GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: bayonetbrant on March 21, 2015, 05:19:26 PM

Title: Consolidated Commands Ops 2 Gameplay thread
Post by: bayonetbrant on March 21, 2015, 05:19:26 PM
With much of the chatter in the other CO2 thread dealing with pricing, upgrades, compatibility, and bundling, we needed a thread specific to gameplay where discussions of tactics, scenarios, etc wouldn't get lost in the "business" dealings.

Chatter away!
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: jomni on March 21, 2015, 06:49:56 PM
Can I reassign a unit from one HQ to another?
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: TacticalWargames on March 21, 2015, 06:54:04 PM
Click the HQ then left shift and click what ever units you want to add.
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: -budd- on March 21, 2015, 07:45:21 PM
I uploaded the CO1 manual to google drive here's the link, most of it still applies.

https://drive.google.com/file/d/0Bw291t5xkuwFZ0FfR3djN2k5eXc/view?usp=sharing
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: MikeGER on March 22, 2015, 04:05:06 AM
in addition to -budd-s kind offer  :)

for new gamers who like to try the free 2.0 engine and the tutorial scenario, or those old hands, who didn't touched Command Ops for a longer time, i can highly recommend to (re)watch the older Battle from the Bulge Tutorial videos by PantherGames  ...its shows 'The way its meant to be played' by the developer himself  8)

https://www.youtube.com/playlist?list=PLqCQ9_6_8TlcBZZ5t5zVMowvZSOzoxoXG

there still very usefull even so the UI changed a bit and new features got added 
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: -budd- on March 22, 2015, 04:40:30 AM
the video's are the first thing i started with when i jumped back in....there  very well done O0.
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: Grim.Reaper on March 22, 2015, 06:03:40 AM
Have to agree, the videos were great and I am going through them again to familiarize myself again...I like the fact he talks about the "why", just not the "what".
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: Con on March 22, 2015, 07:40:19 AM
Is there an updated "whats new" section that explains all the new CO2 features and possibly the implications

these are just some example sI have and this is not a comprehensive list by any means
The new LOS is great but I was used to the old one so what does the new one do better?
Also the new supply rules
How to size the icons and can you change the new informtion they give now as smaller icons on them etc
What the footprint of the units means (why square versus rounded etc)

Thanks
Con
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: z1812 on March 23, 2015, 04:08:14 AM
Is the commander pack and the core engine sold as a digital download?
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: alantaylor on March 23, 2015, 05:35:25 AM
Yes; just go the main LnL site; http://lnlpublishing.com/
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: z1812 on March 23, 2015, 09:33:21 AM
Quote from: alantaylor on March 23, 2015, 05:35:25 AM
Yes; just go the main LnL site; http://lnlpublishing.com/

Thank you!
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: Father Ted on March 29, 2015, 12:19:31 PM
Does anyone micro-manage arty?  On the tutorial video the chap sets aside some batteries for player-control, but I find I just leave it nearly all up to the AI.  I'll occasionally throw some harassing fire onto a juicy target, but when it comes to attacks I don't bother to coordinate the arty.  Am I missing something there?
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: -budd- on March 29, 2015, 02:01:08 PM
if i'm planning an attack, especially if i'm hitting more than one objective i'll make fire support groups and manage those for an attack including scheduling a pre-attack bombardment. if its a prepared defense i'll micro-manage my fire support groups to hammer them a little more then usual. it all depends on how many assets i have, i always try to leave some for the AI to manage. i can always re-attach when the need is over. you have to watch your ammo levels when micro-manage though.
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: dinsdale on March 29, 2015, 02:10:49 PM
Quote from: Father Ted on March 29, 2015, 12:19:31 PM
Does anyone micro-manage arty?  On the tutorial video the chap sets aside some batteries for player-control, but I find I just leave it nearly all up to the AI.  I'll occasionally throw some harassing fire onto a juicy target, but when it comes to attacks I don't bother to coordinate the arty.  Am I missing something there?

I try and assign artillery to a regiment or battalion and have that HQ coordinate the attack/defense. Divisional level artillery seems to be hard to predict. I try and avoid micromanaging except for rear guards or mopping up companies.

However, I have been slaughtered as the Germans in the Hoffen scenario three straight times, so maybe I need to reassess :)

Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: -budd- on March 29, 2015, 02:40:28 PM
just played Hoffen last night. I got overly ambitious, I planned 3 attacks to go off at the same time on the near 3 objectives with one regiment per attack with 1 fire support group per attack. Hoffen north and south got repulsed, but managed to get into Monschau on the first attempt  and cleaned the objective area the next day. In Hoffen i pulled back and had them rest and switched the Hoffen north attack group to hit Hoffen south from the north and while the other regiment hit it from the south and after harrassing the units in Hoffen south with arty while my group rested and prepared to attack again.Manage to push them out of Hoffen proper and when the 751th arrived brought them up with haste up from the south to clear Hoffen south and then let them get some rest after securing Hoffen South. Once the assault guns arrived i put an attack group together and hit Hoffen north, my assault guns got destroyed by an AT gun but i managed to push them out of  Hoffen north proper, but ran out of time before i could clear the objective zone....result...DRAW.. wasn't too unhappy with this result i was always on the attack and i inflicted more casualties than i took.
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: dinsdale on March 29, 2015, 06:43:29 PM
Quote from: -budd- on March 29, 2015, 02:40:28 PM
just played Hoffen last night. I got overly ambitious, I planned 3 attacks to go off at the same time on the near 3 objectives with one regiment per attack with 1 fire support group per attack. Hoffen north and south got repulsed, but managed to get into Monschau on the first attempt  and cleaned the objective area the next day. In Hoffen i pulled back and had them rest and switched the Hoffen north attack group to hit Hoffen south from the north and while the other regiment hit it from the south and after harrassing the units in Hoffen south with arty while my group rested and prepared to attack again.Manage to push them out of Hoffen proper and when the 751th arrived brought them up with haste up from the south to clear Hoffen south and then let them get some rest after securing Hoffen South. Once the assault guns arrived i put an attack group together and hit Hoffen north, my assault guns got destroyed by an AT gun but i managed to push them out of  Hoffen north proper, but ran out of time before i could clear the objective zone....result...DRAW.. wasn't too unhappy with this result i was always on the attack and i inflicted more casualties than i took.

Thats impressive. I have been repulsed every time I attack the north, central and south villages, my troops just don't have it in them.

The closest I got was moving 2 battalions around the south and going for the objective behind, then attacking Hoffen from 2 directions with the reinforcements. I still couldn't take the village!

Credit the game, the german Volksgrenadiers just don't have the firepower or staying power I see when playing the British, Americans or earlier Germans.
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: -budd- on March 29, 2015, 08:21:32 PM
I'd probably just hit Monschau and Hoffen south the next time. Secure those and when the reinforcements arrive hit North Hoffen from both directions after a severe arty fest and then send a small detachment to grab those VP's in the back. One thing you have as the Germans is plenty of arty, i use it liberally.
Title: Re: Consolidated Commands Ops 2 Gameplay thread
Post by: -budd- on September 01, 2015, 06:05:19 PM
CO2 updated, final build, unless bugs pop up. Panther is moving on to adding features namely sequential tasking and mounted ops.

post #382
http://forums.lnlpublishing.com/threads/sitrep.1107/page-20