I'm stuck on Exit Strategy in ARMA III's second chapter. I've decided to take the helicopter out. I have explosives, smoke and a rocket launcher. I go to a location near the road, put the explosives on the road, wait and blow the patrol.
Now the commander said I should call him once I've taken out the patrol, I should pop smoke and then the helicopter will come and I can take it out.
But I don't know how to contact him. I've been through all the message options. I've tried popping smoke to see if that triggers him contact me or me him...nothing. So I keep dying because the MRAP up the road sees me and takes me out because I'm running about trying to find the trigger.
Any ideas?
I can't help you there. I clocked 114 hours and haven't played a single second of the campaign. O0
Quote from: jomni on February 11, 2015, 06:41:49 PM
I can't help you there. I clocked 114 hours and haven't played a single second of the campaign. O0
200 hours and no campaign.
I'm playing those massive dynamic missions where I build bases, earn money, recruit ai troops and capture control points. Some multiplayer in between.
That sounds like fun - more fun than being stuck in the campaign and replaying the same mission over and over 'cos I can't work out what to do.
I'm sure JH has the answer - I think he's finished the campaign or at least further along than this mission. There is another mission I could take to assault the depot - but I rather fancy taking out the chopper...I just need to know how to contact the commander.
I don't know if I'm not doing something right, whether it's a broken trigger point or whether I just don't know what the trigger point is...damned hidden trigger points. From what I gather, the guy says to take out the patrol then contact him...so I thought taking out the patrol was the trigger point.
I wonder if I also have to take out the MRAP up on the hill? That could be part of the patrol...even though strictly speaking they aren't actually patrolling
Calling JARHEAD :2funny:
It's been so long since I played the second chapter of the campaign. Do you know the name of the missin? I'll have to go back and look and maybe play it again. I definitely got passed it without too much frustration, or else it would stand out in my mind.
Thanks
It's Exit Strategy where I meet the officer who has switched sides
For the record, I think I have to take the MRAP and the soldiers up on the hill out also. I've just been taking out the APC driving up and down the road. I think the MRAP is part of the trigger sequence.
Quote from: JudgeDredd on February 11, 2015, 04:28:14 PM
I go to a location near the road, put the explosives on the road, wait and blow the patrol.
Better keep that on a Need-To-Know basis.
:P
Nevermind - done it thanks. Turns out I was trying to get the APC patrol going along the road - I wasn't even IN the helicopter ambush bit. There's a few soldiers there that you have to take out.
After trying and retrying, I drove in and ran them over :2funny: I then called the officer who called for help , I laid smoke and took the chopper out with the RPG I had :smitten:
Quote from: Nefaro on February 12, 2015, 01:25:33 PM
Quote from: JudgeDredd on February 11, 2015, 04:28:14 PM
I go to a location near the road, put the explosives on the road, wait and blow the patrol.
Better keep that on a Need-To-Know basis.
:P
Fnarr fnarr (Finbar Saunders: does that mean anything to anyone?)
Yes