O0 I could throw money at that.
I'll be most curious to see how the gameplay is and how it differs from ASL, LnL (probably very similar), CC and many other WWII tactical games. I actually sense a good bit of CoH in there as well.
Quote from: GJK on January 16, 2015, 11:57:11 PM
I'll be most curious to see how the gameplay is and how it differs from ASL, LnL (probably very similar), CC and many other WWII tactical games. I actually sense a good bit of CoH in there as well.
I think that we're probably going to release the rules when ready, just finishing up ver 3.0 this weekend.
I've played SL/ASL but never any LnL or CC. I did actually design the computer add on 'Ghost Divisions' for CoH.
It will more than likely have many similarities with other systems but also many differences.
The system is tight and the scenarios are very dynamic with the Impulse system.
I'm pretty impressed with the map and counter graphics. I hope you do make the rules, or at least some examples of play available. I'd like to see more!
Looking really good Jamm! Can't wait to play it at some point. O0
Quote from: panzerde on January 16, 2015, 06:37:06 PM
O0 I could throw money at that.
+1 it's on my watch list now.
Maybe we could get Jamm to show up at Origins and show it off as a part of the Central Command...?
Quote from: bayonetbrant on January 17, 2015, 04:08:10 PM
Maybe we could get Jamm to show up at Origins and show it off as a part of the Central Command...?
+1 great idea! Particularly since I think I'm going to be able to be there, for at least part of it.
Quote from: panzerde on January 17, 2015, 06:31:12 PMsince I think I'm going to be able to be there, for at least part of it.
me too!
Quote from: bayonetbrant on January 17, 2015, 07:14:16 PM
me too!
I heard you were giving it a pass this year and going to the International Bronies Convention and Week Long Sing-A-Long.
I actually might have to duck out for a day to attend Bayonette's pre-school graduation and no I'm not kidding