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Digital Gaming => Computer Gaming => Topic started by: Huw the Poo on May 27, 2015, 11:06:43 AM

Title: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on May 27, 2015, 11:06:43 AM
Can't link on my phone but head over to illwinter.com to see the new features list.  Who's in for this?  I certainly am; I love CoE 3 and if they improve it in the same way Dom4 improved on Dom3 it will be amazing.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on May 27, 2015, 12:49:33 PM
http://www.illwinter.com/coe4/index.html



Hell yeah.  I'd buy just about anything they put out.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Tpek on May 27, 2015, 01:02:52 PM
I just wish they'd allow more manual control of the battles for once.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on May 27, 2015, 05:51:43 PM
Thanks Nef.  Some of the new stuff sounds really good: five planes instead of one, now, and apparently you'll only visit the others when it's necessary - sounds like they're going to avoid the pitfalls of the likes of Age of Wonders, i.e. having to sweep multiple planes to win.  The changes to combat also sound intriguing but I really want to see it in action.

Tpek, yeah, when you get wiped because your stupid wizard didn't use that one spell enough it can be frustrating.  But the same thing happens to your enemies too.  I don't mind it the way it is, and besides, battles can go on for a ridiculously long time as it is, even being auto-resolved.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on May 27, 2015, 06:29:50 PM
Yeah, I don't mind the battles being so hands-off.  I look at CoE3 as closer to a roguelike - focused on random threats, resource management, and varied faction gameplay styles to make replays an enticing part of the game.   It's all about planning ahead, calculated risks, and playing to your factions' unique advantages.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Sparhawk on May 27, 2015, 07:05:44 PM
This will be a wonderful upgrade to CoE3 which I still play when I'm in the mood. I love the Golems :)
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: TacticalWargames on May 28, 2015, 10:43:44 AM
The battle system in Dom 4 is the main reason why I like it. COE is abit more hands off though I agree. I wouldn't want full control just Dominions level.

..'Just read the description. Yeah I really like the sound of it, esp the siege like aspects..which I'd like to see extended abit more even.


Quote from: Tpek on May 27, 2015, 01:02:52 PM
I just wish they'd allow more manual control of the battles for once.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: airboy on May 29, 2015, 02:54:04 PM
I liked Conquest #3 - but that was a brutally hard startup.  You had to grow very slowly or you were crushed like a bug.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on June 02, 2015, 11:10:39 AM
This is great news.  I hope there is an option to make the planes more available for exploration and the combat sounds like it has the potential to be an excellent upgrade to the current system.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on June 02, 2015, 12:22:25 PM
Quote from: Bison on June 02, 2015, 11:10:39 AM
This is great news.  I hope there is an option to make the planes more available for exploration and the combat sounds like it has the potential to be an excellent upgrade to the current system.


Da "planes"???   ???


Ohhh.. the new feature.  I thought maybe one of your cultists was flying around in his own private jet.  :crazy2:
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 17, 2015, 07:41:32 PM
Well, come on then!  It's been released and I can see some of you bought it; let the impressions flow!
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 17, 2015, 10:41:47 PM
What!?!  It's out?  Shitzit I'm so out of the loop. 
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: W8taminute on November 17, 2015, 11:52:59 PM
Quote from: Huw the Poo on November 17, 2015, 07:41:32 PM
Well, come on then!  It's been released and I can see some of you bought it; let the impressions flow!

Yeah I too am really interested to hear what you who have the game think about it!
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 18, 2015, 01:41:10 AM
I'll buy it myself as soon as possible, but after buying a couple of games and a graphics card recently I can't really justify it.  It's pay day on Friday though!
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 18, 2015, 12:11:33 PM
I was going to buy this last night.  However I got side tracked with a new Dominions 4 campaign playing as the Atlanteans.  /sigh/  Illwinter makes such awesome games.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Wolfe1759 on November 18, 2015, 01:23:35 PM
Quote from: Huw the Poo on November 18, 2015, 01:41:10 AM
I'll buy it myself as soon as possible, but after buying a couple of games and a graphics card recently I can't really justify it.  It's pay day on Friday though!

Go on, it'll show of the capabilities of your new graphics card  :)
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 18, 2015, 01:34:15 PM
Quote from: Wolfe1759 on November 18, 2015, 01:23:35 PM
Quote from: Huw the Poo on November 18, 2015, 01:41:10 AM
I'll buy it myself as soon as possible, but after buying a couple of games and a graphics card recently I can't really justify it.  It's pay day on Friday though!

Go on, it'll show of the capabilities of your new graphics card  :)

Ha!   :2funny: I love the fact that my computer will be overpowering for years to come with Illwinter games.  Saves me money to spend on other hobbies. 
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 18, 2015, 02:12:43 PM
Quote from: Wolfe1759 on November 18, 2015, 01:23:35 PM
Quote from: Huw the Poo on November 18, 2015, 01:41:10 AM
I'll buy it myself as soon as possible, but after buying a couple of games and a graphics card recently I can't really justify it.  It's pay day on Friday though!

Go on, it'll show of the capabilities of your new graphics card  :)

LOL!  Yeah I wonder if I can get that one past my lady.  Although it's only two days until pay day so I'll buy it then for sure. :)
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: bbmike on November 18, 2015, 02:34:57 PM
Quote from: Huw the Poo on November 17, 2015, 07:41:32 PM
Well, come on then!  It's been released and I can see some of you bought it; let the impressions flow!

Damn my Windows 10!  :P
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Sparhawk on November 18, 2015, 09:16:49 PM
I had a chance to spend a couple hours playing last night and am happy with it. CoE 4 presents more of a challenge than the previous game. So far there appears to be less resources spread about the map such as mines and castles or places to recruit. I don't know if it's standard but my citadel spawned in the North where there is perpetual snow which reduces gold production. The AI opponents seem to build up armies quicker and the battle map represents a major improvement. Your formation will advance with your front rank attempting to fragment and envelop the opposing rank. Missiles will strike any rank within range which seems to me a most significant development. Fortifications have walls and gates that must be accounted for in your strategy in assaulting. I was able to defend my citadel more effectively early on against creatures with just crossbowmen because of the extra defense of the wall.
I'm looking forward to a weekend playing, it should be fun.

Sparhawk 
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 19, 2015, 01:44:51 AM
Cool, thanks Sparhawk.  Can you still decide which age to start in?  Or plane?
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 19, 2015, 03:30:06 AM
Quote from: Huw the Poo on November 19, 2015, 01:44:51 AM
Cool, thanks Sparhawk.  Can you still decide which age to start in?  Or plane?

The setup options are still the same as in CoE3, from the vid I watched.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: bbmike on November 19, 2015, 09:06:39 AM
It is still basically the same game as CoE3 but with a lot of improvements/tweaks. It feels like a mega patch. It does seem like it's worth the upgrade so far. For example, the map actually isn't random any more. There is polar areas at the north and south. Even mountain ranges. With the love the dev puts into these games I don't mind supporting them. I will be playing this game this weekend.  :)
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 19, 2015, 10:45:16 AM
Yeah I'll be breaking down and buying it too.  I love COE3 and Dominions.   Illwinter is a perfect example of developers I'm proud to support.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 19, 2015, 01:57:45 PM
Quote from: bbmike on November 19, 2015, 09:06:39 AM
It is still basically the same game as CoE3 but with a lot of improvements/tweaks.

That's all I want!  CoE4 doing to CoE3 what Dom4 did to Dom3 sounds blissful.  I can't wait to play this on the weekend.

Oh dammit I'm going to a party on Saturday. :(
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 19, 2015, 02:48:31 PM
Perhaps you should develop an illness that requires you to medicate it by locking yourself in the mancave for the weekend.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 19, 2015, 02:52:26 PM
Quote from: Bison on November 19, 2015, 02:48:31 PM
Perhaps you should develop an illness that requires you to medicate it by locking yourself in the mancave for the weekend.

Heh.  Well, it's a good friend's party so I'd better put in an appearance.

I wish I had a mancave by the way.  My PC is in the dining room where I can be constantly bothered by woman and child alike. :(
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: bbmike on November 19, 2015, 03:16:57 PM
Quote from: Huw the Poo on November 19, 2015, 02:52:26 PM
Quote from: Bison on November 19, 2015, 02:48:31 PM
Perhaps you should develop an illness that requires you to medicate it by locking yourself in the mancave for the weekend.

Heh.  Well, it's a good friend's party so I'd better put in an appearance.

I wish I had a mancave by the way.  My PC is in the dining room where I can be constantly bothered by woman and child alike. :(

Ouch. Mine's in a tiny room with two cat litter boxes and the laundry machines.  :-[
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 19, 2015, 03:23:33 PM
Dear god, I don't know which of us has it worse!
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Wolfe1759 on November 19, 2015, 08:13:02 PM
Quote from: bbmike on November 19, 2015, 03:16:57 PM
Quote from: Huw the Poo on November 19, 2015, 02:52:26 PM
Quote from: Bison on November 19, 2015, 02:48:31 PM
Perhaps you should develop an illness that requires you to medicate it by locking yourself in the mancave for the weekend.

Heh.  Well, it's a good friend's party so I'd better put in an appearance.

I wish I had a mancave by the way.  My PC is in the dining room where I can be constantly bothered by woman and child alike. :(

Ouch. Mine's in a tiny room with two cat litter boxes and the laundry machines.  :-[

Don't really know why but this made me think of Zork

>Look
Ouch. Mine's in a tiny room with two cat litter boxes and the laundry machines. 

>_

:)

Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 19, 2015, 08:25:38 PM
I have a man corner.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bardolph on November 19, 2015, 08:37:00 PM
>Hello Sailor
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Sparhawk on November 19, 2015, 09:08:07 PM
I am subjected to the dining room as well.  :-X
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 19, 2015, 11:05:58 PM
Quote from: Huw the Poo on November 19, 2015, 01:57:45 PM

That's all I want!  CoE4 doing to CoE3 what Dom4 did to Dom3 sounds blissful.

That  has been my impression, after forcing myself to take a break from it after a few hours. 

On the surface it's still pretty much CoE3, but I keep noticing small content additions that provide more variety & refined gameplay.

O0
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 19, 2015, 11:32:59 PM
The only real complaint I've read so far has been in regard to melee commanders outrunning their units into combat and dying.  In COE3, your leaders were always on the back rank, which makes sense.  I'm not sure why they'd be coded to be in the front rank in this game.  It seems an odd choice, which I hope Illwinter can fix, because there are a few of the cultures that have melee commanders only until they can recruit casters. 
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 19, 2015, 11:46:09 PM
Quote from: Bison on November 19, 2015, 11:32:59 PM
The only real complaint I've read so far has been in regard to melee commanders outrunning their units into combat and dying.  In COE3, your leaders were always on the back rank, which makes sense.  I'm not sure why they'd be coded to be in the front rank in this game.  It seems an odd choice, which I hope Illwinter can fix, because there are a few of the cultures that have melee commanders only until they can recruit casters.

I recall a few CoE3 melee commanders being in the front, or very near it.

It does cause a problem because they're always placed right in the center front.  It's okay when it comes to the behemoths like the Troll King, who needs to pummel peeps into paste, but the regular-sized commanders just end up getting dead early on in fights.  I try to wait for casting commanders who are listed as Back-line.  Or add a caster to the melee commander's army ASAP for backup.

There's a minor adjustment that could be made in CoE4.  I noticed that there is a "Front-" line value for some units (pikes?) which preferentially places them towards the rear of that Front melee line.  Some of the weaker melee commanders could use that.  Or add some kind of spellcasting ability that lets you switch it, just like the checkboxes between different active spells in a caster's list.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 20, 2015, 12:01:50 AM
I need to just buy this game.  With that being said, in COE3 your lines didn't actually move as they do in this one.  The lines were fixed but your units would rotate up as the one died in the frontline.  Also I don't recall the damage so much being done in a straight across manner.  So the guy at the top of your line could take damage even if there wasn't an opponent across from it in an equal size line.  Anyway, I'm sure there are ways and tactics to work around this issue and most like the simple fix is just insuring you are travelling with multiple commander types with large armies.  That way if the front line guy dies and he was the main commander there is one to fall back on as a replacement commander.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: spelk on November 20, 2015, 03:17:07 AM
CoE4 has multiplayer, did CoE3 have that? I give it a brief try last night, and it works ok - pausing between players goes, but it seems to move at a swift pace - was "comp stomping" however, it did have network issues about an hour or two in, and I tried to save the game state, but we couldn't get the thing to load back up and have us back in playing :(

I did manage to save the game state out as single player, and then we could at least keep going separately... but I guess that's not the ideal situation in a multiplayer game.

You need to run a server, and also run a client - to  play in your own multiplayer game. And Steam didn't seem to like running two instances of the game from its UI - but if you run the exe file from its Steam directory, then it worked ok.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 20, 2015, 06:12:44 AM
Doesn't the server program show up separately in the steam tools menu?

I just bought this.  Can't wait to give it a try this evening!
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Yskonyn on November 20, 2015, 10:21:12 AM
I am a huge fan of Dominions, but I am not sure what kind of game to expect with CoE?
Is it a strategy game as well? Is it a roguelike? Is it an RPG?

The screenshots are (just like with Dom) not a very good indicator of the quality of the game.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 20, 2015, 10:27:02 AM
Quote from: Yskonyn on November 20, 2015, 10:21:12 AM
I am a huge fan of Dominions, but I am not sure what kind of game to expect with CoE?
Is it a strategy game as well? Is it a roguelike? Is it an RPG?

The screenshots are (just like with Dom) not a very good indicator of the quality of the game.

It's really a roguelike strategy game.  Rogue in that you can die within turns if the randomization is not in your favor and there are a number of tough hombre's that will wipe out whole armies on their own.  It's definitely a strategy game, but it's more limited in it's options than Dominions.  For example, you cannot make magic items instead you find them.  However there are strategic spells you can cast like Dominions.  And even with the new combat mechanics, you have less customization of your armies than in Dominions.   So you cannot set squads or position, those are automatically done when you assign a unit to your army.  IMHO I think COE is in general a better single player game than Dom, because the AI is active and since there limited customizations you cannot maximize research/item building/army construction in a way that the AI cannot.  Good times.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: TacticalWargames on November 20, 2015, 10:51:27 PM
Funny enough in Dominions it's the battle mechanics I actually love about the game. Infact I'd like to see more war games where you give intial plan\instructions then watch it play out, abit like a wargame version of Football Manager.

The COE games though have even less input which I too find alittle to hands off.


Quote from: Tpek on May 27, 2015, 01:02:52 PM
I just wish they'd allow more manual control of the battles for once.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 21, 2015, 12:03:11 AM
I can't stop playing CoE4.  Been at it the last two days, in hours-long stretches.   Already have 17 hours crammed into it.  Sleep can suck it.

I enjoyed CoE3 but I've been seeing some great improvements with this one.  The faction spellcasters seem to have more depth regarding spells & rituals. 

IIRC, that's one of the things mentioned in the new feature list, but with CoE you have to explore about and find stuff for yourself.  Which is immensely fun for those of us who enjoy learning the special little details in a game system with widely varied faction powers and roguelike randomization/exploration that helps it continue to retain some mystery through many play throughs.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 21, 2015, 04:02:59 AM
Well, one thing I've learned is that you need to have a decent front rank to protect your ranged units now!  Otherwise your ranged units can very quickly get flanked and massacred.

Loving this game, although I haven't had much time to put into it yet.  It's all there, everything good about CoE3, just improved in so many little ways.  I really like the new combat system in general and the initiative values in particular, which have made spearmen more useful.

I've mainly played as a demonologist.  Binding demons is proving difficult; I'm always using twice the number of sacrifices required for a summoning but so far nearly all attempts have failed.  I don't remember it being this difficult in CoE3.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 21, 2015, 01:00:41 PM
Quote from: Huw the Poo on November 21, 2015, 04:02:59 AM

I've mainly played as a demonologist.  Binding demons is proving difficult; I'm always using twice the number of sacrifices required for a summoning but so far nearly all attempts have failed.  I don't remember it being this difficult in CoE3.


I had the same summoning control issues in a game with the High Priestess. 

Even began increasing my sacrifices by 10% to get a better chance at controlling my summoned monsters but I still failed more often than succeeded.  I spent a lot of time fighting my own summoned creatures.   :knuppel2:  Not sure what percentage is the magic tipping point, but 110% isn't enough.

Does this mean the control rolls for demons & such are now more difficult?  Seems that way. 
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 21, 2015, 02:40:22 PM
I've only had one summon fail so far a couple of higher level demons that were summoned by my main necromancer.  My low level necromancer hasn't failed to control any of his summoned critters.  I'm sure there will be more but I'm averaging around 90% summon success rate. 
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 21, 2015, 02:52:23 PM
I thought summoning was guaranteed for necromancers, with the tradeoff being the increase in insanity?
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: bbmike on November 21, 2015, 03:20:11 PM
Two nice tips concerning recruiting from the Steam forum (that I didn't know):

You can also right click the citadels from the list and the camera centers at that location. Hope this helps!

Also, a long right click on the site on the map, where you want to recruit, will give you the recruit screen with the right site preselected.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 21, 2015, 03:20:38 PM
Quote from: Huw the Poo on November 21, 2015, 02:52:23 PM
I thought summoning was guaranteed for necromancers, with the tradeoff being the increase in insanity?

I meant demonologist.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 21, 2015, 04:47:58 PM
The Lesser Summons on my High Priestess, at regular 100% sacrifice level, were hitting 50% success rate at best.  Pretty sure it ended up being a bit less.

I realize some classes have different success rates but I was pretty sure the lower level stuff was pretty high control success by default.  Didn't end up being so for me. 

Maybe RNGesus was being wrathful, per usual, but I had so many back-to-back failures (and ensuing fights) it is hard to believe the chances weren't lowered since CoE3.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Wolfe1759 on November 21, 2015, 07:16:07 PM
Quote from: TacticalWargames on November 20, 2015, 10:51:27 PM
Funny enough in Dominions it's the battle mechanics I actually love about the game. Infact I'd like to see more war games where you give intial plan\instructions then watch it play out, abit like a wargame version of Football Manager.

The COE games though have even less input which I too find alittle to hands off.


Agree with you on the battle mechanics.

The Legion / Chariots of War / Spartan / Gates of Troy series did the same sort of thing as did Legion Arena at a tactical level.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 22, 2015, 03:50:56 AM
With regard to summoning, someone on the Steam forum is complaining that even the Baron's "raise levies" has resulted in him getting hostile units!  I'm starting to suspect the devs got a bit lazy and copied/pasted a load of summoning code and haven't properly tested it.  I'm sure this will all get addressed soon though, Illwinter are really good at supporting their games.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 22, 2015, 07:57:19 AM
Also ... don't press the 'L' key.

If you have a leader selected, it will send that single unit to Hades. 

You can still press 'L' again to get them back, but make sure you do so before ending the turn or he will be stuck there and gobbled up by very bad things.

Another bug.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 22, 2015, 10:38:52 AM
Heh.  How the bloody hell did that one slip through?

I think I might give up for a couple weeks and watch the patches that come in.  I still have the lovely Shadow of Mordor to keep myself occupied. :)
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 22, 2015, 12:10:07 PM
I've not struck any bugs other than that 'L' key one, which is easy to avoid, in over 20 hours play time. 

While there are likely some bugs under the hood here & there, it's nothing anywhere near game-breaking and far better than most new releases. 

I've spent long hours stuck in this over the weekend, which is a rarity with new games for me.


Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 22, 2015, 12:11:57 PM
My necromancing Hobbits just summoned a Dracolich.  Proceeded to destroy Dirt-Digging Dwarves and Filthy Tree-Hugging Druids.  Then turned their corpses into zombies & skellies for garrison duty.   
10/10 
>:D
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 22, 2015, 12:42:16 PM
Quote from: Nefaro on November 22, 2015, 12:10:07 PM
I've not struck any bugs other than that 'L' key one, which is easy to avoid, in over 20 hours play time. 

While there are likely some bugs under the hood here & there, it's nothing anywhere near game-breaking and far better than most new releases. 

I've spent long hours stuck in this over the weekend, which is a rarity with new games for me.




It's just that a lot of classes rely on summoning (even unwittingly using the summoning mechanic like the aforementioned Baron class) and I am very suspicious of summoning right now.  Plus there's an absolute litany of bugs being posted on the forum right now; whether I would have noticed them myself or not, I don't want to play in the knowledge that some of them may be affecting me.  No harm in giving it a couple of weeks while I play other games.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 22, 2015, 03:38:26 PM
Well.. I did just see my Dracolich friendly fire AoE himself with his Decay breath weapon. 

Didn't think I was mistreating him so much that he had to suicide like that.   ;D


The AI is a bit loose with it's AoE spells after the front line melee has become interspersed, late in the big battles.  Looking back, I probably should've just sent Mister Dusty McBonesalot off by himself or with some disposable undead fodder to keep him from getting too surrounded.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: mikeck on November 22, 2015, 11:21:33 PM
So what is the "goal" of the game? Is it like Dominions where you basically build armies and generals and kill everyone? Do you build towns or just raise units?

Also, what is the difference between COE4 and Dom4?
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 23, 2015, 12:39:34 AM
Quote from: mikeck on November 22, 2015, 11:21:33 PM
So what is the "goal" of the game? Is it like Dominions where you basically build armies and generals and kill everyone? Do you build towns or just raise units?

Also, what is the difference between COE4 and Dom4?

You kill everyone else by building units and improving your casters to summon all kinds of beasties.  But you also have to explore the map, which not only has neutral armies to squash, and towns to take, but some special sites of import to certain factions' resource gathering and unit progression.

As with Dom, each faction is different.  I'd even say that, despite CoE being the faster & more streamlined game, it's "classes" tend to have even more varied gameplay styles.  Each one starts off deceptively simple with a handful of units and a town or two, as with any turn-based strategy game.  But as you gather & use your special resource(s) through each game, it gets more unique. 

As a couple examples, the last two I've played were the High Cultist and the Markgraf.  The High Cultist needs sacrifices which they get from holding settlements, the larger the better.  But in order to summon bigger nasties, like the Deep Ones, they have to cast summon rituals in coastal areas/towns.  Some of the summons at that mid-level (Starspawn?) are the only ones that can be fed enough sacrifices to summon the highest level stuff... like a Great Old One.  In contrast, the Markgraf is a class which consists of Hoburg halflings who left regular halfling society and began using necromancy for a means of cheap labor and such.  They collect 'Hands Of Glory' for their Necro rituals, like the Necromancer class does, but one of the classes' big end-goal power plays is to turn it's Markgraf into a Vampire at a specific map location (to be discovered) and it's Hog Rider nobility into Vampires or Ghoul Lords, and their necromancers can become Wights & Ghosts retaining some spellcasting.  There are special transcendence possibilities like this in some classes.  IIRC, the High Priestess can eventually turn into her Demon God incarnate once all the footwork is done & she achieves the ritual to have him take possession for the ensuing rampage.   8)


TL;DR
It's not quite a 4X, not quite a strategy-roguelike, but has some elements of each.  I've been hooked due to each class having a different style & range of unique mythical units.  Mixed with the exploration of the fog of war whilst searching for certain class-related things.  There is a good bit of randomization to it all so each game is different.


Tokshen and Das have both begun CoE4 LPs on YouTube, if you want to see it in action.  I'd recommend Tokshen's vids for a faster glimpse.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Yskonyn on November 23, 2015, 04:58:49 AM
Thanks for the explanation, Nef. I'll go and watch those LPs.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: PanzersEast on November 23, 2015, 10:37:52 AM
Which do you guys like better...

Conquest of Elysium 4

or


Dominions 4

Title: Re: Illwinter announces Conquest of Elysium 4
Post by: mikeck on November 23, 2015, 10:52:21 AM
Quote from: Nefaro on November 23, 2015, 12:39:34 AM
Quote from: mikeck on November 22, 2015, 11:21:33 PM
So what is the "goal" of the game? Is it like Dominions where you basically build armies and generals and kill everyone? Do you build towns or just raise units?

Also, what is the difference between COE4 and Dom4?

You kill everyone else by building units and improving your casters to summon all kinds of beasties.  But you also have to explore the map, which not only has neutral armies to squash, and towns to take, but some special sites of import to certain factions' resource gathering and unit progression.

As with Dom, each faction is different.  I'd even say that, despite CoE being the faster & more streamlined game, it's "classes" tend to have even more varied gameplay styles.  Each one starts off deceptively simple with a handful of units and a town or two, as with any turn-based strategy game.  But as you gather & use your special resource(s) through each game, it gets more unique. 

As a couple examples, the last two I've played were the High Cultist and the Markgraf.  The High Cultist needs sacrifices which they get from holding settlements, the larger the better.  But in order to summon bigger nasties, like the Deep Ones, they have to cast summon rituals in coastal areas/towns.  Some of the summons at that mid-level (Starspawn?) are the only ones that can be fed enough sacrifices to summon the highest level stuff... like a Great Old One.  In contrast, the Markgraf is a class which consists of Hoburg halflings who left regular halfling society and began using necromancy for a means of cheap labor and such.  They collect 'Hands Of Glory' for their Necro rituals, like the Necromancer class does, but one of the classes' big end-goal power plays is to turn it's Markgraf into a Vampire at a specific map location (to be discovered) and it's Hog Rider nobility into Vampires or Ghoul Lords, and their necromancers can become Wights & Ghosts retaining some spellcasting.  There are special transcendence possibilities like this in some classes.  IIRC, the High Priestess can eventually turn into her Demon God incarnate once all the footwork is done & she achieves the ritual to have him take possession for the ensuing rampage.   8)


TL;DR
It's not quite a 4X, not quite a strategy-roguelike, but has some elements of each.  I've been hooked due to each class having a different style & range of unique mythical units.  Mixed with the exploration of the fog of war whilst searching for certain class-related things.  There is a good bit of randomization to it all so each game is different.


Tokshen and Das have both begun CoE4 LPs on YouTube, if you want to see it in action.  I'd recommend Tokshen's vids for a faster glimpse.

Thanks!
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 23, 2015, 11:06:48 AM
Quote from: PanzersEast on November 23, 2015, 10:37:52 AM
Which do you guys like better...

Conquest of Elysium 4

or


Dominions 4

Both 😀

Title: Re: Illwinter announces Conquest of Elysium 4
Post by: PanzersEast on November 23, 2015, 11:14:33 AM
Quote from: Bison on November 23, 2015, 11:06:48 AM
Quote from: PanzersEast on November 23, 2015, 10:37:52 AM
Which do you guys like better...

Conquest of Elysium 4

or


Dominions 4

Both 😀

:D  ;)

Has been a while since I have played DOM 4... I played CoE 3 quite a bit back in the day.



PE
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: bbmike on November 23, 2015, 11:54:36 AM
Won my first game! It was a medium map with two other AIs. I killed two of the Barbarian's armies but it was the 'Independents' that finished them and the other AI off.

Two things I wish this game had: 1)when you cursor over a unit I wish a text popup would appear that told you what it is (my eyes have hard time seeing the icons) and 2)a respawn eliminated AI option
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 23, 2015, 01:58:17 PM
Quote from: bbmike on November 23, 2015, 11:54:36 AM
1)when you cursor over a unit I wish a text popup would appear that told you what it is (my eyes have hard time seeing the icons)

Do you know you can right-click the unit to see its info panel?
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Huw the Poo on November 23, 2015, 02:04:20 PM
Quote from: PanzersEast on November 23, 2015, 10:37:52 AM
Which do you guys like better...

Conquest of Elysium 4

or


Dominions 4



They're different enough that I wouldn't want to pick one; as superficially similar as they are, I find they scratch different itches.  That being said, if I was being forced at gunpoint to choose between the two, I guess I'd go with Dom 4.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 23, 2015, 04:24:16 PM
Quote from: PanzersEast on November 23, 2015, 10:37:52 AM
Which do you guys like better...

Conquest of Elysium 4

or


Dominions 4


Dom4 still has the most content-wise, but they complement each other.

Whereas Dom4 is focused on a territorial war best intended for multi-player, CoE is about expansion into the fog of war that is a bit more single-player friendly with relatively faster turns.  Although it does have a multi-player option, too, which people play due to the faster  more streamlined nature.

Just keep in mind that CoE has more elements of randomness in it.  One start may be much more difficult than the next, with the same setup.  As mentioned, it's gained a bit of a roguelike moniker for it's quick & simple procedural starts that build in complexity and variety as the game progresses.

Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on November 23, 2015, 04:28:18 PM
Tok's LP:

CoE4 playlist  http://www.youtube.com/watch?v=kW0ffM-nuH4&list=PLrCqw-30TkeVkG83w3IS9-ffmMShllQxi


IIRC, he has a couple quick starts where he gets killed but ends up going quite awhile with the Troll King class.  Should give you an idea..

#1
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: bbmike on November 23, 2015, 05:00:57 PM
Quote from: Huw the Poo on November 23, 2015, 01:58:17 PM
Quote from: bbmike on November 23, 2015, 11:54:36 AM
1)when you cursor over a unit I wish a text popup would appear that told you what it is (my eyes have hard time seeing the icons)

Do you know you can right-click the unit to see its info panel?

Yes, that's normally what I end up doing. I guess I need a bigger display or better eyes.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on November 24, 2015, 10:57:13 PM
Nice list of fixes today.

Higher quality music files
Fix for potential 2 tunes at once.
New void map look
Eagle warrior not recruitable multiple times
Recruited Ghost captains and Elemental Champions are now commanders
Missing ability descriptions fixed
Flying units no longer fly out of castles unless gates are opened
Sacred spring not invisible
Item effect description for scrolls
Improved weapon info
Bucket of frogs no longer an edge summoning
Warning for incorrect amount of memorized spells
Desert Sun will be reborn in sun
AP cost shown for convert settlement
Fire Brand now has a visible area fire effect
Fewer sound effects for sleep cloud
Get correct start spells on converted units
Shift select units works now
Smoother spell animations for large fights
Shortcut for Plane Shift worked without having the ability
A few typo and stat fixes
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on December 02, 2015, 10:37:29 PM
Illwinter is great at patching games.

Two alternative Dawns of a New Empire when the humans don't rule might now occur when you play in that era. Also a new ritual, new magic items and many tweaks and bug fixes.

2 new alternative Dawn of a New Empires
New ritual: Iron Grafted Golem
Magic items that boost spell range
Put space between immobile units to let other people through
Large units couldn't reach topmost square on a wall
Be less willing to open the gates
Warlock of Fire had too cheap fire rituals
Colossus don't start as follower
Call Legendary Beings could fail if Horned God was already summoned
Incorrect memorize warning for soothsayer
Could recruit Yetis in a few incorrect places
Berserking units become front rankers
Changed move behavior for flying units in battle
Learn proper start spells for bog witch
Spells and rituals sorted by level
Elemental resistances shown on items
Mass command got new look & sound
Recruitment of commanders could stop working
Increased max nbr of commanders 5000 -> 9990
Fixed some battle backgrounds
New hammerer description
--noglext (don't use opengl extensions)
Description fixes
Serpent Fiend had to long range on poison breath
War Dogs now front- units
Various stat fixes
Retry with windowed mode if fullscreen mode failed
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on December 03, 2015, 09:48:59 AM
QuoteIncreased max nbr of commanders 5000 -> 9990

I wonder who reached that limit, and what their game looked like?  :o
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on December 03, 2015, 11:14:47 AM
Quote from: Nefaro on December 03, 2015, 09:48:59 AM
QuoteIncreased max nbr of commanders 5000 -> 9990

I wonder who reached that limit, and what their game looked like?  :o

I thought the same thing.  My theory is that on the largest map with max number of contenders; you could conceivably reach the limit if the max is in regard to a combination of all contender units.  I know that its very easy to play the Roman based faction and amass large numbers of leaders.  There are a good dozen+ different type of leader units that bring different abilities to the army composition.  For example my latest game in one of my roman army stacks, on a medium board with 5 other factions, I had around 10 different leader units and am planning to add many, many more because otherwise the legion style units cannot face some of the more magical based factions or large monster factions effectively.  You need the different mage and centurion types in order to compete and it's still very challenging to do so.  With all that being said I cannot imagine 9990, let alone 5000, different leaders units on the map at one time.  That's some serious power roaming the world.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: DennisS on December 05, 2015, 12:28:37 PM
I have been watching a LOT of let's play videos on youtube..this game is growing and growing on me. Almost to the point of what my wife would call "a new game woody."
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Bison on December 05, 2015, 12:43:18 PM
I enjoy the game a lot.  It's pretty simple and straight forward with a good deal of depth in units, army compositions, and other types of battle effects that always present something new to learn.  The UI at times can get you if you aren't paying attention especially while recruiting units.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: DennisS on December 06, 2015, 01:03:43 PM
Quote from: Bison on December 05, 2015, 12:43:18 PM
I enjoy the game a lot.  It's pretty simple and straight forward with a good deal of depth in units, army compositions, and other types of battle effects that always present something new to learn.  The UI at times can get you if you aren't paying attention especially while recruiting units.

I have played Dominions 3 and 4 extensively. I like the massive number of spells, and unit types. This is a very fleshed out game world.
Title: Re: Illwinter announces Conquest of Elysium 4
Post by: Nefaro on December 06, 2015, 01:39:41 PM
CoE isn't as deep as Dominions, but it provides much faster turns.  Yet still has some of the wonderful Dom faction & units in it.

I wish they would add more of the Dom factions to CoE.  Some are slowly being added in each new version, but the faction additions to Dominions still outpaces it.