Sim HQ has a four page preview of Iron Front liberation 44. After reading that Tripwire must be a touch worried. Sounds excellent.
http://simhq.com/_land3/land_127a.html (http://simhq.com/_land3/land_127a.html)
Conclusion
While technically an expansion of the Arma 2 world, Iron Front is much more than just a mod. From what we've seen in the Beta, you're getting a full battlefield, and potentially a great game. It covers air and land battles in single player campaigns and missions, along with multiplayer that can be played in co-op, or force-on-force, but the campaigns are unfortunately not "co-op". Planes dogfight overhead, planes bomb targets, and AA guns light up the sky. There are armor battles, vehicle transports maneuvering around, and of course, plenty of infantry combat. The huge amount of content and detail is very impressive. You also get the typical Arma 2 style mission editor, so expect plenty of user made content. If you like open area, open mission, WWII combat in a tactical, more realistic environment then you should not be disappointed in Iron Front: Liberation 1944. If Deep Silver and X1 Software get the bugs we found resolved, they have an unabashed winner.
Wow. Sounds awesome.
My concern is how to actually get it. Doesn't seem to be any info. on US release.
Not sure. It's being sold\published by Kalypso media so I'm sure it will be available in the States.
WOW
when will it be released ? ... and is there an open beta right now?
^May 25th. No open beta.
kalypso have done port royale 3 also, and the US release is ages after everywhere else - i wonder what the problem there is?
youll be busy with Ghost Recon anyway i would imagine JH
BIS now lists it as available for pre-order in N. America.
https://store.bistudio.com/iron-front (https://store.bistudio.com/iron-front)
Am I missing something, any benefit to pre-ordering this game? Didn't see any info on any freebies, earlier downloads, or extras. Otherwise, I might as well wait until release day:)
Well, you get to pay full price and be the lucky one to discover all the bugs so there's that....
Gamersgate (http://www.gamersgate.com/DD-IFL1944/iron-front-liberation-1944) now has it available for pre-order. $29.95 USD ($25.46 if you have the 15% IGN discount).
Just placed my order.
Quote from: Silent Disapproval Robot on May 21, 2012, 05:17:23 PM
Gamersgate (http://www.gamersgate.com/DD-IFL1944/iron-front-liberation-1944) now has it available for pre-order. $29.95 USD ($25.46 if you have the 15% IGN discount).
Just placed my order.
Thanks for the heads up...yet another impulse purchase:(
...just for the info. i found out it will be on Steam also ...but no price-tag yet
Looks good...but I think I will wait for a review of the release version.
i found this vid (not a trailer) informative
http://www.youtube.com/watch?v=oETZgpj8Kw4&list=UUXljhNr1Dt8QxmlQ5o6_ZfA&index=3&feature=plcp
a glace at the 4 maps of different sizes, all the vehicles lined up ... and i especially liked those 'all kind of trenches objects' that fit naturally into the landscape ... cant wait to play with the editor so.
(there is also a 2 days old, tank usage and a Stuka flight / bomb /strafe vid from the same guy)
God damn it! The Gamersgate version has ProtectDisc DRM crap with it.
I've had one other game with this malware garbage on it and it prevented the DVD player on my PC from playing movies that I bought and owned.
Not that I am overly complaining, but I buy this game at Gamersgate a few days ago as a pre-order for $29. However, on release day already discounted by 10%. I understand not getting any freebies as part of pre-order, but actually turned out to be a penalty at paying a higher price. 10% is nothing so not going to go crazy here, just surprised. less of a reason to pre-order again.
Yeah, that kinda sucks. Oh well.
I've only played the first mission as the Germans so far, but the game seems good. If you've played Arma II, you know what to expect.
Man, based on what I saw on the range, that MG34 seems deadly! Better than any of the modern MGs you find in Arma!
...i was out for dinner with the Expensive Other and a stroll with the dog ... now its only 27€ @Steam (while boxed copy in stores here are 37€) ...Downloading right now! :)
...Good things come to the man who can wait ;)
i had Steam anyway so i didn't want additional DRM stuff, so i waited for Steam (which was not even ready to purchase when i left) even so it was hard to resist this morn at gamersgate preload offer
Quote from: Silent Disapproval Robot on May 25, 2012, 02:44:33 PM
Yeah, that kinda sucks. Oh well.
I've only played the first mission as the Germans so far, but the game seems good. If you've played Arma II, you know what to expect.
Man, based on what I saw on the range, that MG34 seems deadly! Better than any of the modern MGs you find in Arma!
Mine just finished downloading so hoping to get some game time tonight....if the game turns out good, I can forgive the 10% :)
Well, it's got the same quirks as ArmA II but still I'm loving it!
Here are some of the ArmA II type things I've noticed so far:
1) The AI seems a bit goofy at times. It'll get pinned on terrain or it'll take cover behind a window and proceed to crack rounds into the wall just below the windowsill rather than raising it's weapon above the wall.
2) The in-game voice...acting...has...the.weird.....pauses...as..the.......game...loads....each..........sound...file.... "Unknown...man......2 o'clock...50!.......metres." (except in German)
3) The sounds can be uneven. The background noise of tanks and planes nearby is very loud (and awesome!) but the weapon sounds seem kind of weak and anemic in comparison.
Quote from: Grim.Reaper on May 25, 2012, 02:11:25 PM
Not that I am overly complaining, but I buy this game at Gamersgate a few days ago as a pre-order for $29. However, on release day already discounted by 10%. I understand not getting any freebies as part of pre-order, but actually turned out to be a penalty at paying a higher price. 10% is nothing so not going to go crazy here, just surprised. less of a reason to pre-order again.
I emailled them and asked if those of us who pre-ordered could get the 10% off as well, perhaps as blue coins or something. Maybe they'll say yes, who knows?
My gut is that Gamersgate only added the 10% deal, post-release, after Steam released with a 10% discount. Steam waited until literally the last moment to post a price. There is some interesting commercial maneuvering going on in the digital download world.
Quote from: Silent Disapproval Robot on May 25, 2012, 03:05:32 PM
Quote from: Grim.Reaper on May 25, 2012, 02:11:25 PM
Not that I am overly complaining, but I buy this game at Gamersgate a few days ago as a pre-order for $29. However, on release day already discounted by 10%. I understand not getting any freebies as part of pre-order, but actually turned out to be a penalty at paying a higher price. 10% is nothing so not going to go crazy here, just surprised. less of a reason to pre-order again.
I emailled them and asked if those of us who pre-ordered could get the 10% off as well, perhaps as blue coins or something. Maybe they'll say yes, who knows?
I did the same..not expecting much, more of a principle thing:)
Probably some dumb questions....but just loaded the game. Under missions, I only see three listed. Is that all that is available? I know there are campaigns, but thought there would be more single missions. Also, on the main menu bootcamp and armory is not active to select, any way to access them?
Bootcamp comes up in the first German campaign mission. Dunno about the armoury.
Quote from: Silent Disapproval Robot on May 25, 2012, 04:03:52 PM
Bootcamp comes up in the first German campaign mission. Dunno about the armoury.
Thanks...does your game only have three single player missions listed? Or maybe these become available as you complete the campaign?
Yup, same as you. 3 missions in the Scenarios tab (Viewport 2, Supply Depot, and Unexpected Visit) and Bootcamp and Armoury are greyed out.
Well, do we like it or not?
Quote from: LongBlade on May 25, 2012, 04:16:33 PM
Well, do we like it or not?
Well, just finished the tutorial..pretty standard stuff....however, upon loading the first mission, my game locked up:( My games never lock up so hopefully not a sign of bad things to come.
Is the 2nd mission in the German campaign busted for anyone else?
After the first attack by the T-34s is repelled (or repealed according to the game), I'm ordered to get in a Kubelwagon and go check on our arty spotter in the windmill. I get in the Kubelwagon and then.....we just sit.....and sit.....and sit....and then explode.
If I ignore the orders to get in the wagon and run up to the windmill, I can trigger the next bits in the script, but then when the 2nd T-34 attack starts, the game seems to have no idea what it wants me to do and just orders me to sit in a Kubelwagon again until I die.
Quote from: Grim.Reaper on May 25, 2012, 04:46:44 PM
Quote from: LongBlade on May 25, 2012, 04:16:33 PM
Well, do we like it or not?
Well, just finished the tutorial..pretty standard stuff....however, upon loading the first mission, my game locked up:( My games never lock up so hopefully not a sign of bad things to come.
Mine crashed on me once on the transition to the first mission, but has been fine since.
Quote from: Silent Disapproval Robot on May 25, 2012, 04:50:51 PM
Quote from: Grim.Reaper on May 25, 2012, 04:46:44 PM
Quote from: LongBlade on May 25, 2012, 04:16:33 PM
Well, do we like it or not?
Well, just finished the tutorial..pretty standard stuff....however, upon loading the first mission, my game locked up:( My games never lock up so hopefully not a sign of bad things to come.
Mine crashed on me once on the transition to the first mission, but has been fine since.
I restarted and got it to work...but on that mission, I am completely stuck on how to tow the gun. Really no instructions on how to do so.
Unhitch it, then put it in combat mode. Once you've done that, get in the gunner's seat and bring up the context menu and you'll see a PUSH option. Then just use your movment keys or joystick to push it into place.
I just downloaded and installed the patch, but I stupidly grabbed the wrong one and installed the patch for the retail version of the game. Now it gives me a "disc not found" error.
Quote from: Silent Disapproval Robot on May 25, 2012, 05:08:23 PM
Unhitch it, then put it in combat mode. Once you've done that, get in the gunner's seat and bring up the context menu and you'll see a PUSH option. Then just use your movment keys or joystick to push it into place.
I just downloaded and installed the patch, but I stupidly grabbed the wrong one and installed the patch for the retail version of the game. Now it gives me a "disc not found" error.
I was confused...thought it had to be in mobile mode to make it move:) It worked finally with your instructions. If you bought from Gamersgate, I believe you don't need the patch. My version engine was 1.60 which I believe is the patch.
I had the same thinking as well but after I couldn't get it to move in mobile mode, I figured it was time to experiment.
I'm still re-installing the game (glad I didn't delete the install files) but the patch installer says it's to go from 1.60 to 1.61. At least that's what the one for the boxed version said. Hopefully the DD one will work (and that the DRM hasn't screwed me with the re-install).
I am having a similar issue as you on the 2nd mission now. My car does move, but it goes crazy. The driver takes the car into a field and then gets stuck in a dead end....nothing I can do about it....hideous path finding for this driver. Guess I will have to restart.
One thing I will have to say, I am hoping all these cut scenes and introductions get toned down as you get deeper into the game. Right now I am spending more time listening and watching, versus participating in the game. Not liking that aspect at all.
Quote from: Silent Disapproval Robot on May 25, 2012, 05:25:49 PM
I had the same thinking as well but after I couldn't get it to move in mobile mode, I figured it was time to experiment.
I'm still re-installing the game (glad I didn't delete the install files) but the patch installer says it's to go from 1.60 to 1.61. At least that's what the one for the boxed version said. Hopefully the DD one will work (and that the DRM hasn't screwed me with the re-install).
I believe you are correct...I just installed the patch and it is more recent...maybe it will correct a few things.
However, after applying the patch, my previosu save no longer works:(
Based on this I'm going to hold off buying the game until I get more friendly words.
Yup, patch fixed the issue for me but I see what you mean about the driver. Mine took the scenic route, slammed into an anti-tank tetrahedron a few times, got past that, then hit a few fences, some barbed wire, and a tree before getting to the hill. I got up there and cleared things out, then was ordered to try and spot the enemy mortar team. I did that and the game crashed again.
Quote from: Silent Disapproval Robot on May 25, 2012, 05:50:28 PM
Yup, patch fixed the issue for me but I see what you mean about the driver. Mine took the scenic route, slammed into an anti-tank tetrahedron a few times, got past that, then hit a few fences, some barbed wire, and a tree before getting to the hill. I got up there and cleared things out, then was ordered to try and spot the enemy mortar team. I did that and the game crashed again.
With the patch, my driver actually improved...however, I restarted this mission from the start because of the corrupt save. I am now on to the next part.....just not sure how I am liking it so far...
Quote from: LongBlade on May 25, 2012, 05:41:49 PM
Based on this I'm going to hold off buying the game until I get more friendly words.
Probably a smart move....maybe the price reduction on release day was a signal of possible concerns:)
Not giving up yet, but not necessarily "feeling it" just yet...
I'm still stuck on the end of that mission. When the 2nd wave of T-34s show up, they roll right through and the Germans don't fire a shot.
Quote from: Silent Disapproval Robot on May 25, 2012, 06:17:17 PM
I'm still stuck on the end of that mission. When the 2nd wave of T-34s show up, they roll right through and the Germans don't fire a shot.
For me, I really didn't do much in that mission, my team handled it. Only thing I did was shot the driver of the tank when he bailed.
Continues to drize me crazy....now asking me to find the mortar team from the windmill...can't see them for the life of me....just not sure why this is even a mission....who cares about spotting, I want to be attacking and killing things:)
Oh, I thought you'd already finished mission 2. I'm further ahead than you but stuck on the 2nd wave of T-34s attacking.
[spoiler]
Grab a pair of binocs off one of the dead Russians and head for the NE corner of the hill that the windmill is on (basically straight to the right of the radio on the table outside.) Look across the road to the north and you'll see a couple of mortars and an ammo truck. Spot them through the binocs and you'll have completed the task. If you don't get the task completed message, walk forward a little but and keep trying.)
[/spoiler]
Thanks...I thought you were referring to the first wave of tanks, didn't know I had more coming:)
Just tried one of the single missions with the airplane...of course I crashed the plane....right after that the game locked up yet again.
To be honest....this one might be heading to the shelf until a few patches are released...just not enjoying myself the least bit. I know Sniper Elite is not realistic, but that game drew me right in from the start.
I'm 50/50 on it right now. When it's working, I'm having a blast. I really enjoyed taking out the Russians at the windmill. I just hope they can fix the scripting errors and CTD problems.
My initial impressions are that its Arma II in WWII clothing. This is good and bad. It has all the quirks of the ARMA II engine, as well as all the things that make it great. The AI is definitely wonky. But its still overall a fun game. Haven't had any CTDs or lockups. On mission 3 of the German campaign.
...for those with CDS / technical problems and have a boxed or gamersgate copy:
Are you aware there is a release patch V1.01 patch out in two versions, one for Download and one for DVD?
*New: Added the big historical castle of Baranow, with interior and rich detail, a perfect place for battles.
*New: Reworked the environment objects for the most missions of German campaign.
*New: Around 20 new multiplayer missions added.
*New: Long distance firing sight added to StuG III tank.
*New: Various new animations of infantry introduced.
*New: Added a new module for the aircraft terrain view.
*New: New system of disarming the mines.
(the steam version was 1.01 from the beginning)
Yup. I made the mistake of installing the wrong patch earlier today. Thankfully I had kept the install files from Gamersgate so I wasn't forced to re-download the whole thing again.
Even after applying the patch, I'm still experiencing problems with the 2nd mission in the German campaign. The first time I played it, the 2nd wave of T-34-85s came rumbling down the road but the German PaK gunners and infantry refused to react. The tanks blitzed right through, parked behind one of the PaK guns, and then everyone just kind of sat and waited.
The second time, the T-34s opened fire, but the German side still didn't react and everyone died.
The third time, both PaK crews were killed and I was ordered to take over one of the guns. I wasn't able to do anything with it though as I didn't get the option to reload it in the context menu. Then I was killed.
I'll give it another try tomorrow after I get home from work.
Quote from: MikeGER on May 26, 2012, 01:47:55 AM
...for those with CDS / technical problems and have a boxed or gamersgate copy:
Are you aware there is a release patch V1.01 patch out in two versions, one for Download and one for DVD?
*New: Added the big historical castle of Baranow, with interior and rich detail, a perfect place for battles.
*New: Reworked the environment objects for the most missions of German campaign.
*New: Around 20 new multiplayer missions added.
*New: Long distance firing sight added to StuG III tank.
*New: Various new animations of infantry introduced.
*New: Added a new module for the aircraft terrain view.
*New: New system of disarming the mines.
(the steam version was 1.01 from the beginning)
Where can one download the Digital Download patch from?
Gamersgate hasn't posted it (yet).
Quote from: Tpek on May 26, 2012, 04:39:41 AM
Quote from: MikeGER on May 26, 2012, 01:47:55 AM
...for those with CDS / technical problems and have a boxed or gamersgate copy:
Are you aware there is a release patch V1.01 patch out in two versions, one for Download and one for DVD?
*New: Added the big historical castle of Baranow, with interior and rich detail, a perfect place for battles.
*New: Reworked the environment objects for the most missions of German campaign.
*New: Around 20 new multiplayer missions added.
*New: Long distance firing sight added to StuG III tank.
*New: Various new animations of infantry introduced.
*New: Added a new module for the aircraft terrain view.
*New: New system of disarming the mines.
(the steam version was 1.01 from the beginning)
Where can one download the Digital Download patch from?
Gamersgate hasn't posted it (yet).
Here is the wiki with patch info and a bunch of places to download it. Make sure to download the ESD version.
http://wiki.iron-front.com/index.php/Patching_guide (http://wiki.iron-front.com/index.php/Patching_guide)
Quote from: MikeGER on May 26, 2012, 01:47:55 AM
...for those with CDS / technical problems and have a boxed or gamersgate copy:
Are you aware there is a release patch V1.01 patch out in two versions, one for Download and one for DVD?
*New: Added the big historical castle of Baranow, with interior and rich detail, a perfect place for battles.
*New: Reworked the environment objects for the most missions of German campaign.
*New: Around 20 new multiplayer missions added.
*New: Long distance firing sight added to StuG III tank.
*New: Various new animations of infantry introduced.
*New: Added a new module for the aircraft terrain view.
*New: New system of disarming the mines.
(the steam version was 1.01 from the beginning)
Yes, I have downloaded and installed the patch. Not seeing as many lockups with the patch installed compared to before, but still seeing enough of them in random places.
Quote from: Jarhead0331 on May 25, 2012, 10:07:49 PM
My initial impressions are that its Arma II in WWII clothing. This is good and bad. It has all the quirks of the ARMA II engine, as well as all the things that make it great. The AI is definitely wonky. But its still overall a fun game. Haven't had any CTDs or lockups. On mission 3 of the German campaign.
Generally speaking, I think your right that it is basically the same as ARMA, except in WWII. But some reason, it is not grabbing me. Maybe too much of the same thing. I haven't played ARMA in a long time so maybe this happens in there too, but all the cutscenes/story telling seems to make the game drag out to me. Get into a vehicle, drive here, etc. I wish there was a way to skip those things and jump right into the action. Seems to me the actual action sequences are small and short so far and my team usually takes care of the majority of the work. Granted, I am still early in the game, so maybe this changes as you get deeper.
I'll still give it a try a little more, but between this pre-order and my recent pre-order for Game of Thrones, I am becoming gun shy in pulling the trigger early based on my initial disappointment....maybe this will help curb my impulse buying:)
Watching these trucks drive on the road is crazy...just started a mission where you have to board a truck and drive for awhile.....all during the trip, the driver of the truck weaves from the left to right side of the road, back and forth and starts and stops a ton of times. Not very smoothe, especially on a completely open road.
Yeah, the driver AI has always been crap in ArmA. I usually take over the driving slot myself just to avoid the bumper car ride but it doesn't give you the option in Iron Front.
There's a new beta patch out for the non-steam version but I think I'm going to give Iron Front a rest for a while.
Happily, I am enjoying the new Realism and Classic modes on RO2 a lot.
Quote from: Silent Disapproval Robot on May 26, 2012, 07:43:39 PM
Yeah, the driver AI has always been crap in ArmA. I usually take over the driving slot myself just to avoid the bumper car ride but it doesn't give you the option in Iron Front.
There's a new beta patch out for the non-steam version but I think I'm going to give Iron Front a rest for a while.
Happily, I am enjoying the new Realism and Classic modes on RO2 a lot.
Hate to say it, my game is heading to the shelf for awhile as well. Just not personally finding it enjoyable. It could be just how the campaigns are scripted so maybe when user made missions come out, I'll have a different perspective. I am sure some people will enjoy it, but just something about it holding me back right now. I'll try again after a few patches.
Chiming in here.
Got to a mission (truck takes you to a T junction at a village that you have to defend), T-24s turn up - initially no-one opens up (or miss terribly) and the T-34s win the day.
Eventually, after a couple of reloads, it seemed to work and the T-34s were destroyed. I go to the windmill, sort some stuff out and then head back...go to my position and wait for the impending assault. Whilst waiting, I hear tanks. Several T-34s (5 or 6) come crashing through the trees to my rear. I have nothing to attack them with, so I sit and wait. They all gather round the T junction of the village, 20 meters away from me....and sit. I'm in full view...and nothing. No-one is attackign anyone. Eventually - it seemed like a company of soviets show up...and...run past me.
Me and my comrades sit and watch the russians walking right past us - right through our position...and more pass by...and more. Eventually I start shooting them...and it's a turkey shoot. Not one of them saw me - even though I was in full view, standing up and shooting from the hip!
If I had a refillable Panzerschreck, I could have won the day on my own.
It's not ready (what a shock). This is only the first real mission in.
Quote from: JudgeDredd on May 27, 2012, 08:28:43 AM
Chiming in here.
Got to a mission (truck takes you to a T junction at a village that you have to defend), T-24s turn up - initially no-one opens up (or miss terribly) and the T-34s win the day.
Eventually, after a couple of reloads, it seemed to work and the T-34s were destroyed. I go to the windmill, sort some stuff out and then head back...go to my position and wait for the impending assault. Whilst waiting, I hear tanks. Several T-34s (5 or 6) come crashing through the trees to my rear. I have nothing to attack them with, so I sit and wait. They all gather round the T junction of the village, 20 meters away from me....and sit. I'm in full view...and nothing. No-one is attackign anyone. Eventually - it seemed like a company of soviets show up...and...run past me.
Me and my comrades sit and watch the russians walking right past us - right through our position...and more pass by...and more. Eventually I start shooting them...and it's a turkey shoot. Not one of them saw me - even though I was in full view, standing up and shooting from the hip!
If I had a refillable Panzerschreck, I could have won the day on my own.
It's not ready (what a shock). This is only the first real mission in.
If your playing the mission I think you are, right after the windmill, I believe you actually are supposed to take control of the pak gun that is in the middle of the field. Then you can attack the tanks that way. I was a horrible shot with the gun, but luckily my comrades were able to take out the tanks for me:)
But I do agree, not sure this game was ready, but hopefully at some point it will reach its full potential...
Well it is that mission - but my "waypoint" to defend was by a set of sandbags behind the t junction.
I'll try again. I'm playing the German campiagn in the native language - so I may not have read all the subtitled instructions.
But - even if that is the case - myself and my german comrades were all sitting around where I was told, spread out. I was behind the sandbags and my platoon leader was to my right, kneeling in the open on the road. The Russians passed by, both tanks and 30 or more infantry and NONE of them attacked...not the Germans and not the Soviets. I stood there pumping lead into them and nothing opened fire on me! :P
Happy days. :-)
Looks damn sweet though
Quote from: JudgeDredd on May 27, 2012, 11:04:18 AM
Well it is that mission - but my "waypoint" to defend was by a set of sandbags behind the t junction.
I'll try again. I'm playing the German campiagn in the native language - so I may not have read all the subtitled instructions.
But - even if that is the case - myself and my german comrades were all sitting around where I was told, spread out. I was behind the sandbags and my platoon leader was to my right, kneeling in the open on the road. The Russians passed by, both tanks and 30 or more infantry and NONE of them attacked...not the Germans and not the Soviets. I stood there pumping lead into them and nothing opened fire on me! :P
Happy days. :-)
Looks damn sweet though
At first the waypoint was a little screwy for me too, I just moved a little to the left towards the fields and my waypoint changed to the field gun and then I could attack the tanks. Up until that point, my team was also useless.
aahhh....gotcha. So once you move there, you get an updated order? I may have not read that.
I had exactly the same issue JD and it took me 5 times to get the mission to script properly. Go kneel behind the sandbags on the right of the road and hope that the PaK guns open up on the tanks. If they do, you should be good to go (as long as you don't get killed). One of the guns will get hit and you'll have to take over as gunner. Keep plinking away and you should be able to finish the mission.
BTW, anyone else getting really stuttery, jittery animations on enemy tanks?
Quote from: Grim.Reaper on May 25, 2012, 03:15:33 PM
Quote from: Silent Disapproval Robot on May 25, 2012, 03:05:32 PM
Quote from: Grim.Reaper on May 25, 2012, 02:11:25 PM
Not that I am overly complaining, but I buy this game at Gamersgate a few days ago as a pre-order for $29. However, on release day already discounted by 10%. I understand not getting any freebies as part of pre-order, but actually turned out to be a penalty at paying a higher price. 10% is nothing so not going to go crazy here, just surprised. less of a reason to pre-order again.
I emailled them and asked if those of us who pre-ordered could get the 10% off as well, perhaps as blue coins or something. Maybe they'll say yes, who knows?
I did the same..not expecting much, more of a principle thing:)
I am happy to report that Gamersgate did end up responding and providing me the rough difference in cost with blue coins (3000). I did not expect that to actually happen, really good experience with them! Having that happen and the easy to download games, always makes gamersgate my number one spot for buying games if available.
Now only if I was smart enough to buy the game in the first place, that would have been better:) Maybe it will grow on me....
Quote from: LongBlade on May 25, 2012, 04:16:33 PM
Well, do we like it or not?
It's a great game and all the better for being an expansion of Arma II.
Quote from: Silent Disapproval Robot on May 25, 2012, 06:58:13 PM
I'm 50/50 on it right now. When it's working, I'm having a blast. I really enjoyed taking out the Russians at the windmill. I just hope they can fix the scripting errors and CTD problems.
My experience in games like this is usually pretty different. I use the editor and am usually Russian and never play missions or campaigns.
Anyway, in my more leasurely slavic world the game is incredible. I strolled around various towns, shooting the occasional German and things seemed perfectly swell.
I generally play as the Allies in WWII as well. I just started with the Germans because that was the first on the list of campaigns.
Quote from: Silent Disapproval Robot on May 29, 2012, 01:26:29 PM
I generally play as the Allies in WWII as well. I just started with the Germans because that was the first on the list of campaigns.
I've found that quite often east front WWII games are not as heavily tested for the Russian side since game-makers assume the average player is going to play German most of the time. This can be good or bad, but I've learned not to depend too much on what the scripted
scenarios provide and in the Arma series I quit playing the campaigns and scenarios about 10 years ago BUT the editor is actually pretty good PLUS (and this may not work outside of the PREVIEW realm of the editor even) when you get killed you can switch sides if you want to and go look at the battle from the other side. Why, just yesterday, the Germans were faultering against a Russians defense based on one well-sited AT gun had so I took a suicide tour in a scout car as the Russian CO, took over the Germans, led them into town, knocked out the AT gun and got killed, which left me as confused Russian sapper who eventually found the last functioning armored vehicle in the game was a STGIII so the Germans were declared victorious thanks to my initiative and sense of fair play.
Patch 1.02 is out.
Sounds are better but I'm getting more CTDs than I did before. Still got a long way to go before this game will be ready for prime time.
Quote from: Silent Disapproval Robot on May 31, 2012, 03:04:36 PM
Patch 1.02 is out.
Sounds are better but I'm getting more CTDs than I did before. Still got a long way to go before this game will be ready for prime time.
I so badly want this game but am holding off until someone tells me it's working acceptably.
Quote from: LongBlade on May 31, 2012, 03:19:55 PM
Quote from: Silent Disapproval Robot on May 31, 2012, 03:04:36 PM
Patch 1.02 is out.
Sounds are better but I'm getting more CTDs than I did before. Still got a long way to go before this game will be ready for prime time.
I so badly want this game but am holding off until someone tells me it's working acceptably.
I'm not having any trouble, but I have the graphics turned down (no AA or post-processing and low shadows) and I only play in preview mode in the editor.
I'm not having much of the trouble discussed here either. Graphics on full run smooth and I've had none of the scripting errors thankfully. The only problem I've had so far is on mission 3 or 4. My German unit was ambushed at an intersection of a Town. I kicked some royal soviet a$$ and went all Rambo on them. Then, CTD.
I was so let down by the crash after such an exciting battle where I performed so well, that I haven't gone back to the game since. I'm thinking I'll give it another go tonight.
That's where I'm at as well. I lit up the Soviet truck and jeeps on the road, then moved into the town and bam! CTD. Had 3 in a row since the patch, all sometime during or immediately after the big firefight outside the depot.
The other annoying thing is that the patch is incompatible with all your in-mission saved games, so you'll have to start over again from the beginning of the mission.
Anybody playing multiplayer?
Still having the same CTD at right around the same time in the same mission. Awesome game so far, but the CTD is starting to upset me.
Mine's more stable now with patch 1.02 but I still get occasional crashes. I tweaked the settings quite a bit and I am getting pretty decent frame rates most of the time but during big battles in towns, it turns into a slideshow. Guess it's time to get a new PC.
That Night Call mission in the German campaign is very frustrating. I really hope the devs re-examine it in the hopes of improving it. The way it stands now, the player is expected to go full Rambo and that doesn't really fit well with the realistic Eastern Front simulation that the game is supposedly trying to represent. It took me over a week to finish the mission with a hell of a lot of quick saving. I ended up having to micro manage the whole thing and by the end of it, I was personally responsible for 134 dead Soviets, 6 T-34s, 4 jeeps, 2 armoured car thingies, 5 artillery pieces, and several trucks. I don't know how many more were killed by my AI squadmates.
At any rate, I joined the SimHQ server and played some online co-op and it was a lot of fun. The game ran really well for me in the co-op mode and the play style used by the SimHQ group (good comms, real world tactics, lots of planning) just felt right. Amazing how just one AI sniper can ruin your whole day.
There are some good videos of online play up at the SimHQ Iron Front forum (http://simhq.com/forum/ubbthreads.php/forums/328/1/Iron_Front_Liberation_1944.html) now. I found this one particularly engaging.
http://www.youtube.com/watch?feature=player_embedded&v=03mFvF2C9jQ (http://www.youtube.com/watch?feature=player_embedded&v=03mFvF2C9jQ)
I decided to fire it up this morning with the new patch and that was a mistake....when I went to load my previous save, it said it was not compatible. After all the difficulties I had getting to that point in the game, I was really frustrated when I saw that. It immediately went back to the shelf. I'll wait for some more time when the product is more "final" and won't receive a future patch rendering my save game useless:(
It's not that bad, just revert to the beginning of the mission and continue on.
Stupid game just cost be $3300 for a new PC. Damned thing better run smooth a silk.
Quote from: Silent Disapproval Robot on June 10, 2012, 09:12:26 PM
It's not that bad, just revert to the beginning of the mission and continue on.
Stupid game just cost be $3300 for a new PC. Damned thing better run smooth a silk.
Wow....must be some computer to cost that nowadays:)
I hope so. I was originally going to go with two 7970 video cards in Crossfire mode but they seem to cause problems for many games so I went with this instead.
1 x Intel Core i7 3930K 6 Core 12MB Hyperthreading Processor Overclocked to 4.2GHZ
1 x Corsair Cooling Hydro Series H100 Extreme Performance CPU Cooler System LGA1366 2011 1156 AM2 AM3
1 x ASUS P9X79 Pro ATX LGA2011 X79 DDR3 4PCI-E16 2PCI-E SATA3 USB3.0 SLI CrossFireX Audio Motherboard
1 x Corsair CMZ16GX3M4X1600C9 Vengeance 16GB 4X4GB DDR3-1600 CL9-9-9-27 240PIN Quad Channel Memory Kit
1 x Corsair Obsidian Series 800D Full Tower Case EATX 5X5.25 4X3.5 Hotswappable 2X3.5INT No PS USB 1394
1 x AMD Radeon HD 7970 925MHZ 3GB 5.5GHZ GDDR5 PCI-E DVI HDMI 2 X Mini Display Port
1 x Corsair Professional Series HX1050 1050W ATX 12V 87A 24PIN ATX 80PLUS Silver Modular Power Supply
1 x Microsoft Windows 7 Home Premium Edition 64BIT SP1 DVD
1 x Seagate Barracuda 3TB 7200RPM SATA3 64MB Cache 3.5IN Internal Hard Drive
1 x Intel 520 Series 120GB 2.5IN SSD MLC 25nm SATA3 Solid State Disk Drive
1 x ASUS BC-12B1ST Internal 12X Blu-Ray Reader & 16X DVD Writer Combo Drive
1 x Logitech G110 Gaming Keyboard USB Programmable Backlit Keys
I haven't touched this since my initial foray into it when I watched a plethora of Russian Soldiers and T-34s go right past me and not bother one bit that I was there. Even once I started shooting and killing them all, they just went to ground - didn't fire back or anything and I was a few feet away.
That experience right there totally killed it for me and the desktop shortcut went the way of the recycle bin.
I was playing Ghost Recon Advanced Warrior 2 last night as a run up to the new one coming out.
I haven't touched a strategy game in some time. My time has been taken up by OOTP13, Saints Row The Third and iRacing. I haven't got into simming the way I wanted - even by cutting out strategy gaming, I still seem to have very little time to play :-(
Have you patched Iron Front to v1.02? The AI behaviour and mission triggers seem a lot better now. The AI is still as wonky as it ever was in ArmA II but at least it responds to you now.
Well, it'll likely be patched - automatically through Steam - but the behaviour kind of took the wind out of my sails so haven't really thought about firing it back up to be fair.
I see Gamespot gave it a 2!
I did go back to try it out after it's latest patch - unfortunately I couldn't load my game. I went through so much to get there, I just didn't have the heart to start again. So I think I'll leave it a few months in the hope that no other patches will mess with saved games.
I wish I would learn. I thought I had for a while and then I bolted and bought this on release and I've pre-ordered the new Ghost Recon game. Clearly I'm on a slippery slide.
I need to go back to what I was doing successfully for a while - NOT buying on release. Eventually, either the game drops in price or at the very least I get a playable game.
JD,
You summed up my thoughts exactly. At least for me, just too unstable and I also had to revert my save back which didn't help my impressions. Therefore, mine is on the shelf until a much later time when I think things may be in a better position. Hopefully one day it will be just fine with a few patches and such.
New patch is out for Steam and Non-Steam versions.
Version 1.03 Changelog
---------------------------
* New: Engine version (1.62) for a more stable game.
* New: Different damage model for vehicles - they no longer suddenly change to an odd, burning piece of metal.
* New: New system of hitching the anti-tank guns to vehicles; now it needs only one simple action, and can be hitched also by the driver inside the vehicle.
* New: BattlEye anti-cheat system added.
* New: New, wider window for the multiplayer server list.
* New: SVT soviet rifle added.
* New: G43 german rifle added.
* New: New german camo units (Sturmers) added - an official mod made by Nick Leyland aka Stagler.
* New: Flare pistol added to the unterofficers.
* New: New mine system; does no longer need the "Using mines and tripwires" module.
* New: M3 scout can close the armor plate now (need to get out from the car to do it, as in the real one).
* New: The M2 machine-gun sight on M3 scout is switchable.
* Fixed: Improved multiplayer netcode and fixed several multiplayer related crashes.
* Fixed: Many bugs in the German and Soviet campaign.
* Fixed: Anti-tank weapons damage - especially in multiplayer.
* Fixed: Bombs can damage tanks in multiplayer now.
* Fixed: Wrong sound of steps while running weapon-ready.
* Fixed: Hanomag crew can be killed now by the M2 machine-gun.
* Fixed: Small anti-tank weapons doing no damage against tanks in multiplayer (no more "Panzerfaust not working").
* Fixed: Various errors of the mines.
* Fixed: Several building issues, doors, geometry problems, crashes due to errors.
* Fixed: A problem with the breakable parts of the vehicles in multiplayer.
* Fixed: Reduced the thickness of the wooden fences against the bullets.
* Fixed: Tank riders now die by HE shells.
* Fixed: Hanomag and M3 scout no longer have such big zoom with the machine-guns.
* Fixed: Sometimes the crew of anti-tank guns was not dying from enemy fire.
* Fixed: Static machine-guns couldn't get turned around in multiplayer.
* Updated: Several multiplayer missions - fixed several bugs for them.
* Updated: Trenches - fixed some errors.