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Digital Gaming => Computer Gaming => Topic started by: Zulu1966 on June 04, 2015, 06:31:14 AM

Title: Star Hammer The Vanguard Prophecy
Post by: Zulu1966 on June 04, 2015, 06:31:14 AM
supposed to be released today ... anyone have a view - looks like mechanics are interesting and its 3D space.

It looks very similar to a game that was out a while back but cant for the life of me remember what its called - is it a further development of that or something new ?

Sorry ... Link

http://www.matrixgames.com/products/568/details/Star.Hammer.The.Vanguard.Prophecy.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Surtur on June 04, 2015, 08:42:26 AM
The game is out now and for those interested, we will do a Twitch stream of it later today so you can all have a look at some actual gameplay.

It may not be the most grognard game out there, but it is good fun and there is a lot of room for different kinds of tactics. Also, the fact that the game takes place on different height levels as well means that you really have to adjust to the game mechanics.

Also did one a couple of weeks ago with an earlier build:

https://www.youtube.com/watch?v=KHNtAwfzTZs (https://www.youtube.com/watch?v=KHNtAwfzTZs)
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Zulu1966 on June 04, 2015, 09:37:42 AM
Nice Price. I take from that its a fairly "lite" game ? not that there is anything wrong with that
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Tpek on June 04, 2015, 09:38:30 AM
No one here has it yet?
Weird...
I guess I might end up being the first (again) :P
Title: Re: Star Hammer The Vanguard Prophecy
Post by: RedArgo on June 04, 2015, 09:48:40 AM
Only $18 (instead of normal $20) on Steam until the 11th.  I'll wait for a little reaction, then probably pick this up, unless it flops.  I've been waiting for a good tactical space combat game, so I'd better support them when they do.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Jarhead0331 on June 04, 2015, 09:58:49 AM
I'll probably pick it up tonight. Looks interesting. I'm disappointed to see it referred to as "lite" though...seems like a lost opportunity for an in-depth space fleet tactics game.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Zulu1966 on June 04, 2015, 10:14:57 AM
Well - given at am a loose end I picked it up.

Its sort of lite but then again not. The 3d Plane makes it very interesting.

I have literally had about half an hour with it so don't take this as a recommendation to buy - but so far I very much like what I see and will be delving in deeper.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Nefaro on June 04, 2015, 10:17:55 AM
The price will make it easier to buy sometime soon.

I'd like to check out an LP.


Quote from: Surtur on June 04, 2015, 08:42:26 AM
The game is out now and for those interested, we will do a Twitch stream of it later today so you can all have a look at some actual gameplay.



Is Agrippa doing an LP of this one, too? 
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Surtur on June 04, 2015, 10:18:06 AM
Thanks Zulu, let me know if you (or anyone else here) have any questions.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: bobarossa on June 04, 2015, 12:33:21 PM
I'm confused, is it real-time pausable or turn-based WEGO.  From the video I can see it being turn-based with a real-time-like playout of the turn (ala Combat Mission). 
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Nefaro on June 04, 2015, 01:35:03 PM
Quote from: bobarossa on June 04, 2015, 12:33:21 PM
I'm confused, is it real-time pausable or turn-based WEGO.  From the video I can see it being turn-based with a real-time-like playout of the turn (ala Combat Mission).

Game page says it's turn-based WEGO.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: bobarossa on June 04, 2015, 01:54:34 PM
Quote from: Nefaro on June 04, 2015, 01:35:03 PM
Quote from: bobarossa on June 04, 2015, 12:33:21 PM
I'm confused, is it real-time pausable or turn-based WEGO.  From the video I can see it being turn-based with a real-time-like playout of the turn (ala Combat Mission).

Game page says it's turn-based WEGO.
Except in the upper left it also says Real Time Pausable which is what confused me.  Couldn't see how it was both unless there was an option that let you choose.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Surtur on June 04, 2015, 03:16:20 PM
The game is WeGo, but the turn resolution is in actual (pausable) real time (Combat mission is a nice comparison here indeed)
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Silent Disapproval Robot on June 04, 2015, 05:04:39 PM
Bought it.  I'll post impressions in a couple days.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Silent Disapproval Robot on June 04, 2015, 06:00:00 PM
Well, you can't remap key bindings so that's us lefties and people with AZERTY keyboards screwed over once again. 

There are a lot of spelling and grammar mistakes in the manual and on screen. 

This game needs fixing.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: steve58 on June 04, 2015, 08:04:48 PM
...*sigh* added to my Steam Wishlist.  Think I'm up to 20 games on the list. ::)
Title: Re: Star Hammer The Vanguard Prophecy
Post by: RedArgo on June 04, 2015, 09:04:08 PM
So SDR, would you recommend waiting on this for now?
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Gusington on June 04, 2015, 09:06:27 PM
I wonder if it will be discounted during the Steam sale...

...better to have it on your wishlist than bought and unplayed...that's what I tell myself.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Silent Disapproval Robot on June 04, 2015, 09:55:05 PM
Quote from: RedArgo on June 04, 2015, 09:04:08 PM
So SDR, would you recommend waiting on this for now?

The actual gameplay seems to work.  I haven't put enough time in to really get a feel for it but it seems OK so far.  It's a little reminiscent of NEXUS: The Jupiter Incident and Flotilla but it plays out a little faster and doesn't have quite the level of tactical options of the latter.  I haven't found any bugs yet.  The only issues I have at the point are with the interface and the lack of polish.   

If you're interested in the subject and you like WEGO stuff, I think it's OK for $18 as long as you aren't bothered by having to use the WASD system.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: sandman2575 on June 04, 2015, 09:58:05 PM
I like the look of the 'Terran' ships, but the alien Space Squid ships are a big turn off if you ask me (... I know, no one did...)
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Thomasew on June 04, 2015, 11:12:02 PM
Quote from: sandman2575 on June 04, 2015, 09:58:05 PM
I like the look of the 'Terran' ships, but the alien Space Squid ships are a big turn off if you ask me (... I know, no one did...)


I would have to agree .. :) .. I bought the game, ... and I am kinda enjoying it ..  :)

.. but, .. I would enjoy it even more if the opposing faction(s) were more humanoid, .. and their ships didn't look like bugs ..  :D

I don't get the fascination with bugs in space, .. don't make sense to me ..  :idiot2:

I hope, .. if they develop the game further, .. they give us more "reasonable" opponents ..  :)

I'm off out shortly, .. to get some bug spray.  :knuppel2:

I noted that SDR mentioned in his post, .. that he hadn't found any bugs yet ..  ??? .. he must be playing a different game ..  ;D


Cheers
Tom
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Tpek on June 05, 2015, 04:18:52 AM
Quote from: steve58 on June 04, 2015, 08:04:48 PM
...*sigh* added to my Steam Wishlist.  Think I'm up to 20 games on the list. ::)

LOL. Can't remember when was the last time my wishlist was that small.
I'm closing to 300 (though TBH I mostly use the wishlist to keep track of games I don't have).
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Jarhead0331 on June 05, 2015, 04:47:10 AM
Yeah. I'm sort of on the fence about this one. Can't really tell if it's worth recommending or not. Overall,the game lacks polish...but the actual combat has some notable mechanics,. Additionally, there are some neat crew concepts. for instance, you get to assign crew members to the bridge of your ships. Each crew member has background stats and personality. These stats and traits provide either bonuses or negative points to the ships overall strengths and weaknesses. Additionally, the personality traits of crew members is important because certain traits either work well or clash with others. Therefore, if two crew members have traits that are compatible, the ship will receive further bonuses to its stats, but if the traits clash, it could impact the ship in a negative way, ie. It moves slower, turns slower, fires slower, etc.

I'm working my way through the campaign, and even though the written dialogue and crew images are a bit corny, I'm motivated to keep playing. The first few missions have you fighting other Terran ships. No bugs yet. I think there is a skirmish mode, so you should be able to set up human on human battles...I'll try to confirm this shortly.

Questions, comments?

Title: Re: Star Hammer The Vanguard Prophecy
Post by: fabius on June 05, 2015, 05:31:15 AM
Quote from: sandman2575 on June 04, 2015, 09:58:05 PM
I like the look of the 'Terran' ships, but the alien Space Squid ships are a big turn off if you ask me (... I know, no one did...)

One vid I saw looked like living alien 'ships' in space, which was a huge turn off. Reckoned I would have bought by now if it had decent enemy that I could relate to, oh and no MP, and turn based we-go seems ripe for nice MP.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: RyanE on June 05, 2015, 06:43:37 AM
How is the 3D combat.  It looked to me to be 2D with different levels...not true 3D.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Skwerl on June 05, 2015, 07:04:43 AM
I played about 2 hours yesterday.  It's a lot of fun - certainly worth $18.

Title: Re: Star Hammer The Vanguard Prophecy
Post by: Silent Disapproval Robot on June 05, 2015, 07:24:56 AM
Quote from: RyanE on June 05, 2015, 06:43:37 AM
How is the 3D combat.  It looked to me to be 2D with different levels...not true 3D.

That's basically correct.  You can ascend or descend to one of five levels but your ship still acts like it's on a 2D plane in that its heading and attitude will always be limited to the XY axes on the Z-axis level it currently inhabits.  The ships have shielding on top, bottom, front, rear, and sides but there's no option to rotate your ship along the X, Y, or Z axis in order to present a strong shield towards a threat to guard a weak shield against a threat.

Title: Re: Star Hammer The Vanguard Prophecy
Post by: Jarhead0331 on June 05, 2015, 09:33:26 AM
Quote from: Silent Disapproval Robot on June 05, 2015, 07:24:56 AM
The ships have shielding on top, bottom, front, rear, and sides but there's no option to rotate your ship along the X, Y, or Z axis in order to present a strong shield towards a threat to guard a weak shield against a threat.

True, but you can shift power output from one shield quadrant to another if it is low or failing.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: spelk on June 05, 2015, 03:21:51 PM
Space Game Junkie plays Star Hammer

Title: Re: Star Hammer The Vanguard Prophecy
Post by: -budd- on June 05, 2015, 08:08:41 PM
Looks interesting but how redundant is the gameplay, will it have lasting appeal? Missions all the same type or just a couple of different types. Enemies varied? are turns fixed in time length or will the turn keep running until paused, is there a setting for different turn length time settings if there fixed?
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Silent Disapproval Robot on June 05, 2015, 09:22:19 PM
So far I've only seen two races.  Space bugs and humans.  I've seen a bit of variety in ship types for the humans but only one type of space bug so far.  The humans seem to offer up a bit more of a challenge in that they'll try to circle around and hammer away at your weak points.  The bugs just seem to charge and die easily but there are a lot of them.

After every few missions, they'll throw in a new weapon system or tactical element so it doesn't feel too samey at this point.  I'm still in the process of getting comfortable with the capabilities of the different ship types under my command as I often find my ships aren't able to turn as tight as I'd thought they could.

No settings for different turn time lengths but you can go back and watch replays of the previous turn and slow down the playback speed.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: -budd- on June 05, 2015, 10:06:19 PM
thx ...please keep posting your on going impressions.
Title: Re: Star Hammer The Vanguard Prophecy
Post by: Pete Dero on June 08, 2015, 01:29:51 PM


Das24680 take a look at Star Hammer