With the holiday sales having started, I'm in the mood for a WWI strategy game like HOI. I see that Matrix has two or three, just not sure if any of them are what I'm looking for. What opinions do you fine fellows have on what's available.
If you get the AGEOD way, To End All Wars seemed a good game. I just couldn't wrap my head around what AGEOD was trying to do with their engine. Totally my deficiency, not the game.
Quote from: OJsDad on December 09, 2015, 10:00:29 PM
With the holiday sales having started, I'm in the mood for a WWI strategy game like HOI. I see that Matrix has two or three, just not sure if any of them are what I'm looking for. What opinions do you fine fellows have on what's available.
There are a number of really good ones, but if you like HOI, why don't you get the HOI Darkest Hour mod? It's not a free mod, but is still very good, and actually has a full WW1 starting campaign. IIRC I got it on sale from Gamersgate.
Other very good strategic games are...
Strategic Command WW1:Breakthrough (BattleFront)
Commander: The Great War (Matrix/Slitherine)
AGEOD's To End all Wars (Matrix/Slitherine)
Frank Hunter's Guns of August (Matrix/Slitherine)
WW1 Gold Centenary Edition (Was on Steam, an earlier version WW1 Gold was on Matrix' website a while ago too)
I just picked up The Guns of August last night on the strength of Campaigns on the Danube and Piercing Fortress Europa. I like Frank Hunter's designs.
I tend to like Athena, AGEOD's engine, but I think it breaks down completely when applied to WWI. There are very, very few games I regret purchasing, but To End All Wars is one of them.
GoA is nice. Though UI is awkward. One of those WWI games that I actually finish to 1918 several times. May be too high level of some people.
Note that Darkest Hour (which literally allows a WW1 HOI game), needs a bit of tweaking to work on modern systems. Nothing terrible, but check the Steam forums.
Also, I somewhat recommend looking into the Arms, Armistices, and Revolution super-mod on Paradox's forum for the game, which combines several mods with the scripts for both WW1 and the earliest WW2 campaigns, plus some scripts for the intervening period. The game can technically run into the 90s with tech into 2010! (The modder may have updated since last time I checked, his next plan being I think to run the game back a few years to 1910 or something like that.)
Victoria 2 on the other hand essentially ends with World War One (and the interwar years), if the player can hold on that far, so also counts as a Paradox-engine WW1 game.
WW1Gold. By far the best WW1 game at that scale. It manages to do both maneuver and static warfare which most struggle with.
Thank you gentlemen. I'll checkout GoA, especially if I can find someone to PBEM with.
I never purchased HOI2, so I didn't realize that Darkest Hour was totally stand alone. I remember Jason doing an excellent AAR based on it, so I'll need to look at getting it also.
Jason, If you play the 1914 scenario, does it end in 1918 or does it keep going.
Quote from: TacticalWargames on December 10, 2015, 06:49:32 AM
WW1Gold. By far the best WW1 game at that scale. It manages to do both maneuver and static warfare which most struggle with.
It's a good game but I never finished it.
Don't forget about Making History: The Great War as well.....
Your choice will depend a lot on what depth and complexity you're looking for, and what commitment of time you have to learn how to play the games. For something not so complex and easier to get into and play, I would recommend Commander: The Great War or Making History: The Great War. Many of the other recommendations are great games but require much more time to learn and play.
The UI in GOA made me what to punch the screen out of sure frustration. Annoying as hell.
I was about to put up a thread just like this. I love Commander: The Great War. The AI is alright but PBEM is really fun, even if you suck at it like I do and get pwned.
To End All Wars totally vexed me. It is really really deep and a player must be patient to learn it.
Strategic Command is also very good with lots of scenarios and variety and is relatively simple to learn.
Can I get a copy of WWI Gold on Steam? Been wanting to try that out.
Making History WWI I tried before it was finished...is it more feature complete now?
Definitely Commander: The Great War is a fast and easy game to play and gives a good WWI vibe. The trade off is abstraction and simplification, but if you don't really care that a particular German corps was committed at such and such place during a specific time, it's really a good game. Cyrano and I had a great PBEM game of it earlier this year.
Strategic Command WW1: Breakthrough is probably the middle ground. More historically detailed than Commander: The Great War but not as complex as Guns of August or WW1 Gold.
And Bison is right, the UI in GoA is ugly.
Quote from: Gusington on December 10, 2015, 08:33:35 AM
Can I get a copy of WWI Gold on Steam? Been wanting to try that out.
The newest game (World War One Centennial Edition) is no longer supported. You can install it on Steam but Steam no longer sells it (pending result of a lawsuit https://steamcommunity.com/app/297090/discussions/0/35220315661528373/).
Gamersgate sells it here : http://www.gamersgate.com/DD-WWOCE/world-war-1-centennial-edition
WWI gold (the previous version) is available here : http://www.matrixgames.com/products/384/details/World.War.One.Gold
Thank you. Is it worth it or shoud I just stick with Commander, Strategic Commander, etc?
If you don't like or get the Ageod engine, I cannot imagine you'll like, or in the very least invest much time into, the game Gus.
I also found Spirit of War (http://store.steampowered.com/app/352190/) in my Steam library. Like a lot of other games I haven't tried it yet so I don't know how it is. It looks very light but it is turn based.
This might give you a good idea about the game : WW1 Gold absolute newbie tutorial / AAR project (by Jason Pratt)
http://grogheads.com/forums/index.php?topic=6547.0
Thanks!
What about Making History? Anyone playing that?
I still haven't decided which WW I strategy game I like best, probably because I haven't put enough time into Ageod's To End All Wars.
I've played a bit of Matrix's Commander: The Great War and while it is alright as a casual game if you want to kill a few hours looking at WW I - themed maps, it just doesn't do it for me as a serious or semi-serious simulation of the WW I.
I've played a fair amount of Battlefront's Strategic Command: The Great War/Breakthrough and put together a few mods for the game which can be found in Battlefront's repository. The game works pretty nicely at the larger scales (if you don't look too closely at how naval warfare works), but creaks when you get down to the tactical/operational level.
The main weakness has to do with the limitations of the game engine. At the two largest scales (and maybe even three largest) I really like it because it gives you a nice uberblick of what's going on in the war as a whole, with enough detail to help you realize that you really are simulating WW I and not just pushing counters around a few squares on a map. Even at the largest scale it lets you see the war at closer range than Commander: the Great War, though what Commander has that Strategic Command doesn't is very slick graphics.
The game's use of squares rather than hexagons can sometimes be a little offputting, but you get used to it. At certain scales squares actually work better than hexagons, provided they're handled correctly. My one regret is that Strategic Command doesn't handles squares as well as RBS in Pike and Shot.
If you're interested in the game here is a link to Battlefront:
http://www.battlefront.com/index.php?option=com_virtuemart&page=shop.browse&category_id=34&Itemid=26
Unfortunately to get the proper experience you'll need to buy both The Great War and Breakthrough. Breakthough has a lot of engine improvements that make it a significantly better game than Great War, but it won't run unless you already have Great War installed. Great War is still worth owning, because it includes a couple of my favorite WW I scenarios that weren't ported over to Breakthrough. Breakthrough also comes with a some really nice bonus material -- a wonderful simulation of WW II in Europe (another of my flag mods) on the same scale, as well as the Russian Civil War and the Franco-Prussian war, and has several interesting user-made scenarios set in the Far East.
Quote from: Bison on December 10, 2015, 09:28:54 AM
If you don't like or get the Ageod engine, I cannot imagine you'll like, or in the very least invest much time into, the game Gus.
That being said, it isn't really the Athena / AGE engine. It's a set of monster board-game rules ported into something that partially resembles the AGE engine.
Worth noting that the
actual AGE engine WW1 game is not overly popular, while WW1G has a dedicated fan base.
I still fully intend to do a more proper continuation to the Absolute Newbie AAR one of these days. WW1G is still, to me, the most interesting attempt at strategic-level WW1 (per se). Not that Breakthrough etc. are bad games, I especially like Breakthrough but there are
literally "other games out there like it" (and CommanderWW1, and Ageod's TEAW, and GoA which is kind of generic in its approach, and Darkest Hour for that matter). There are no other games out there quite like WW1G.
Note: I haven't played
Making History's WW1 game yet, although I hear good things about it. Still, same as with the others, there are other games out there like it. (But I'm thinking of getting it before TEAW.)
Quote from: OJsDad on December 10, 2015, 08:02:02 AM
I never purchased HOI2, so I didn't realize that Darkest Hour was totally stand alone. I remember Jason doing an excellent AAR based on it, so I'll need to look at getting it also.
Jason, If you play the 1914 scenario, does it end in 1918 or does it keep going.
I've actually done two quite different AARs based on it, one being a narrative for Ethiopia based on the vanilla DHFull ruleset (there are three levels of Darkest Hour implementation rules, but only Full offers a WW1 game), and the other being a more puzzle-based abstract piece on how to survive WW1 as Russia, using the latest (at the time) edition of the "AAR" mod. Note that the Ethiopia game was intentionally very hacky, as I was constantly haxoring the research rules (mostly) in order to bootstrap Ethiopia up to some useful extent. I appreciate the complement for whichever one you were thinking of! :coolsmiley: Both can be found in the Groghead Digital AAR category.
But to your question. It depends on a couple of things. If you're playing DHFull vanilla (the version of Darkest Hour Full that ships with the game (the other two versions of vanilla DH being meant only for WW2 -- I won't digress further into explaining that unless you or someone asks)), you can set the end date within the game to be around 1944 (if I recall correctly, anyway most of the way but not entirely through historical WW2). If you're willing and able to do a bit of light data file tweaking, you can set it to 2015 if you wanted (or 2035 or 2530 or whatever). However, the scripts for the WW1 campaign only go out to around 1923, and the tech only goes to 1970.
If you find and install the "AAR" mod (which is easy to do, just involves replacing some folders with others), there are scripts bridging into the DHFull WW2 game with a smooth continuation, plus some new scripts expanding both WW1 and WW2 periods, including some scripts out into the 60s. My impression is that the AAR mod designer has scripts going into the 90s. The tech goes up to 2010. So if you start a game with that mod, you'll start a month or so before the historical WW1 kickoff, and you can play seamlessly on up to the present day (5 years off tech ;) , but the 'event-scripts' will run out sometime between the 60s and the late 90s.
Thanks Jason. I was talking about your Ethiopia game.
If I wanted to apply the AAR mod, would I need both Darkest Hour and HOI2, or just DH.
Actually, I've got Making History. It's ok, just doesn't seem to draw me in.
Me neither but what I played wasn't complete.
Darkest Hour is totally standalone, no need for other HOI2 material. The "AAR" mod works only with DH. I definitely recommend it.
To clarify some game option choices within DH, there are three levels of install. One is actually just the base HOI2 game with all official expansions, but with a few DH details added in -- so you're getting HOI2 with all expansions, too, if you'd rather play that sometime. This is meant to allow the game to work as a co-install with other HOI2 mods. (Possibly including the
other competing Paradox-sanctioned-and-sold supermod,
Arsenal of Democracy.) You can't play WW1 with this install.
Two is DHLight, which adds more DH features but leaves over some things from HOI2 (I forget the details).
Three is DHFull, which is the install you'll want, as it offers the WW1 campaign.
The "AAR" mod installs over a DHFull install, to overwrite various things and bridge the WW1 campaign with the earliest WW2 campaign start. I very much recommend you go with this option.
I don't recall if DH now works natively on Win 8.1, but there were some things you had to do to get it to work on Win 8. Whether it works on Win 10 who knows?
According to my notes (borrowed from someone on Steam, thank him), you should do this on a Win 8 system, and I'll add that you should do it before installing AAR (and then maybe recheck afterward to be safe):
Quote0. Make sure latest patch is installed (at least 1.03, which so far as I know is still the latest official patch).
1. Go to your Darkest hour folder.
2. Right Click on the Darkest Hour exe and select properties.
3. In properties go to compatibility.
4. Press reduced color mode.
5. Then select 16 Bit color in the box under Reduced color mode.
6. After that you have to go open your settings.cfg (in the Darkest Hour folder)
and write 1 instead of 0 in the display mode.
7. after that the game will be windowed and it has to be like that to work.
If you wanna play the game you have to launch it from the Darkest Hour.exe not the launcher
If you wanna change what mod you are playing change it in the Settings.cfg
It wont work if you don't run it in windowed mode!
And remember to only launch through the Darkest Hour.exe or it won't work.
If your window goes over the windows bar you can do this: You can right click on your windows bar and select it to hide it automatically
and when you hover you're mouse over it then it will appear again. [/quote
I don't know why I missed it before, but someone has a WWI mod for HOI3. Just downloaded it, but haven't had a chance to play it yet.
I'll probably still pick up Darkest Hour. Not sure about the others though.
Didn't know one existed for HOI3; where from?
After reading this thread I downloaded a WWI Gold demo from somewhere to try it out but it ran very slowly on my Win 8 64 computer. Map movement was very slow and jerky. I know WWI Centennial was supposed to work better on newer systems, anyone playing it on Win 8 successfully?
JP, on the Paradox forum.
https://forum.paradoxplaza.com/forum/index.php?threads/ww1-mod-for-tfh.648550/
I would really like to give SC WWI a shot, but the map makes my eyes bleed. Its just so damn plain and boring. It really saps my excitement for the game. Not very "grognard" of me, I know, but I'm just being honest.
I felt the same way but some of the scenarios really drew me in.
Quote from: Bardolph on December 13, 2015, 07:14:28 PM
After reading this thread I downloaded a WWI Gold demo from somewhere to try it out but it ran very slowly on my Win 8 64 computer. Map movement was very slow and jerky. I know WWI Centennial was supposed to work better on newer systems, anyone playing it on Win 8 successfully?
WWI Centennial runs much better for me than WWI Gold in Win 8. Gold was always unplayable for me, but Centennial runs really well. Like night and day, for me anyway.
The graphics on SC WW1 take me back to my Atari 800XL days, 25 years ago.
To the OP, I've played pretty much every WWI game or mod out there, and think WWI Gold/Centennial is the best of the bunch. It's a great combination of grand strategy and war game. It's based on a board game, so it has a completely unique feel that nicely fits WWI. Battles are a very hands-on affair, with a nice "over the top" feel to them. And because of the way reinforcements work, offensives involve fronts instead of just uber-stacks. It all just feels very WWI.
Although AGEOD developed Gold, the game does not use the Athena engine; it's a different type of game altogether.
I don't recall having any problem playing Gold on my Win 8 system; Centennial feels a bit more jerky to me (on Win 8.1), but that might be because I elected not to preload the map during load which I read somewhere can lead to game crashes for Cent.
I honestly don't know if the demo for Gold from Matrix is up to the latest patch standards anyway. Heck, last time I checked (admittedly a year or more ago), Matrix still wasn't even linking to its own official latest patch on the product page for Gold! -- I found it on the Matrix forum for the game! :idiot2:
I'm working up a VAR for the game to show how things stand with, well, Centennial to be honest, although how legal that will continue to be who knows. But Gold was playable, for me, with Win 8.1 once I patched it, and... {thinking} maybe once I told it, in the preload menu, to turn off hyperthreading or double coring or whatever: the game doesn't know what to do with that sort of thing. Notably, on Cent's preload option screen, I don't recall those as options to even try turning on. (Then again, I've never seen Cent's preload screen again and I'm not sure how to get it.)
Please note that Cent does not seem to have instructions! -- clicking the "manual" link from the library entry on Steam shows it a dead link defauting back to the Steam main store front page. I figured this out after deleting Gold. :buck2:
Thanks for the info Queeg and Jason.
Quote from: Jarhead0331 on December 13, 2015, 08:49:21 PM
I would really like to give SC WWI a shot, but the map makes my eyes bleed. Its just so damn plain and boring. It really saps my excitement for the game. Not very "grognard" of me, I know, but I'm just being honest.
I agree.. the map looks like pea soup coming out of Linda Blair's possessed mouth.
I kinda dig the pixel art soldiers but the map coloring.. meh. I'm sure it makes the units stand out better than cluttering the map up with extra embellishments but we've seen wargames with subtle pixel art terrain that looks wonderful. Hell, the
CS Middle East thread, here, has shots of some that are excellent. Another good example is the modded terrain for the Tiller PzC/MC series.
Quote from: Queeg on December 13, 2015, 09:25:22 PM
Quote from: Bardolph on December 13, 2015, 07:14:28 PM
After reading this thread I downloaded a WWI Gold demo from somewhere to try it out but it ran very slowly on my Win 8 64 computer. Map movement was very slow and jerky. I know WWI Centennial was supposed to work better on newer systems, anyone playing it on Win 8 successfully?
WWI Centennial runs much better for me than WWI Gold in Win 8. Gold was always unplayable for me, but Centennial runs really well. Like night and day, for me anyway.
My experience too under Win 7.
I didn't find WWI Gold or whatever name it goes by on Steam and I actually saw someone playing a Steam version of it yesterday...is it no longer offered?
Quote from: Gusington on December 15, 2015, 09:59:33 PM
I didn't find WWI Gold or whatever name it goes by on Steam and I actually saw someone playing a Steam version of it yesterday...is it no longer offered?
WW1 Centennial is available through Gamersgate, but not through Steam. (Long story involving a lawsuit by someone against the makers of Centennial.) I think you can register the GG version through Steam, though.
Quote from: Queeg on December 15, 2015, 10:10:36 PM
Quote from: Gusington on December 15, 2015, 09:59:33 PM
I didn't find WWI Gold or whatever name it goes by on Steam and I actually saw someone playing a Steam version of it yesterday...is it no longer offered?
WW1 Centennial is available through Gamersgate, but not through Steam. (Long story involving a lawsuit by someone against the makers of Centennial.) I think you can register the GG version through Steam, though.
That is how mine went; got it last year around this time-ish fwiw.
Quote from: Queeg on December 15, 2015, 10:10:36 PM
Quote from: Gusington on December 15, 2015, 09:59:33 PM
I didn't find WWI Gold or whatever name it goes by on Steam and I actually saw someone playing a Steam version of it yesterday...is it no longer offered?
WW1 Centennial is available through Gamersgate, but not through Steam. (Long story involving a lawsuit by someone against the makers of Centennial.) I think you can register the GG version through Steam, though.
It's also on Amazon as a Steam key. Been eyeballing it there.
Aah got it, thanks all.
Specifically, the Cent is only available through Steam.
But you can't buy it at Steam (anymore, yet). You can only buy it through Amazon or Gamersgate or something like that. But you're buying a Steam key. It installs as a Steam game, and plays as that, and up until the updates had to stop it was updated that way, too.
I should add that I'm not 100% sure that WW1:Cent has a manual at the moment -- which might have been a big part of the copyright issue, now that I think of it! The link for the manual on Steam is dead, taking you to the main Steam storefront instead.
I'll poke around some more this afternoon; I just used the manual(s) from Matrix, and haven't checked whether any manuals exist in the Cent folder on the computer.
Googled my copy of the rules up; some company with "frog," in their name if I recall correctly. Aha!
http://cdn.akamai.steamstatic.com/steam/apps/297090/manuals/WW1_Manual.pdf?t=1404200153 (http://cdn.akamai.steamstatic.com/steam/apps/297090/manuals/WW1_Manual.pdf?t=1404200153)
Hm. Yes, anyone wanting to play the game should look at this. I don't know if it contains the Big Manual Additions, or fixes from the Errata doc that came with the most recent (and last?) Matrix update. But it's the Big Manual, including graphics, although with typesetting differences for the Froggy Cent version.
And it's a quite complex, detailed game....not saying that's a bad thing, but be warned, it has a steep learning curve requiring an investment of ones time.
I'm pretty sure the manual came with my download but I'll check later.
I'm hard at work on a proper AAR of the Russian Grand Campaign, to complement (and somewhat incorporate) my original Absolute Newbie tutorial.
SOON ALL SHALL GAZE UPON MY WORK AND DESPAAAIIIR! >:D
Thanks all...I am going to heed Bison's advice and hold off, especially since I did not wrap my brain around To End All Wars.
Is there anything out there a little less complex but just as atmospheric and maybe a bit sexier? Please, I beg.
I dunno, WW1G/Cent is pretty damn sexy, once you get past her librarian glasses. Like Rachel Weiz in The Mummy. Like a girl hardcore cosplaying World War One who researched ALL THE WORLD WAR ONE and not only put it all on her costume but made it truly artistic. And then insists on rubbing it up against you, because she just knows you'll like it.
Sure it's cumbersome and a bit janky in execution, and maybe somewhat insane on how it applies some of the details, and more than a little frightening in its intensity and dedication to its topic, but if you're turned on at all by the topic... well... :smitten:
I like to joke that the game (especially the map) was designed by fairies attempting to drive men mad, and while I mean that as a caution I mean it as a compliment, too.
First time I've heard a wargame, much less a WW1 themed wargame, described in such a manner. ^-^
And yet entirely appropriate.
"Look, see this? I can make it... do things."
"Uh."
"Fascinating, isn't it?"
"...the... uh, what... what exactly does this do?"
"Try. And see what happens." {sideways smile with flirty eyes} "You know you want to try, don't yAAOUCH, NOT LIKE THAT!" {scowls}
"I'msorryI'm sorry, it's just, I don't understand--!"
"Try again." {mysterious stare} "You must. I insist."
^You are a twisted individual.
Shouldn't I at least attempt to End All Wars again before trying WWI Gold?
Heh, I see what you did there.
If you already have TEAW, then, sure, try to get the proper enjoyment out of something you've already paid for. Meanwhile, you can follow along with my pitiful attempts at an AAR for the Russian Grand Campaign (http://grogheads.com/forums/index.php?topic=15679.msg409374#msg409374), and live vicariously.
You could even try a parallel Russian AAR campaign in TEAW so as to provide a nice comparison / contrast to both AGEOD games! O:-) O0
I suspect, for what it's worth, that WW1G isn't actually as difficult as TEAW, overall.
Hmmm...not as difficult is good. But looking at the screens it definitely is not as good looking.
My kingdom for a good looking accessible WWI game!!
Quote from: Gusington on December 16, 2015, 05:46:09 PM
^You are a twisted individual.
Shouldn't I at least attempt to End All Wars again before trying WWI Gold?
I've played most of the AGEOD games, so I'm already very familiar with their mechanics. But I still find WWI Gold/CE to be a bit more accessible. Because it is based on a board game, it benefits from having a concrete set of rules - and the manual is very good. And since it's a mix of grand strategy and war game elements, much of what you do - like diplomacy - isn't based on tables and numbers but more on historical knowledge and common sense. Since you also fight the battles yourself, you get an idea pretty quickly of what works and why - there's more Pavlovian feedback in the gameplay.
EAW is focused almost exclusively on warfare, with heavy emphasis on army formation and operation. Combat is a hands-off affair, and while the game generates reams of post-battle data to sift through, it's not always clear why things turned out as they did. There's just a lot more going on in EAW that is concealed under the hood than there is in Gold/CE. And, for me at least, understanding the outcomes in EAW usually requires an understanding of the game system; the results in CE are more often understandable with resort just to common sense.
Bottom line is that Gold/CE does a broader range of things to a complexity level of 7, while EAW does mostly one thing to a complexity level of 10.
...the discussion is starting to make me feel like your avatar looks.
*whine* WWII has games of every complexity level...why can't WWI? *whine*
Worth noting: Cent allows you to peek under her hood during and after battles, to see how the... uh...
Quote from: Gusington on December 16, 2015, 07:26:02 PM
But looking at the screens it definitely is not as good looking.
YOU
LIIIEEEE! {/KingArthurvsBlackKnightwithfleshwoundvoice}
(Actually, the maps are pretty close, for what are probably obvious reasons, and also probably connected to the copyright dispute. But TEAW's map isn't
florid insane made of non-Euclidean hexes a thing of the warp as interesting to stare at. In some ways.)
I don't know...I get the feeling I would get frustrated very quickly with WWI Gold. That's what it really boils down to. I've given AGEOD games the old college try and with eras I have always been very interested in...they rarely cover an era I am not interested in. But I have held off on Espana 1936 and Revolution Under Siege also for the same reason...great era, byzantine looking gameplay :/
Quote from: Gusington on December 16, 2015, 09:40:12 PM
I don't know...I get the feeling I would get frustrated very quickly with WWI Gold. That's what it really boils down to. I've given AGEOD games the old college try and with eras I have always been very interested in...they rarely cover an era I am not interested in. But I have held off on Espana 1936 and Revolution Under Siege also for the same reason...great era, byzantine looking gameplay :/
How dare you: :knuppel2:
Respectfully.
AGEOD fanboy
Quote from: Gusington on December 16, 2015, 09:40:12 PM
I don't know...I get the feeling I would get frustrated very quickly with WWI Gold. That's what it really boils down to.
I cannot lie about your chances there. ;) I only
just tonight figured out what the bleeding hell the event draw means -- and for Russia it's terrible. :buck2:
TEAW does have the advantage of being based on a previous system. WW1G is based on a boardgame converted over to a faintly similar alien doppelganger version of a system.
Quote from: Gusington on December 16, 2015, 09:40:12 PM
I don't know...I get the feeling I would get frustrated very quickly with WWI Gold. That's what it really boils down to. I've given AGEOD games the old college try and with eras I have always been very interested in...they rarely cover an era I am not interested in. But I have held off on Espana 1936 and Revolution Under Siege also for the same reason...great era, byzantine looking gameplay :/
WWI Gold rules are different and boardgame-ish. Easier to get into.
For 20.00 maybe the risk s worth it. Maybe I can use WWI Gold as an entry point to master To End All Wars...
I am almost certain there is no way on God's green earth that playing WW1G will help you deal with TEAW. Granted I haven't played TEAW, but from what I've seen and read the play mechanics are as different as Cthulhu from the Kraken: they both resemble giant cephalopods, but one will kick your ass far more mundanely.
Listen, Cent is never going to be more than $20, so you don't have to be in a hurry there. I'll try to post a new AAR entry a day; you can follow along on that and get a better idea what it's like to play Gold/Cent. You've read my Absolute Newbie tutorial on Gold, right?
Quote from: mikeck on December 16, 2015, 10:29:06 PM
Quote from: Gusington on December 16, 2015, 09:40:12 PM
I don't know...I get the feeling I would get frustrated very quickly with WWI Gold. That's what it really boils down to. I've given AGEOD games the old college try and with eras I have always been very interested in...they rarely cover an era I am not interested in. But I have held off on Espana 1936 and Revolution Under Siege also for the same reason...great era, byzantine looking gameplay :/
How dare you: :knuppel2:
Respectfully.
AGEOD fanboy
Yeah! (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.aarcentral.com%2Fpics%2Fmob.gif&hash=75842adf7cc5495e8e41ea8efafa13137d04647b)
[national population Militancy increases]
Ageod games are not all that difficult Once you have the basics down, its more or less just picking up the pieces and putting them where you want them to go. That being said, Ageods To End all Wars really shows the limitations of their gaming engine. It does not do a very good job of actually simulating WWI and trench warfare. The Athena engine is at its best simulating conflicts of the early 19 century and before ( Wars in America/Rise of Prussia).
WWI Gold, or Centennial, or whatever the fuck they are calling it these days, is a much more difficult game to learn. The UI is really a mess to begin with, just trying to figure out what you are supposed to be doing at any given time is a chore. There are so many damn AI options and ways to play(turn based/ simultaneous etc) that it is confusing as to which is the best way to actually play the game. Hell, just read the rules for WWI GOLD and you will see how frickin complex the game is.
Big thanks goes to Jason Pratt for his tutorial which makes the game much more accessible to new players. http://grogheads.com/forums/index.php?topic=6547.msg285784#msg285784 His tutorial was a huge help in my learning the basics of the game.
So what I am trying to say is if you cant get your head around the AGEOD engine, you sure as hell aint gonna get it around WWI Gold. Give Guns of August a try. UI is primitive, but the game itself is not overly complex. The AI is also a pretty decent opponent.
You can always go back and reconsider Commander: The Great War or Strategic Command: WWI, both are good WWI games, very playable and without the head-scratching complexity and steep learning curves of the others.
That's good advice, BB. The manual for GAugust is this little pamphlet, like maybe 40 pages? 30? Some of which is legal and other non-game material as usual.
Also, incidentally, GAugust was written by the same guy who made
Campaigns on the Danube. Not that the systems are the same
at all, just that I learned this the other day (while prepping for a CotD match with Sid which hasn't started yet.) :coolsmiley:
I'll be integrating a lot of my original AbNewb tutorial into the new AAR as I go, but I think it's still a good place to start: I really felt like I needed to get a handle on basic chit operation in the game if I ever was going to have any hope of playing it, so that's what I focused on, and related user interface matters, and slowly expanded out from there as applicable. Note that first post in that thread provides a link down to the collected consolidated attachments of the latest version of the AbNewb (from a year or two ago).
Quote from: Rayfer on December 17, 2015, 09:24:31 AM
You can always go back and reconsider Commander: The Great War or Strategic Command: WWI, both are good WWI games, very playable and without the head-scratching complexity and steep learning curves of the others.
Also true.
Gus, per Matrix web site, TEAW is PBEM and WWI Gold is not. GoA is also PBEM. If I'm going to get one, I want PBEM.
I'm planning on getting Darkest Hour, but I'll wait and see if it goes on sale next week.
I played GoA years ago and did a review for it...didn't like it very much and one forumer in particular back then called me out for not liking it.
Commander: The Great War I did like...I should reinstall it. Maybe playing against the AI and not Shelldrake will be better for my ego.
I haven't been able to get into any WWI strategy game, which is extremely frustrating to me considering this is the period I did my concentration on for my degree.
Couldn't stand the Strategic Command squares system or WWI Centennial's board game feel.
To End All Wars didn't have the proper feel for me. I only really enjoyed the Eastern Front portions.
Commander the Great war seems a bit too Beer and Pretzels, but it's the one I have the less effort to try. I need to reinstall since it seems to get some praise here.
There needs to be a good, deep Hearts of Iron style purpose built WW1 game from Paradox (not Victoria).
There also desperately needs to be more operational level WW1, but that's for another discussion.
^That's pretty much how I feel - I love the era but the gaming offerings for it (besides flight sims) just don't grab me, for the most part.
Sir Andrew, Darkest Hour (Full) does do a pretty good purpose-built HoI WW1 campaign. It doesn't feel like WW2 to me anyway.
Quote from: Gusington on December 17, 2015, 06:48:05 PM
^That's pretty much how I feel - I love the era but the gaming offerings for it (besides flight sims) just don't grab me, for the most part.
Oh yeah, love the flight sims. Many, many hours logged on Red Baron FCJ, Rise of Flight and Wings over Flanders Field.
And Operational Art of War III had some good scenarios. First one I ever tried was Muse-Argonne.
The "perfect" WWI strategic sim just hasn't been offered to this point. I have hopes that one will. I remember...waaaay back in the day. I used to correspond with PC Gamer's "Armchair General" William R. Trotter and discuss the absolute derth of good WW2 strategic games that were offered. What I used to, as a kid argue, and he agreed, was that there was no really, truly good World War 2 strategic game. In the far off future of 2015 that's not the case.
Nowadays, there's pretty much an embarrassment of riches in the WW2 regard. I sort of hope the worm might turn on that and gaming might start to, on the operational and strategic level revisit WWI and the 19th Century in Europe.
WW1Gold/Cent does feature PBEM -- actually it's more stable than trying LAN or TCP/IP. It will nibble you to death, and you can't manage your battles directly (as that system in game just wouldn't work with PBEM), but really there isn't much to managing the battles so the AI can do that well.
Quote from: JasonPratt on December 17, 2015, 09:26:59 PM
Sir Andrew, Darkest Hour (Full) does do a pretty good purpose-built HoI WW1 campaign. It doesn't feel like WW2 to me anyway.
I once spent...hundreds many hundreds, of hours doing period correct unit cards for the HOI2 WWI mod.
I don't think I can ever revisit an HOI2 WWI game.
I mean, I really...it's a story in and of itself the work I did for that mod. I refuse to even look at Darkest Hour in some ways because I'm scared they might have have incorporated some of what I did. I doubt they did, pretty sure they didn't.
Man....I just did so damned many historically accurate unit cards..
At the risk of throwing Andrew off the wagon, is the Darkest Hour worth getting HoI for?
You don't have to get HOI. Darkest Hour is a fully independent game (now anyway).
Hey, I didn't know you did the Unit Cards for the WW1 campaign in DH, Andrew! (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fold.wargamer.com%2Fforums%2Fsmiley%2Ficon_respect.gif&hash=e7c8483f26cdf90628997feb38e2549a99d35e88)
I'm looking for a WW1 game that's kinda light and simple for my two teen kids. Wonder if anyone has any comments about The Great War (http://www.twcenter.net/forums/forumdisplay.php?1608-The-Great-War-%28TGW%29) mod for Napoleon Total War. Anyone tried it?
What would really float my boat would be a grand strategy game, starting sometime around 1830 that would allow for all sorts of national wars (Crimea, Franc0-Prussia), but have the potential for a continent wide World War breaking out.
To date, only disappointment.
Ok Jason I will give your tutorial a try...if Boyer recommends it, it must be good.
And I've played and enjoyed both Commander and Strategic Command WWI games and enjoyed both. I really want to enjoy To End All Wars and WWI Gold , if at all possible.
And I have to agree with Bes above too. Believe it or not the best game that kinda sorta falls under his above description, for me anyway, is Shogun 2, Fall of the Samurai. It's modeling of advancing 19th cent. tech and firepower is great and the naval component is just awesome.
Quote from: JasonPratt on December 17, 2015, 10:29:16 PM
You don't have to get HOI. Darkest Hour is a fully independent game (now anyway).
Hey, I didn't know you did the Unit Cards for the WW1 campaign in DH, Andrew! (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fold.wargamer.com%2Fforums%2Fsmiley%2Ficon_respect.gif&hash=e7c8483f26cdf90628997feb38e2549a99d35e88)
Not for Darkest Hour, but for the WWI mod for Vanilla HOI 2 prior.
It ended up occupying a lot more time than I had imagined it would starting out.
Quote from: amandachen on December 18, 2015, 07:18:25 AM
I'm looking for a WW1 game that's kinda light and simple for my two teen kids. Wonder if anyone has any comments about The Great War (http://www.twcenter.net/forums/forumdisplay.php?1608-The-Great-War-%28TGW%29) mod for Napoleon Total War. Anyone tried it?
I have. It's pretty entertaining and if you are familiar with TW games in general I'd say that the mod could be played by someone who is looking for a light and simple WW1 game to play.
GUS!!!!!! On the Paradox store Darkest Hour is down to $2.49. You get a Steam key!!
I know it's not WWI, but they also have HOI - Arsenal of Democracy for $1.99
Quote from: besilarius on December 18, 2015, 07:39:43 AM
What would really float my boat would be a grand strategy game, starting sometime around 1830 that would allow for all sorts of national wars (Crimea, Franc0-Prussia), but have the potential for a continent wide World War breaking out.
To date, only disappointment.
Victoria II may be what your looking for.
The problem with such an early date and then trying to get WWI to breakout, is that everything has to fall into place. A few others can explain it better, but WWI happened more as an accident then any grand design.
It's almost like playing a WWI game and wanting it to be designed to go until 1950 with WWII happening. The problem is that almost any outcome to WWI other than historical would not allow for WWII to happen as it did.
Vicky 2 or
Pride of Nations can either one end with WW1, and both start way far back in the 1800s. In fact Vicky2 can go into the Interwar years (before WW2 after WW1).
That doesn't mean WW1 per se is going to happen. It is highly probable by the time you get there that some kind of alternate history situation will be in place, maybe with a war, maybe worldwide, maybe not.
Quote from: OJsDad on December 19, 2015, 04:09:22 PM
GUS!!!!!! On the Paradox store Darkest Hour is down to $2.49. You get a Steam key!!
I know it's not WWI, but they also have HOI - Arsenal of Democracy for $1.99
Darkest Hour does in fact have a proper WW1 campaign. It's great -- and better with the "AAR" mod.
Darkest Hour, you say?
Yes, but it's a little finicky getting to work on Win 8.1.
Um, hold on...
Quote from: Some helpful person on Steam or somewhere0. Make sure latest patch is installed (at least 1.03).
1. Go to your Darkest hour folder.
2. Right Click on the Darkest Hour exe and select properties.
3. In properties go to compatibility.
4. Press reduced color mode.
5. Then select 16 Bit color in the box under Reduced color mode.
6. After that you have to go open your settings.cfg
and write 1 instead of 0 in the display mode.
7. after that the game will be windowed and it has to be like that to work.
If you wanna play the game you have to launch it from the Darkest Hour.exe not the launcher
If you wanna change what mod you are playing change it in the Settings.cfg
It wont work if you dont run it in windowed mode!
And remember to only launch through the Darkest Hour.exe or it wont work
If your window goes over the windows bar you can do this: You can right click on you're windows bar and select it to hide it automaticly
and when you hover you're mouse over it then it will appear again.
I will note that I didn't have to twiddle the config file -- I've never had problems running it in full screen. So that's only through step 5; which is quite easy to do.
I'm running Win10. Have to look and see if people are having running it with Win10.
Be sure to install DHFull whenever it gives you an option. There are two lesser install modes (one of which is just HOI2 with all the official expansions, and some slight upgrades from DH), and neither of them have the WW1 campaign.
I checked it out for a short time (while installing Commander: The Great War and Wings Over Flanders Fields)...what do you guys dig about Darkest Hour? From a quick glance it looks kind of...bland.
Earth-sized world to fool around in. Pick a decent-sized neutral to get used to thing; Spain or Norway or Sweden, or Persia, or Japan, somewhere nearby that you can join in the fun if you want when you're ready, but (unlike for example Ethiopia ;) ) has some potential for you to grow economically and technically. The usual Paradox "real time" (or continuous time with pause) system. Depending on how you set it up, even "vanilla" DHFull can segue into late 40s or (with a slight bit of textfile tweaking) into the early 70s (or later, but 1970 is when the tech stops in vanilla DHFull. Scripts will run out in the mid-20s.)
Even more detail if you can find and install the latest version of the AAR mod, as it keeps scripts going through WW2 into the 60s Cold War from a July 1914 start (and tech into 2010!)
Granted, it looks almost as bland as Hearts of Iron 2 (because it is), but it features a lot of depth. Probably the best naval game for WW1 on the market, for example. Maaaaybe the best air game, too (for a strategic WW1 game I mean).
For $2.49, I grabbed Darkest Hour. Haven't got it downloaded yet, but will soon.
Quote from: JasonPratt on December 20, 2015, 12:42:42 AM
Earth-sized world to fool around in. Pick a decent-sized neutral to get used to thing; Spain or Norway or Sweden, or Persia, or Japan, somewhere nearby that you can join in the fun if you want when you're ready, but (unlike for example Ethiopia ;) ) has some potential for you to grow economically and technically. The usual Paradox "real time" (or continuous time with pause) system. Depending on how you set it up, even "vanilla" DHFull can segue into late 40s or (with a slight bit of textfile tweaking) into the early 70s (or later, but 1970 is when the tech stops in vanilla DHFull. Scripts will run out in the mid-20s.)
Even more detail if you can find and install the latest version of the AAR mod, as it keeps scripts going through WW2 into the 60s Cold War from a July 1914 start (and tech into 2010!)
Granted, it looks almost as bland as Hearts of Iron 2 (because it is), but it features a lot of depth. Probably the best naval game for WW1 on the market, for example. Maaaaybe the best air game, too (for a strategic WW1 game I mean).
I've played quite a bit of HOI3 but had never played 2, which Darkest Hour is built from. I thought I would be able to jump right in but couldn't, I had to do the tutorials because it plays differently than 3.
I'm really enjoying Darkest Hour. I will say, I like having it on the HOI2 engine with the battle results having more details on losses, something that was sorely missing in HOI3. I also like the research engine better in HOI2 than HOI3. (Until I got DH, I never played HOI2).
I'm playing a game right now as Italy. The Central Powers able to take Warsaw in the first few weeks and kept Russia on the defense. By April of '15, the Germans had taken Paris. It was then that I decided to jump into the war on the side of the Central Powers. The French had stripped their boarder states of all but a token defense force that we were able to defeat. However, before we could get much progress, they surrendered.
In Libya, we were fighting the North African tribes for control there. As part of the peace with France, we received Tunisia. However, before we could get troops there, the British landed. They've pushed us back to Tripoli. On the east front of Libya, we and the British keep going back and forth giving and taking a handful of provinces.
Belgium was made a puppet of Germany. England evaded and, with almost of Germany's forces in Russia, they were able to drive into SW Germany. Most of my units were still in Western Italy, and were able to aid in wiping out the British on the mainland of Europe. We've no redeployed them to the Ottoman Empire and have started a drive along the Med coast.
I haven't gotten any mods yet. I've looked around for the AAR mod, but haven't found it yet. It looks like there is a mod called The Grand Campaign that is building off of the AAR mod.
BTW, the two things I'm missing from the HIO3 engine, is the ability to zoom in a lot more and the speed settings. In HOI2, it looks like you can either pause or go.
Darkest Hour definitely has the usual speed settings, but it isn't overly obvious how to use them. Click the pause button (so things won't be running on while you're trying to change the speed), and then right-click the same pause button. This not only brings up the speed menu but some other control options, too. I don't know how to manually change the speed from the keyboard, but I recall that being possible.
Yes, the "Grand Campaign" mod is what I've been playing as Russia; I call it the "AAR" mod for legacy reasons I guess. Sorry, I should have been more clear. :-[ (Aside from updating the AAR base, the GC is a megamod that uses a number of other mods as well.) The GC/AAR mod makes things a little easier on Russia, but not a lot.
That was a great result, btw! O0
Isn't Darkest Hour, in essence, a mod? So they have mods of a mod now?
Quote from: JasonPratt on December 24, 2015, 07:16:34 PMYes, the "Grand Campaign" mod is what I've been playing as Russia; I call it the "AAR" mod for legacy reasons I guess. Sorry, I should have been more clear. :-[
We'll just call it hitting the eggnog early :P
Quote from: Jarhead0331 on December 24, 2015, 07:25:16 PM
Isn't Darkest Hour, in essence, a mod? So they have mods of a mod now?
Yes, but it was released as a stand alone game. Same with Arsenal of Democracy.
JP. The war has ended with a return to status quo between GB and Germany.
I'm trying to build some aircraft and subs. I have enough IC applied, but those build items are showing a 0% of needed IC. Other items in my queue, brigades, factories, infrastructure are progressing. Any idea why.
On the IC list, upper far right, there should be three numbers X / Y / Z.
Z = your technical number of ICs
Y = the ICs you're effectively operating at. Usually this is larger or identical to Z, but if it's smaller that would be important. It can be smaller if a sufficient number of factories are operating fractionally for some reason, usually due to worker unrest which can be caused by numerous problems. A factory coming on line from non-operation for any reason will slowly spool up, too, over a period of days or longer.
X = the ICs going to waste because you aren't using them, which can't be the problem here.
Each IC needs 2 Energy, 1 Metal, and .5 Rare every... hour, I think? If you're using IC faster than you're adding to your stock, then whatever's at the bottom of your order queue might not work.
Those are the two possibilities that jump out at me to check. I am assuming that you've checked your proportion sliders and you've allocated the amount of ICs to production that the relevant slider says you need for 100%. The sliders work on that Y-number of effective IC operations, of course.
On a related question, are your aircraft and sub orders all together at the bottom of your list, or are they spread out? If they're spread out in your list, then the problem isn't with ICs or with material supplying the ICs or with delegating ICs to production -- I honestly don't know what the problem would be... hm...
Yea, should be a resource issue. Here is a screen shot. I just completed 3 Engineer Brigades, that's why I have excess IC assigned to production. I allowed a game day to process and still nothing. Here is a screen shot.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1145.photobucket.com%2Falbums%2Fo513%2FOJsDad%2FDH%2520Prod%2520Issue.jpg&hash=bd2204f8e455a1f36e21b8f919212ba889b23f43)
Is there any particular reason to buy the game on Steam or not? I can pick up a non-Steam version on Amazon for the same sale price that the Steam version is going for. Say I got a wild hair and wanted to do multiplayer, would a non-Steam version be able to play with Steam versions? Patches and mods work equally well?
Thanks!
Well, the devs don't patch it anymore, so no reason to go Steam that way. Mine isn't Steam, btw.
I suppose patches and mods work equally well, but you'll have an extra level or two of fiddling with folders.
Multiplayer Paradox games are practically impossible, so it's a moot point whether Steam will work with non-Steam. ;D
Man, OJ, I dunno. Your resources aren't a problem yet -- you've got negative metal but still lots in storage to work from. Your practical IC nicely exceeds your 'real' IC. You've even tried ramping up the production slider, assigning IC to production, until you're about 6 IC beyond what's necessary (so that as far as the computer is concerned you're wasting that IC!)
The only thing I can see is that you have no manpower available to train, but if that was being a problem your other ships shouldn't be at 100% production. Did you move the planes and subs around in your order queue after you started them? -- but then manpower would be training for those things and not for anything less that needed manpower.
My recommendation at the moment is to cancel those orders, and then try re-ordering them one at a time.
Thanks Jason, that is that sorted then.
Wondered about the multiplayer bit in a long real time game anyway but some of my old clanmates from UO days have been doing a 4 player EU IV lately and seem to be having fun.
JP, the only thing I can think of is that I was allowed to order without the man power to man them. I'll cancel them and try again when I have the man power. I was thinking the samething last night while trying to go to sleep, just been a little busy today to try. :P
On a different yet related topic, I had to quit playing WW1Cent this morning -- I mean quit playing the game entirely -- due to a bug where the game decided for whatever reason that I not only needed to see a fight between Germany and France, but that I needed to see it from Germany's perspective. Which wouldn't have been too bad, except then the game froze thinking about turns on either side and there was no way for me to exit the screen (since I wasn't 'playing' that battle in the first place).
sigh.
I don't know if that bug was a problem in Gold; the conversion to Centennial did open up new bugs, which the publisher was in the process of quashing when the legal restraint enacted. I may try again later, using Gold.
:/
Quote from: JasonPratt on December 25, 2015, 08:37:48 PM
On a different yet related topic, I had to quit playing WW1Cent this morning -- I mean quit playing the game entirely -- due to a bug where the game decided for whatever reason that I not only needed to see a fight between Germany and France, but that I needed to see it from Germany's perspective. Which wouldn't have been too bad, except then the game froze thinking about turns on either side and there was no way for me to exit the screen (since I wasn't 'playing' that battle in the first place).
sigh.
I don't know if that bug was a problem in Gold; the conversion to Centennial did open up new bugs, which the publisher was in the process of quashing when the legal restraint enacted. I may try again later, using Gold.
You might give it a try again after restarting the the game. I've found that it sometimes helps to save and quit the game from time to time just to keep things running right.
I cancelled my sub and aircraft order then requested an armor car. My lack of man power is what is causing the issue.
Browsing through the tech tree, there doesn't seem to be any good options to help increase your man power.
Manpower is mainly increased by strategies, not so much by tech.
By strategies, I mean "decisions", sorry; too long since I played the game, got the term wrong.
The decision sidebar-list can be found (if you don't recall or have found it yet) by
1.) clicking "View Map" on the upper left tab
2.) clicking the almost-far-left icon on the horizontal row which should then appear below "View Map"; it'll have a red question mark, and the tooltip should clarify that that's the "view decisions" button.
There are several decisions available which can increase manpower by several levels.
Thanks JP. I had found those, but cannot enact any at this time.
@OJsDad: IN Vanilla HOI2, the Tech Tree has Manpower upgrades if IIRC. May not be until closer to WW2. Having never played AAR/GC, I don't know if that will happen for sure.
@Bardolph: You cannot play mp on Steam without the Steam version afaIk. And mp Paradox games are pretty awesome. Just ask your EUIV friends ;)
GC has some manpower tech upgrades, too, but as side effects to other things really. The main manpower is picked up from political decisions -- also from war being declared.
Thanks guys. I was playing vanilla DH. However, I downloaded the latest release of GC last night and strated a new game as Italy today. Haven't gotten too far into it. Something I've never seen or thought possible, the Swiss have joined the CP early in the war. It's the beginning of '15 and I've just joined the CP.
You have truly stepped into a new world. ^-^
Quote from: OJsDad on December 26, 2015, 09:31:24 PM
Thanks guys. I was playing vanilla DH. However, I downloaded the latest release of GC last night and strated a new game as Italy today. Haven't gotten too far into it. Something I've never seen or thought possible, the Swiss have joined the CP early in the war. It's the beginning of '15 and I've just joined the CP.
LOL...OK, I lost myself in this threads many acronyms...which game is GC? Thanks.
GC = "Grand Campaign", the new megamod from the author of the mod called "Arms, Armistice, and Revolution" or "AAR", which is itself a mod for an official Hearts of Iron 2 alternate game called Darkest Hour (which was itself originally a huge mod for HOI2, and then picked up by Paradox to be sold as a separate game.)
When I was talking about the AAR mod earlier, I meant the Grand Campaign or GC mod (because that name is super-generic compared to "AAR").
Vanilla DH would refer to one of the three normal unmodded modes of DH, probably in this case DHFull (since that's the only one which has a World War 1 campaign.)
Quote from: Queeg on December 25, 2015, 08:59:03 PM
You might give it a try again after restarting the the game. I've found that it sometimes helps to save and quit the game from time to time just to keep things running right.
I'm sorry, I got so caught up in other replies I forgot this one.
I had already been quitting and restarting the game (including with warm and cold reboots of the whole system) trying to get past a diplomacy calculation freeze (also I tried turning off the option that gives the AI maximum opportunity to think), and reloaded from an earlier save to get past that -- then running into this hangup. I just can't deal with the game being this unstable, so I uninstalled it already.
I'll go back eventually and try to play "Gold" instead of "Centennial". I don't recall it having such problems.
Quote from: JasonPratt on December 27, 2015, 10:21:58 AM
I'll go back eventually and try to play "Gold" instead of "Centennial". I don't recall it having such problems.
Same for me. I have Centennial too and it does run better than the Gold version. But at least with the Gold version, I've never had an issue with it like you just did or a few other people have had. So I stay with the Gold version.
What Windows version are you guys running with Centennial? I've had more problems running Centennial in Win 10 than I ever did in Win 8.1. Even changing the compatibility settings doesn't help.
Win 8.1
Just poked around for a few minutes with Making History: The Great War...there's a lot more meat to it now than the last time I checked in, including a campaign that starts in 1912 and finally a tutorial.
Quote from: Queeg on December 27, 2015, 09:11:12 PM
What Windows version are you guys running with Centennial? I've had more problems running Centennial in Win 10 than I ever did in Win 8.1. Even changing the compatibility settings doesn't help.
Windows 7 64-bit.
I personally haven't had an issue with Centennial yet except that the game freezes loading if I use the "Load all map at start" option. Other than that, it appears to work fine on my computer. But I just tend to play the Gold version more.
The Grand Campaign isn't too bad, but too many events seem to make too many assumptions. I'm playing as Italy, and was made an offer for some land if I joined the CP, which I did. But at one point, I was told that the King changed the Head of Government because the was against Austria-Hungry wasn't going great. Um, I'm allied with them, why would I change the HoG then.
I'm into the 20's and starting to see events that assume that the CP lost the war. In fact, France doesn't exist. But there were Versailles Treat events.
Finally, I see at least 1 event for Australia every game week. Really, Australia is going to have that many event. Just seems goofy.
Huh, I haven't seen events for Australia, and I'm well into the 20s. Maybe that's in an updated build?
I did notice that even though I prevented WW1 from ever breaking out, Germany somehow triggered the Versailles treaty, perhaps because they were at war with someone or another in the German colonies. Then German civil war broke out, and things happened that I haven't been able to see clearly due to a lack of being allied with anyone else to reduce the FOW.