where I keep trying to plot a way point on a building and it keeps not being on the building. What I end up doing, and it works, is moving my camera angle or zooming in or out a little. My understanding of the house bug is that you are able to plot a move into certain single standalone buildings but the units won't go inside.
Quote from: Elvis on November 18, 2014, 07:49:56 AM
Two quick things.
When the game is patched you'll be good to against anyone that has 3.0, whether you have the Vehicle Pack or not.
Thanks
Quote from: Elvis on November 18, 2014, 07:49:56 AM
I don't think the building thing you're describing is the famed build bug. I get what you describe sometimes. Where I keep trying to plot a way point on a building and it keeps not being on the building.
That's exactly my problem
Quote from: Elvis on November 18, 2014, 07:49:56 AM
What I end up doing, and it works, is moving my camera angle or zooming in or out a little.
I have had this several times in my scenario and the "fix" you describe here is exactly what I had been doing and it worked - except for this one specific occasion
Thanks Elvis
So just to confirm:v3.1 and v3.0 are savegame compatible? That's good to hear if so. I would swear I read otherwise on the BFC forums.
I took the "when the game is patched" to mean when I get the patch, we can play nice
It most certainly wouldn't be the first time and I definitely don't think it'll be the last when I've been confused by BF's patching process! :buck2:
Quote from: Yskonyn on November 18, 2014, 08:11:26 AM
So just to confirm:v3.1 and v3.0 are savegame compatible? That's good to hear if so. I would swear I read otherwise on the BFC forums.
Judge is right. A patch will make 3.0 compatible with 3.1. Until that patch is out, they aren't.
Quote from: JudgeDredd on November 18, 2014, 08:21:25 AM
It most certainly wouldn't be the first time and I definitely don't think it'll be the last when I've been confused by BF's patching process! :buck2:
That's why you have me here. :)
And that is definitely good to know O0
Quote from: Elvis on November 18, 2014, 07:49:56 AM
.......
When the game is patched you'll be good to against anyone that has 3.0, whether you have the Vehicle Pack or not.
.....
The patch is out.
Thank you
I'll leave it a few days - see what the scope is ;)
@Judge :)
I can really recommend the Guards at Aalst scenario in the campaign. From what I recall of it, it is tough and bloody, but a great scenario. O0
I played a PBEM game of the Eerde Sand Dunes...What if (I was US)
It was the most intense nail biting and absolutely bloody battle I have ever played. Charges, counter attacks praying for reinforcements. My opponent who has played many many PBEM games remarked that it was one of his most enjoyable PBEM games as well. It went down to the last turn. Highly recommend this for PBEM
Con
Thanks both
I have to get patched first and I'm just waiting....ever....so....patiently ^-^
I've just come across that rather infuriating feature...
The one where I have eyes on an enemy in the second floor of a house. They have eyes on me and are ripping me apart with their MG34. So I try to aim at them with the troops that have eyes on...and I can't because I can't see the base of the bloody house
aaaargh. :idiot2:
That one issue comes up and creates flame wars for a day and the dies down and is forgotten for a few months. There is nothing the BFC can or will do about it. They have said they really have no work around for it.
yeah...I know. that doesn't make it any less infuriating though
I know I have rage quit because of it more than once.
It used to be much worse. There were all kinds of issues with action spot to action spot around buildings and corners in CMSF. There were huge issues on ridges and spotting to/from lower elevations. There was immense frustration and my guess is BFC lost some long time customers over the flame wars around if it needed to be fixed. Its one of those things where people seem to forget how under-developed CMSF was in its early forms.
But BFC put a lot of effort into fixing it in the later patches of CMSF and the instances that show up are still kind of rare.
Man - it is seriously annoying. My troops are heading towards the downward slope and getting cut to pieces with the MGs and I still can't aim. :tickedoff:
Maybe create flat maps if your spotting can't deal with undulations. :knuppel2:
That is pretty much my CM pet peeve. It's right up there with how armor is handled in JTS's Squad Battles games for things that have contributed to my hair loss.
Quote from: JudgeDredd on November 20, 2014, 06:25:14 PM
Man - it is seriously annoying. My troops are heading towards the downward slope and getting cut to pieces with the MGs and I still can't aim. :tickedoff:
Maybe create flat maps if your spotting can't deal with undulations. :knuppel2:
Well before bursting a blood vessel, there is another option. ;) Place a couple of your units on over watch and when left to the TacAI, they will fire on those enemy units.
Quote from: panzerde on November 20, 2014, 06:36:30 PM
That is pretty much my CM pet peeve. It's right up there with how armor is handled in JTS's Squad Battles games for things that have contributed to my hair loss.
Not to derail the thread but what is your gripe with armor handling in Squad battles? I'm NOT a fan of SB myself, having given up on it years ago, but I'm still curious.
Quote from: Zonso on November 20, 2014, 08:29:01 PM
Quote from: JudgeDredd on November 20, 2014, 06:25:14 PM
Man - it is seriously annoying. My troops are heading towards the downward slope and getting cut to pieces with the MGs and I still can't aim. :tickedoff:
Maybe create flat maps if your spotting can't deal with undulations. :knuppel2:
Well before bursting a blood vessel, there is another option. ;) Place a couple of your units on over watch and when left to the TacAI, they will fire on those enemy units.
Yeah thats what I do as well and to encourage them I give a cover arc fire order that selects only the house they need to shoot on. I find the TacAI works pretty well under those parameters and the light up and suppress the opposing troops effectively
Con
Quote from: Ubercat on November 20, 2014, 08:38:38 PM
Quote from: panzerde on November 20, 2014, 06:36:30 PM
That is pretty much my CM pet peeve. It's right up there with how armor is handled in JTS's Squad Battles games for things that have contributed to my hair loss.
Not to derail the thread but what is your gripe with armor handling in Squad battles? I'm NOT a fan of SB myself, having given up on it years ago, but I'm still curious.
Really two things:
- Armor is terribly underpowered in all of the SB games I've played. While this is most evident in the Modern titles, it's very true in the WW2 titles as well. The game mechanic is very skewed toward infantry. I think this is deliberate and I can kind of understand it, but it makes for some pretty unrealistic situations.
- I'm not a big fan of how weapon performance degrades dramatically over the course of a scenario. I think that mechanic doesn't reflect reality much at all across the timeframe of the scenarios. It might be slightly believable in the case of some infantry weapons, but the main gun of a tank?
Point 2 can be fixed by a mod, but the problem of underpowered armor is part of the game design. it tends to put me off playing the series.
That would explain why making any plans in that game always seemed pointless! "OK, we have to clear the stone building before the advance of the Reich can continue. Let's hit it with all of our infantry guns and MG's for a couple of turns. That should suppress them and let us move in for the kill."
12 turns later the enemy in the building are still alive and well and shooting back. The scenario is almost over and those guys soaked up everything I could throw at them until I finally threw in a desperate charge as time was running out. Then they shot up and disrupted everything that came at them. Lame!
[/derail]
Quote from: Zonso on November 20, 2014, 08:29:01 PM
Quote from: JudgeDredd on November 20, 2014, 06:25:14 PM
Man - it is seriously annoying. My troops are heading towards the downward slope and getting cut to pieces with the MGs and I still can't aim. :tickedoff:
Maybe create flat maps if your spotting can't deal with undulations. :knuppel2:
Well before bursting a blood vessel, there is another option. ;) Place a couple of your units on over watch and when left to the TacAI, they will fire on those enemy units.
mmmm
Well, my troops were on a hunt order moving forward at first. One of the squads came under fire during the 1 minute pulse. During that minute, they didn't stop "hunting" and didn't fire back...so I took it that even the TacAI is hobbled by this.
I'm not sure what I did on the next couple of minutes. I do know on the last minute pulse I got them to run zig zag in the hope they could get to a place where they could see the base of the damned building.
So you are saying if I leave the squad that "can see" the enemy but which I cannot give a fire order to, they will open up on it...and that it's just the player that can't give the order?
If that's the case, I'm even more confused about the issue. If the TacAI can aim even though it cannot see the base, what mechanism is being used for the TacAI to be able to aim and fire that I'm not allowed?
Anyway - thanks for the suggestion. I will stop the squads that can see the enemy MG unit now and leave them with a firing arc and see if that works. If it does, it will indeed save a couple of blood vessels and some very rare hair.
Thanks
I have pretty good success just letting the TacAI do the targeting and firing. I only run into an issue when they have a juicier target but not necessarily the one that I want at that time. Or, more importantly, using area fire.
My thing that I feel like I've seen 1,000 times, but can never duplicate when I want to report it as a bug, is a bit of the opposite. I wonder if anyone else sees it too. I often see friendly units firing at unseen enemy units. My guys will be moving along and all of a sudden they start firing and I'll wonder "who the hell are they shooting at?" Eventually the enemy units will appear but I've always thought that they should be spotted (by the player) as soon as they open fire. I don't know if anyone else sees this or has commented about it. I've tried to duplicate it a dozen times without success. Could just be end user error but I am curious if anyone else ever sees this.
I have seen it plenty of times...at least once a game. Just happened in Cats chasing Dogs. I have always written it off as just the processing loop running a little slower than the graphics loop. The enemy usually shows up a few seconds later.
Quote from: Elvis on November 21, 2014, 09:34:10 AM
My thing that I feel like I've seen 1,000 times, but can never duplicate when I want to report it as a bug, is a bit of the opposite. I wonder if anyone else sees it too. I often see friendly units firing at unseen enemy units. My guys will be moving along and all of a sudden they start firing and I'll wonder "who the hell are they shooting at?" Eventually the enemy units will appear but I've always thought that they should be spotted (by the player) as soon as they open fire. I don't know if anyone else sees this or has commented about it. I've tried to duplicate it a dozen times without success. Could just be end user error but I am curious if anyone else ever sees this.
Yes, I see this fairly frequently, too. Like Ryan the enemy usually pops up fairly soon after, but not always. I run the turn a couple of times looking for the buggers and wondering wtf my guys are blazing away at!
Sometimes you can also hear the squad leaders yelling, "Incoming" before you can hear the arty shells approaching. Soldiers Intuition I guess. Now if my tank drivers could just learn what mud looks like...
One thing I DO love about Market Garden is not having to place units. I absolutely detest setting up and wished the game removed it and just started in a reasonable starting position. I spend way too long placing units at the start of a mission and feel compelled to.