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Digital Gaming => Computer Gaming => Topic started by: steve58 on November 06, 2015, 11:20:07 AM

Title: Afghanistan'11 (from maker of Vietnam'65)
Post by: steve58 on November 06, 2015, 11:20:07 AM
...just stumbled on mention of this while on the MG forums.

http://www.everysinglesoldier.com/afghanistan-11.html

Quote
Here with a summarized list of features planned:

1. A full nation building module, whereby player can affect the hearts and minds of the local population via non-military means (constructing infrastructure and delivering UNICEF aid)
2. An intense 19 battle campaign covering the iconic Afghan war operations from establishing Camp Rhino to the Bin Laden Raid (Neptune Spear)
3. Command the American and the Afghanistan National Army during ground and air operations
4. Drones, multi role fighters and ground-attack aircraft are available to help you to spot and eliminating enemy units
5. Upgrade your bases with specific buildings to offer a better support to your soldiers and military vehicles
6. Random social and political events - like Afghanistan National elections - affecting the balance of power in the Afghan theatre
7. Taliban operations are financed from the growing and harvesting of opium crops. Locate and destroy these fields to cripple the opponent's resources
8. Full range of modern military units including artillery, mechanized and infantry units, engineers, helicopters, etc
9. Special forces including sniper and forward air controller actions, offering you plenty of tactical options

Major enhancements are:

3D elevated terrain and bigger maps
Full campaign whilst still retaining the random setup to be found in Skirmish mode
A streamlined supply system, using forward bases to automate close proximity units
The training and full handover to the ANA forces
Non military means to influence H&M of locals
Opium crops and the resultant effect on the war
Random 'Newspaper Headline' events that happen globally and influence locally

With the brand new engine for Afghanistan, we will definitely be revisiting Vietnam, with full campaign and all the missing iconic features we left out of V65, inter alia Riverine Ops, tunnels, US Marines, B52 bombers, Napalm, cross border raids MACV SOC etc etc

http://www.slitherine.com/forum/viewtopic.php?f=329&t=68337

Title: Re: Afghanistan'11 (from maker of Vietnam'65)
Post by: IronX on November 06, 2015, 11:25:58 AM
Good find! I assume it's the same system as Vietnam '65? Sign me up!
Title: Re: Afghanistan'11 (from maker of Vietnam'65)
Post by: steve58 on November 06, 2015, 11:30:00 AM
Sounds like the game will be similar, but with a new game engine:

Quote
Vietnam '65 was received very well by gamers and has only further spurred me on to develop the COIN model and adapt it to new theatres. With Afghanistan '11, I decided to listen to the voluminous feedback I received from the community and ensure the new production was literally on another level. The game engine had to be designed from ground up to include 3D terrain elevation, critical to the Afghan war, and a massive artwork overhaul was needed.

With this in mind, I set out to find a studio to partner with, one that would not only have the expertise but also the passion for game making.

After investigating all the studios in both Johannesburg and Cape Town, I have decided to partner with RetroEpic Software in the building of Afghanistan '11 and other COIN wars as the franchise expands. RetroEpic Software is building Afghanistan '11 from the ground up to include a full campaign mode, terrain elevation, political events and a complete set of new artwork and UI.

Afghanistan '11 is definitely going far beyond a simple re-skinning of Vietnam '65 and I'm extremely excited about seeing this new iteration come alive on my PC and iPad!

http://www.everysinglesoldier.com/dev-diaries
Title: Re: Afghanistan'11 (from maker of Vietnam'65)
Post by: Jarhead0331 on November 06, 2015, 11:40:21 AM
Glad the developer is tackling COIN ops. Few have seriously taken on this challenge.
Title: Re: Afghanistan'11 (from maker of Vietnam'65)
Post by: tgb on November 06, 2015, 12:58:51 PM
Vietnam '65 is the perfect example of tight programming bringing great game play.  Probably a Day One purchase for me.
Title: Re: Afghanistan'11 (from maker of Vietnam'65)
Post by: Apocalypse 31 on November 06, 2015, 02:24:47 PM
Quote from: IronX on November 06, 2015, 11:25:58 AM
Good find! I assume it's the same system as Vietnam '65? Sign me up!

New 3d engine. Terrain and dynamic lighting is now modeled.
Title: Re: Afghanistan'11 (from maker of Vietnam'65)
Post by: JasonPratt on November 06, 2015, 04:31:39 PM
Have yet to thoroughly replay V65 after its first (currently only) major overhaul, but even the initial version was a delight. (Not that I wasn't critical. See my Vs Vietnamese Verewolves (http://grogheads.com/forums/index.php?topic=13072.0) AAR here on the forum.)
Title: Re: Afghanistan'11 (from maker of Vietnam'65)
Post by: JudgeDredd on November 06, 2015, 05:41:13 PM
Quote from: Jarhead0331 on November 06, 2015, 11:40:21 AM
Glad the developer is tackling COIN ops. Few have seriously taken on this challenge.
Absolutely. Modern and current conflicts need to be in gaming. I get not everyone feels that way - but I do.  :2funny:
Title: Re: Afghanistan'11 (from maker of Vietnam'65)
Post by: jomni on November 06, 2015, 06:52:16 PM
Sound good.
Title: Re: Afghanistan'11 (from maker of Vietnam'65)
Post by: Boggit on November 07, 2015, 07:28:25 PM
I'm really looking forward to this. It sounds good.