Fine men all!!! The Swords of Grog - a disparate band of mercenaries gathered together to collect loot and shit from the City of Mordheim
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Kidney Stones Bob - our fearless leader - dual wielding a sword and a hammer hes going to put out some serious damage
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Huw of the Valleys - our range specialist - currently sporting a sword, as soon as we can purloin a crossbow thatll be his weapon of choice, lightly armoured and sprightly he'll be the guy we send out to pick up the stones and loot
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MD - infantry badass and the only one set up as intended, sword, shield and heavy armour
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Short Gus - a one man wrecking crew, great sword, if anyone gets in trouble his job is to smash in and sort it out
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Fury of the Stars - theres always one, the one people frown at and move away from at the bar
It begins...........
Our band is split into 3 groups - Huw here is out on his own, wayyyyyyy from the group, hes also nearest the wyrdstone and seen as its his job to run for it, he sets off towards it
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The Skaven leader comes out of hiding and heads straight for Star who had set up an ambush and gets the first hit in
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Meanwhile, between Huw and the rest of the band is Gus - he doesnt give a fk, hes carrying a greatsword, this Skaven scuttles round the corner right into him
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.......and gets chopped so severely, he takes a critical hit and is stunned
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Huw however, is in a spot of bother, he finds some wyrdstone in a house and coming back down the stairs finds these two
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After two successful attacks from Star the enemy leader is suffering, Bob steps in to sort it all out and puts him down
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Welsh.......... always laying down on the job
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Star finds the Skaven supply wagon, he pillages the trunk and steal some pistols, some money and most of all the Skaven icon causing their global morale to drop
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With the loss of their leader and their icon the ratmen scarper - the Grogs win
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Bobs the Grog MVP and gets a skill advancement
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And Huw comes through with a few scratches and bruises - nothing permanent
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We get our first order from the 'men upstairs' 70 units of wyrdstone in 10 days or we're sacked.
Time to hit the streets again
This escalates quickly. Huws out looking for the green chunks and is ambushed by a hammer wielding lady............
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....never one to turn away from a hammer wielding lady, Star graciously offers to help out. I missed the shot of this poor girl on her knees in front of Star by 5 seconds, i tried, i tried
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'Look bored at me will you?!?!?' Gus smites a disinterested lady. Coming to his aid is MD just out of shot, all moustache and heavy armour.
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Ladies flock to Star to be stabbed and mashed, as it is in life so it is in fiction. Huw looks on shocked, his lightly armoured, sword wielding mincing proves effective - Star batters the ladies to near unconsciousness and the boy from the valleys steps in to deliver the coup de grace - thus he steals all Stars glory, the MVP award and a bag full of ladies booty, as in treasure, not actually a bag full of arses - thats wrong, even for Star, and he's seen wrong, or that might be Mirth
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Meanwhile Bob is arguing with a young lady on the doorstep - she only knocked to see if he wanted anything from the shops, its an age concern, care of the elderly thing - without his ear trumpet he takes offense and starts a fight - seriously, its cool to be all tooled up and fully armoured but when hes in combat with an armourless, nubile young thing she dances rings round him - every turn a miss whilst she plinks chunks off his armour with a bread knife, in the end he gives her what for and goes back to the bowling on telly
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2 outings, 2 victories - lots of bonuses for this one as all the guys come home. Gus is lightly wounded and out for 2 days, everyone else gets a Martial skill upgrade which ill apply when i know what it means
It means, when you look at their stats again, you'll be able to tick up one of the three Martial skills (Weapon, Ballistic, or Accuracy) by one point (for each character except Gus apparently in this case).
Also, glad you're doing this one so I can work on other things. But you'll always be "Undergee" to me. >:D
Quote from: JasonPratt on December 06, 2015, 09:19:09 PM
It means, when you look at their stats again, you'll be able to tick up one of the three Martial skills (Weapon, Ballistic, or Accuracy) by one point (for each character except Gus apparently in this case).
Also, glad you're doing this one so I can work on other things. But you'll always be "Undergee" to me. >:D
just before this game, before id decided on a style and a theme i picked another band and had you in it - you were pummelled to hamburger by 3 ladies in a little shack somewhere - ill bring you back dont worry!
^^ Story of my life... :P ::)
So, three more missions in the bag
3 - Against the Sisters, dear Lord they are a hard hitting bunch of b******!! I tried to get the gang all banded together, pick a route to their wagon to steal the icon and put Huw in the rafters to pick off targets and spot for the boys. Bob and Star were separated from the rest of the band, Huw jumped upto a loft area to get eyes on the street, straight into the ambush of an acolyte hiding in there, engaged at the point of entry noone else could climb up to help him and like an idiot i had forgotten to give him an alternate weapon - once engaged in melee your range weapons are no use. Huw however has the highest dodge skill of the group and spent a few turns ducking and weaving before getting battered to the floor. MD and Gus ran to meet up with Bob but ran into an ambush from the Sisters leader, she windmilled straight into Gus and nearly took all his health on the opening move, then another sister joined her, finished off Gus and started on MD. Bob was engaged by the Sister Hero and began to smash her around until another sister joined to help out, and hammered him down from behind, Star running to Bobs rescue, triggered a trap, lost his move and then was charged by two sisters - that was Star gone and with that we failed the morale check.
Bob lost all his weapons but kept his armour, and was out for 5 days, Star has a permanent grisly chest wound and his toughness is lowered and maxed out at a low number, Huw has headache. The issue here is i cant go back into the streets without Bob, we have 8 days to make our shipment to the Boss and we dont have enough wyrdstone - we have to wait.
4 - Old Kidney Stones is back and were going straight back out. The mission - to steal the enemies idol, bag it in our cart and kill as many as we can whilst desperately looking for wyrdstone. Huw actually starts up in the rafters looking straight down at the enemy cart, this should be handy. MD also starts within sight of their cart and is covered by Huw so steps out to grab the idol. Theres a twang and a whistling sound as an enemy Longbowman on overwatch spots MD and fires, he misses and slinks back in the shadows. A new member of the crew, Pratt and Gus are nearby and come to cover MD and the only doorway upto Huw. Bob finds the enemy 'Huw', a crossbowman near our wagon, now armed only with 2 maces he advances on Bad Huw who misses twice with the crossbow, clearly distracted by the 'stache. He gets clubbed down and Bob also sets off for the enemy wagon. Panicked the enemy start to run towards their own cart and prevent MD from stealing their icon, its too late as he grabs it, covered by Gus and and Pratt. The longbowman takes another shot and puts one through Pratts neck, i forgot to take a shot of the poor guy engaged in melee with an arrow straight through his neck! Its now just a massive street fight as everyone meets at the enemy wagon, MD steps back and plants the icon in our wagon and the morale of the other mercenaries crumbles - they scarper, hooray for the Grogs, 4 missions, 3-1
Its over so quickly noone gathers any wyrdstone, we need a really big bag over the next 3 days, Pratt is out for 5 days but with no lasting effects, i was hoping for an amusing falsetto voice but no such luck
5 - I need to get our shit together here. We find a mission where the amount of wyrdstone to grab is huge - we need to form up and then march down the street grabbing as many clusters as we can. The bonus mission is to grab the enemy leaders amulet after weve bent his head - its on. Chesty Star, MD and Bob start next to each other and set off for the nearest wyrdstone clusters like an old western, all 3 side by side walking down the street. Huw is just round the corner and can already see a Skaven warrior, the only problem with that is theyre really, really fast, he wouldnt get a shot off before getting bitten in two by the cheese munching vermin so he rounds the corner, climbs in a building and makes for the top floor. The Skaven goes straight past him and round the corner trying to flank the Good, the Bad and the Ugly on the other side of the street, Huw puts a bolt through his knee. Poor old Gus, hes way out of town trying to head for the gang, he sets off and triggers an ambush with a lowly henchman - now armed with a halberd after the Sisters stole Azzurri (his 2 handed man sword) he pummels the rat into submission but 3 more step out from behind a cart - he's in a spot of bother here. The three man posse and Huw are pretty much in the clear here because with the Skaven they can see and the ones surrounding Gus thats all of them accounted for - if Gus can hold and the 3 amigos take down old 'bolt in the knee' we should be ok. Gus doesnt hold, the Skaven hero comes out of the shadows, all shurikens and poison swords and dispatches him right there - bugger. All four of them scamper off and are lost and out of contact. Huw puts another bolt in limpy and now hes got one stuck in his back, Star gives him a whack and Bob also gives him some grief with his fancy new move 'Massive charge' - basically use all your action points in one huge charge and swing of the weapons. It connects and takes the ratman down to 1 point of health. If it was Hollywood MD would have just blown on him and hed have fallen over but MD being MD puts his sword through his eye and steals his loot. With that the boys all set off down the street again picking wyrdstone like Augustus Gloop at an easter egg hunt and then all the Skaven and all the Grogs bump into each other in a small courtyard. Star goes first, then MD starts chopping whilst Huw plinks away from the back with his crossbow - the enemy leader looks like a pin cushion when Bob steps up, gives him an axe and a sword to the chest and steals his talisman - thats enough for the hairy freaks and they run - the victory is ours and we have a shit ton of wyrdstone and get some extra goodies courtesy of the extra mission - hooray
We have a grizzled, gnarly bunch of grogs now. Bobs learned his charge (thats where all the money went, i didnt realise it cost gold until i saw we'd lost 100 crowns), Huw has some sniper like skills he can learn when we have some cash in the bank and all of the boys have added at least 1 or 2 points to their weapon skill and strength. We send off our first shipment to the boss and that will net us 200 crowns. Ive also spent far too long dressing the boys in uniform - these are the colours of the Swords of Ulric and we shall wear them with pride!!
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Pretty badass, 'Geek! I've never been a cartoon character before. Looks like I am pretty good at it :)
Hey, Huw looks like the Joker!
"Pratt" is pretty close to life. Yeah, the falsetto thing wasn't going to work: I once spent two weeks fighting with an arrow through my left testicle. {/LiamNeesonRef}
(Sort of a true story, though! At the Sectional tournament my Senior year in college, I forgot to bring a cup to a swordfight. During the elimination match, I parried an epee, the heaviest type of weapon, the other guy reasonably panicked realizing that he was wide open for a riposte -- in epee every point on the body is a thrust target, first to hit wins the point, and he was clearly close enough to be in range and I had parried him dang near the floor -- so in desperation he tried to yank the sword up in time to get a stop-hit on anything. I made sure to ascertain, once I recovered enough to talk, that the buzzer had gone off for my sword, not his. Lost the match by one point instead of two that way. Got a great story instead, to pass along to the students. :knuppel2: )
youre welcome chaps, nice story JP - i went with the surname as Jason didnt seem to fit the lore - your story compels me to up your weapon skill and give you a sword ASAP
the screenshot would have been great - the arrow was literally straight through your neck but you battled on
Come to think of it, in the scene from Kingdom of Heaven I was reffing, one of Neeson's pals shortly afterward (or before then? can't recall) does exactly that: takes a fatal arrow to the neck and keeps tanking the enemy for a while.
A finer body of misfits as ever graced a PC screen.
Well i splash all the cash on beefing up the gang - more pics later. Got Huw one of those fancy sniper skills he can use and made a heinous error within the field of magic. I recruited a wizard, problem is at the start their spells are sod all use and their back up weapon skill is also pants so effectively you hamstring yourself taking a wizard instead of another warrior with an axe - when im more confident with the mechanics we might try again - they do look cool but ive suffered no real disadvantage at the hands of magic and therefore assume i wont really cause any either. So within a turn the wizard is fired and we take on a pistol toting madman - he gets blinded on his first outing so hes fk all use as a ranged weapon specialist and we fire him too - then things start to settle down and we get in the grove again. Within 2 battles im out of cash and need to sell our excess wyrdstone to another Boss, behind the back of our main employer, but we get the cash and things start to calm down.
To the fights then -
6 - A scrap with the Chaos cultists who i havent seen yet. They have some real hardcore fighters and mutants on their side - kill their leader, steal his book and we're all done. For once we all start in the same house, they dont stand a chance. Everyone exits the house at once and we start mopping up the wyrdstone as we go, making our way to their wagon. Before this fight i took on another youngblood hero, same as Huw, for now hes also armed with a crossbow and the two of them scout ahead, darting into buildings and up onto balconies to get the shot advantage from up there. Ranging slightly ahead Gus and MD get first blood when they jump over a wall right on top of a longbowman, before he can switch to melee weapons, Gus chops him down the middle and MD takes his legs out - hes a goner before he knew what happened. The enemy hero charges the two crossbow boys and gets turned into a porcupine before he reaches the top of the ramp, Huw switches to melee and axes the guy in the neck, new boy Martok switches to sword and skewers the chaos scum, kicking him back down the slope. Behind them the leader runs out of a building, all pleased with his ambush, and heads for Bob and his Star and Pratt bodyguard - Bob has upgraded to 9 Weapon Skill and 9 Strength now with a wicked dodge and parry level - the guy chops laterally and Bob ducks, he chops down and Bob sidesteps and then calm as you like Bob uppercuts with his axe and chops down with the sword - the leader is dispatched in one awesome whirl of stache and steel, Bob has the book away and the mission is complete. The rest of the cultists leg it
A few scraps of wyrdstone are gathered, and we grab a few goodies from the dead guys and sell them on the open market. No injuries and wounds to pay for which is a relief
7 - The Sisters of Sigmar, i hate these - theyre terribly hard to break, hit hard as hell and have so many attacks. We take the Wizard, and his Blinding Light spell (!!). The worst way to fight the Sisters is fairly - one on one, or our mob v their mob will end in defeat everytime - you need to single them out and batter them one by one. The map opens to find all our guys stood next to our wagon - awesome, across the road, maybe 30 feet away is the Sisters' wagon............ and all the sisters - crap. There is no time to pick the weakest and the strongest, no time to get the rangers into the lofts to plink away from above, there is no time to peel one away and try and steal their icon, its just full on street gang war from the offset. The wizard casts his Blinding Light spell, known now amongst the Grogs as Fuck All Use Blinky Magic - at its most effective it reduces the hit chance of the enemy by 10%, and their dodge and parry ability by 10%, which against the sisters translates as making them rub their eyes and forgetting about it - so theyve got 7 hard core hammer weilding unbreakable ladies, ive got 2 rangers with no armour, Bob and his pretorian guard of MD and Gus, Star and the Fairy - we dont stand a chance. Star is singled out by the ladies at the end of the melee line and fails his surrounded check, he gets turned to a hamburger. The ladies then roll up the line hammering and battering their way through the boys. There is a heroic Custers last stand moment with Bob, MD and Gus - MD gets hammered and Bob and Gus throw their weapons down, hand over the wyrdstone and limp home
No money, no wyrdstone and MD gets a fractured skull, Star gets a 'near death experience' and the Fairy gets fired, wand waving asshole
So now Im two fighters down and an extra gap in the line with the wizards absence. Welcome to the Grogs then a mysterious, handsome warrior simply known as The Bison, and an odd fellow called Toonces. Where as The Bison is all surly, keeps himself to himself and walks with an axe and a dagger, Toonces carries a pair of pistols, a back up blunderbuss and fancy pair of boots - Ugg - named after the ogre who gave his skin for the fancy footwear.
8 - Mercenaries, its a wyrdstone grab map, theres piles of the stuff everywhere - grab as much as you can whilst killing as many as you can - simple. We have Bob, guarded by Pratt and Gus, Huw and Martok as the rangers, The Bison and Toonces. Bob, Pratt and Gus are all together and set off towards a huge pile of wyrdstone nearby, The Bison and Toonces double back from their position and head toward the same pile and the rangers range, heading for roof tops and balconies to find the enemy. Bob and his guard see a shortcut through an old tavern and head through the building straight into an ambush, only one man versus the 3 guys, hes chopped down but two of his friends come through the back door carrying great axes - its going to get messy. Bison and Toonces run to the old pub and take up a position just outside and ready themselves - Bison bursts through the door, charges one of the enemy and causes him a critical wound and stuns him, Pratt dispatches the defenceless fool and Gus chops the other guy near in half with his halberd - readying himself to finish off the last man Toonces raises his pistols just as a wizard appears behind him but his charge finishes just short of the fancy boot wearing pistolier, he switches to blunderbuss and blasts the guy back into the archway he just came from - seriously, it was like a sawn off shotgun - brilliant - and then takes out the last man in the tavern. Things are looking good until a whistling noise ends in a thud in Toonces fancy footwear, a longbowman on top of the tavern waits on overwatch and i can find no way to reach him at all. The best we can do is head towards more wyrdstone under the cover of the buildings. The enemy morale is low but not enough for them to run, i dont want them to, i want the boys to go home with pockets full of green stuff so theres a game of hide and seek of trying to grab the warpstone without engaging the bad guys. Huw and Martok find the enemy leader on overwatch, hiding in his own rafters ready to shoot the boys below - with his new sniper skills, if Huw takes 'aim' he has a 98% chance to hit and cause 30 points of damage - the bad guy has 150 points of health, we have 5 turns to grab the goodies whilst Huw, slowly, cruelly takes down the enemy leader from afar - again, i forgot to press print screen as the enemy took an arrow straight to the cod piece and was stood there with 3 foot of arrow poking out of his groin with the tip coming out of his arse - we grab most of the wyrdstone and finish off the leader
No major injuries to worry about, loads of goodies, and we get heaps of upgrades for the crew.................
Next, WTF is Bob doing? And theres a major, major problem with Gus, our two handed weapon specialist
The Bison
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Martok
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Toonces
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So...am I out completely? Or just healing?
just a flesh wound sir, 5 days of bed rest and youll be right as rain - youll lose one offence point due to the permanent wound but thatll be regained by heroic exploits
Quotethe guy chops laterally and Bob ducks, he chops down and Bob sidesteps and then calm as you like Bob uppercuts with his axe and chops down with the sword - the leader is dispatched in one awesome whirl of stache and steel
and Bob's your uncle, time to head back for some grog!
O0
Quotewalks with an axe and a dagger
If we were playing the
Myth games, that would be the name of my next barbarian character.
How come Bob gets to dress differently from everybody else? Is he, 'special'?
he's the leader/captain so to speak
Quote from: Sir Slash on December 15, 2015, 01:18:48 PM
How come Bob gets to dress differently from everybody else? Is he, 'special'?
Tsk! Need you ask? ;-]
Sorry. Should've said 'Very Special'. 8)
Onto the next battle and crap its the sisters again............
9 - Steal the tomes from 2 sisters and hope to Sigmar to survive! The battle starts well, were all together, the wyrdstone is close and were near a row of buildings we can get Huw into. Martok is converted into a sword hero, heavy armour, sword, helmet shield - he can either seriously bolster Bobs guard or pretty much form another group and be the tank in that one. The house were guarding is actually on a lower level than most of the map - the sisters have to climb down ladders to get to us and the boys set up ambushes on all the entry points. The sisters leader gets it first, shot by Huw, hit by Pratt and skewered by Bob, we steal her bible and wait for the next nun to turn up. Bison continues his good Grog career start by chopping down an acolyte and it quickly transpires that Toonces couldnt hit a cows arse with a banjo - viscious circle here - to improve his shooting he needs to hit things, to hit things we need to improve his shooting, i elect to keep him in the rear lines - let the pros do the chopping and he can step in and finish them off with the hand cannons to pick up the bonuses - im sure the lads will understand. Two more sisters are taken down but the band pass their morale check over and over - eventually the last sister turns up, the one we need the book from - she climbs down a ladder, Bison chops her nearly in half and Bob applies the finish with his fancy new 'mighty charge' skill - its all over, weve finally defeated a band of sisters.
We get bonuses galore - weve taken the field, got both the books and won a tactical victory for truly kicking their asses without much taken in return. Everyone gets a few more stat points, a few more swords are bought for the band and some shields - a great flail was lifted from one of the girls, we might give that to Gus instead of the halberd. Then again itll fetch a few crowns on the market
10 - Chaos cultists - grab as much booty as possible and kill the weirdos. Its a poor setup - the boys are in two groups. Toonces and Martok are in a huge 3 storey building overlooking the cultists wagon - the only problem - there is a s*** ton of cultists next to it. The boys will hole up, plink away at the bad guys and wait for the gang to turn up. Toonces goes to the wrecked balcony and starts shooting at people, some hit, most miss but hes whittling points off the baddies which is his job, the staircase behind him is guarded by Martok, good but now the cultists have seen Toonces theyre all about some revenge. I have no idea what it is or who it is but someone called the 'Ripper' comes up the stairs with an enchanted sword - glowing green and looking well menacing and sets about Martok, Toonces cant help because the staircase is too narrow not to shoot Martok - its a matter of time before Martok gets dispatched. The rest of the boys run to the house. Passing an abandoned cottage theres a whistling and a thunk and Bob takes an arrow to the helmet. The gang stop, set up for combat and theres a loud clang as Bob takes another arrow to the head! Round the corner come 2 more cultists, glowing swords and all kind of enchanted goodies - its going to be a straight up street fight. Gus, Bob and Pratt are backed up by Huw on crossbow and they set about the cultists one by one. Because of the way theyve set up the boys cause the cultists to have to take leadership tests before they attack due to it been one against 2 or 3. Paralysed by our fearsome look and the fact that Bob is fighting with two arrows in his head, they fail regularly and get clubbed to the ground - before they finally rout the Ripper crushes Martok - Toonces jumps out of the window and tries to circle back round to the boys before taking a hammer to the back of the head. Despite this small victory we win the day, have a huge bag of swag and almost, ALMOST won the extra bonuses except we forgot to pick up the bad guys lucky tokens, which were literally lying at our feet
Err Bob, youre doing it wrong!
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Its only a flesh wound. I've had worse.
YOU LIE!!
That's pretty impressive, bob. I guess it goes to show, nothing up there to be hurt. ;)
Or he's just wearing one of those novelty caps.
...two of those novelty caps.
Quote from: MetalDog on December 21, 2015, 11:26:19 PM
That's pretty impressive, bob. I guess it goes to show, nothing up there to be hurt. ;)
The transverse one isn't a problem since there is little to impede its progress, however, the longitudinal one is a bit of an headache.
Ok, with the band progressing nicely and a few more members on the roster its time to tackle the first campaign mission.
11 - Kick the Skaven out of the Docks and secure the area for our Boss - good news, weve got experience and a good band, bad news theres no morale victory possible, we just have to keep going until the mission is accomplished or failed. Skaven will continue to spawn until we win - arse.
So...... pick up 10 barrels of gunpowder, take said barrels to the sewers, plant the barrels, run like a bastard whilst fighting off hoardes of Skaven - lets go
All the guys start on a jetty on the dock, complete with our boss, Lord Whatsisname - were on a level lower than the main dock and accommodation area. We need to climb up ladders to get to street level, and what would you know, weve got furry bad guys guarding the ladders. Two are standing on the street overlooking our position, and one pistol weilding git is on the top floor of a building. Hilariously the leader jumps down the ladder and engages Bob - the last thing the rat sees is an axe going through his face whilst 7 puzzled men look on. Sir Thingymejig runs left and takes Huw and Pratt with him, theyll try the left hand ladder, Bob, Gus, Star and Toonces take the right side ladder. Huw shoots the rat in the rafters and takes some return fire whilst our Royal leader and Pratt run up the ladder, straight into a shuriken weilding weird looking rat at the top. Its a real hunched over, cowardly looking thing - the art work is great and it oozes sneakiness and cowardliness. It throws poison stars at Pratt, misses and skulks off into the house, Lordly Lord runs after him and cuts him down - he has 3 attacks, mans a goddam rat killing tyrannasaurus. Huw follows and heads for the rat in the roof, finds him and shoots him out of the house from the top floor and takes his recon position amongst the timbers. With the house cleared the guys start to collect the barrels.
Team Bob head up the ladder, clear the street and head for the sewers. Their job is to clear the entrance to the sewers until the barrel bearers arrive, and scout round for any wyrdstone if there is any. With all the barrels collected the team meet at the sewer entrance - no rats so far. We plant 3 barrels here and head into the murk, 2 rats run out of the dark - Gus and Star dispatch them with no trouble, and we get a 'rat reinforcement warning' - after bunching up to accommodate the tightness of the tunnels we find 2 more rats, Bob and Sir doodah take them out and take point as they have the highest hit points and attack values. Behind them Huw and toonces on the artillery and the rest line up behind them - ahead the tunnel narrows near a cursed fountain of crap that spouts green gunk and dead fish - we try and avoid it and set off various Skaven traps. Bob peeps around the corner and mother of god its a Rat Ogre - its the whole of the tunnel wide and cleverly the fountain only allows us to put 2 men on attack at once - with a bit of tinkering we have Bob and Gus up front, and Huw, Toonces and Sir Whatsisiface all on ranged weapons with a bead on the monster. Its brutal, Bob is whittled down to 4 hit points left, Gus is hammered into the filthy sludge of the fountain and Sir Thingummy almost dies - the mission is over if he does. I move him to the back and Pratt steps in, he gets flattened and only Huw has the courage to finish the guy off - the chaps need to pass a fear test to attack the beast - with a final bellow of hatred and rage the monster dies, we plant the rest of the barrels and get out of there.
Mission accomplished, fame and fortune all round and many bonus points and upgrades to apply. The damage isnt that bad except one exception - Gus has lost an arm - thats his 2 handed specialisation out of the window. Oddly enough he gets a balance bonus by weilding a sword and not having an arm, he joins the ranks as a sword swisher, we'll recruit another 2 hander to the ranks, all the rest are bruises and cuts - all is well
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and the gang -
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I STILL LIVE!
I would like to thank the rat-killing tyrannosaur, and look forward to guarding his flanks while he does all the wor...
...what? He doesn't get to stay?
:tickedoff: