As the title.
I always liked the idea of Battlecruiser 3000AD. Unfortunately it did actually turn out to be a bit like a Desktop Commander (and besides, looks like shite...I couldn't go back even if it was working.
So - are there any other space sims out there like it?
Key elements would be
- Ability to deploy ground units for invasion/boarding etc
- Ability to deploy fighters/bombers for defence/attack
- Main focus of the game is commanding a huge space ship
- No requirement to be able to jump into any other aspect (fighter/ground unit)
- I don't want thousands of units
I know there's Homeworld redux out there - and whilst I like the idea of it and it fits (partially), there are too many units for me and there's no ground element.
Carrier Command is slightly too simplistic.
Is there anything else? Is Star Citizen going to be like that? Or is that more Elite-esque?
What about Star Drive? Or the other one I get confused with that?
Thanks.
Take a look at Nexus: the Jupiter Incident and Starpoint Gemini 2 (available on GOG).
As far as I'm aware no other game comes close to what the Battlecruiser series is tried to be. Which makes it all the more bitter that the series sucks.
Quote from: Huw the Poo on May 27, 2015, 01:07:09 AM
As far as I'm aware no other game comes close to what the Battlecruiser series is tried to be. Which makes it all the more bitter that the series sucks.
Quite. Superb concept badly implemented.
Quote from: Anguille on May 27, 2015, 01:03:25 AM
Take a look at Nexus: the Jupiter Incident (available on GOG).
I'm a bit concerned it's on GoG bearing in mind I'm a shameless graphics whore - but I'll look - thank you O0
Quote from: JudgeDredd on May 27, 2015, 01:19:26 AM
Quote from: Anguille on May 27, 2015, 01:03:25 AM
Take a look at Nexus: the Jupiter Incident (available on GOG).
I'm a bit concerned it's on GoG bearing in mind I'm a shameless graphics whore - but I'll look - thank you O0
I think that Nexus still looks great despite it's age.
I've added
Starpoint Gemini 2 in my post (available on steam and GOG). ;)
Quote from: Anguille on May 27, 2015, 01:03:25 AM
I think that Nexus still looks great despite it's age.
+1
Nexus was brilliant. It had a real feel for managing a large starship, the graphics are still nice now. I kickstarted a Nexus 2 project but it sadly failed. I don't get it really, because surely running a whole starship (or fleet) is much more interesting/exciting than being a single fighter flyboy? Apparently not.
Your only issue with Nexus is that its a series of storied missions, not sandbox. It coming up in discussion will have me playing it again... bah...
Product Description
Starshatter: The Gathering Storm integrates elements of real-time-strategy games by allowing fleet commanders to direct the battle on a tactical level launching fighters and directing destroyers to defend the fleet and annihilate enemy forces.Starshatter extends the gameplay concepts of classic sims by combining fighter and starship combat in a single game.
Matrix ( http://www.matrixgames.com/products/334/details/Starshatter.-.The.Gathering.Storm ) no longer sells this game but it is released as an open source project (i guess this is legit)
http://www.hard-light.net/forums/index.php?topic=80935.0
Quote from: spelk on May 27, 2015, 02:04:23 AM
Quote from: Anguille on May 27, 2015, 01:03:25 AM
I think that Nexus still looks great despite it's age.
+1
Nexus was brilliant. It had a real feel for managing a large starship, the graphics are still nice now. I kickstarted a Nexus 2 project but it sadly failed. I don't get it really, because surely running a whole starship (or fleet) is much more interesting/exciting than being a single fighter flyboy? Apparently not.
Your only issue with Nexus is that its a series of storied missions, not sandbox. It coming up in discussion will have me playing it again... bah...
I thought there was some Megamod for
Nexus that also featured a battle generator of sorts?
Seem to recall reading some posts about it elsewhere, before I picked up the GOG version quite awhile back.
Never got around to playing it, naturally. Probably because I didn't want to go digging for a mod that had been around for awhile and there is always other stuff I haven't played yet.
As some of you may have noticed.. I've been resorting to Stafleet Command 2 for my single capital starship fix. I'm using the Orion Pirates version lately, though, since it's more stable. EAW Community Edition has all too regular CTDs at the moment.
Got the digital download for $6 here:
http://www.dynaverse.net/market/5-star-trek-starfleet-command-orion-pirates.html
I spoke with the developers of Starpoint Gemini a few years ago, as I was an early adoptee. The original obviously borrowed from SFC's style of ship combat and he confessed as much. I was rather sad to see Starpoint Gemini 2 switch to a more twitchy fighter-style system. :-\
ack! BC3000AD lives still??
http://store.steampowered.com/app/370810/
...side note, would be interesting to see HH / DS nit-picking/defending a game/sim/etc :crazy2: :2funny:
Quote from: Nefaro on May 27, 2015, 05:03:10 AM
Quote from: spelk on May 27, 2015, 02:04:23 AM
Quote from: Anguille on May 27, 2015, 01:03:25 AM
I think that Nexus still looks great despite it's age.
+1
Nexus was brilliant. It had a real feel for managing a large starship, the graphics are still nice now. I kickstarted a Nexus 2 project but it sadly failed. I don't get it really, because surely running a whole starship (or fleet) is much more interesting/exciting than being a single fighter flyboy? Apparently not.
Your only issue with Nexus is that its a series of storied missions, not sandbox. It coming up in discussion will have me playing it again... bah...
I thought there was some Megamod for Nexus that also featured a battle generator of sorts?
Seem to recall reading some posts about it elsewhere, before I picked up the GOG version quite awhile back.
Never got around to playing it, naturally. Probably because I didn't want to go digging for a mod that had been around for awhile and there is always other stuff I haven't played yet.
Yes,
There is a battle editor. I still play nexus and the graphics are just as good as homeworld. It still has the best space combat engine with the ability to target specific ship sections with particular weapons at long range.
Quote from: steve58 on May 29, 2015, 07:07:08 PM
ack! BC3000AD lives still??
http://store.steampowered.com/app/370810/
...side note, would be interesting to see HH / DS nit-picking/defending a game/sim/etc :crazy2: :2funny:
I saw this. I'm not holding my breath.
Battlecruiser 3000 AD. Man, I remember Dr. Derek Smart berating me because I dared ask him how I could avoid CTD's back when he was posting on AOL message boards. He really lit into me when I asked why some features in the manual weren't working. Called me a moron about the issues with the auto targeting defense systems if I remember correctly.
Blast from the past.
Quote from: SirAndrewD on May 29, 2015, 10:59:23 PM
Battlecruiser 3000 AD. Man, I remember Dr. Derek Smart berating me because I dared ask him how I could avoid CTD's back when he was posting on AOL message boards. He really lit into me when I asked why some features in the manual weren't working. Called me a moron about the issues with the auto targeting defense systems if I remember correctly.
Blast from the past.
So it was a normal day for him?
I got banned for 10 days from the official forum, because I asked why the game stuttered when walking around the exterior hull of my Battlecruiser. He told me in a rather rash language that even though it was possible I was not supposed to do it.... I asked why...and baaam, banned.
But I will give him one thing, the scale of his games was impressive. See these pictures from Universial Combat (2004): http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/ (http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/)
Derek Smart is his own worst enemy. Had he been humble, friendly, open to constructive criticism, I think many would have supported him, success or failure. However, his attitude was just so completely off-putting and over the top, that most ended up not wanting to even take the time to explore his games. Any enjoyment or accomplishment that may have come from playing his games was always overshadowed by his nasty negative attitude.
Quote from: Cougar_DK on May 30, 2015, 04:19:03 PM
I got banned for 10 days from the official forum, because I asked why the game stuttered when walking around the exterior hull of my Battlecruiser. He told me in a rather rash language that even though it was possible I was not supposed to do it.... I asked why...and baaam, banned.
But I will give him one thing, the scale of his games was impressive. See these pictures from Universial Combat (2004): http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/ (http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/)
Hard to believe that link is 11 years old.
Quote from: Jarhead0331 on May 30, 2015, 04:37:07 PM
Derek Smart is his own worst enemy. Had he been humble, friendly, open to constructive criticism, I think many would have supported him, success or failure. However, his attitude was just so completely off-putting and over the top, that most ended up not wanting to even take the time to explore his games. Any enjoyment or accomplishment that may have come from playing his games was always overshadowed by his nasty negative attitude.
+1
It wasn't just him. IIRC he had a shite load of sycophants on the forums
Quote from: JudgeDredd on May 30, 2015, 04:46:31 PM
It wasn't just him. IIRC he had a shite load of sycophants on the forums
I wouldn't describe it as a shite load. More like three. Three utter and complete ass kissers.
Quote from: JudgeDredd on May 30, 2015, 04:46:31 PM
It wasn't just him. IIRC he had a shite load of sycophants on the forums
Sycophancy was the only way you got to
stay on the forum!
I was banned as well, once. I think it was because I said it was silly that, in FPS mode, you couldn't look straight up. I think the bellend called it a limitation of the space helmet or something (rather than a limitation of his stupid engine).
But anyway. Yeah, I'm always happy to dogpile Derek Smart. Sometimes when his name is mentioned a few people will remark that it's fashionable to hate him. No. This is one person who
thoroughly deserves it. He's a piece of shit.
He actually does have interesting things to say from time to time on Twitter or Gamasutra these days, but yeah...the ego has not exactly left the building. ;D
The guy had crazy charisma and bold ideas. My mistake was buying into his ideas prior to the release of BC 3000AD. I remember sitting in the quad between classes at Auburn, with a printed out, 30 plus page design document off usenet where Smart was describing all the amazing, intricate things you could do with his upcoming game.
Of course none of those things were in Battlecruiser 3000AD. It was really the only only game in which a CTD screen should've been included as a screenshot on the back cover of the packaging.
Back to the original topic though, I think Star Citizen is the closest thing to what Smart was attempting to accomplish all those years ago. While I have my issues with Star Citizen's development, I trust Chris Roberts far, far more than I do Dr. Smart.
Quote from: Jarhead0331 on May 30, 2015, 04:40:20 PM
Quote from: Cougar_DK on May 30, 2015, 04:19:03 PM
I got banned for 10 days from the official forum, because I asked why the game stuttered when walking around the exterior hull of my Battlecruiser. He told me in a rather rash language that even though it was possible I was not supposed to do it.... I asked why...and baaam, banned.
But I will give him one thing, the scale of his games was impressive. See these pictures from Universial Combat (2004): http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/ (http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/)
Hard to believe that link is 11 years old.
Hi JH,
Not sure what you mean?
Its a little fun to read the text again after all these years, not that easy to impress any more ;)
Thanks all.
As I suspected - no. Not with all the elements (but less CTD).
I'll keep my eye on Star Citizen. It looks great and I'm enthused by what I've seen and read (snippets) but after my initial incredible level of enthusiasm with Elite being substantially diminished I'll hold off and see how it pans out.
I've by no means given up on Elite and like others very much looking forward to the Power Play addition.
It's just I loved the Battlecruiser 3000AD concept. Someone on here mentioned it - managing a star ship and it's ancillary units is far more appealing than flying as a solo jock.
I guess the only thing coming close is Carrier Command - but it's too simplistic, not in space, kind of just "head to head" against the AI and from what I recall has a poor AI (enemy and friendly). Maybe I'll give it a look.
Anyway - thanks for the suggestions.
Quote from: Cougar_DK on May 30, 2015, 11:28:17 PM
Quote from: Jarhead0331 on May 30, 2015, 04:40:20 PM
Quote from: Cougar_DK on May 30, 2015, 04:19:03 PM
I got banned for 10 days from the official forum, because I asked why the game stuttered when walking around the exterior hull of my Battlecruiser. He told me in a rather rash language that even though it was possible I was not supposed to do it.... I asked why...and baaam, banned.
But I will give him one thing, the scale of his games was impressive. See these pictures from Universial Combat (2004): http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/ (http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/)
Hard to believe that link is 11 years old.
Hi JH,
Not sure what you mean?
Its a little fun to read the text again after all these years, not that easy to impress any more ;)
Just saying that time flies...also surprised that the post with screenshots is still live after all those years.
Well Carrier Command has 44% on Steam and between 50-60% on Metacritic. I think given that review level tied with the price of £19.99 I'll just hold off.
I think I will pick it up but I'm definitely waiting for it to be at least half price.
I think Carrier Command: Gaea Mission is pretty fun, but yeah, probably not worth £20. The AI never did get fixed. I doubt it'll scratch this particular itch, either.
Quote from: Huw the Poo on May 31, 2015, 06:26:58 AM
I think Carrier Command: Gaea Mission is pretty fun, but yeah, probably not worth £20. The AI never did get fixed. I doubt it'll scratch this particular itch, either.
Well it has the aspects I would like - but yeah - probably a bit too simplistic and likely quickly repetitive.
Quote from: Jarhead0331 on May 31, 2015, 05:34:18 AM
Quote from: Cougar_DK on May 30, 2015, 11:28:17 PM
Quote from: Jarhead0331 on May 30, 2015, 04:40:20 PM
Quote from: Cougar_DK on May 30, 2015, 04:19:03 PM
I got banned for 10 days from the official forum, because I asked why the game stuttered when walking around the exterior hull of my Battlecruiser. He told me in a rather rash language that even though it was possible I was not supposed to do it.... I asked why...and baaam, banned.
But I will give him one thing, the scale of his games was impressive. See these pictures from Universial Combat (2004): http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/ (http://www.twins4ever.dk/cougarscorner/index.php/topic/31-uc/)
Hard to believe that link is 11 years old.
Hi JH,
Not sure what you mean?
Its a little fun to read the text again after all these years, not that easy to impress any more ;)
Just saying that time flies...also surprised that the post with screenshots is still live after all those years.
Ahh, I see :)
The forum is my own and has been since 2003. But I have decided to close it down, since most people use more modern ways to communicate and show pictures.