I got the game for my birthday, but I have yet to play a complete run. >:( I must rectify that. Anyway, expansion announced:
http://catalystgamelabs.tumblr.com/post/119482852606/a-shadowrun-crossfire-expansion-is-coming
QuoteYou're tougher. Meaner. Better equipped. You've taken on a drekload of challenges the Sixth World has thrown at you, and you've survived. Barely, sometimes, but that's enough. You're walking with a certain confidence, maybe even a little strut. You're ready for the next thing the streets are going to throw at you.
At least, you think you are. Now you're going to find out.
High Caliber Ops is a massive expansion for the award-winning Shadowrun: Crossfire deck-building game. How massive? How does two new character roles, more than a dozen new Black Market cards, fifty new obstacles, and a large bundle of new Karma upgrades sound? On top of that, we've got five brand-new missions, and a set of basic cards with new art. Taken together, you have the tools for high-powered, high-risk, high-reward shadowruns. Add High Caliber Ops to your Crossfire game to see just how much danger you can take on!
Mission Expansion Pack 1: High Caliber Ops is an expansion for the Shadowrun: Crossfire game—you need that game to be able to use it!
I've only done one run and I've been planning on more.
However, my initial impression was that it needed more cards and, therefore, card variety. I could see them getting repetitive before long. Even though each game would be presented differently, you'd tend to end up seeing the same cards quite a bit.. notably so in the player offer.
You can always say the same for any core deck-building set, however. I think the genre's strength lies in wide card variety, which directly translates into many more possible game states, combos, and surprises when you have more cards. I got a bit spoiled after accumulating multiple massive Thunderstone sets where every game brings something new. But I like the mechanics in Shadowrun Crossfire a bit better.