Ok I hand drawn a Map and simple symbol counters for a big strategy scenario, have a look at the Picture, this scenario uses Roads, so you can move as much as you want with a leader to give orders.
https://www.dropbox.com/s/7c9ewc5s7iske4h/Hexwarrior412.zip?dl=0
now on indiedb http://www.indiedb.com/downloads/hexwarrior412
its a 2D turnbased free wargame engine with free scenarios.
soon to be on indieDB
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1381.photobucket.com%2Falbums%2Fah233%2Fnumberunner9%2Fpop_zpscb0d8043.png&hash=2ae7525cff9ad8e0c30912bc0b06c98165531d3f) (http://s1381.photobucket.com/user/numberunner9/media/pop_zpscb0d8043.png.html)
also as bbmike did not like the reactive fire, Ive put in an option to switch it off, so I lisen a bit too thanks bbmike, I know its not what you was driving at but it should help a bit
sorry for the trouble :( my program was broke and had a nightmare fixing it, but Im out the other side and it WORKS. everything is the same but now you can FAST move, and excessive reactive fire put right.
https://www.dropbox.com/s/7c9ewc5s7iske4h/Hexwarrior412.zip?dl=0
now on indiedb http://www.indiedb.com/downloads/hexwarrior412
anyway Im playing the game at long last passed every test so far