GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: undercovergeek on April 26, 2012, 06:29:51 AM

Title: Civ 5/Civ IV and mods.......... decisions decisions
Post by: undercovergeek on April 26, 2012, 06:29:51 AM
this weekend opens up before me like a............. well, empty void of gaming space. No undercover junior duty and no plans - proper in the mood for a cup of tea drinking thinkfest - to my discredit ive only played 8/10ths of one Civ 5 game, my first Civ since Civ 2 that frankly if i could have the time spent playing that returned to me id be in my youth again!

Which does the community generally recommend - i like 5, no problems at all, just got waylaid slightly and never went back, but the praise for 4 and its mods seem much higher and longer - i have 48 hours of man hours to kill, 80 teabags to get through and some iq points to waste - what shall it be?
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: Barthheart on April 26, 2012, 08:03:12 AM
CiV Nights is a very good mod for Civ V.

Realism Invictus (?) is a very good mod for Civ IV that I was pointed to by someone here.

Either will consume your 48 hrs. easily.
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: LongBlade on April 26, 2012, 08:10:14 AM
The special today on Impulse is Civ V for 50% off if anyone wants it and doesn't own it already. That prices it at $15.

Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: undercovergeek on April 26, 2012, 08:15:58 AM
whats this 'beyond the sword' shenannigans all about?
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: Bison on April 26, 2012, 08:19:49 AM
Just play a game of Civ 5 vanillia and advance your civ to giant death robot tech and crush your enemies.  Save the mods for later.
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: bayonetbrant on April 26, 2012, 09:07:46 AM
Quote from: undercovergeek on April 26, 2012, 06:29:51 AM80 teabags to get through

:o
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: undercovergeek on April 26, 2012, 09:28:47 AM
my refreshment choice disturbs you?  :)
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: bayonetbrant on April 26, 2012, 09:35:47 AM
http://www.urbandictionary.com/define.php?term=teabag
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: Bison on April 26, 2012, 09:36:30 AM
DON'T SHOOT THE TANK!!! FOR THE LOVE OF GOD DON'T SHOOT THE TANK!
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: undercovergeek on April 26, 2012, 09:51:29 AM
Quote from: bayonetbrant on April 26, 2012, 09:35:47 AM
http://www.urbandictionary.com/define.php?term=teabag

lol, like i said................. 48 hours of doing whatever the hell i want!!!

now thats going to consist of sitting quietly whilst contemplating my next punishing tactical masterstroke sipping the Queens finest, or sploshing my balls on the nearest recipient - i leave it to your imagination
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: LongBlade on April 26, 2012, 09:51:49 AM
Quote from: Bison on April 26, 2012, 09:36:30 AM
DON'T SHOOT THE TANK!!! FOR THE LOVE OF GOD DON'T SHOOT THE TANK!

+1

And remember that the best tea is found loose leaf.
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: Staggerwing on April 26, 2012, 10:16:16 AM
Quote from: LongBlade on April 26, 2012, 09:51:49 AM
Quote from: Bison on April 26, 2012, 09:36:30 AM
DON'T SHOOT THE TANK!!! FOR THE LOVE OF GOD DON'T SHOOT THE TANK!

+1

And remember that the best tea is found loose leaf.

Coals to Newcastle. Er ist nach all Englisch...
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: bob48 on April 26, 2012, 11:28:32 AM
^ Not these days - no National Coal Board any more - all 't pits closed down lad.

This used to be a thriving coal producing area, the pits also created much peripheral work for local industry, now all just about gone. Seems to cheaper to import coal rather than continue to support local industry. Bah!
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: Steelgrave on May 17, 2012, 04:23:14 PM
The Civ V update coming soon? Check this sweet piece out......   http://www.theverge.com/gaming/2012/5/10/3012110/blasting-steampunk-land-and-airships-in-civ-vs-smokey-skies (http://www.theverge.com/gaming/2012/5/10/3012110/blasting-steampunk-land-and-airships-in-civ-vs-smokey-skies)
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: steve58 on May 17, 2012, 05:04:14 PM
Sounds very interesting...this may interfere with my Warlock gaming time  :-\
Title: .
Post by: eyebiter on May 17, 2012, 06:41:23 PM
.
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: bayonetbrant on May 17, 2012, 06:52:51 PM
yeah, this one's boing in the must-get pile.  :)
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: jjdenver on May 17, 2012, 08:49:38 PM
Play warlock master of arcane, or civ3 with the roman empire mod - there is one that's great but don't recall name - extremely detailed charts entire course of roman history.
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: bayonetbrant on May 18, 2012, 11:05:20 AM
LOTS of info on expansion here

http://well-of-souls.com/civ/civ5_expansion.html
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: Bison on May 18, 2012, 12:37:32 PM
Good find Bryant.

No real surprises on the new civilizations.
Title: Re: Civ 5/Civ IV and mods.......... decisions decisions
Post by: TheCommandTent on May 18, 2012, 03:27:42 PM
Quote from: bayonetbrant on May 18, 2012, 11:05:20 AM
LOTS of info on expansion here

http://well-of-souls.com/civ/civ5_expansion.html

Thanks for the link, I am looking forward to this one.