Fallout games and earlier Elder Scroll games now available.
http://www.gog.com/news/bethesda_softworks_its_way_to_gogcom (http://www.gog.com/news/bethesda_softworks_its_way_to_gogcom)
And Doom and Quake 1...
Morrowind is a classic but has been on Steam during sales for much cheaper than GOG is asking. Battlespire was a complete mess of a game, nearly unplayable when released. Redguard I know nothing about.
In case anyone else is wondering why the previously owned Fallout games in their GOG Library are now titled Fallout *Classics*, check out Paczyk's post in this thread (http://www.gog.com/forum/general/rerelease_fallout_series_72e26/post121) on the GOG forums.
"The only difference between the Classic editions and the Fallouts from Bethesda is that the Classic versions (as we've decided to call them) have more bonus goodies and support one additional platform - OS X. Other than that, those two editions should be identical. The main reason for this difference is that the approval process for the remaining bonus goodies takes a lot of time and we didn't want to hold up the release just because of that. ;)
To answer another question - will we ever have them included in the Bethesda versions? We will do everything in our power, of course, but I can't say for certain that we will."
As for The Elder Scrolls games, I didn't care for Redguard or Battlespire back in the day and the graphics in Arena and Daggerfall would probably hurt my eyes, so I would only purchase them for the sake of nostalgia. Morrowind would be an instant buy if I didn't already own it, just as I own every Bethesda game that is included in GOG's recent offering.
Redguard is a 3PS sandboxer of sorts, set in and around a coastal city of the Redguards, with absolutely insane platforming puzzles (in a bad way) which caused me to ragequit the game and never install it again. Also, for it to look halfway decent even by the standards of the time, it needed a Glide capable card or something like that (there were two different installs, depending), and my computer could barely run the thing with the fx'd version at the time -- less of a problem in horsepower now, but you'll almost surely need the VirtualGlide or whatever.
I recall it being somewhat buggy, too, though nothing gamecrashing (aside from the glitchy gfx) that I distantly recall.
I think it may have the distinction of being the first 3rd Person game in the Elder Scrolls series, and so a(n awful, awful) precursor to Oblivion if you want to think of it that way; but even without ever having played it I'm sure Morrowind even in its original release was/is better in every way.
Though Redguard did have a jaunty swashbuckling theme song in its opening credits.
Wonderful!!! More games I get to buy again....:)