The Matrix forum for this game has had no recent activity so I'll ask this here. Just picked this up for $9.99 in their holiday sale. The 10 page tutorial guide is not very helpful so I'm going through the manual (on page 28 of 70) and figuring it out that way. Appears I can choose turn lengths between 1 to 7 days. What is a good choice to begin with and why? Thanks.
Being a micromanagement freak, I don't think I've ever used anything but 1 day turns. No matter how many times I told myself multi-day turns would get me through slow spells faster.
Please let me know if/how you can run it in fullscreen mode without any lag.
Quote from: Rayfer on December 02, 2014, 11:25:19 AM
The Matrix forum for this game has had no recent activity so I'll ask this here. Just picked this up for $9.99 in their holiday sale. The 10 page tutorial guide is not very helpful so I'm going through the manual (on page 28 of 70) and figuring it out that way. Appears I can choose turn lengths between 1 to 7 days. What is a good choice to begin with and why? Thanks.
2 days? It is 2x quicker than 1-day turns and you have that feel of committing to your orders and more long term planning but not too much as 7 days.
Thanks....makes sense.
Quote from: bbmike on December 02, 2014, 03:22:44 PM
Please let me know if/how you can run it in fullscreen mode without any lag.
I've tried every trick I know, with no luck. Hopefully someone has a solution.
It doesn't run any faster with multi-day turns. You just don't give orders as often.
I've never played anything but one day turns. Things are just too fluid to be able to react with turns any longer than that.
Quote from: Toonces on December 02, 2014, 09:56:31 PM
It doesn't run any faster with multi-day turns. You just don't give orders as often.
I've never played anything but one day turns. Things are just too fluid to be able to react with turns any longer than that.
Whoops! I was talking about my PBEM experience. It does make it faster.
For single player, the time savings you get is not so drastic. Unless you spend a lot of time looking at the screen before ending the turn. Othewise, You just click next turn without giving orders.
Working with non-daily turns does give me more tense situations because of the fact that i can't change orders on the fly. And I like it.
It's been ages since I played but map is small and fatigue builds fast with pilots for that reason I'd state 1 day is the best option.
Fast transport and bombardment works better on 1 day turns as well because of occasional needed micromanagement .