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Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on August 08, 2015, 04:54:22 PM

Title: Call to Arms
Post by: Jarhead0331 on August 08, 2015, 04:54:22 PM
Anyone else pick this up? Its basically Men of War Assault Squad set in modern times. Its in early alpha and has two basic factions. USA and a fictitious Arabic opfor that uses a mix of insurgent and conventional forces. So far, it is more of the same awesomeness that is MoW AS. Check it out!

Here are some shots I pulled from the web. I'll take some of my own later tonight or tomorrow.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcf.shacknews.com%2Fimages%2F20130926%2F00c_27403.jpg&hash=a756b6d39b61b3a746165f6ee2a4b564c7120954)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fu.kanobu.ru%2Fscreenshots%2Fcd05370a-bf18-4e65-b3d7-c4e6382545f5.jpg&hash=323c041fdb53d75ccb0fbe5d7bfddc9563d4cdb8)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.wargamer.com%2Ffiles%2Farticles%2F3330%2F20130318165906.jpg&hash=5f282b2dd7dd68c38bba02e08d41c8296c1f2b8d)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fneptunegames.it%2Fwp-content%2Fuploads%2F2013%2F10%2FCall-to-Arms-8.jpg&hash=debec967d9bd3f3fbc782c6efd15c6adbfd4c4d4)

(https://cyberpowerpc.files.wordpress.com/2015/07/arms2.jpg)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fu.kanobu.ru%2Fscreenshots%2F9ad8f7e1-641e-44d3-9b7c-bdce884c1b15.jpg&hash=db64a461915d59f2cec425ebb5f85304be1cee65)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.hookedgamers.com%2Fimages%2F4985%2Fcall_to_arms%2Fheader_call_to_arms.jpg&hash=d11bfbb8aa7071e7c41bee3862960ae6a28dd053)
Title: Re: Call to Arms
Post by: jomni on August 08, 2015, 07:04:40 PM
Looks nice.
Title: Re: Call to Arms
Post by: undercovergeek on August 08, 2015, 07:10:34 PM
is it the steam sir?

or is it from dev only
Title: Re: Call to Arms
Post by: Toonces on August 08, 2015, 07:28:47 PM
Those graphics look fantastic.
Title: Re: Call to Arms
Post by: Jarhead0331 on August 09, 2015, 12:38:05 AM
Quote from: undercovergeek on August 08, 2015, 07:10:34 PM
is it the steam sir?

or is it from dev only

Yes. Available on early access. $19.99 for the standard edition and $29.99 for deluxe. With deluxe, you get early access to the single player campaign which is a WIP. There is also a map and mission editor and quite a fair bit of user generated content already.
Title: Re: Call to Arms
Post by: Apocalypse 31 on August 11, 2015, 08:06:49 PM
I'm keeping my eye on this one.

I actually purchased the regular version but refunded it with the intention of buying the deluxe. I ended up not buying the deluxe version, but I most likely will.

Combat is much faster paced due to the modern firepower.
I think the direct-control camera is much better (now tethered to the unit you are directly controlling)
I THINK squads will automatically transfer ammo.

My biggest concern is map size and realistic weapon ranges. The MoW engine is limited in map size, and I have a feeling the weapons ranges will be scaled down dramatically.

It made me want to play Combat Mission Shock Force.

Title: Re: Call to Arms
Post by: Jarhead0331 on August 11, 2015, 08:36:10 PM
FWIW, so far I'm really enjoying it
Title: Re: Call to Arms
Post by: Apocalypse 31 on August 11, 2015, 08:42:28 PM
Quote from: Jarhead0331 on August 11, 2015, 08:36:10 PM
FWIW, so far I'm really enjoying it

Are you playing the custom missions from SirHeinkel?
Title: Re: Call to Arms
Post by: Jarhead0331 on August 12, 2015, 06:39:38 AM
Quote from: Apocalypse 31 on August 11, 2015, 08:42:28 PM
Quote from: Jarhead0331 on August 11, 2015, 08:36:10 PM
FWIW, so far I'm really enjoying it

Are you playing the custom missions from SirHeinkel?

I've been playing custom missions, but I'm not sure who made them. I'll check.
Title: Re: Call to Arms
Post by: Boggit on August 14, 2015, 06:41:55 PM
It looks very sexy. Is it a MoW AS mod like the 1914-18 FWW one on Steam?
Title: Re: Call to Arms
Post by: RyanE on August 15, 2015, 06:27:46 AM
As was previously posted earlier, I am curious about weapon ranges and effects.  I never picked up Assault Squad because I couldn't stand that they nerfed ranges to fit maps.  As was said, every time I thought about buying it, I went and played CM2 instead.

So are ranges nerfed and if so, are there mods that reset them?
Title: Re: Call to Arms
Post by: Jarhead0331 on August 15, 2015, 08:45:08 AM
I'm not sure what you mean by ranges "nerfed". Range is not really an issue on any of the maps I've played. They are mostly urban with a mix of some smaller villages and fields. But nothing feels so obviously out of whack that it breaks immersion. It is an RTS after all, so I don't go into it expecting ultra realism. For what it does, it does very well and it improves with every update. A very solid transition from WWII to modern combat.
Title: Re: Call to Arms
Post by: RyanE on August 15, 2015, 07:04:32 PM
When I looked into it before, I read that the ranges for weapons were significantly shortened from reality to make maps more interesting.  That both accuracy and effects(penetration) were adjusted to make a more "frenetic" experience.

That just turned me off.  Just wondering it is true.  Not looking for CM-type realism, but would like to know how far it deviates.
Title: Re: Call to Arms
Post by: RyanE on August 16, 2015, 11:39:01 AM
So after poking around quite bit, I found this thread that seemed to answer my question.

http://steamcommunity.com/app/302670/discussions/0/537405286649498967/

Looks like balance is the name of the game, not realistic combat tactics.  Sure its fun, but I already have games that do that.  I'll skip it.
Title: Re: Call to Arms
Post by: Jarhead0331 on August 16, 2015, 12:01:23 PM
Quote from: RyanE on August 16, 2015, 11:39:01 AM
So after poking around quite bit, I found this thread that seemed to answer my question.

http://steamcommunity.com/app/302670/discussions/0/537405286649498967/

Looks like balance is the name of the game, not realistic combat tactics.  Sure its fun, but I already have games that do that.  I'll skip it.

Yeah, if you're looking to play combat mission, you're better off playing combat mission.
Title: Re: Call to Arms
Post by: RyanE on August 16, 2015, 12:44:14 PM
Actually, I am always looking for the next combat mission.
Title: Re: Call to Arms
Post by: Jarhead0331 on August 16, 2015, 12:54:33 PM
Quote from: RyanE on August 16, 2015, 12:44:14 PM
Actually, I am always looking for the next combat mission.

LoL, yeah...well, Call to Arms isn't it. But really, at some point you should give it a shot. The MoW engine is still fantastic for what it is, and don't forget, it is highly moddable. 
Title: Re: Call to Arms
Post by: RyanE on August 16, 2015, 04:25:18 PM
I am pretty much over RTS games that skew realism in the name of balance.  I was into them for a while.  I played Wargame a lot, but started realizing tactics that we, as wargamers, know are irrelevant in those games.  MOW looked like it might be different.  But with so many people arguing against any type of realistic ranges on the Steam forums, it was easy to make the decision.

Not saying they are bad games or no tactics are needed, its just the tactics are specific to the games and not really aligned with real life tactics.  Some of the Mods might address the range issue, but in this particular game, it seems it isn't.
Title: Re: Call to Arms
Post by: Jarhead0331 on August 20, 2015, 10:46:51 AM
Ryan, not sure if this will make any difference to you, but I noticed in the changelog of the latest updates, that range limitations have been lifted on all weapons when used in 3rd person view. FWIW, it looks like they are addressing the complaint you raised in some manner.
Title: Re: Call to Arms
Post by: undercovergeek on March 30, 2016, 01:27:54 PM
With no agenda other than spreading the word

this is £4.74 on steam at the mo - still in beta but i love the game - men of war in a modern setting, marines, hmmvs, abrams
Title: Re: Call to Arms
Post by: Barthheart on March 30, 2016, 01:56:07 PM
IS this single player or Multi only?
Title: Re: Call to Arms
Post by: undercovergeek on March 30, 2016, 01:58:02 PM
Quote from: Barthheart on March 30, 2016, 01:56:07 PM
IS this single player or Multi only?

both - theres a single player campaign, and skirmish mode against the AI and MP
Title: Re: Call to Arms
Post by: Barthheart on March 30, 2016, 01:59:11 PM
Hmmm... $7 CDN.... might get it when I get home.....
Title: Re: Call to Arms
Post by: undercovergeek on March 30, 2016, 02:00:38 PM
 O0

Title: Re: Call to Arms
Post by: Jarhead0331 on March 30, 2016, 02:35:03 PM
At the sale price, its a no-brainer.
Title: Re: Call to Arms
Post by: Barthheart on March 30, 2016, 03:25:34 PM
Alright, alright... downloading now.....  :P  :D
Title: Re: Call to Arms
Post by: jomni on March 30, 2016, 05:09:47 PM
Tempting indeed.
Title: Re: Call to Arms
Post by: Grim.Reaper on March 30, 2016, 06:10:06 PM
Tempting indeed...
Title: Re: Call to Arms
Post by: kludger on March 31, 2016, 01:29:26 AM
Nice sale price, picked up the Deluxe version, supposedly that version will include a SP Campaign at some point, but they also have the normal version to Deluxe upgrade on sale too.
Title: Re: Call to Arms
Post by: Raied on March 31, 2016, 02:52:30 AM
Yes picked it up, it has really amazing graphics and explosions, have to play it more to see if this game is better than MOW SA2.
Title: Re: Call to Arms
Post by: Pete Dero on August 07, 2016, 02:30:17 PM
http://store.steampowered.com/app/302670/?snr=1_4_4__131

On sale again (-80%) : 4,59 € for the next 45 hours
Title: Re: Call to Arms
Post by: Apocalypse 31 on August 07, 2016, 03:08:30 PM
Definitely worth it at $5.

This is like a slightly more arcade version of Combat Mission.
Title: Re: Call to Arms
Post by: mirth on August 07, 2016, 03:17:23 PM
You guys suck :P

Just sprung for the 'deluxe' version at $6.99. Not even sure what makes it deluxe, but for $6.99 I couldn't say no  :crazy2:
Title: Re: Call to Arms
Post by: Skoop on August 07, 2016, 06:57:01 PM
I like being able to take first person control when I feel like it, kind of different from the classic rts.  It's definately worth a spin for that price.
Title: Re: Call to Arms
Post by: Apocalypse 31 on December 11, 2016, 11:08:56 AM
Just an update:

Latest patch added some really great things.

Direct control of infantry now has a tethered camera that allows you to go into 3rd and 1st person view.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F97222190048657129%2FAA6136FEF242D6E24E3842D5B4CE3C77C90B2DD3%2F&hash=43af2d0b47c040c669582fb35fee86cc30e3aa06)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F97222190048656128%2F528DD19D1FC174C180EBE085792A2E269420E8D9%2F&hash=6bbebd73823c26286e386c8aa985c6dd803d12ab)

this is a little older (I dont play it much), but vehicles have thermal sights now, in direct control. Kind of lame; they are limited to about 30 seconds then are subjected to a cool down period. Unrealistic, but better than nothing, I guess.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F97222190048551661%2FD1D0566F0E523280C170F9FF4B47FD755AFCD177%2F&hash=b5a5b84a08f9bebb5cacf9508cc1427e67c771c3)
Title: Re: Call to Arms
Post by: Apocalypse 31 on December 11, 2016, 11:09:45 AM
Also worth noting; if you take direct control of a Squad Leader, the entire AI squad will follow you. It's not awesome, but its better than ArmA, in terms of cohesion and movement as a unit.
Title: Re: Call to Arms
Post by: Staggerwing on December 11, 2016, 08:07:30 PM
Why is there no sky; night, day, or otherwise?
Title: Re: Call to Arms
Post by: jomni on December 11, 2016, 08:27:15 PM
Quote from: Staggerwing on December 11, 2016, 08:07:30 PM
Why is there no sky; night, day, or otherwise?

Because it's not meant to be an FPS
Title: Re: Call to Arms
Post by: HoodedHorseJoe on December 12, 2016, 06:26:29 AM
This is an interesting addition as Men of War has had third-person direct control of individual tanks/infantry for a while now - not to this degree though I don't think. The squad-AI stuff sounds cool. Wish MoW had it.
Title: Re: Call to Arms
Post by: Apocalypse 31 on December 12, 2016, 09:13:11 AM
Quote from: Staggerwing on December 11, 2016, 08:07:30 PM
Why is there no sky; night, day, or otherwise?

I'm in the Mission editor. Theres no sky in the ME.
Title: Re: Call to Arms
Post by: Apocalypse 31 on December 23, 2016, 07:56:03 PM
New patch adds hardcore mode. Damage models are tweaked in 'hardcore mode' to be a little less gamey.

Screen of me mowing down some GRM in the open.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F97223635697095976%2FAA208FF2FE5BC9DDD637CD9609C921306CFA2544%2F&hash=85c791715d61a01f5f1fbd978823df692cbc9772)
Title: Re: Call to Arms
Post by: Pete Dero on May 30, 2017, 03:34:53 AM
On sale again : http://store.steampowered.com/app/302670/Call_to_Arms/

Full version : 7,49 €
Deluxe version : 13,99 €
Ultimate version : 29,99 €

Anybody still enjoying this ?
Title: Re: Call to Arms
Post by: Apocalypse 31 on May 30, 2017, 06:57:32 AM
Still lots of potential with this one but I've noticed that the patches are much less frequent now.
Title: Re: Call to Arms
Post by: Destraex on May 30, 2017, 06:23:37 PM
Is the base game still free?
Title: Re: Call to Arms
Post by: Pete Dero on May 31, 2017, 02:34:14 AM
Quote from: Destraex on May 30, 2017, 06:23:37 PM
Is the base game still free?

Yes, but only multiplayer.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcdn.akamai.steamstatic.com%2Fsteam%2Fapps%2F302670%2Fextras%2Fchart_versions.png%3Ft%3D1496143447&hash=17b858ab718a1d8728ad98226f04e1192fd954bf)