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Digital Gaming => Computer Gaming => Topic started by: JudgeDredd on February 11, 2015, 04:28:14 PM

Title: ARMA III - Stuck
Post by: JudgeDredd on February 11, 2015, 04:28:14 PM
I'm stuck on Exit Strategy in ARMA III's second chapter. I've decided to take the helicopter out. I have explosives, smoke and a rocket launcher. I go to a location near the road, put the explosives on the road, wait and blow the patrol.

Now the commander said I should call him once I've taken out the patrol, I should pop smoke and then the helicopter will come and I can take it out.

But I don't know how to contact him. I've been through all the message options. I've tried popping smoke to see if that triggers him contact me or me him...nothing. So I keep dying because the MRAP up the road sees me and takes me out because I'm running about trying to find the trigger.

Any ideas?
Title: Re: ARMA III - Stuck
Post by: jomni on February 11, 2015, 06:41:49 PM
I can't help you there. I clocked 114 hours and haven't played a single second of the campaign.  O0
Title: Re: ARMA III - Stuck
Post by: MengJiao on February 11, 2015, 09:17:40 PM
Quote from: jomni on February 11, 2015, 06:41:49 PM
I can't help you there. I clocked 114 hours and haven't played a single second of the campaign.  O0

200 hours and no campaign.
Title: Re: ARMA III - Stuck
Post by: jomni on February 11, 2015, 10:47:36 PM
I'm playing those massive dynamic missions where I build bases, earn money, recruit ai troops and capture control points.  Some multiplayer in between.
Title: Re: ARMA III - Stuck
Post by: JudgeDredd on February 12, 2015, 01:43:47 AM
That sounds like fun - more fun than being stuck in the campaign and replaying the same mission over and over 'cos I can't work out what to do.

I'm sure JH has the answer - I think he's finished the campaign or at least further along than this mission. There is another mission I could take to assault the depot - but I rather fancy taking out the chopper...I just need to know how to contact the commander.

I don't know if I'm not doing something right, whether it's a broken trigger point or whether I just don't know what the trigger point is...damned hidden trigger points. From what I gather, the guy says to take out the patrol then contact him...so I thought taking out the patrol was the trigger point.

I wonder if I also have to take out the MRAP up on the hill? That could be part of the patrol...even though strictly speaking they aren't actually patrolling

Calling JARHEAD  :2funny:
Title: Re: ARMA III - Stuck
Post by: Jarhead0331 on February 12, 2015, 07:13:57 AM
It's been so long since I played the second chapter of the campaign. Do you know the name of the missin? I'll have to go back and look and maybe play it again. I definitely got passed it without too much frustration, or else it would stand out in my mind.
Title: Re: ARMA III - Stuck
Post by: JudgeDredd on February 12, 2015, 07:31:08 AM
Thanks

It's Exit Strategy where I meet the officer who has switched sides

For the record, I think I have to take the MRAP and the soldiers up on the hill out also. I've just been taking out the APC driving up and down the road. I think the MRAP is part of the trigger sequence.
Title: Re: ARMA III - Stuck
Post by: Nefaro on February 12, 2015, 01:25:33 PM
Quote from: JudgeDredd on February 11, 2015, 04:28:14 PM
I go to a location near the road, put the explosives on the road, wait and blow the patrol.



Better keep that on a Need-To-Know basis. 

:P
Title: Re: ARMA III - Stuck
Post by: JudgeDredd on February 12, 2015, 05:33:27 PM
Nevermind - done it thanks. Turns out I was trying to get the APC patrol going along the road - I wasn't even IN the helicopter ambush bit. There's a few soldiers there that you have to take out.

After trying and retrying, I drove in and ran them over  :2funny:  I then called the officer who called for help , I laid smoke and took the chopper out with the RPG I had  :smitten:
Title: Re: ARMA III - Stuck
Post by: Father Ted on February 12, 2015, 05:54:52 PM
Quote from: Nefaro on February 12, 2015, 01:25:33 PM
Quote from: JudgeDredd on February 11, 2015, 04:28:14 PM
I go to a location near the road, put the explosives on the road, wait and blow the patrol.



Better keep that on a Need-To-Know basis. 

:P

Fnarr fnarr (Finbar Saunders: does that mean anything to anyone?)
Title: Re: ARMA III - Stuck
Post by: JudgeDredd on February 12, 2015, 06:07:51 PM
Yes