(Any help on where I go in the post to maneuver the photos I am attaching?)
Thought I'd drop in and post some stuff I am playing on VASSAL
0615
The surf is brutal, 2 platoons can't find their spots and drift, likely not arriving for another 15 minutes
2/B/741 amd 1/C/743 manage to make the beach but both platoons are down to 50% after taking heavy fire in the surf. Not much FP to speak of on the beach.
German Fire EAst
With just a full platoon TOTAL on the beaches the Germans seem to be waiting...
Among the vehicles ashore, none was hit in the past few minutes.
Armor manages to start moving towards the shingle, running into a ton of deadly obstacles just out of the low tide on the beach.
Turn 2
East
The strong current does more than the Germans on Fox and Easy, puching a few LCVP's east but nothing worse than that.
West
A company loses a bunch of 2nd platoons Shermans just short of the beach to german fire.
Easy Companies 2nd Platoon gets caught up in a logjam, veering left they end up on the right flank of EASy Red in the east, 1st ID assumes command
Charlie company 2nd Rangers drifts away from the cliffs of Pointe Du Hoc, and now will center Dog Green
Event
GErman fire intensifies, vehicles and men ashore are pinned. (both beaches reduced to 1 action each this turn)
German fire east
German fire destroys what remained of Bravo Companies 1st Platoon of Shermans as the tried to navigate te tetrahedrons on Fox Green
2nd Platoon of Fox Co 16th Battalion takes casualties as they reach the shore from the battery parked in front of, and atop, Draw #1.
West Fire
116th's Alpha co. takes a beating on Dog Green, being cut down as they wade ashore. (-1)
Engineers get to work, clearing some obstacles on the far left flank and on Easy Red under heavy german fire.
In the west they can get nothing done, pinned down by heavy fire as well.
action phase
GI's press to the shingle but most are now passing into the line of death. (Action Taken counters will be placed on units I spend my actions on, in this case the event took one action on each beach away.
Turn 3
Landings East
All of C companies Shermans get pushed left, hitting the beach and landing on Alpah companies 2nd platoon, creating a VERY juicy target with 3 platoons of shermans
1st platoon of B company drifts far to the east, almost being pushed off of the eastern sector altogether
Over in sector 1 of Easy Green A co's 2nd platoon, beaten up by ATG fire on the way in, drifts east to the eastern most portion of EG1, but managed to make it ashore.
2nd platoon of both Baker and Charlie Co. 743 manage to get all the way in, and land with no losses.
FAr more armor than I had expected made it ashore, hopefully they will be able to suppress the defenses to allow the troops to reach the shingle.
Event
Both East and West are getting some reinforcements....
In the east the center area of Easy Red sees more men pouring into the beachside defenses while the left side of the western sector receives more troops, and seem to be building defense in depth now.
Fire Phase East
On the right of Easy Red E and F Co. 16th and Easy Co. of the 116th are massacred. Trying to navigate the obstacles the pillbox to their front chews them up.
Despite the logjam of armor on Easy Red 2, somehow the Shermans move on, unscathed. That won't last. (They are overstacked, and must lose that condition prior to the end of the turn. Also, being overstacked makes them a "Concentrated Target" meaning they are hit by fire, regardless of their target symbol.
Things much the same in the West. F and G Co. 116 and Shermans of the 743rd are hung up and then decimated by German fire in the obstacles ahead of the shingle.
An incredibly deadly 15 minute window on both beaches....
Engineers...
Some minor progress clearing obstacles on Fox Green, nothing doing anywhere on the west sector. Th volume of fire is preventing Engineers from getting anything accomplished
US Phase
Armor on both beaches opens up, trying to suppress long enough for GI's to reach defilade at the shingle.
Alpha Co. 741 manages to sneak a few rounds into the emplacements centered on the line between Fox Green 5 and Easy Red 1. Silencing the Germans for a bit.
Charlie Co. manages the same on A's right, putting rounds into the bunker ahead of the infantry on the right flank of the Eastern sector.
743's tanks have no such luck in the west as depleted companies fail to make a mark and C co. can't untangle from the beach enough to make a difference.
TURN 4
It appears the Germans are now buying this as the real invasion, artillery from behind the beaches is opening up.. (Turn 4 of the long game German artillery becomes active)
The tide forces 1st and 2nd platoons LCV's adrift, will take at least 45 minutes for the much needed artillery to get ashore.
Meantime their 3rd and 4th platoons are caught in the same tide, delaying their arrival for a half hour at least.
Gunds of the 5th and 6th Co. 397 take fire just before the beach and two craft sink, all hands aboard.
Event
A hero emerges, Bravo company tank commander Bingham manages to rally his platoon at the waters edge on Dog Green 3 (giving the armor a hero allows them to take a free action each turn, otherwise the armor is immobile for the most part)
The bunker to the right on Charlie 1 sees Germans pouring in to reinforce.
Fire East
Bravo Company 741's Shermans are pummeled on the far left of Fox Green as they come ashore. Losing almost half the company at the waters edge.
Meanwhile the logjam on Easy Red is now lethal. Fire from the emplacemenrts to their right have begun to chew up the logjam of men and armor on the beaches edge.
Easy Company 2/16 is continuing to take heavy fire as they move up next to the center of the German defense in the East.
1st platoon A/741 loses Shermans inside the line of death on Fox Green.
Fire West
Alpha Co 1st platoon 116th is chewed up on Dog Green in the west, arriving at the AT ditch with less the 30% of their men.
5th and 6th company 397th and all their ATG's are destroyed moments after reaching the edge of Dog White
1st Platoon loses its last Sherman in the center of the Western landings. Heavy fire and obstacles were enough to hold them up..
Engineers get nothing done in the east and very little done in the west as German fire picks up
US Action
In the East Easy Company gets off the sectors first shots and Germans in Pillbox red are scrambling and suppressed....
In the West it's all above the shingle, and getting there...
(//)
Welcome gehrig38 and thanks for posting this AAR. This is a game that I was very interested in when I first saw it and now I think I'm going to have to secure a copy of it for my collection.
How was the learning curve for you? Is this a fairly simple game to grasp or does it have a lot of unique/special rules that can be a challenge to grasp the concept of?
By the way, Curt Schilling used the 'gehrig38' moniker when he would post on ASL forums...by chance? :)
Welcome!
Quote from: gehrig38 on November 20, 2014, 10:17:29 AM(Any help on where I go in the post to maneuver the photos I am attaching?)
Unfortunately the forum software just default 'attaches' files to the posts, rather than placing them in a specific location.
Most of us host the images off-site and link them back into here, but what you can do is this:
1. attach the image, just like you already did
2. once you've attached the images, right click on one of them, and grab it image URL
3. edit the post, and put that copied URL in the {img}{/img} tags
4. save the post
It
is cumbersome to do it that way. I've looked for a mod to the forum software that let's you locate the attachment within the post, but haven't found one that looks like it'll do what we want it. Given that the forum software is free, there's only so much yelling we can do about it :)
I've read good things about this one. It's on my shortlist but I'm so backed up with unplayed tabletop games right now, I'd need a large gaming suppository to get anywhere near playing it.
Isn't there a Pacific version out too? Don't think I've seen anyone here mention it.
Tarawa, be doing a replay of that after this one
Quote from: gehrig38 on November 20, 2014, 01:43:21 PM
Tarawa, be doing a replay of that after this one
Nice, I've been in a pacific wargame mood lately!
Are you THE same gehrig38 from the OOTP forums? If so doubly nice to see you here. O0
One in the same...
Cool. Who makes this game? I'd love to check out the Tarawa one.
Yes, one in the same....
INSANELY easy, and fun and you get to playing VERY fast. Check these out...https://www.youtube.com/watch?v=6pGp7CIVr-g (https://www.youtube.com/watch?v=6pGp7CIVr-g) and here https://www.youtube.com/watch?v=EVNS01sBrr0 (https://www.youtube.com/watch?v=EVNS01sBrr0)
Quote from: bbmike on November 20, 2014, 05:26:57 PM
Cool. Who makes this game? I'd love to check out the Tarawa one.
Decision Games
Quote from: gehrig38 on November 20, 2014, 05:31:18 PM
Yes, one in the same....
INSANELY easy, and fun and you get to playing VERY fast. Check these out...https://www.youtube.com/watch?v=6pGp7CIVr-g (https://www.youtube.com/watch?v=6pGp7CIVr-g) and here https://www.youtube.com/watch?v=EVNS01sBrr0 (https://www.youtube.com/watch?v=EVNS01sBrr0)
After seeing details on the Tarawa version, I'm tempted to get it even more. :coolsmiley:
Quote from: Nefaro on November 20, 2014, 06:56:55 PM
Quote from: gehrig38 on November 20, 2014, 05:31:18 PM
Yes, one in the same....
INSANELY easy, and fun and you get to playing VERY fast. Check these out...https://www.youtube.com/watch?v=6pGp7CIVr-g (https://www.youtube.com/watch?v=6pGp7CIVr-g) and here https://www.youtube.com/watch?v=EVNS01sBrr0 (https://www.youtube.com/watch?v=EVNS01sBrr0)
After seeing details on the Tarawa version, I'm tempted to get it even more. :coolsmiley:
Me too. It could be my first board game purchase in a long time. Though I might get the Vassal module if it's available.
Quote from: bbmike on November 20, 2014, 07:02:43 PM
Quote from: Nefaro on November 20, 2014, 06:56:55 PM
Quote from: gehrig38 on November 20, 2014, 05:31:18 PM
Yes, one in the same....
INSANELY easy, and fun and you get to playing VERY fast. Check these out...https://www.youtube.com/watch?v=6pGp7CIVr-g (https://www.youtube.com/watch?v=6pGp7CIVr-g) and here https://www.youtube.com/watch?v=EVNS01sBrr0 (https://www.youtube.com/watch?v=EVNS01sBrr0)
After seeing details on the Tarawa version, I'm tempted to get it even more. :coolsmiley:
Me too. It could be my first board game purchase in a long time. Though I might get the Vassal module if it's available.
What? You don't like punching and clipping a bunch of cardboard?
You fiend!
:P
(I have aproximately 10 games with unpunched counters on a shelf next to me as I say this)
Just 10? O:-)
I've not once clipped my game counters. Not once.
I didn't even know this was a thing until I joined this site, TBH.
At first I thought you were all crazy, but now I'm actually considering doing it. I've already got enough OCD in my life, but I really don't need more, though.
Quote from: Banzai_Cat on November 20, 2014, 10:07:27 PMI've already got enough OCD in my life, but I really don't need more, though.
sure you do
(https://scontent-a-ord.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10463033_10104571344845205_3962705337799733532_n.jpg?oh=44789e0ba9430f72c9578458574373eb&oe=54DDE5F3)
back on topic - can't wait to see what happens as the guys hit the beach. I'm looking forward to next turn :)
I've been wanting to get this out and learn it, but I've just not had the time. I've had it for a while now too. :-[
Turn 5
Landings
Neither beach sees any casualties in the 0715 wave. It's not a big one but The western sector gets 5 co's if Infantry (Kilo, Lima and India Co's 3/116 and Charlie/Delta get ashore together on Dog Green).
Only potential problem is K Co. They were pushed east by the tide and ended up beaching on top of 2nd Plt Charllie Co's Shermans. Normally not a bad thing but there are so many men and machines confined on Dog White 3 that they are offering up a big target (Anytime you have 5 steps or more in one hex all units are treated as if they possess the target symbol on the Germans fire card)
As the wave comes ashore the worry turns into reality. German artillery opens up and catches the men in K Co. out in the open.
Event
On Easy Red 1 Charlie Co's leader, Capt Morse, in the lead Sherman, leaps from the tank on 5 separate occasions to move wounded soldiers to cover and out of the path of his companies Shermans. A Hero is born....
On the right Pillbox Red 2 see's a large group of Germans entering the trench to reinforce the rear battery...
East Fire
On Fox Green a direct hit manages to destroy 1, and cripple the other remaining Shermans of 1st Platoon A/741. All operational tanks are gone.
Golf Company 2/16 gets chewed up moving through uncleared obstacles on Easy Red. A sniper wings Morse on his 6th trip but he stays on his feet
(Germans actually got a Star (which means a hero/leader can be killed if Germans have any hits left after other targets lose steps)
West Fire
2nd Rangers Co. takes fire and goes to ground at the AT Ditch on Dog Green.
Bingham's Shermans and men of Bravo 1/116 are caught in a crossfire from Pillbox G1, casualties start to mount in the west.
Engineers manage to put a gaping hole in the wire and obstacles on Easy Red while Engineers over on Easy Green follow suit, clearing a huge hole on the edge of Easy Green and Dog Red
Fire erupts from Easy Red as Shermans begin to unload. (remember I had an extra action
They manage to shake up and scramble soldiers in PB Blue 1 and Red 1 is quieted after Easy Co. 2/116 assaults up close and person, only to find they left their Browning on the beach... The Germans act and disrupt the attackers (once a unit flips it goes from having all weapons needed to assault a strongpoint to having specific ones left, which are on the counter. When you reveal a WN it has weapons on it, you have to have those weapons to make your attack more lethal. A hero can sub as a "wild card" weapon, but he always has a radio. Tanks can offer bazooka and adjacent they cover a few HW's)
In the West Corporal Bingham gets off an insane shot, nailing Germans in PB Purple 1 and settling them down a bit.
The arrows are pointing to the days objectives, the 4 draws leading off the beaches inland to hedgerow country.
0730 and losses are starting to mount.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1364.photobucket.com%2Falbums%2Fr724%2Fgehrig38%2FDDOBet5_zpsdb4fc3c1.jpg&hash=4871525b2a06e5e0de04a3bcd34069efe852a4e8) (http://s1364.photobucket.com/user/gehrig38/media/DDOBet5_zpsdb4fc3c1.jpg.html)
Quote from: Staggerwing on November 20, 2014, 09:53:53 PM
Just 10? O:-)
Yes. Within arms' reach, anyway.
There are more stashed elsewhere about the house.
>:D
Don't do it! Never give in! Stop the inhuman treatment of wargame counters everywhere! :tickedoff:
Are we at least allowed to trim their umbilici?
Quote from: Barthheart on November 21, 2014, 06:15:37 AM
Don't do it! Never give in! Stop the inhuman treatment of wargame counters everywhere! :tickedoff:
So, this is an
anti-clipping rant? ;)
Quote from: Staggerwing on November 21, 2014, 07:35:11 AM
Are we at least allowed to trim their umbilici?
Yes, but don't carve them up by cutting the corners off!
Quote from: Banzai_Cat on November 21, 2014, 07:38:06 AM
Quote from: Barthheart on November 21, 2014, 06:15:37 AM
Don't do it! Never give in! Stop the inhuman treatment of wargame counters everywhere! :tickedoff:
So, this is an anti-clipping rant? ;)
Yes it is. I'm on a mission (
tilting at windmills I know) to save poor defenseless wargame counters from the senseless corner amputations that seem to have gripped our hobby.
Just use a knife or rotatory cutter (my favourite) to remove the counters from the sprues and you'll have pristine SQUARE counters.
C:-) (:idiot2:)
I had no idea about this counter clipping subculture! I Googled it was amazed at what I saw. But, wow, the clipped counters just looked so much better... :D
Quote from: bbmike on November 21, 2014, 08:31:13 AM
I had no idea about this counter clipping subculture! I Googled it was amazed at what I saw. But, wow, the clipped counters just looked so much better... :D
I dunno. I don't see the aesthetics of having clipped counters. I understand clipping the little cardboard nipples off when the counters don't quite separate from the sheet or each other well enough. But doing it to make little angled slices on a square counter? Looks very sci-fi to me for some reason. If the game is a sci-fi themed one it makes more sense. Otherwise, I'm not really getting it.
This very much appeals to my OCD nature and I can hear my games in the cabinet behind me calling my name now. I will resist mainly because I just don't have time for that silliness.
Sorry to derail your excellent AAR gehrig38. Looking forward to more as I am interested in this game as well.
One question: do you find all the symbols on the map detract from the game/map or do you just see through them once you start playing?
Quote from: Barthheart on November 21, 2014, 08:42:55 AM
Sorry to derail your excellent AAR gehrig38. Looking forward to more as I am interested in this game as well.
One question: do you find all the symbols on the map detract from the game/map or do you just see through them once you start playing?
I honestly don't even notice them in VASSAL. Now playing RAF: Lion as well and that map is just as busy. Think our imaginations allow us (at least me) to just think on the combat and the history and not get caught up in aesthetics with good games.
Quote from: gehrig38 on November 20, 2014, 10:47:24 PMIn the West Corporal Bingham gets off an insane shot, nailing Germans in PB Purple 1 and settling them down a bit.
Huzzah for CPL Bingham!
Quote from: gehrig38 on November 21, 2014, 08:46:01 AM
Quote from: Barthheart on November 21, 2014, 08:42:55 AM
Sorry to derail your excellent AAR gehrig38. Looking forward to more as I am interested in this game as well.
One question: do you find all the symbols on the map detract from the game/map or do you just see through them once you start playing?
I honestly don't even notice them in VASSAL. Now playing RAF: Lion as well and that map is just as busy. Think our imaginations allow us (at least me) to just think on the combat and the history and not get caught up in aesthetics with good games.
I agree with you there, when the game is good.
This is an excellent game. And I love that Decision Games support Vassal for it. I have not seen a vassal module for the Tarawa game yet...hopefully they are planning one. No clipping with vassal....
This inspires me to finish my dormant AAR on this game as well.
http://grogheads.com/forums/index.php?topic=9310.0
Quote from: Banzai_Cat on November 20, 2014, 10:07:27 PM
I've not once clipped my game counters. Not once.
I didn't even know this was a thing until I joined this site, TBH.
At first I thought you were all crazy, but now I'm actually considering doing it. I've already got enough OCD in my life, but I really don't need more, though.
Don't join the ranks of the crazy! Keep those corners as they are, man. They were meant to be square. Avoid this bizarre counter Eugenics program so many have joined.
Oh no. Please don't drag videos into this thread. gehrig38 will never get to finish his AAR at this rate. ::)
Great AAR. I must get this at some point.
Has anyone played both Omaha and the latest game? If so which do you prefer\is best?