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Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on January 08, 2016, 11:52:53 AM

Title: Long War Mod Revisited
Post by: Jarhead0331 on January 08, 2016, 11:52:53 AM
So I have FINALLY downloaded and started playing XCom with the critically acclaimed Long War Mod. I like a lot of what it adds, ie. additional soldier classes, new weapons and gear, etc.  However, I must say that the increased difficulty in combat which seems to come from drastically reducing the chance to hit is very frustrating and takes a lot of the enjoyment out of the game for me. Yes, I get it...regularly hitting a target behind cover should not be a given. I do like that the mod rewards the player for flanking the enemy, firing from elevated positions, or striking from the rear. However, I think the penalties for firing on targets that are in partial cover are too severe. I've found myself cursing at the monitor quite a bit. It actually reminds me of the old game Full Spectrum Warrior, which would have been good, but for the gamey puzzle like system of suppress, flank and shoot. In FSW, you could not hurt the enemy behind cover unless you pinned them in place with one squad and then flanked them with another. LW is beginning to feel like that.

Anyone else struggle with this? Any suggestions?

What are some of the recommended strategies in Long War for base expansion and research? 
Title: Re: Long War Mod Revisited
Post by: JasonPratt on January 08, 2016, 01:04:21 PM
I kind-of recall that there's an option or two in TLW for activating the new bling without increasing the various difficulties...?  ???
Title: Re: Long War Mod Revisited
Post by: Nefaro on January 08, 2016, 07:04:09 PM
Quote from: JasonPratt on January 08, 2016, 01:04:21 PM
I kind-of recall that there's an option or two in TLW for activating the new bling without increasing the various difficulties...?  ???

Are they switches in a text file?  Or do they have some actual launcher or interface option?


I've not played the TLW mod, nor many other mega-mods recently.  Mainly due to reasons Jarhead mentioned; many additions are enjoyable but the mod creators often change something that didn't need changing.  Between that "almost there" frustration and possible Mod Soup or installation hoops, I've not put the effort into it when the base game in question is already enjoyable.
Title: Re: Long War Mod Revisited
Post by: JasonPratt on January 08, 2016, 09:13:07 PM
Well, it's yes and no.

Yes, all original 31 "Second Wave" options from EW are still available to be chosen when starting a new game, and some of them make things easier or more difficult. Occasionally a lot easier, such as turning off the Exalt collaborators. Some of the options have been tweaked however to fit TLW better if checkmarked. (Second Wave was the original EW code concept from which TLW was developed.)

Yes, the least difficulty level, "Normal", grants some benefits to the player and debuffs to the enemy. Not a lot but some. "Classic" difficulty is the more-or-less 'neutral' difficulty of TLW.

No, there is also a whole other set of less-than-normal difficulty levels called "training", which (per the wiki) cannot be accessed (yet, for some reason, despite the game being out of beta) without some light folder haxoring. Per the TLW wiki:

QuoteEasy Levels

We really want to support all levels of pain tolerance: since Beta 15e, the Long War download has 4 additional easier difficulty levels included, but you have to make a file change to get them working. Doing this will replace the key settings for the four default difficulties. It does not change static in-game text, so the difficulties will be still be labeled "normal", "classic", "brutal", "impossible" -- however, this "impossible" is still a bit easier than standard "normal".

To play with the easy settings:

    go to your version of C:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown\XEW\XComGame\Config\
    rename the file DefaultGameCore.ini to AltDefaultGameCore.alt or something like that. The goal is disable the usual settings file.
    rename the file DefaultGameCore - Training.ini to DefaultGameCore.ini -- this enables the alternate settings file to be used by the game.
    after doing this, you MAY have to also delete the file XComGameCore.ini in your version of C:\Users\John\Documents\My Games\XCOM - Enemy Within\XComGame\Config

This last step is troubleshooting and shouldn't be necessary for most players, but sometimes the game fails to update the file it actually uses (XComGameCore.ini) with changes to the file users should edit (DefaultGameCore.ini), and this will ensure that the update does take place.
Title: Re: Long War Mod Revisited
Post by: undercovergeek on January 09, 2016, 04:13:55 AM
The long war guys are also making their own 'xcom'
Title: Re: Long War Mod Revisited
Post by: Rayfer on January 09, 2016, 07:46:11 AM
I enjoyed the new Xcom but the last thing I would want is to make it even more difficult.  Some of us here on these forums suffer from tactical deficiency disease. I know I do.
Title: Re: Long War Mod Revisited
Post by: KyzBP on January 09, 2016, 11:57:32 AM
I've been enjoying the heck out of this game because of the Long War mod.  My first 6 attempts at this were on the 2nd lowest difficulty setting but I wasn't anywhere near ready for that.  I've selected the lowest difficulty/easiest setting and it's still challenging but not overwhelming and punishing.  It makes the game very enjoyable.
Title: Re: Long War Mod Revisited
Post by: MIGMaster on January 10, 2016, 12:21:45 PM
I'm currently playing thru the mod for the first time and enjoying it. I find it far more stressful than the original game - I really think my movements thru now - almost like a breach-and-clear mindset. The mod definitely adds more "character" to the game, but I do fine the cover model a bit frustrating. I do like the auto color coding of troops and the HK style assault rifles and the concept of the battle rifle is cool.
Title: Re: Long War Mod Revisited
Post by: KyzBP on January 10, 2016, 12:51:34 PM
Chryssalids, man.  Fing Chryssalids is all I have to say. >:(
Title: Re: Long War Mod Revisited
Post by: Capn Darwin on January 10, 2016, 04:18:03 PM
For the Lids, boxstrat and shotguns. Those guys suck.
Title: Re: Long War Mod Revisited
Post by: chemkid on January 14, 2016, 02:19:34 PM
hi there!
just starting out on my first xcom adventure with the long war mod and wonder
if anyone can give some hints if this mod ups the system specs (compared to EW)
required to play? eg. more stress on gpu or more cpu power needed? thanks in advance!

cheers!
chem!
Title: Re: Long War Mod Revisited
Post by: BanzaiCat on January 14, 2016, 02:48:03 PM
Is this Long War mod for XCOM: Enemy Unknown?

I have it on Steam, but haven't messed with it in a couple of years. Never did play through it fully.
Title: Re: Long War Mod Revisited
Post by: chemkid on January 14, 2016, 02:53:02 PM
link:
http://www.longwarstudios.com/xcomlongwareuew.htm

it's the mod for xcom enemy within (should work with EU, too...)

enjoy!
chem!
Title: Re: Long War Mod Revisited
Post by: BanzaiCat on January 14, 2016, 02:55:10 PM
Thanks!
Title: Re: Long War Mod Revisited
Post by: undercovergeek on January 14, 2016, 04:44:29 PM
AFAIK it needs enemy within
Title: Re: Long War Mod Revisited
Post by: KyzBP on January 14, 2016, 04:47:23 PM
I don't know if you need more system specs or not but the game is way more challenging.  I'm on my 9th restart and this time I messed with the 2nd Wave settings a little.  The one thing that has turned the tables this time is the setting that allows you to have an extra (7th) squad member on each mission.  It's amazing how much just one extra gun changes the balance.  It's still early but so far so good.
Title: Re: Long War Mod Revisited
Post by: chemkid on January 14, 2016, 05:18:38 PM
Quote from: undercovergeek on January 14, 2016, 04:44:29 PM
AFAIK it needs enemy within
from the 'requirements section' on nexusmods:

[...]An Enemy Unknown version of this mod (with fewer features) is available in the Files section. It has not been updated to work with EU patches 5 and 6 (too much work), so you have to take extra steps to roll back your XCOM EU installation to patch 4, with this tool. For help with installation of the EU version, check out Phwop's tutorial, here.[...]

link: http://www.nexusmods.com/xcom/mods/88

don't know about the details - first day out there for me.  ;)

@KyzBP - thanks! looks and feels real good to me - very fluid on high settings.  :)

beers!
chem!
Title: Re: Long War Mod Revisited
Post by: undercovergeek on January 14, 2016, 06:13:05 PM
cool, so it wants Enemy Within but they did a lite version for Unknown with ungodly arseing around to install it
Title: Re: Long War Mod Revisited
Post by: chemkid on January 15, 2016, 03:10:40 AM
Quote from: undercovergeek on January 14, 2016, 06:13:05 PM
cool, so it wants Enemy Within but they did a lite version for Unknown with ungodly arseing around to install it
hmm... dunno if this is a good price for an 'old' game - steam xmas sale's just over and all.. but mmoga has a bundle for 10 euros:
http://www.mmoga.com/Steam-Games/XCOM-Enemy-Unknown-Complete-Edition.html

cheers!
chem!
Title: Re: Long War Mod Revisited
Post by: JasonPratt on January 15, 2016, 04:10:47 PM
I was going to say, it's easy to get EW pretty cheap nowadays (especially with XCom2 about to be released).
Title: Re: Long War Mod Revisited
Post by: Con on January 15, 2016, 04:55:24 PM
OK I have been intrigued enough reading this thread to reinstall X-Com and purchase Enemy Within

So what are the steps to use this MOD (is it on Steam Store?) and how do you modify your settings?  What settings do you favor (i hear lowest difficulty add extra soldier etc)

Thanks for the help

Con
Title: Re: Long War Mod Revisited
Post by: KyzBP on January 15, 2016, 05:26:50 PM
I think I got the mod at; Nexusmods.com (http://nexusmods.com).  Just follow the instructions on installing it.

I started on the 2nd easiest setting.  That was a mistake.  The easiest setting was best for me initially.  I've moved back up to the 2nd after 8 restarts.  The difference is I went into the "Second Wave" settings and enabled whatever selection allowed me to have 7 soldiers on each mission.  That, and some hard earned experience, balanced out the hordes of bad guys that emerge on level 2.  Enjoy!

Title: Re: Long War Mod Revisited
Post by: JasonPratt on January 15, 2016, 10:57:42 PM
Yes, the lower (i.e. Normal) Long War difficulty does not add soldiers, just a few buff to your team and debuffs to the enemy.

It's possible that the four sub-normal difficulties which, at the moment, can only be unlocked by a slight file hack, add a starting extra slot, but as Kyz says the best way to do that is to fiddle with the Second Wave setting, some of which help others of which make the game harder. Those settings are found in the EW expansion/upgrade, too, but many of them have been tweaked again by the Long War modders.